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Found 25 results

  1. Planet Texturing Guide Repository This thread will aim to deliver a range of guides and tutorials to cater for those who wish to create planetary textures using a variety of methods, software and mod plugins. Please feel free to contribute any material you think would be suitable to list within this archive and I will endeavor to keep it up to date. ------------------------------------------------------------------------------------ Celestial Body Creation Theory World Generation - by Tyge Sjöstrand Atmosphere Calculators - by OhioBob ------------------------
  2. Hello ! Je crois que je n'ai jamais présenté les Suivez l'Guide ici même Il s'agit à mes yeux et humblement des meilleurs tutos Fr sur le jeu que vous puissiez trouver :p J'ai en tout cas tout fait pour qu'il s'agisse d'une référence impérissable, aussi générique que possible, même dans quelques années. Les différents chapitres traitent en profondeur des sujets abordés, de manière aussi exhaustive et pédagogique que possible, mêlant les mots aux images, gifs et vidéos pour illustrer au mieux chaque aspect. Il est même question d'y trouver des Crafts et Save pour disposer d
  3. AURORA ADVANCED SYSTEM EXPOLORATION PROGRAM Hi there folks today I wanted to talk about a space program I put together in the past 3 weeks. Its an advanced space program so dont expect to see starter ships I mean I have already went to duna and used nuclear engines etc so this one is gonna be little bit sci-fi style but not too far fetched. My main goal is simple create a mother ship which can carry landing ships and make countless trips to anywhere you without refuling it for a very very long time in order for me to do that I need 500k DeltaV or maybe more think this as a build and fo
  4. Guide: // optional: In Advanced mode in the VAB/SPH, themes change the default theme of all available parts, and allow you to apply the theme en masse to the current craft VARIANTTHEME { // required: name of theme name = <theme name> // required: name of theme as displayed in GUI, can be constant or a #localized reference displayName = <localized name> // optional: description of theme, can be constant or a #localized reference description = <localized description> // required: colors to use in GUI, alpha not supported primaryColor = #rrggbb secondaryColor = #
  5. Tutorial covers the basics of the UI, how the timeline works, as well as examples & tips to make things far easier to work with. Breaking Ground - Robotics Tutorial on Youtube
  6. This report/analysis seeks to answer the question: What would the future of the Kerbals look like? Specifically in the time frame of say, 100-300 years, a future firmly ingrained in realism and hard Sci-Fi.. I’ve had the idea of creating a story set in that approximate era, but being an extraordinarily extravagant idea, this series is dedicated to finding out the specifics. I also hope that this series will help future writers help flesh out their futuristic universes as well. Things to Note: -There’s a fair amount of mods used in this series—but i’ll try to keep it at minimum
  7. I've always played career mode only since it came out but I've grown tired of the same grind to get to where I want to be and I never seems to get there. So I've decided to start a sandbox game instead but I miss the objectives and structure aspect of career mode. So I've made this "guide" to help me stay on target with my vision of my space program. I thought I might share it with you guys in case someone else was looking for something similar. Space Program Master Plan Recommended gameplay mods: MKS USI Life Support Kerbal Engineer Redux • Disable stock ground towers.
  8. A list of 10 things that are essential for the new KSP player to know. 1) Watch some videos. It's a great way to see what goes on in the game, and to learn more tips about it. 2) If you find that your computer is having framerate issues, go into settings and turn down the graphics. It's better to have a high fps and low graphics, than a horrible fps but fantastic graphics. 3) Before you even create a new game, go through all the tutorials. They really help in teaching the controls, how to get into orbit, landing, and how to use things such as maneuver nodes and the symbols on t
  9. I made this video tutorial which should help you install all visual mods for better textures, clouds, reflections, etc. If you have any questions leave it under this forum post or in the video decription and I will try to help you.
  10. So I started building a Planet Pack earlier in the Year (in Signature). However it has ground to a halt for 2 reasons, firstly RL got in the way. Second, and more to the point, I do not know how to make the Textures at all. So my question is what programs would I need (need to be free ones) What tutorials would be recommended for me to view/read to get started? (on or off the Forum)
  11. I collected a few "good to know" items for players starting out, maybe there are also some things for more experienced players in here:
  12. A guide to help people know common words used in the explanation of game crashes. (Basically like my TCIS's Guide To Words). Mono.dll: Mono.dll is KSP's memory. When your game crashes, and you check the 'error' file, roughly half of the time it says 'mono.dll caused an access violation in module mono.dll'. A simple way to fix this is to remove mods, thus relieving the strain on the memory. Output_log: When your game crashes, it usually produces an output_log. This log shows you the cause of the crash. A great way to get answers for your problem is to upload the log to a file sharing
  13. (I'll teach you how to make that) Introduction This is a step by step guide to creating, exporting, and editing a skybox to make it ready for KSP. I made my first skybox mod the other day and several people wanted me to make a tutorial on how to make skyboxes in Space Engine. I haven't found any other tutorials on the subject so I guess I'm making one. Step 1: Download Space Engine Go here to download the latest version of Space Engine. Space Engine is a free game that simulates the universe. It includes real and procedurally generated stars, nebulae, and galaxies.
  14. (I'll teach you how to make that) Introduction This is a step by step guide to creating, exporting, and editing a skybox to make it ready for KSP. I made my first skybox mod the other day and several people wanted me to make a tutorial on how to make skyboxes in Space Engine. I haven't found any other tutorials on the subject so I guess I'm making one. Step 1: Download Space Engine Go here to download the latest version of Space Engine. Space Engine is a free game that simulates the universe. It includes real and procedurally generated stars, nebulae, and galaxies.
  15. KSP RemoteTech Antenna Selector Google Sheets: Link This document allows you to view the antennas utilized by RemoteTech to aid you in the preparation for missions to specific bodies. ----------------------------------- Antennas Sheet The 'Antennas' sheet allows you to view all the antennas listed by Mod pack grouping and all their individual statistics. ----------------------------------- Antenna Selector Sheet The 'Antenna Selector' sheet allows you to pick a celestial body and view which antennas are suitable for the application. Planets ch
  16. Beginner's Guide to Space Exploration When showcasing vehicles for my Eloquent Spacecraft Systems series, I have encountered a few players who are confused by how I achieve what I do. Questions about how I can create spacecraft to accomplish various goals are common enough that I feel the need to address them. So of course, in my usual style, I'm going completely overboard with it and thus this thread now exists. Over time, I will be putting together what is essentially a series of guides on how to achieve various accolades (from the simplicity of reaching Kerbin orbit to the immense task
  17. Hello fellow Kerbalnauts! I've put together some of my humble experience with landing shuttles to make this little guidance graphic to hopefully help those of us having trouble bringing down their precious, carefully designed shuttles (and I guess we all can agree we've been there to some extend ;)) Entry Guide It is of course based on my experiences and approach but has already been "validated" by friends to work very well Please tell me what you think of it!
  18. I see a lot of suggestions that are not thought through, complete or logical. I want to fix this by creating a checklist for one to follow when making suggestions.(yes I know I'm not an admin, I just want to help that's all) here's the checks: Would this suggestion add a significant amount of game time to the feature being added or changed.(so would the more or less average player spend time on this) Would this suggestion pay off(so if a suggestion takes a month to create but people only glance at it once, it's not good) will Squad be able to create this in a more or less tim
  19. I was apsent from playing KSP for a few months(rel life issues). I started again recently and relized that I forgot about key binding, what key is used to switch between local and absolute part rotation in SPH. Since there is new help page available in game, I looked there first, but didn't found answer. I found information that I looking for at online KSP wiki page, but it will be nice to have that information available in game too. From wiki page: F in place mode: Toggle Symmetry between vessel or parent part F in Offset mode: Toggle between absolute or load centered offset
  20. I'm in the process of creating a new set of beginner guides for version 1.1. The latest episode is here and the playlist here https://www.youtube.com/playlist?list=PLY4XNTtbpFqinD1Mjxyl43Ymlf0Du_Awn Thanks again (and again and again) to Squad for a great educational game. Always so much to learn. I truly do believe that many great engineers and future NASA/SpaceX employees will be employing people that started off loving this game. Would love everyone's feedback on the channel. Please do subscribe if you like (as I'd love to keep creating this content).
  21. Hello, I was wondering if the old planet transfer guide made by Kosmo-not back when 0.22 was the latest version has been updated or got a sequel. If you don't know what guide I'm talking about then you haven't gone really far in the game but here's the link: http://ksp.olex.biz/ I would really want to see one come out adjusted to the new physics tweaks and since Scott Manley has previewed v1.1, I hope that someone will update or make a new guide to go along with the monster update to Unity engine V. I'm sorry if there's already a more recent one that exists as I have not seen an
  22. How to install mods for Kerbal Space Program 1.0.5 Hopefully this guide will help some of the newer folks around here!
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