Search the Community

Showing results for tags 'help needed'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

Found 11 results

  1. I'm trying to make a mod for KSP that calculates stuff, and I need to access a list of all engines that are unlocked. Then, I need to access instance variables of the engines, such as their ispVac, ispASL, thrustASL, and thrustVac. I don't know if you can tell, but I've scoured the API documentation for a little while looking for something like it. I'd prefer an array of just the 1.5m liquid fuel rocket engines, but I can make a new array if needed. Thanks. I apologize if this isn't where it should be or is formatted incorrectly.
  2. I was just curious about what is the key-bind to switch ships? I always try to dock things, but I only know to go into the map, and and switch from there, but by then I already pass the rendezvous.
  3. So, everytime I start KSP (1.6.1, relatively heavily modded, about 12200 patches) it for one makes my PC run very slow (other programs take very long to respond) after the loading bar filled and secondly it glitches the audio coming from my PC. And it also freezes Windows in most cases between it finishing to fill the loading bar and arriving at the KSC (after loading a savefile). All of my mods were installed with CKAN, and if not, manually installed with the right version. Pictures of my GameData Folder can be found here. My PC specs are as follow: - CPU: AMD Ryzen 5 2600 Six-Core Processor 3.40 GHz - GPU NVIDIA GeForce GTX 1060 3GB - Motherboard: Gigabyte A320M-S2H V2-CF - Installed RAM: 8,00GB - Harddrive: 2TB HDD I run my game in DirectX11 because of KS3P and the whole freezing thing. In case of questions (wich will most probably come up as I don't know all the important things for solving my problem) please just ask me Thanks in advance!
  4. I am doing a mission where I have to launch a satellite into a specific orbit in Minmus, Although I have matched up the specific orbits, It doesn't say I complete the mission. Please possibly upload tutorial on how you do it around Minmus.
  5. If I'm correct, this is the sound that plays during staging. Where can I find it in KSP's directory?
  6. I'm playing a Science save and I just started it, I am also a noob at KSP cause I don't play it much. Also, would going to minimus be easier than going to the mun for my first landing on another planet?
  7. so after recovering a flight i returned to the space center and opened the launchpad menu to launch the next flight. only to find that the "launch" button was simply closing the menu and the game wouldn't transition to the rocket sitting on the launchpad. turns out after one flight everything in the space center refuses to function. including the pause menu so to quit i have to alt f4. after digging through the log i found what appears to be the cause: [EXC 13:28:08.844] NullReferenceException: Object reference not set to an instance of an object CommNetManager.ModularCommNetVessel.OnDestroy () UnityEngine.Object:DestroyImmediate(Object) VesselRetrieval:recoverVessel(Vessel) VesselRetrieval:recoverVessels() <OnLevelLoaded>c__Iterator48:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [LOG 13:28:08.845] Flight State Captured [ERR 13:28:08.846] Input is null for field 'name' in config node 'SCENARIO' at System.Environment.get_StackTrace() at ConfigNode.AddValue(System.String name, System.String value) at ScenarioModule.Save(.ConfigNode node) at ProtoScenarioModule..ctor(.ScenarioModule module) at ScenarioRunner.UpdateModules() at ScenarioRunner.GetUpdatedProtoModules() at Game.Updated() at GamePersistence.SaveGame(System.String saveFileName, System.String saveFolder, SaveMode saveMode) at VesselRetrieval.recoverVessels() at VesselRetrieval+<OnLevelLoaded>c__Iterator48.MoveNext() at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) [EXC 13:28:08.848] NullReferenceException: Object reference not set to an instance of an object ScenarioModule.Save (.ConfigNode node) ProtoScenarioModule..ctor (.ScenarioModule module) ScenarioRunner.UpdateModules () ScenarioRunner.GetUpdatedProtoModules () Game.Updated () GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) VesselRetrieval.recoverVessels () VesselRetrieval+<OnLevelLoaded>c__Iterator48.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) any help translating this into a fix would be greatly appreciated as i don't want to have to restart ksp between each flight
  8. I need some tips on writing Mission Reports. Of note: I am in general not a great writer... Almost all of my night-time screenshots that look fine ingame come out too dark, but I don't want to alter them (adjust brightness/contrast). I've already attempted this once, if you want to see a writing sample to make better suggestions, it's in my signature. I'm horrible at coming up with names I like.
  9. So i have a friend named bob. Bob really likes ksp and has a few ideas for how to make it better. He wants to try his hand at modding. But, bob is mostly useless at coding right now. He's getting better, but in terms of modding KSP, he doesn't know how to start. all he really knows is that KSP uses unity and some form of C as a language. So, bob got me to make a thread asking if any kind folks would be willing to help him out. He just wants to know if anyone could tell him what kind of assets (or something) he needs to import (or something) in order to start, which program language he should start adapting to, and if anyone has any recommendations for some good tutorials/beginners' guides. Thank you very much!
  10. When i build a ship in KSP and i want to test/use it. I try to launch the ship, but about 5 sec after i spawn on the runway, the screen goes black but i can see all of my tools/monitors? Heres a Screenshot of it: https://gyazo.com/21ca3e3f231b89ad020b9613742a6324 Please help!