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  1. Hello everyone, I'm trying to get KSP to play audio on my linux computer but with no luck. I downloaded a copy of KSP 1.10(.1.2939) from the website, but even when all of the settings in game have the volume up, there's no sound. Worse, if you go to desktop volume settings KSP shows up - you can raise and lower it's non-existent volume - so the computer knows something is suppose to be there. I tried running ksp with a flag like so: ./KSP.x86_64 -force-glcore But it didn't help. I even tried setting some environment variables like so: LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" LC_ALL=C ./KSP.x86_64 But nothing. Doing both doesn't fix the problem either. I don't really know what to do next and searching leads to a dead end. Weirdly enough KSP 1.9's sound works perfectly fine. I'm running Arch Linux 64-bit with KDE (Plasma 5.19), a Ryzen 7 CPU (3700X) and a Nvidia 2080 GPU Help
  2. my rss won't load because [LOG 19:21:57.291] Load(Texture): RSS-Textures/ArielBiomes [LOG 19:21:57.691] Load(Texture): RSS-Textures/ArielColor [LOG 19:21:57.747] Load(Texture): RSS-Textures/ArielHeight [LOG 19:21:58.436] Load(Texture): RSS-Textures/Ariel_NRM [LOG 19:21:58.636] Load(Texture): RSS-Textures/CallistoBiomes [LOG 19:21:58.821] Load(Texture): RSS-Textures/CallistoColor [LOG 19:21:59.023] Load(Texture): RSS-Textures/CallistoHeight [WRN 19:21:59.087] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\' [LOG 19:21:59.090] Load(Texture): RSS-Textures/Callisto_NRM [LOG 19:21:59.273] Load(Texture): RSS-Textures/CeresBiomes [LOG 19:21:59.422] Load(Texture): RSS-Textures/CeresColor [LOG 19:21:59.588] Load(Texture): RSS-Textures/CeresHeight [LOG 19:22:00.283] Load(Texture): RSS-Textures/Ceres_NRM [LOG 19:22:00.531] Load(Texture): RSS-Textures/CharonBiomes [LOG 19:22:00.661] Load(Texture): RSS-Textures/CharonColor [LOG 19:22:01.430] Load(Texture): RSS-Textures/CharonHeight [WRN 19:22:01.694] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\' [LOG 19:22:01.697] Load(Texture): RSS-Textures/Charon_NRM [LOG 19:22:02.351] Load(Texture): RSS-Textures/DeimosBiomes [LOG 19:22:02.465] Load(Texture): RSS-Textures/DeimosColor [LOG 19:22:02.647] Load(Texture): RSS-Textures/DeimosHeight [WRN 19:22:02.667] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\' [LOG 19:22:02.670] Load(Texture): RSS-Textures/Deimos_NRM [LOG 19:22:02.734] Load(Texture): RSS-Textures/DioneBiomes [LOG 19:22:02.853] Load(Texture): RSS-Textures/DioneColor [LOG 19:22:03.272] Load(Texture): RSS-Textures/EarthBiomes [LOG 19:22:03.662] Load(Texture): RSS-Textures/EarthColor [LOG 19:22:04.443] Load(Texture): RSS-Textures/EarthHeight [WRN 19:22:04.906] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\' [LOG 19:22:04.909] Load(Texture): RSS-Textures/EarthSurface [LOG 19:22:05.721] Load(Texture): RSS-Textures/Earth_NRM [LOG 19:22:06.362] Load(Texture): RSS-Textures/EnceladusBiomes [LOG 19:22:06.455] Load(Texture): RSS-Textures/EnceladusColor [LOG 19:22:06.986] Load(Texture): RSS-Textures/EuropaBiomes [LOG 19:22:07.101] Load(Texture): RSS-Textures/EuropaColor [LOG 19:22:07.913] Load(Texture): RSS-Textures/EuropaHeight [WRN 19:22:08.051] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\' [LOG 19:22:08.055] Load(Texture): RSS-Textures/Europa_NRM [LOG 19:22:09.065] Load(Texture): RSS-Textures/Flat_NRM [LOG 19:22:09.092] Load(Texture): RSS-Textures/GanymedeBiomes [LOG 19:22:09.202] Load(Texture): RSS-Textures/GanymedeColor [LOG 19:22:09.375] Load(Texture): RSS-Textures/GanymedeHeight [WRN 19:22:09.430] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\' [LOG 19:22:09.433] Load(Texture): RSS-Textures/Ganymede_NRM [LOG 19:22:09.636] Load(Texture): RSS-Textures/IapetusBiomes [LOG 19:22:09.956] Load(Texture): RSS-Textures/IapetusColor [LOG 19:22:10.083] Load(Texture): RSS-Textures/IoBiomes [LOG 19:22:10.211] Load(Texture): RSS-Textures/IoColor [LOG 19:22:10.528] Load(Texture): RSS-Textures/IoHeight [WRN 19:22:10.563] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\' [LOG 19:22:10.566] Load(Texture): RSS-Textures/Io_NRM [LOG 19:22:11.150] Load(Texture): RSS-Textures/JupiterBiomes [LOG 19:22:11.261] Load(Texture): RSS-Textures/JupiterColor [LOG 19:22:11.779] Load(Texture): RSS-Textures/MarsBiomes [LOG 19:22:11.875] Load(Texture): RSS-Textures/MarsColor [LOG 19:22:12.264] Load(Texture): RSS-Textures/MarsHeight [WRN 19:22:12.499] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\' [LOG 19:22:12.504] Load(Texture): RSS-Textures/Mars_NRM [LOG 19:22:13.106] Load(Texture): RSS-Textures/MercuryBiomes [LOG 19:22:13.239] Load(Texture): RSS-Textures/MercuryColor [LOG 19:22:13.466] Load(Texture): RSS-Textures/MercuryHeight [WRN 19:22:13.500] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\' [LOG 19:22:13.503] Load(Texture): RSS-Textures/Mercury_NRM [LOG 19:22:13.706] Load(Texture): RSS-Textures/MimasBiomes [LOG 19:22:14.061] Load(Texture): RSS-Textures/MimasColor [LOG 19:22:14.181] Load(Texture): RSS-Textures/MirandaBiomes [LOG 19:22:14.592] Load(Texture): RSS-Textures/MirandaColor [LOG 19:22:14.641] Load(Texture): RSS-Textures/MirandaHeight [LOG 19:22:15.529] Load(Texture): RSS-Textures/Miranda_NRM [LOG 19:22:15.597] Load(Texture): RSS-Textures/MoonBiomes [LOG 19:22:15.748] Load(Texture): RSS-Textures/MoonColor [LOG 19:22:16.380] Load(Texture): RSS-Textures/MoonHeight [WRN 19:22:16.513] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\' [LOG 19:22:16.517] Load(Texture): RSS-Textures/Moon_NRM [LOG 19:22:17.155] Load(Texture): RSS-Textures/NeptuneBiomes [LOG 19:22:17.279] Load(Texture): RSS-Textures/NeptuneColor [LOG 19:22:17.403] Load(Texture): RSS-Textures/OberonBiomes [LOG 19:22:17.562] Load(Texture): RSS-Textures/OberonColor [LOG 19:22:17.622] Load(Texture): RSS-Textures/OberonHeight [LOG 19:22:17.949] Load(Texture): RSS-Textures/Oberon_NRM [LOG 19:22:18.021] Load(Texture): RSS-Textures/PhobosBiomes [LOG 19:22:18.069] Load(Texture): RSS-Textures/PhobosColor [LOG 19:22:18.108] Load(Texture): RSS-Textures/PhobosHeight [WRN 19:22:18.141] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\' [LOG 19:22:18.142] Load(Texture): RSS-Textures/Phobos_NRM [LOG 19:22:18.196] Load(Texture): RSS-Textures/PlutoBiomes [LOG 19:22:18.237] Load(Texture): RSS-Textures/PlutoColor [LOG 19:22:18.844] Load(Texture): RSS-Textures/PlutoHeight [WRN 19:22:19.112] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\' [LOG 19:22:19.116] Load(Texture): RSS-Textures/Pluto_NRM [LOG 19:22:19.710] Load(Texture): RSS-Textures/RheaBiomes [LOG 19:22:20.056] Load(Texture): RSS-Textures/RheaColor [LOG 19:22:20.326] Load(Texture): RSS-Textures/SaturnBiomes [LOG 19:22:20.439] Load(Texture): RSS-Textures/SaturnColor [LOG 19:22:21.056] Load(Texture): RSS-Textures/SaturnRing [LOG 19:22:21.133] Load(Texture): RSS-Textures/TethysBiomes [LOG 19:22:21.277] Load(Texture): RSS-Textures/TethysColor [LOG 19:22:21.540] Load(Texture): RSS-Textures/TitanBiomes [LOG 19:22:21.726] Load(Texture): RSS-Textures/TitanColor [LOG 19:22:22.527] Load(Texture): RSS-Textures/TitanHeight [WRN 19:22:23.069] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\' [LOG 19:22:23.075] Load(Texture): RSS-Textures/TitaniaBiomes [LOG 19:22:23.114] Load(Texture): RSS-Textures/TitaniaColor [LOG 19:22:23.139] Load(Texture): RSS-Textures/TitaniaHeight [LOG 19:22:23.343] Load(Texture): RSS-Textures/Titania_NRM [LOG 19:22:23.372] Load(Texture): RSS-Textures/Titan_NRM [LOG 19:22:24.232] Load(Texture): RSS-Textures/TritonBiomes [LOG 19:22:24.328] Load(Texture): RSS-Textures/TritonColor [LOG 19:22:24.440] Load(Texture): RSS-Textures/UmbrielBiomes [LOG 19:22:24.496] Load(Texture): RSS-Textures/UmbrielColor [LOG 19:22:24.510] Load(Texture): RSS-Textures/UmbrielHeight [LOG 19:22:24.601] Load(Texture): RSS-Textures/Umbriel_NRM [LOG 19:22:24.626] Load(Texture): RSS-Textures/UranusBiomes [LOG 19:22:24.718] Load(Texture): RSS-Textures/UranusColor [LOG 19:22:25.165] Load(Texture): RSS-Textures/VenusBiomes [LOG 19:22:25.400] Load(Texture): RSS-Textures/VenusColor [LOG 19:22:25.703] Load(Texture): RSS-Textures/VenusHeight [WRN 19:22:25.803] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\' [LOG 19:22:25.807] Load(Texture): RSS-Textures/Venus_NRM [LOG 19:22:25.937] Load(Texture): RSS-Textures/VestaBiomes [LOG 19:22:26.293] Load(Texture): RSS-Textures/VestaColor [LOG 19:22:26.340] Load(Texture): RSS-Textures/VestaHeight [LOG 19:22:27.021] Load(Texture): RSS-Textures/Vesta_NRM Well, some of the dds. files work, like Ariel and Oberon, but why won't the others? Well, some of the dds. files work, like Ariel and Oberon, but why won't the others?
  3. Solved. See Kopernicus Continued thread. So, recently after my KSP burnout had ended, I was itching to start working on my mod again. But when I loaded up my modding install KSP, there were always problems. Eventually, I traced the problem to this thing in the KSP.log. There were at least 50 of these things. Kopernicus.Components.KopernicusStar.LateUpdate () (at <a181434f66db4beda31114c09e6a6d74>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 10:48:43.485] NullReferenceException: Object reference not set to an instance of an object Then, I checked the Kopernicus.log [LOG 10:48:25]: [Kopernicus]: Configuration.Loader: Failed to load Body: Theta: Object reference not set to an instance of an object Same thing, and it was Theta. However, it had worked before. So, I decided to check the Theta.log [LOG 10:48:25]: Exception Was Recorded: Object reference not set to an instance of an object What? The problem was, it had worked before! This is Theta's cfg. I couldn't find anything wrong, but that just might be me: @Kopernicus:AFTER[Kopernicus] { Body { name = Theta Debug { exportMesh = true update = true } cacheFile = Valor/Cache/Theta.bin Template { name = Laythe removeAllPQSMods = true removeOcean = true } Properties { description = Theta was first discovered when Kerbin was having a solar eclipse. As such, Theta has always been regarded as "Unlucky". Theta is a Desert world, and like Valor, strangely contains oxygen. It has been reported that the oxygen "smells odd". radius = 425000 geeASL = 0.708 rotates = true tidallyLocked = false rotationPeriod = 26000 initialRotation = 0 albedo = 0.25 timewarpAltitudeLimits = 0 80000 80000 80000 120000 240000 480000 600000 ScienceValues { splashedDataValue = 8 landedDataValue = 8 flyingLowDataValue = 7 flyingHighDataValue = 6.5 inSpaceLowDataValue = 5 inSpaceHighDataValue = 4.5 recoveryValue = 6 flyingAltitudeThreshold = 25000 spaceAltitudeThreshold = 220000 } } Orbit { referenceBody = Valor inclination = 0.22 eccentricity = 0.01678 semiMajorAxis = 48965784 longitudeOfAscendingNode = 12 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.760,0.698,0.502,1 } Atmosphere { ambientColor = 0.76078,0.69803,0.50196,1 albedo = 0.52 enabled = true oxygen = true altitude = 70000 temperatureSeaLevel = 230 temperatureCurve { key = 0 204 0 -0.0023 key = 10000 191 -0.0009 -0.0009 key = 25000 172 -0.0018 -0.0018 key = 35000 154 -0.0019 -0.0019 key = 56000 123 0 0 key = 70000 129 0.0008 0 } temperatureSunMultCurve { key = 0 1 0 0 key = 25000 -0.2 0 0 key = 55000 0.25 0 0 key = 70000 0.25 0 0 } temperatureLatitudeBiasCurve { key = 0 11.66 0 0 key = 38 0 -0.591 -0.591 key = 90 -43.34 -0.9599 0 } temperatureLatitudeSunMultCurve { key = 0 61 0 0 key = 38 51.88 -0.462 -0.462 key = 90 18 -0.7505 0 } temperatureAxialSunBiasCurve { key = 0 0 0 0 } temperatureAxialSunMultCurve { key = 0 0 0 0 } temperatureEccentricityBiasCurve { key = 0 3 0 -6 key = 1 -3 -6 0 } pressureCurve { key = 0 4.05300E+00 0 -3.84236E-04 key = 7000 2.04092E+00 -2.07059E-04 -2.07059E-04 key = 13500 1.02843E+00 -1.13057E-04 -1.13057E-04 key = 19500 5.16610E-01 -6.18448E-05 -6.18448E-05 key = 25000 2.61086E-01 -3.34449E-05 -3.34449E-05 key = 30500 1.26726E-01 -1.70558E-05 -1.70558E-05 key = 35500 6.37629E-02 -8.94023E-06 -8.94023E-06 key = 40500 3.11390E-02 -4.56511E-06 -4.56511E-06 key = 45000 1.58821E-02 -2.42331E-06 -2.42331E-06 key = 49500 7.89683E-03 -1.24554E-06 -1.24554E-06 key = 54000 3.85282E-03 -6.19409E-07 -6.19409E-07 key = 58000 2.02409E-03 -3.25113E-07 -3.25113E-07 key = 62000 1.06803E-03 -1.69639E-07 -1.69639E-07 key = 64000 7.78347E-04 -1.22604E-07 -1.22604E-07 key = 70000 0 0 0 } AtmosphereFromGround { waveLength = 0.60,0.64,0.68,0.5 innerRadiusMult = 0.97 outerRadiusMult = 1.025 transformScale = 1.05,1.05,1.05 } } ScaledVersion { type = Atmospheric fadeStart = 0 fadeEnd = 0 Material { texture = Valor/Textures/PluginData/Theta.png normals = Valor/Textures/PluginData/ shininess = 0.05 specular = 0,0,0,0 rimPower = 5.06 rimBlend = 0.3 Gradient { 0.0 = 0.7607,0.6980,0.4313,1 0.4 = 0.7607,0.6980,0.4901,1 0.6 = 0.7607,0.6980,0.5490,1 0.8 = 0.0588,0.0588,0.1568,1 1.0 = 0.0196,0.0196,0.0196,1 } } } PQS { allowFootprints = true FallbackMaterial { saturation = 1 contrast = 1 tintColor = 0.760,0.698,0.502,1 texTiling = 4000 texPower = 0.75 multiPower = 0.75 groundTexStart = 0 groundTexEnd = 6000 multiFactor = 24 mainTex = BUILTIN/RockyGround mainTexScale = 1,1 mainTexOffset = 0,0 planetOpacity = 1 } Mods { VertexHeightMap { map = Valor/Textures/PluginData/ThetaHeight.png deformity = 4500 scaleDeformityByRadius = false offset = 0 enabled = true order = 5 } VertexHeightNoiseVertHeightCurve2 { deformity = 100 ridgedAddSeed = 123456 ridgedAddFrequency = 12 ridgedAddLacunarity = 2 ridgedAddOctaves = 4 ridgedSubSeed = 654321 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 4 simplexCurve { key = 0 0 0.1466263 0.1466263 key = 0.7922793 0.2448772 0.6761706 1.497418 key = 1 1 6.106985 6.106985 } simplexHeightStart = 0 simplexHeightEnd = 6500 simplexSeed = 123456 simplexOctaves = 4 simplexPersistence = 0.6 simplexFrequency = 12 enabled = true order = 200 } HeightColorMap { blend = 1 order = 500 enabled = true LandClasses { Class { name = Bottom altitudeStart = 0 altitudeEnd = 0.7 color = 0.1,0.1,0.1,1.0 lerpToNext = true } Class { name = Base altitudeStart = 0.7 altitudeEnd = 0.75 color = 0.7,0.55,0.2,1.0 lerpToNext = true } Class { name = Low altitudeStart = 0.75 altitudeEnd = 0.85 color = 0.7,0.6,0.4,1.0 lerpToNext = true } Class { name = Grad altitudeStart = 0.85 altitudeEnd = 0.95 color = 1.0,0.9,0.7,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.95 altitudeEnd = 2 color = 0.95,0.95,0.9,1.0 lerpToNext = false } } } } } } } } So far, I am guessing that maybe Theta was loading before Valor, and that i couldn't find Valor because it hasn't loaded yet (Valor is a planet, Theta is a moon of Valor.) My mod is here: It's the 0.2 release that has the problem, 0.1 is just Valor. So, you ask. What are the consequences? Well, KSP gets stuck on the loading screen. Not the one with pictures, the one with the planets on the gray loading thing. However, I can hear the loading music, which is really frustrating. This seems like a Kopernicus problem, but I'm not sure. I am currently running 1.9.1, the only mods I have installed are Kopernicus (Continued), KopEX Footprints (ContinuedEr), KittopiaTech, EVE, whatever ModularFlightIntegrator is (Some dependency for Kopernicus, I think), and my own planet pack.
  4. KSP - Ultimate Tutorial This is meant to be a step by step guide for new players (but old players are welcome), updated for 1.10 and 2020. This is a WIP so the tutorial may not be complete. This is made to be the tutorial I wanted to find when I started playing. The progression of this tutorial follows the game progression. i.e Game Menu -> Difficulty -> Building a rocket -> etc. The full menu is in the spoiler. If you are looking at this while it is WIP, it will show you a proposed road map of what I will add. I am open to suggestions about adding topics, moving topics, and if you have something you want to add, PM me with the info. I will add it and credit you for the info. Also good places to go are the KSP discord, the KSP reddit, and the KSP wiki. Scott Manley and Matt Lowne also have good video tutorials if you are more interested in that. The forums have great information also, but if you are reading this, you probably have found the forums. EDIT: Also a good video tutorial can be found here.
  5. this weird shadow happens when Im near the ground I dont know why it happens
  6. Today is when the ESA updates comes to KSP PS4 and Xbox and I went to check my KSP on PS4 but there was no update file notification. I was worried so I restarted it and updated the PS4. Still no sign of update. My KSP is at 1.2 when Menuver Nodes where added. Can anyone help me. If yes please help! I really want to play with the new ESA parts but I can’t because the update file for KSP won’t show. Someone please help!
  7. This is a forums where KSP console palyers can ask other console players questions. I think this will be helpful. KSP1.10 is coming to console.
  8. Should i use the Nuclear Reactor for any long-term planet landing colonies? I'm thinking of having a large base on the Mun to start, and i need a way to power it. I don't know if this is better than a massive battery bank and a load of solar panels. I think it should be stated that although i've had this game for a year or two, i made it once to the Mun successfully, and landed a probe with help from a community member on the Discord. (Find a picture of that on my Steam gallery). I am on sandbox right now, so i don't blow my mind trying to get the tech tree first. With all that aside, is it possible to "refuel" the Nuclear Reactor? And, how do you empty its waste and depleted uranium?
  9. Hi, im very new to modding so i dont know all the useful stuff, im in a pickle right now as i dont know how to orient my parts and changing them in unity doesnt seem to help, so if anyone can help me figure out how to change the orientation ill be very thankful. just remembering now i know the textures in some places are very wrong i still need to 'fix' them
  10. I have a problem with ckan, when i download anything the speed at the start is enough to download 300kbs, but after that it just drops to a few bytes per second of download. i have restarted my pc as my router, and made sure i have an up to date version of ckan. my internet speed when tested was 50mbs/s. dont know what to do, just wanna install the mods for R.O
  11. Hello, i installed mk1-2 command pod IVA with all its dependency but still getting stock iva... (DE_IVA is working even alchor landing can iva is working) i'm running ksp 1.9.0
  12. Hello Mods. I hope your having a nice day but I'm wondering if you guys and gals can deactivate my account please so I can start a new one. There is nothing wrong with this account and it's just because this account is rather old. Since you can not change usernames more than twice sort of leaves my username looking rather goofy. If the mods of these forums can contact me by mail and or here would be appreciated. Thanks for the help if any.
  13. Help! My rover cannot communicate with KSC. Two repeaters fly in orbit around Dune. The map shows that the rover is connected to the repeater, and the repeater is connected to the KSC. What's the matter?
  14. I have Realism Overhaul installed with Remote Tech, and I can't seem to understand how to get an connection going. I added an antenna an it is activated but it does say no target? But to set a target I need a connection. Help pls.
  15. So I go into KSP and click on my savefile named "oof". I made it before the breaking ground dlc came out and i wanted to play it because I did my "Decorate Dres December" challenge in it. I press load and nothing happens except the words behind the window (i.e. "new save" and "load save" ) stop being grayed-out. I tried making a copy and renaming the file but still no luck. Can someone please help? I currently have 9 savefiles in my game not including the ones i didnt create like "scenarios".
  16. Hi! I have a (what i believe) a really useful mod idea and an even vaguer idea of how to execute it, but it involves reverse engineering an already existing squad part. If anyone is feeling extra kind and has a few hours in spare time, feel free to reach out to me on discord at Fishfinger#8513.
  17. Basically what the title says. As you can see in my signature it's a link to the imgur image, but it won't embed.
  18. I am in the process of making functional recreations of all the Thunderbirds and am currently working on Thunderbird 1. I have made a rough replica of the design that is able to do a vertical takeoff and turn horizontally. I had the idea of using robotics from the breaking ground dlc to make the extendable wings using hinges, however they don't seem to be stable. When going at highspeeds the wings just flail around making them useless, I am wondering if anyone has any idea on how to make extendable wings that work at high speeds
  19. I modified one of the stock crater crawlers to suit my play style, managed to land it safely on Eve using cheats (I'm quite new to the game, i'm playing sandbox to wrap my head around the mechanisms before I start a career). Once I'd landed I realised that the crawler was sliding down a sand dune at about 19m/s, the vehicle began to roll and I saw that the wheels were turning. TL/DR: I'm upside down on Eve and my wheels are turning on their own. I can't stop them please help
  20. no error message, no crash log, no nothing it just stops working when it says ''expansion loading complete'' i have alot of mods installed but it wasn't a problem ever since i installed rssve, but that crashed my pc so i uninstalled it but the problem wont go away, is there any way you guys can help? here is my mods list: i have been up all night trying to solve but nothing is working, i think i might go to bed and try in maybe a few hours, i hope you guys can help me out with this save.
  21. Hello everyone this is my first post on this site and yes I am here because i need help, Recently i discovered (old) KSP Blender addon that allows you to import .craft models to blender, but i cannot do that due to the error There are my specs KSP (previous 1.3.1 on steam) Windows 10 Blender 2.83.2, here is my kspdir.txt direction D:\Steam\steamapps\common\Kerbal Space Program\ (note that Blender and KSP are on the second D: Drive) and here is my error ###### Traceback (most recent call last): File "D:\blender\2.83\scripts\addons\io_object_mu-master\import_craft\", line 106, in execute return import_craft_op(self, context, **keywords) File "D:\blender\2.83\scripts\addons\io_object_mu-master\import_craft\", line 80, in import_craft_op obj = import_craft(filepath) File "D:\blender\2.83\scripts\addons\io_object_mu-master\import_craft\", line 44, in import_craft gamedata = GameData(Preferences().GameData) File "D:\blender\2.83\scripts\addons\io_object_mu-master\import_craft\", line 146, in __init__ self.create_db() File "D:\blender\2.83\scripts\addons\io_object_mu-master\import_craft\", line 129, in create_db recurse_tree(self.root, self.build_db) File "D:\blender\2.83\scripts\addons\io_object_mu-master\import_craft\", line 29, in recurse_tree files = os.listdir(path) FileNotFoundError: [WinError 3] System nie może odnaleźć określonej ścieżki: '' location: <unknown location>:-1 ###### System nie może odnaleźć określonej ścieżki = The system cannot find the specified path (yes I am Polish) (and no i have default english blender version but sometimes like today i get console errors in Polish) Pls help i have been reaserching this bug for a while now, and all i want is to get my KSP rocket to real life
  22. I'm on console(ps4pro) and can't figure out how to track the unknown objects. I know they are asteroids and after watching a couple of YouTubers bring them into orbit I decided I want to try that but I can't seem to track them. Their orbits will not show up. I saw a similar post that said click the blue track button in the bottom left corner but I have no button like that. How do I get their orbits to appear on the tracking station so I know where to rendezvous with them?
  23. Wondering, as the summer sale is going on, I was gonna buy making history and breaking ground, but I play on 1.7.3, if I buy the dlc, will it work with 1.7.3 and if not, is there a workaround that means it will?
  24. So, I just made a HUGE cargo plane that is transporting a rover. I've been flying for over 30 minutes going to the north pole. Everything went well except when I touch the ground the tail slams into the snow. I've tried going as slow as I can but it happens everytime.... Help anyone?