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Found 429 results

  1. Years ago i purchased KSP directly from the website and i want to know if there is any way to get it for free on steam since i've already purchased it. I'm tired of having to re-download the game every time it gets an update and i want to switch over to steam. Any help would be appreciated.
  2. so my first mission in creative was a partal succes it made it to orbit but had to much momentum and is drifting off to space it has a ion engine to slow down any ideas on what to do?
  3. Rover 6428

    Kerbal IVA

    Dear Reader, Please could you advise me how or where to change the settings for kerbal helmets. It is just that I want to make them wear their IVA helmets during launch or decent. Kind Regards, Rover 6428
  4. Ian Luedke


    What is a potatoroid I had it in KSP 1.4.3 but I have no idea how I unlocked it. Does anyone else have the potatoroid? all of the forms about it are dead, and all the unlock methods dont seem to work. (I have KSP 1.5.1 now)
  5. On my mission to Jool I mistakenly forgot to rotate the probe and my battery died. I simply quickloaded to when I had control, then stupidly disabled electric charge and then quicksaved. Are there any mods that allow me to override the dead probe and get control back? Either that, or is there a way I could do it myself? I'm just too lazy to wait for another launch window and go as far as I have.
  6. Sorry for my english. So, i have launched spacecraft on the Mun's pole,collected lots of data, but ran out of fuel. Its on high orbit of Kerbin. I've launched satellite to save this ship, but i can't do it myself. Manned spacecraft named as "Восход-2". Save this ship and point to to orbit with Pericenter under 70 km, then save the game, please. Thanks. - sfs file. - loadmeta file. P.S.:I have parts from mods on my craft, should i say from what mods? P.P.S.: Mods: kOS,KIS,DMagicOrbitalScience,TarsierSpaceTech,Copernicus,Kerbetotterltd(rover mod),community category kit and community resource pack, texture replacer, modular flight integrator(what is that?), planetary base inc, realistic atmospheres, SCANsat.
  7. First I would like to say two things the mod's name would be Kerbal Nursery and this is not supposed to be a Civilian Population knockoff. My mod is similar with the goal, it has the ability to make more kerbals however takes a completely different path and is intended to also have less parts. It does not require kerbals present at all times to make more rather it requires resources: Keeds, Soil and Pollen (this plays on the assumption that kerbals are plant animal hybrids) making these into kerbals by putting them in little incubation chambers and growing them. It would however require kerbals present to get more of each of those except for soil which would come from the ground(of course). I feel a little embarrassed to ask for help because I have not done it before. if you completely hate this idea please go easy on me and please stay mature about it, if you wish to help me please either comment below or preferably I will see it much faster if you PM my discord TyrantTITANIUM#6970 (do NOT PM me from here unless you want to help or ask and decide if you want to help and we can talk, if you wish to harshly criticize my idea please don't PM me and keep it here) I am also fairly decent at 3D modelling but I don't know everything.
  8. Hi, I class myself as an advanced ksp player who has gone to most reaches, but I have hit a problem with my current ideas of where I want to go. My game is modded but causally using stock ideas. My problem is: I have a landing craft that I want to land on the mun from Kerbin. It has a landing structure that surrounds the launching device that contains stuff I want to leave intact on the mun. The entire craft needs to land, then detatch the surrounding doughnut-like structure completely as it was built (but maybe without fuel). I cant return and re-assemble the part with docking ports at a later date (that would be too easy). Please I need help as I really get annoyed with this. If I find a way to do it this will really unlock a lot of techniques for ship designs to use. I am open to all ideas.
  9. Hey guys im new here and i dont know if im on the right thread but welp ok So basically my ksp keeps on crashing for no reason at anytime. No i dont have any mods, I have reinstalled it three times, booted my laptop. Checked task manager, no memory and heat problems. And no it didnt produce any crash report or log files. Please help, ive been playing this for more than 2 years and have alot of nice things in my world. It kinda liquides me off knowing i cant complete my goals in the game right now.
  10. Useful Tips & Great KSP Content that (usually) work with KerbalEDU KerbalEDU + KSP community: remarkable human exploration, real rocket history, powerful aerodynamics & n-body gravitation models, beautiful artistry, physics studies, power of collaborative exploration & design. There is remarkable & inspiring KerbalEDU relevant KSP content on the www, I have provided links to some great examples as the second half of this post. General notes: EDU Mission Editor tips can be found at link. My observations are based on KerbalEDU in the Windows 10 (updated slow release channel) environment running on 2nd & 3rd gen Intel I7 chips (e.g. 2700k & 3820qm) with older GPUs ( e.g. Radeon HD 6970 or 6950 or NVIDIA Quadro K3000m, or K2000m ) KerbalEDU versions 1.3.1 & 1.4.5 have been more stable, less buggy, & more useful in my environment than prior versions especially when used with mods...taking time to upgrade to 1.4.5 recommended. this post aims to cover the most common & biggest in practice issues: Please reply with your top additional insights & I will add them to this summary. If you encounter unusual lags: In game GUIs like the EDU Flight recorder, FAR data, etc can sometimes cause FPS lag in some instances (Iwe regularly encounter such issues...just hide the GUI until you need it...) ships with many parts will strain the cpu physics calculations: each part has its physics calculated pay attention to part count, "single thread" benchmark rating for a cpu is what matters for this aspect of KSP a Matt Lowne youtube video example of crushing effect of huge part counts useful FPS concepts at this ksp forum post (note: 'terrain scatters' are the rocks, trees etc that 'dot' the ground surface) Max Physics Delta Time per Frame monitoring tools: KerboKatzUtilities scatterer mod is the heaviest visual mod hit in my much so I do not use it with the laptop Nvidia quadro GPUs... 'visual' mods like SVE, SVT for Kerbol system or RSSVE for RSS use much more resources e.g. vRAM than 'stock' KerbalEDU thus can slow things down. sometimes Windows DVR can be a problem New Portal: TGdesk KerbalEDU 1.3.1 & 1.4.5+ integration = REQUIRES INTERNET CONNECTION TO LOGIN EACH TIME (versions 1.2.2 and earlier were "installer" based = not portable and only required internet 'once' for activation): How to run a lesson with TeacherGaming Desk EHC & TG EDU missions are integrated into the TGdesk portal lessons KerbalEDU TGdesk Lessons (requires TGdesk login ) To be added...experience tips with using the new cloud save feature: cloud saves only looks at the "Saves" folder (NOT folders such as GameData, RecorderData, or FlightReports, etc.) Original Portal: KerbalEDU mission links: KerbalEDU made the original Mission Editor that uses its own EDU event system. stock KSP now also has a Mission Builder in its 1st 'extra cost' expansion. The Making History Expansion missions do appear to run ok in KerbalEDU but are NOT linked to KerbalEDU event system. original public portal: direct to KerbalEDU EHC (Earth History Campaign) lesson missions direct to KerbalEDU community Mission Library ( "sort options" is broken...have requested TG to fix it) direct to KerbalEDU community Mission Editor (requires login), TG Mission Editor Tutorial, Mission Editor Forum Tips some example favorite community created EDU missions that still work in KerbalEDU 1.4.5: Orbits Challenge (I plan to make a Principia rebuild for 1.4.5 since Principia GUI is more informative & EDU relevant than stock maneuver nodes) TG App & KerbalEDU: adding various forms of EDU Missions & KSP Community Mods to "TeacherGaming\games\kerbaledu\" Where are...? in the "TeacherGaming\games\kerbaledu\" game saves/quicksaves|: In game menu "Resumed Saved" are located in the main "Saves" folder In game menu "Scenarios" are located in the subfolder "scenarios" in the main "Saves" folder & launch in a new folder created in this same subfolder (which can be deleted to revert the scenario mission) In game menu "Training" are located in the subfolder "training" in the main "Saves" folder & launch in a new folder created in this same subfolder (which can be deleted to revert the training mission) In game menu "KerbalEdu missions" contains the EDU EHC Missions and any other EDU mission which requires a _Folders_ not just a .sfs file. These are located in folder "DownloadedMissions" and launch in the folder "temp" COMPUTER CLUSTER NOTE: if you want to PUSH custom lessons to KerbalEDU, then one way sync to the "DownloadedMissions" folder is likely the easier path to do this... By making your own 'EDU mission' save folder you can even package mods into custom lessons/classes, push those to this folder, then have the students select the lesson you want then kerbal will install the packaged mods on the student machine and relaunch Kerbal note: check & see if KerbalEDU removes the mods it installs this way in your environment...installed mods may remain in the GameData folder (if they are cpu or memory intensive, you may want to delete them at some point) *.craft files = vessels can be in either the main "Ships" folder or in a "ships" subfolder in a game save folder which will be in the one of the folders just described above. EDU Flight Recorder Exports are in folder "FlightReports" (data is stored in folder "RecoerderData" ) DLC missions are in the main folder "Missions" About EduMission .sfs Files & Kerbal Folders & KerbalEDU missions (note: these are different from KSP "Making History DLC" missions): What you may not change without a reload while KerbalEDU is running: if the mission .sfs file also needs specific mods to run...then drop those in the GameData folder BEFORE launching KerbalEDU (otherwise reload Kerbal after putting them there) If your computers have enough memory and are fast enough then loading all mods (=always have those in your GameData folder) needed for the common scenarios you use (e.g. Tantares mod for the EHC missions) may be less disruptive than students constantly reloading KerbalEDU when they change missions. What you may change while KerbalEDU is running: Save folders or .sfs files files may be added to the Saves & Ships folders & immediately accessed via in game menus while the game is running...very helpful for adding/sharing craft or EDU scenarios/missions or saves without waiting to reload Kerbal (assuming no new mod load is needed). easiest is to just drop the single mission *.sfs directly into either the scenarios or training subfolders in the Saves folder... then from the main in game Kerbal menu you can go to & click the in game Training or Scenarios to see your new mission .sfs file(s) added the respective list (I usually just always use the Scenarios folder) NOTE...once you launch a mission from the Scenarios menu you will see a new folder created with the same name as the .sfs file...this you can copy to the Saves folder if you want to access the game from the normal ResumeSaved in game menu in the future where as, when you want to use the Saves folder, you must put the .sfs files in a subfolder of any name, such folder also needs the .sfs to be renamed to persistent.sfs NOTE:...EDU scenarios/missions placed in the DownloadedMissions folder behave differently (they launch in the 'temp' folder) than ones placed in Saves\scenarios or Saves\training (which create a new folder in the same place they are located). this is helpful for pushing custom lessons/missions to KerbalEDU in school computer clusters using one way sync Portability: This is helpful when you are building your class/lesson can make & keep 'master" KerbalEDU folders. The copy these to your student computers (efficient ways to do that vary depending on the complexity of lesson mods, # of student computers) TGdesk versions of KerbalEDU ( = 1.3.1 & 1.4.5 ) are portable so you can easily copy/revert to whole preconfigured folders, or Saves, Ships, & GameData folders generally contain all you need to make one whole KerbalEDU 'install' folder the same as another (same kerbalEDU version of course) if you do not want to copy the entire 2+ GB). for example, I often create a folder "1Var" and put just the Saves, Ships, GameData & CKAN folders in dedicated folders for various configs...e.g. KerbalEDU, KerbalEduFAR, KerbalEDUroRSS, TRAPPIST, Principia, etc...then you can just copy the folders as needed or drop junctions/symbolic links... Here is a screenshot showing an example folder structure: A tiny example of EDU Relevant KSP Community MODS & Crafts (KSP has mods to do just about everything, these are just some I use often with KerbalEDU ): (the following note is just In case anyone who is new to Kerbal & reading this is like me, where your last computer 'game' was 3 people at one keyboard playing 'Rampage" on a TRS-80 ) Note: "Mods" are what you place in your GameData folder to add tools or otherwise change the Kerbal environment "Mods" come in versions so (usually) make sure to use the version of the Mod that was built for or most closely matches your KerbalEDU version, e.g. 1.3.1 or 1.4.5 etc. *.craft files are things you make in the VAB (Vehicle Assembly Building) or SPH (Space Plane Hangar) surprise complications: *.craft files are not always in the main Ships folder...they often are in a Ships folder inside your Saves folder Craft Manager is a mod that can help deal with that...e.g. load ships from anywhere *.craft files will ONLY load if all the parts are available, so *.craft with KerbalEDU function tools, energy spheres etc WILL NOT load in stock KSP ( KerbalEDU has its own Mod folders EDUegg & KerablEDU Mod folders after all ) so make sure all mods a *.craft needs are in your game data folder before KSP launch...for example, this include Tantares for EHC mission VI. ( & here are links to spreadsheet lists of many more mods I sometimes use: TRAPPIST1, PlanesOnOtherPlanets ) KerbalX craft sharing; example high performance FAR craft: SU-35, Lockheed UAV, MiG-23 there are many unusual & amazing craft (including trucks, submarines, aircraft carriers, helicopters, Interstellar Endurance, Star Trek ships, etc. usually using additional mods ) KSP's built-in DEBUG menu & 'Cheats': ALT-F12 easily toggle infinite propellant, electricity, unbreakable joints, no thermal destruction, etc if needed to focus time on a specific lesson topic that is not related to fuel mass, or limited electric, etc. Community created Online tools: Visual RemoteTech Planner for KSP Satellite Spacing Calculator.xlsx Convenience Mods: CKAN (the meta mod to 90% of the time manage most of the rest of your mods & DLC missions? ) (CKAN merged the pull request to recognize the new KerbalEdu 1.4.5 build ID, so make sure to update your CKAN ) Draggable Navball (yes, the old version still works even in 1.4.5) Craft Manager Control Mods: TimeControl (e.g. students can slow down scenarios for better study or control ) TweakScale MechJeb2, MechJebForAll HyperEdit RCS Build Aid Recover and/or splice a craft from save files (.sfs): ShipSaveSplicer (verified working in 1.3.1 but not yet figured it out in 1.4.5) instructions: Other potentially helpful tools for Students: Trajectories Landing Height Surface Mounted Lights CorrectCoL (note this excerpt from post: "Stockalike CoL indicator for stock Aerodynamics, accounts not only for ILiftProviders. Please, don't try it with FAR (mod disables itself if FAR is found)." ) Kerbal Wind Tunnel ( only 1.4.5+ also support for FAR Continued is in development ) KAS EVA Enhancements Continued Easy Vessel Switch Transfer Window Planner, Astrogator Take Command Continued Kerbal NRAP - Procedural test weights! DebugStuff Some Popular Aircraft & IVA Parts Packages: B9 Procedural Wings (see B9 collection via CKAN ) Procedural Parts built for 1.3 seems ok in 1.4.5 Airplane Plus Nice MKseries Body ASET IVAs: ALCOR, , MK1 Cockpit, MK1-2 Pod, MK1 Lander Can ASET Props & Avionics Some Rocket Models (both historic & current): Launchers Pack SLS RealScaleBoosters (good for RSS, TRAPPIST-1. If using in Kerbin System add the 'stockalike' configs to reduce rocket power = no longer 'real' models ) RaiderNick maintains a bunch of historic rocket packs FASA (now requires RO?) FPS & Physics Frame Time Ratio management: KerboKatzUtilities Mods that alter parameters that break some EDU event triggers in some Missions or change the solar system which obviously breaks all stock scenarios/missions/training : FAR (Ferram Aerospace Research) (GitHub 1.4.x topic ) 1.3.1 works via CKAN, 1.4.5 needs the fork backport of FAR Continued for 1.5.x by is an _old_video of FAR aero model experiments: Realistic Atmospheres RSS (Real Solar System) SLIPPIST-1 RO (Realism Overhaul meta mods) 1.3.1 is supported, but RO team will skip 1.4.x due to FAR and resume with 1.5.x x64 KerbalEDU ONLY: Principia ( conflict with KJR ) precise n-body iterations...can even observe very nice real date & time solar eclipses in RSS: TRAPPIST-1 Fun (for example with a Kerbal School Club or extra-curricular event ): Planetary Domes We even assembled 'Bob's Bubble' @Thrimm: great for containing Kerbals & objects while kids practice EVA controls etc in space (or falling in atmosphere ;-) are some screenshots: Chatterer Chatterer Extended Ship Sounds, docking sounds Omicron Flying Car (included this here because you can climb around inside these parts which is different...concept related to 'external command seats') Pood's Skyboxes or make me a properly aligned one with constellation markers using Space Engine (fyi for those newer to Kerbal...following KSP forum (and Github) members with mods you find interesting is one good way to find relevant KSP content, for example...linuxgurugamer has taken over maintaining a bunch of interesting mods ) Visual improvement mods: planetshine distant object enhancement heavier hitting = more strain your gpu but fun 'visual' mods: AVP SVE & SVT for the default Kerbol System RSSVE for RSS scatterer (we love it, but this is _the one_ biggest FPS slow down hit for our systems) again this is just a tiny sample of KSP community made mods, for those new to Kerbal, there are many more fun or useful mods by the KSP community...depending on class topic...lots of great aircraft parts mods EDU Relevant DLC missions: (to be determined) DLC is not currently included in KerbalEDU licences so requires additional purchase ( & install = it is a "SquadExpansion" mod folder dropped into GameData) KSP "Making History" expansion DLC 1.4.0 DOES run its version of 'missions' in KerbalEDU 1.4.5 DLC missions are seperate & different from KerbalEDU missions DLC is not at the moment included by default with KerbalEDU. ADDING License SHOULD BE CONSIDERED BY TT/SQUAD & TG as these are really rather 'student' focused types of missions & make a useful addition to KerbalEDU. DLC 1.4.0 will run in even x32 KerbalEDU 1.4.5 RAM limitations BUT in Windows environment one must use -force-d3d11 to keep x32 KSP.exe RAM use at around 2.5 GB : see this topic Unity engine flags: helps easily switch focus to other window programs (e.g. file explorer) while keeping KSP on the screen -popupwindow helps reduce memory use if stuck using x32 KerbalEDU: -force-d3d11 Here is a screenshot of what a shortcut to launch KerbalEDU looks like with these two flags (you can use as many or as few flags as you want): Community KerbalEDU youtube channels: EDU explore & observe channel includes playlists of select top remarkable EDU Aero-Astro content we have found so far on are a few examples of amazing & beautiful real rocket history & astronomy from the playlists: Community Kerbal youtube channels especially relevant to KerbalEDU: Tutorials: Scott Manley @illectro (links to his "tutorial playlist"...he has other interesting KSP playlists as well). two examples in box below of EDU relevant KSP talk through tutorials with key distinctions students could study at home History: Bob Fitch e.g. "Project Alexandria: the history of human spaceflight from the 1500s all the way to today, carried out in Real Solar System." and other series Matt Lowne @Matt Lowne has some interesting 'real' craft history explored in KSP & a 'special box' & 'related channels' that list KSP players making interesting KSP youtube content. (note: any may need a brief edit before use in the classroom, etc.) Example KSP Youtube Tutorials & History What is KerbalEDU v. KSP: Licenses: KerbalEDU is login based multi-user per one license; where as KSP is a personal single user license. Economical pricing packages for EDU/public institutions sold by TeacherGaming a Package of Teaching Lessons & Missions & TGdesk integration (from versions 1.3.1 on) to make teaching with KerbalEDU easier cloud saves of important game files for each unique login identifier ( = getting better at device independence ) the original Mission Editor...anyone with a KerbalEDU license may make & post a KerbalEDU lesson/mission in the EDU Mission Library this is connected to the KerbalEDU event system which also sends info to TGdesk KerbalEDU includes "Mods" like the great EDU Flight Recorder (much better than MechJeb's) & EDU Function tool & Energy Spheres tool, etc... Updates about 1 year behind the main KSP releases & skips minor KSP updates. KSP mods run in KerbalEDU note: some Mods ( e.g. FAR ) will change conditions so that some specific stock & EDU missions events will not trigger (e.g. parachute settings) or work e.g. RSS or SLIPPIST-1 change the solar system so missions in the Kerbin system will not work & explosions abound ;-) The "Making History Expansion 1.4.0 for KSP 1.4.5" runs in KerbalEDU 1.4.5 but is not currently included in the KerbalEDU license so requires an additional purchase....remains a gray area not yet worked out. Enjoy Exploring! & use the EDU Flight Recorder ;-)
  11. Ok so i made to a orbit arount the sun and i have enough fuel to get to the outer gas planets, I exit my map and all of the sudden stage lock is on, i try ALT+L, spammed space bar, and tried just about everything. Does anyone know how to fix this. it won turn off and now im stuck orbiting the sun without any control. PLEASE HELP!+
  12. Hello to all, I have failed miserably as you can see by the title... I left the solar system and crashed an ISSBM into the sun but, cannot fly to Duna without smashing my poor F5 and F9 keys... Can someone give me a step by step guide on how to move to other planets? (Interplanetary transfers and their angles and times. I am an idiot, you see...) Please Help me and, Thanks (I HAVE NO FRIENDS)
  13. Hey everyone! I have built a ship and it seemed to work. But, it didn't (as usual...) The problem: Every time I do a broadside with the 12 M1-Abrams at once, the ship's opposite side instantly rips open and nearly always crashes the game... So, can someone help me with this? Here are the mods required 1.)Firespitter 2.)BDAc (BD Armory Continued) 3.)TweakScale (I think so...) PS: It might lag, it has over 1500 parts, you see. (If you have a CoreI7, 8GB of RAM and Intel HD960 Graphics AND a x64 bit Computer Expect to wait around 2-5 MINUTES before seeing the craft and, it has a tendency to break upon splashing things...) I will upload the craft file shortly... (If you decide to use this craft, go ahead but, please give me credit for spending around a week building it, I had exams in the middle...) Thanks.
  14. Noah the Smol

    Mission Idea Needed!

    I just need some ideas for stock missions! yay
  15. Barzon Kerman

    Graphics Mod

    I would like to use a graphics mod, as the stock atmospheres are terrible. However, I have a potato laptop, and do not know of any graphics mods that I can use on said laptop. Would anyone be able to find/reccomend a mod for me?
  16. Hi. I'm a player of KSP. I have just shy of 1000 hours played, I've mastered docking, maneuver nodes and rocket designs, but heres the thing. I can't get to another planet or even one of my orbital facilities. Basically I need help with launch rendezvous, launch windows and orbital rendezvous. Please, can anyone help me with this? Cheers, DJ
  17. Dear developers/people who know stuff about coding. For some reason, my ksp copy became unable to host any type of mod. It just doesn't recognise it. Please help me with that.
  18. When calculating Delta-V manually the equation would be DeltaV=ln(m_start/end)xISPx9.8m/s^2 Now my question is when traveling to the moon would you change the 9.8 to calculate delta v? Im just confused as 9.8m/s^s is acceleration of gravity on earth. Thanks, Jonda
  19. Hello, Whenever I get into an orbit around kerbin, I lose the ability to place maneuver nodes along the orbit path. Before I reach orbit, this is not an issue. This is a science game with the following mods: Interstellar KAS KIS MechJeb2 NearFutureElectrical NearFutureSolar NearFuturePropulsion Kerbal Planatary Base Systems Community Tech Tree The mods were manually installed. I have not played in a while, so has there been a change that I don't no about that requires me to do something else to use the nodes in orbit? Update: Going to the space centre then back to the ship lets me place another node, testing whether getting into another orbit breaks the system again. Update: Moving into a second orbit doesn't require the "reset", however entering orbit on a different flight (launched after the first one) does. Update: The problem seems to have slightly stopped. It no longer happens every time, but it still happens occasionally upon a Mun flyby
  20. Hi! I just downloaded the Kerbal space program demo and everything's going well except one thing. On my navball, north is down and south is up. I don't know if this is the default way or if it's just a demo thing, but it really irritates me. When i press "W" the spacecraft rotates forward just as it should, but the marker is going downwards on the navball. If this is the default way, is it possible to change it in the settings? Thanks in advance!
  21. Here is the list of my mods (RealNames is for BDB which I haven't added yet, I was checking if the button will go away if I remove most of my mods): And here's an image of the problem I have, all this button does is contain a list of all parts (including mods): I have no idea how to get rid of it, any help? EDIT: The button mentioned is the beige teardrop on the left EDIT 2 (oof): I play on 1.4.5
  22. A place to add useful insights you encounter while using the KerbalEDU Mission them below & I will add key insights to this following list... @MarkZero Summary of useful insights from TG collected over the years: KerbalEDU Mission Library & Editor: TG's Mission Editor Tutorial (links): Useful Reminders: Questions from KerbalEDU 1.3.1 Send TG Desk Mission Event Click Corner to expand Mission Editor Text Boxes EDU Function Tool--custom data plot in EDU Flight Recorder Set the Flight Recorder parameters Has TG ever hosted a mission "competition"... Share all the TG Mission .craft files Mission Variations Notes Create KerbalEDU youtube playlists New KerbalEDU 1.3.1 login 'SAVES" details KerbalEDU 1.3.1 ReadMe.txt Questions from KerbalEDU 1.2.2 I have not been able to get images to display in message windows via the Mission editor...what folder should I put the images in? Are there image size or dimension limits, file type (jpg only?), etc.? Can I make the Mission Library 'Launch in KerbalEDU' button launch the x64 version (it always launches the x86 on my machines which is not licensed since I activated the x64) I assume KerbalEDU must load Mods during main program launch rather than loading a mission launch? Or? KerbalEDU appears to handle .sfs in /saves/scenarios|training differently than folders in /DownloadedMissions Is there a difference between the message boxes in the KerbalEDU mission system v. the 'TutorialEditor' called by the 'Training' .sfs saves in stock KSP
  23. FlexT_ape


    Does anyone know where I can get official KSP merch? Thanks in advance!
  24. pencatpigpus

    CKAN broke

    This is on an unmodded, new KSP install. That is my only install. Latest CKAN version. Help.
  25. So, my SSTO is running out of fuel early. This is my first SSTO so I don't know if I'm doing anything wrong. I've watched lots of videos about piloting SSTO's and I've followed all instructions but I run out at like 33.3 kilometers SCREENSHOTS: