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Found 17 results

  1. So How Do You Make A Mod? I Know You Need Unity And A IDE So I Have Unity And Visual Studio 2019 Installed
  2. I am doing a mission where I have to launch a satellite into a specific orbit in Minmus, Although I have matched up the specific orbits, It doesn't say I complete the mission. Please possibly upload tutorial on how you do it around Minmus.
  3. I'm sure other people are wondering this. Specifically, how do you use the "Set Orbit" tool? What is the "Semi-Major Axis", and what do MNA, OBT, LAN, and LPE do. If you have a question about the cheats yourself, feel free to ask in this thread.
  4. Please could you explain me how to use Kerbal Konstructs and how to build bases with it. I have KK and Kerbin Side installed, but I don't know how to use them. @NHunter please help if you can too.
  5. how to install mods? just wondering
  6. So here is the deal. My ships are very functional. In particular they have science experiments all over the place. I do my best to line up the thrust and the center of mass and get them as close as I can with that little visual indicator they give you in the game. However the accuracy of this indicator is such that they are normally off a bit. This can cause problems, especially with probes being driven by RT where the flaw can be fatal to the mission. I can do things to mitigate such as setting the throttle limiter but it would be great if I had some more accurate indication. I can't seem to find any indication like that in KER and I don't even know if there already is some sort of tool for that that I just don't know about. Anyone have any ideas?
  7. Hello, guys/ Modemaker's I have a question: How to make mods? Easy is it? What's programm you use?
  8. I am wondering how to use my PS4 controller to play KSP on pc
  9. Hello fellow KSP'ers! I stream KSP somewhat regularly on twitch, and was constantly asked to make some how to videos for my viewers. Recently I've taken some time to plan out and organize a video tutorial series that should help new players get started in Kerbal Space Program. I realize that this has been done 10x over but wanted to do my own version of a KSP How to series. I wanted to go ahead and post this on the forum to help spread the word of the series I am working on. For those of you that already know how to play, check out the beginning of episode 1 to get a series overview of what it will cover. The topics range from just getting started to doing some more advanced missions. Feel free to share this with friends that are new to the game. At this time I have 3 primer episodes that introduce you to KSP, Kerbal Engineer, building your first rockets, and getting to orbit. I will be releasing new videos on a somewhat regular basis over the next several months until I have covered all the topics in the overview.
  10. I don't have very much experience coding, I have only learned HTML and a bit of Javascript. The only mods I'm able to create are basic part mods and I use textures from other mods (No, I don't release any of them...) and I also use their configs and stuff.What am interested in is Mods to edit terrain and create parts and add Moar physics! So, Does anyone have a recommended language to write these mods? Also what 3d editing software? (Paint 3d?) How to put Everything together? And how the heck to you use unity?
  11. this is for how-to's and things, If you want to help or want help, please go here.
  12. So I've been slowly but surely adding mods to my game, but when I go to read the detailed information, very frequently even stock parts now have very long "detailed information" scroll lists, and I have no idea how to scroll it. I've attached what should be 3 functional links to 2 stock items, and a sample modded item where the detailed information is overly long for examples. I've already tried using Pg Up/Down, mouse wheel, and the up/down arrow keys with zero effect; and trying a rapid mouse movement to scroll while hovering over the detailed info either changes the part Im getting info for, or simply disappears entirely. Very frustrating, especially if trying to compare engines, or transmitters, or a few other items where you'll have lots of options and those details could make/break a decision. Mk1-2 Command Pod Sample OPT modded cockpit Convert O Tron 250
  13. I was wondering, anybody know a way to break the physics of the game? Just write a detailed discription of your procedure in the comments below. Thanks everybody for looking in to this.
  14. How to Drive Eeloo As you can see by my sig, I have done the Eeloocano challenge. My mission report is in the Mission Report section and it is stickied. But enough of advertising. You are here to learn how to drive around Eeloo. Let's check Eeloo's terrain before building a sutiable rover. Eeloo's Equilateral Terrain Very hilly, paired with low gravity, can launch your rovers to their doom. Lots of canyons and valleys. I experienced 3 on my journey. Lots of brown. It's cool to look at. If there's no brown, there's white. Very bright midday. Now that you know the terrian, let's build the rover. What should my rover have? The Rover RTGs. Solar power is almost useless regardless of where you land in its orbit. Batteries should be included just in case you use mainly solar power. Low suspension. If your rover is tall, it will probably fall. The wider the better. It really helps for your wheels to take the brunt force and not the pod. The ability to climb and descend without exploding. Pretty straight forward. It should be pretty light, seeing as you need to bring it to Eeloo. How do I get to and/or land on Eeloo? It takes about 2 to 3 kms of Delta V to transfer to Eeloo from Kerbin. Make sure your rocket can afford any transfer burns in Kerbin or Kerbol SOI. Also, make sure the rocket can get into Eeloo orbit, and has a landing stage that can deliver it. Landing on Eeloo is like landing on the Mun. Make sure your landing stage can do that. use for transfer windows. Some more tips If you are going past 30 m/s, take your finger off the W key and only steer it. If it goes past 35 m/s, brake until 25 m/s and then drive as normal. Brake while driving down hills. You only have to do it a bit, though. Quicksave if you feel like you have to. Eeloo is easy to drive and you only have to hit F5 and F9 only a few times. I do not recommend driving at night. The terrain is very hard to see. If you must, pack lights. Don't stop at landmarks unless they are in your immediate direction. Any trailing off will make you longer to drive around the equator. You must be patient. It took me 4 IRL days to drive around. Do not expect this to be quick. Have fun. If there's anything else I could add, please tell me. Hoped this helped.
  15. Hello! I want to download Real Solar System. I downloaded it from, unzipped the file, did nothing to it and put it into the GameData like any other mod, but nothing happened! Can anyone tell me what I did wrong and where to download RSS?
  16. Ok, I have not really played KSP 1.1 all that much since it came out, frankly been busy with culinary school, but, I just noticed something that I just cannot get around. The nav ball is HUGE. I need to shrink it down but the only option I see is UI and that shrinks the entire UI down to the point reading it is painful. Sure, setting the UI slider to 80% gets the nav ball where I need it size wise, but, again, the rest of the UI becomes too painful to read. Before its even suggested, I do not have nor do I use module manager as I am not a coder and cannot write script. Anyway to fix just the nav ball's size only? I swear the used to be an option for this in prior versions of KSP, or am I just being blind? Any help welcome Thanks in advance guys! Here are some pictures: First is from some versions ago, but, since its a picture of the UI against the pad, it is the "control" image: as you see, its a decent sized Nav Ball, not too big, not too small. Fit my needs just right. Next, the current sized 1.1 Nav Ball against the pad: This thing is far far far far too large. How do I make it smaller like in the NEXT picture with out shrinking the rest of the UI to the point of physically hurting me, which, text that small does hurt my eyes. Here is the UI reduced via the slider to 80%, it gets the nav ball to the right size, but again, it has made the rest of the UI soo small as to be painful: As you see, the NavBall is the right size, but now all the text is obscenely small. I KNOW there USED to be a way to tweak JUST the nav balls size, but now, that seems gone. I need help, please help me.
  17. Made a quick tutorial video for Installing Mods; hopefully it's helpful. It's the second video I've ever edited; tips & suggestions for more tutorials are welcomed.