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  1. Why does Squad inflict upon us the coldly logical mathematical progression of timewarps (x5, x10, x50,x100, x1000, x10000), when a much more natural and humanistic progression is available? (x6 (1/10 min per second), x30 (1/2 min per second), x60 (1 min per second), x 360 (1 hour per second), x2160 (1 kerbal day per second), and x15120 (1 kerbal week per second)). That would make it so much easer to anticipate how many seconds I can hold a time warp before I send Jeb catapulting past his maneuver nodes. I'm also waiting for a mod that shows my masses in slugs (or pounds mass),
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