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  1. Does anyone knows how to add picture in your topic? I tried “insert image from URL” but it just ain’t work. Have any recommend website for images transform or any other way to upload images? Thanks for reading
  2. Disclaimer: I don't use the forums on mobile, all of this is for desktops. FAQ on functionality: Q: How do I embed images in my posts? A: The forums don't host images, so you have to use a photo-hosting site, like imgur.com. A direct link (i.e. xxxx.jpg, xxxx.png) to most images will auto-embed, or you can hit "Insert other media" then "Insert image from URL." Q: How do I embed imgur albums in my posts? A: You no longer can. Albums have always been kind of weird, so you'll see lots of broken embeds on older posts. Linking them still works fine though. Q: How do I take screenshots in KSP? A: F1 and F2 take screenshots and hide the HUD, respectively. They are saved to <Your KSP directory>\Screenshots. If you have KSP on Steam, F12 takes a screenshot via Steam's service, but it also activates the aero visualization mode. Either of these can be rebound do a different key. Q: How do I post craft files to the forums? A: Just like pictures, the forum does not allow uploading of craft files. You need to use any file sharing website, such as dropbox. https://kerbalx.com/ is the most common since it's built for KSP. Craft files are found in <KSP directory>/KSP_<OS>/saves/<Savename>/VAB <OR> SPH/<Craft file>.craft. Then you just paste the link into your post. Q: How do I add a link to a post? A: Copying the url and paste it in the post, or paste it in the pop-up from the link button in the editor (looks like a chain). Q: What do the dots under a username mean? A: How many posts you have. Thresholds are: 0 to 4 posts = 1 dot 5 to 99= 2 dots 100 to 499 = 3 dots 500 to 1499 = 4 dots 1500 or more = 5 dots. Q: How do I edit my signature? A: Go to your account settings (Username>account settings) then click the "Signature" tab. Q: How do I edit my user title? A: Go to your profile and click "Edit Profile." Q: How do I change my avatar? A: Navigate to your profile (click your username on the upper-right of the forums, then "Profile") and, in the lower-left corner of your current avatar, there is a small white icon. Click that, and you are given options to upload avatars. Q: How do I rep someone? A: Rep is now called likes, and you give them by clicking the blue "<3 like this" button in the lower-right corner of a post. This has now been replaced with "reactions" with all but the "like" reaction removed. It looks like a thumbs-up. Q: How do I delete a quote or spoiler? A: Left-click the object, then Ctrl-right-click it and hit "Delete <Object>" Q: How do I do a single line break? A: Shift-enter makes a single line break, like the old forum's enter functionality. Q: How do I check for when a mod will be updated? A: With consideration. Modders are volunteers doing quite a lot of work for free, and as such they owe nothing to the users of the mod. Keep in mind that they get a lot of requests for updates after every KSP update, and the most harmless message can sound obnoxious when repeated tens or hundreds of times. Basically, make sure that your question hasn't been already answered, even if it means sifting through the last few pages of a mod thread. Q: What happened to/where are my subscriptions? A: They were sacrificed to prevent 502s. All your subs can be found be clicking your username at the top of the forums, then "Manage Followed Content." You can duplicate the function of the old settings page with a custom activity stream, like this link: http://forum.kerbalspaceprogram.com/index.php?/discover/25/. The green check mark next to the title will make it "default" so it shows up on every page, right below the search bar. Q: What is this "Green Iron Crown" thing? A: Green Iron Crown was a test account made by the moderators to test negative reputation, which on the old forums was shown as a set of red bars below a username. Someone noticed the account, and a game was quickly made out of trying to give GIC a full set of positive rep bars. Q: What is the great forum derp/kraken attack/disaster? A: I'll let the KSP dev team explain: http://wiki.kerbalspaceprogram.com/wiki/Great_April_Derp TL;DR, the forums were reverted back a month or so. Q: What is the "Rocket builders" and "old forum" stuff? A: In November 2015, the forums were upgraded from Vbulliten 4 to IPS 4. One of the major changes was the removal of the rocket builders subforum which was removed because it was technically role-playing, which is banned. Notes on etiquette: There are a few other guides on etiquette for the forums, which you should definitely read: The Good Conduct Guide and The Positive Forum Movement. For the sake of conciseness, I won't repeat everything they say here, but the key elements are: Be nice Treat others how you'd like to be treated If you have criticism, make it constructive However, they do not cover the etiquette of dealing with mods, so I'll go over that here: Mods are great. They extend the functionality and content of KSP massively. And for many people, a certain mod is critical to how they play KSP. However, it is important to keep in mind that modders are unpaid volunteers, and that they owe players nothing. Not to say that modders don't care about their mods and the community, but they are not able to make modding their first priority. Keeping that in mind, there are situations where you want to ask questions or get support for a certain mod. The thing to remember here is that a request or question which may not be annoying individually may be irritating if repeated over and over. So what should you do? This is my list of ways to make sure that you're not being a nuisance, based on the above principles: First ask yourself what you want from the modder. Information, a bug fix, an update, etc. The golden rule of asking about anything is: see if your question is answered elsewhere. Check the OP of the thread, any pages that are linked to from the OP, and at least the last two pages of the thread, along with a search of the thread, which you can do by clicking in the search bar, and selecting "this topic" from the menu. If you've found a bug, the most important thing to remember is that a bug report will get it fixed the fastest, and be the most helpful to the modder. Ideally, you should follow this guide to making a bug report, but simply testing the mod on a clean install, writing basic reproduction steps, and providing logs is great. Also, keep politeness in mind: "Your mod is broken" is bad, "I've found a bug in your mod, here's what causes it, thanks for taking the time to look at this" is good. Check whether you have downloaded the mod from an official source, especially since some modders don't bother with CKAN, and so any problems with installation via CKAN is not their problem. If the version of KSP you're using doesn't match the version in the title of the thread, don't bother reporting a bug. The version of KSP is almost certainly the problem. If you want to report a compatibility issue with another mod, first make sure that it could theoretically be compatible. I.e., one life support mod will almost certainly not be compatible with another, unless it is explicitly stated. Second, if a mod has a list of compatible mods, it is likely not compatible with any others, so don't bother. Next, try to figure out which mod is causing the problem, and if you can't tell, make it clear in your bug report that you're not sure which mod is causing the problem. If asking for a feature, again, make sure it isn't already on a planned or never-going-to-happen feature list somewhere. If you do ask, make it clear that you appreciate the mod either way, and do not argue about how easy your feature would be to implement. Asking for an update: In general, you probably should never ask about updates, there are lots of reasons updates can take longer than expected, from real life obligations to major changes in the code of KSP. If the mod is important to lots of people, it will probably be revived or patched by someone else. This can be against the forum rules in some cases, if you are "demanding or pressuring for release dates or updates from [...] content creators." If you must ask about updates, only ask about an update if: there is nothing in the OP or in the thread since the latest version of KSP came out about an update, the latest version of KSP is a x.1 increment update, and not a patch (x.x.1 or two) or smaller, the mod does not appear to be abandoned (multiple full versions behind and modder is not active on the forums), and it has been a while since the update or any posts from the modder. Even then, be sure you are polite and non-demanding about asking. Editor: The editor is now WYSIWYG, or What You See Is What You Get. Most of the old BBCode works. Enter gives double spaces now. Shift-Enter makes it only single spaced ctrl-RMB gives paste options and allows deletion/modification of embedded content, including links and images. Tags allow your thread to be more easily found when someone searches for a tag. Font size: Now in points instead of arbitrary numbers. 14 is the default. Font face: Arial is the default. Spoilers cannot be named anymore. If someone posts while you're writing a post, there will be a button to show the posts. It does not always work, but it does most of the time. No preview post button. New indent buttons! This means that we can have book-like paragraphs, like this: See? To embed images just drop a direct link (i.e. xxxx.jpg, xxxx.png) and it will auto-embed, or hit "Insert other media" in the lower-left corner of the editor, then "Insert image from URL." To link an image, you can either ctrl-RMB click it and then there's an option for adding a URL. You can also click the link button, and then put something like this into it, and then you'll get a linked image: URL: https://exapmle.target.link.ksp/content Link text: [IMG=http://i.imgur.com/vwxyz.jpg] If you want to take screenshots at a larger resolution than your monitor's without using mods, @NumlockHolmesBR figured out how to do it with a config file edit here: https://forum.kerbalspaceprogram.com/index.php?/topic/169020-how-to-super-sample-your-screenshots/ Meta tags no longer exist. Those were a pre-selected set of tags which could be selected when making a new thread. [goto] bbcode tags don't work anymore. You can no longer click "Last edited by <Username> at <Time> to see a history of your edits. (It looks like mods can, though.) Double-clicking on images will give you some options. By going RMB>inspect element then RMB>Edit as HTML on <p> you can edit raw HTML for your post, allowing some options not available on the WYSIWYG editor, such as text color and easier tables, but iframes, javascript, and other advanced stuff cannot be embedded in posts. Tables: Click on the icon that looks like a bunch of boxes, most of the options should be self-explanatory. You can change the size of the table when it's in the editor by dragging the squares, but you cannot add more rows or columns. A more powerful option is to make the HTML for your table off of the forums, then inspect element on the editor, and paste the HTML table into it. Copy/pasting quotes barely works, and it works weirdly. Use the little arrow box at the top right in the editor to drag the quote around instead. When making a new post, clicking the "Poll" tab at the top of the editor will make a poll. You can always go back to an old post and add a poll by editing the post, then going to the "Poll" tab. If you have an old post with broken BBcode in it, sometimes editing it and then saving it will fix some of the BBcode. When editing a thread (not a post) the button to save the edits says "Edit Topic." Don't worry, this does save your edits. Notifications: To edit your notifications, click the bell icon on the top of the forum, then hit "Notification Settings" Following a thread means that it goes in this list: https://forum.kerbalspaceprogram.com/index.php?/followed/ and you can chose what kind of notification you get about new posts on it there. The notification settings lets you chose defaults for followed threads, and also what things should be automatically followed. The default activity stream "Threads I Follow" is, I believe, the same. "Threads I Posted in" works without the auto-following set up, but does not allow you to remove threads from it. I suggest auto-following everything you post or post in, have no notifications or emails sent, then using a activity stream to show all of your followed content, which lets you click the "go to first unread post" button and read from where you left off. To follow or unfollow a thread manually, click the button to the right of the title that either says "follow" or "following," and select the appropriate options. I also suggest being notified on quotes, mentions, receiving reputation, and all of the "profile" options. I think "Send me news and information" sends IPS ads to your email. Everything else if self-explanatory. When you ignore a user, you can select whether to ignore posts, messages sigs, or notifications. You can "mention" a user, which sends them a notification (depending on their settings) by typing @, then the first few character of their username, which should cause a dropdown to show up, where you can pick the user you're looking for. If it doesn't work, just backspace past the @ and start over. If it works, it will look like this: @Mad Rocket Scientist even in the editor. Sometimes it just breaks entirely and you have to post and edit or start over. Posts and threads: Instead of rep, we now have likes. These only give one reputation point to the user, but it tracks which post it was given to. You can only give out 25 likes per day. To get the post URL, you now need to hit the share icon on the post or hit the "Posted at <time>" which will go to a link to the post. The quote button works like always, but the multi-quote buttons like this: Click it on every post you to quote, and a pop-up will appear in the lower left corner of the forum, to use all the quotes, hit that. It will follow you to other tabs, if you reload them or go from page to page. If you have a quote in your post, you can hit enter two times while your cursor is in the appropriate location within the quote, and the quote will be split there. You can now see who is following a thread, in the upper-right of the thread. However, this is only the people who have chosen to make that visible to others. To follow or unfollow a thread manually, click the button to the right of the title that either says "follow" or "following," and select the appropriate options. Selecting text gives an option to quote it. 25 Posts per page by default. In some pages there's a button which makes a condensed view. May be slightly easier on the eyes for some. To embed youtube or other common video hosts' videos, post the link, then hit enter and a player will appear. This includes gfycat links. Certain weird characters have been changed by the update to gibberish. The "First unread post" button now looks like this circle, or a star if you've posted in it: http://pulpaudio.com/ksp/newdot.jpg You can now create threads and status updates from anywhere in the forums with the "+ Create" button at the top of the forums, here: http://i.imgur.com/35YcdnO.png Articles are now known as devblogs. The search is still not as good as using google with "site:forum.kerbalspaceprogram.com" Plus, it has a 5 second wait, which is reset when you press the back button to get back to your last search. To search individual threads or subforums, click the search box while nothing is in it. That will let you select "this topic" or "this forum" to search threads or subforums, respectively. There is a blue line above the first unread post. I LOVE THIS FEATURE! Click on images in posts enlarges them, and lets you click through all images in a post like an album. In the PM system, you can only add around 5 members initially to a PM, but if you send the PM, and then click the picture of the "+" and the person icon, you can add as many as you like. Clicking the time of posting of the last of post on a thread, goes to the last post. Want to use tables like before? Let NecroBones help you: Account stuff and sigs: Sigs are 152 pixels high. Most profile info can be edited by clicking your username at the top of the forums, then "Profile" then "Edit Profile" The cover photo is the background photo behind your name on your profile. Hitting your username, the "Account settings" will access the rest of account options. Username> "Manage followed content" will show all of your followed threads. Mail icon> "Inbox" goes to something like the old PMs. The grey dots below your username on posts are linked to post count as follows: 0 to 4 posts = 1 dot 5 to 99= 2 dots 100 to 499 = 3 dots 500 to 1499 = 4 dots 1500 or more = 5 dots. Online indicators do not exist anymore, but there is a tab for online users. Avatars must be < 1 mb. Streams: To get a activity similar to the old "Settings," click "activity," then click "my activity streams" then "Create new stream" then make all the settings look like this (aside from the name): https://dl.dropboxusercontent.com/u/61004449/KSP/Moderation/CustomStream.png or use this link: http://forum.kerbalspaceprogram.com/index.php?/discover/25/ Click the little box icon on the upper-left corner of any activity stream to enter a condensed view. All other tabs in the activity tab are self-explanatory. You can edit preset streams with the "edit this stream" button on them. Hitting the grey checkbox next to a custom stream title will make it a default stream, so you see a little link to it anywhere in the forums, to the right of the breadcrumbs. You can share one of your streams by posting the URL from it. New, and removed forums: NOTE: Use this info at your own risk. I don't have time to check everything on this forum, so much of this is a compiled list of problems and fixes from other threads. EDIT: May 12th 2019 - Added supersampling trick, removed outdated info about imgur albums. July 25th 2018 - Updated, cleaned up, and title changed July 26th 2018 - Added mod etiquette section August 3rd 2018 - Added post count / dot thresholds August 5th 2018 - Reformatted and phrased post count/dot thresholds January 19th 2019 - Corrected mistake saying that polls could not be added to existing threads March 6th 2019 - Quick note on search functionality, courtesy of @Jammer-TD, and mention of steam screenshot guide. Also spoiler'ed the new and changed subforums section, since it's out of date and not that useful. A few other tweaks as well.
  3. The entire website is filled with misinformation Hmm, it might not be misinformation, its saying ksp used to have a program known as "RedShell" which is spyware? Can a ksp dev PLEASE confirm if this is false or true? I searched up "KSP Redshell" and it says it on reddit. I'm still unsure if this is true or not but i'm starting to think it is. The site where it said it was spyware says redshell is no longer in the game.
  4. Hi there. I cannot seem to figure out the proper formatting of the bb-code to put inline photos in these posts. The closest I can seem to accomplish is a fancy link to an imgur or dropbox link. I am equally confused as to how to do this for one or multiple images, and I seem to also cannot figure out how to properly nest an image within a spoiler tag (though spoiler tags themselves I can get to cooperate.) Any help?
  5. Colour image of Phobos. Although there isn't a huge amount of colour! Plus the image is more "colourful" than you would see if you were actually there as it includes wavelengths that are normally invisible to the human eye. This Google Plus post also has a link to a 3D image should you have a pair of red/blue glasses handy
  6. Hello, I'm relatively new to Unity still and I am having two issues that are GUI related. First, I am trying to set a .png image as the background for a GUI.button(rect, image). I just can not get the image to display as the background of the button. My second problem is that I am trying to use the same button to open another config UI for my mod so that players can enable and disable certain mod features. However, when I click the button (button appears even if the background image doesn't), my debug statement prints but the second UI doesn't draw to the screen. For the past several hours, I have searched forums, Github code (mainly Stage Recovery as it's code is commented and not a mess) and Unity 5.3 tutorials/examples/manual entries trying to figure out what I am doing wrong. Nothing has helped thus far. Hopefully someone here can spot my mistake. I greatly appreciate the help. public void OnDraw(int windowID) { draw_Icon_GUI(windowID); // GUILayout.Window(windowID, control_window_Rect, draw_Control_GUI, "Control", HighLogic.Skin.window); } void draw_Icon_GUI(int windowID) { Rect _Icon_Rect = new Rect(Screen.width - 40, 220, 40, 40); // Texture image = (Texture)Resources.Load("C:/Program Files (x86)/Steam/SteamApps/common/Kerbal Space Program/Resources/_symbol.png") as Texture; // <------- First attempt at displaying an image as the button background // GUI.skin.button.active.background = image; // <------- First attempt at displaying an image as the button background GUIContent image = new GUIContent("Click me", (Texture)Resources.Load("C:/Program Files (x86)/Steam/SteamApps/common/Kerbal Space Program/Resources/_symbol")); // <------- Third attempt at displaying an image as the button background if (image != null) { // Draw the background. // GUI.DrawTexture(wind_Icon_Rect, image); // <------- Second attempt at displaying an image as the button background } else Debug.Log("Bad texture: " + image); if (GUI.Button(wind_Icon_Rect, image)) { Debug.Log("[MOD : Gui Draw] Button was clicked."); // Prints when the button is clicked control_window_Rect = GUILayout.Window(windowID, control_window_Rect, draw_Control_GUI, "Control", HighLogic.Skin.window); // Doesn't execute ever. Worked before I started trying to make a button execute it. } } void draw_Control_GUI(int windowID) // Worked before I started trying to make a button execute it. { GUILayout.BeginVertical(); // toggle setup GUILayout.Label("Toggle", HighLogic.Skin.label); wind_toggle = GUILayout.Toggle(wind_toggle, "Toggle", HighLogic.Skin.toggle); // Slider setup hSliderValue = GUILayout.HorizontalSlider(Mathf.Round(hSliderValue), 0f, 10f); GUILayout.Label("Scaling = " + Mathf.Round(hSliderValue), HighLogic.Skin.box); // End the Groups and Area GUILayout.EndVertical(); GUI.DragWindow(); // GUI window is also having issues with not being draggable even when this section of code worked } Above is the code that handles my GUI drawing. OnGUI() is in another class but all id does is call OnDraw(int windowID). I put // <---- comments where I believe my code is having the issues. I greatly appreciate any help I can get. Thank you.
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