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We all use and love infernal robotics. It offers great possibilities and adds a very important part of space exploration to the game: robotics. But we all know that there are also limitations and problems with the project. The idea of this project is to solve all those problems and take it to a new level. Main points of the project: major parts of the code will be re-written, made more robust, more efficient and easier to understand correct handling of reversals of servos enabling collisions of parts connected with servos minor bugfixes in gui adding ik for robotic arms (maybe in an other project) ... One thing that will not work is backwards compatibility. The new version will offer almost the same functionality and almost the same interfaces. But it is already clear, that it cannot offer exactly the same. This is also why a parallel installation of the new version with the old one is planed. If you do have comments on this, ideas, things you think someone should look into, then please write it in this thread. This project needed some modifications in KJR (Kerbal Joint Reinforcement). There is also a KJR version included in the downloads. This version has a lot of modifications in it to support all kind of moving parts. The latest beta (almost rc) versions can be found here https://github.com/meirumeiru/InfernalRobotics/releases https://github.com/meirumeiru/InfernalRobotics (source code) It is recommended to use the improved version of KJR if you use KJR. This version is improved in many ways, not only for Infernal Robotics. You should profit from it also if you don't use Infernal Robotics. https://github.com/meirumeiru/Kerbal-Joint-Reinforcement/releases https://github.com/meirumeiru/Kerbal-Joint-Reinforcement (source code) the Infernal Robotics Sequencer can be found here https://github.com/meirumeiru/IR-Sequencer/releases https://github.com/meirumeiru/IR-Sequencer (source code) the Infernal Robotics Active Struts (a new project using the old models) can be found here https://github.com/meirumeiru/Active-Struts/releases https://github.com/meirumeiru/Active-Struts (source code) This project wouldn't have been possible without the support and help of @ZodiusInfuser Meiru
I'm trying to build a forklift/platform lift using the Klaw and the Infernal Robotics actuators. But regardless of where it is mounted, if the frame that the klaw is mounted to moves upwards, the klaw resists and deforms the frame.