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Found 2 results

  1. We all use and love infernal robotics. It offers great possibilities and adds a very important part of space exploration to the game: robotics. But we all know that there are also limitations and problems with the project. The idea of this project is to solve all those problems and take it to a new level. Main points of the project: major parts of the code will be re-written, made more robust, more efficient and easier to understand correct handling of reversals of servos in the editor as well as in flight during undocking and redocking enabling collisions of parts connected with servos fixing the problem that parts move away from their original attachement points over time minor bugfixes in gui adding ik for robotic arms (maybe in an other project) ... If you do have comments on this, ideas, things you think someone should look into, then please write it in this thread. The latest release and beta versions can be found here https://github.com/meirumeiru/InfernalRobotics/releases https://github.com/meirumeiru/InfernalRobotics (source code) It is recommended to use KJR Next with this mod. It is an improved version of original KJR and works correctly with the moving parts of Infernal Robotics and other mods. [WIP] Kerbal Joint Reinforcement - Next https://github.com/meirumeiru/Kerbal-Joint-Reinforcement/releases https://github.com/meirumeiru/Kerbal-Joint-Reinforcement (source code) the Infernal Robotics Active Struts (a new project using the old models) can be found here https://github.com/meirumeiru/Active-Struts/releases https://github.com/meirumeiru/Active-Struts (source code) This project wouldn't have been possible without the support and help of @ZodiusInfuser Meiru
  2. I'm trying to build a forklift/platform lift using the Klaw and the Infernal Robotics actuators. But regardless of where it is mounted, if the frame that the klaw is mounted to moves upwards, the klaw resists and deforms the frame.
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