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Found 9 results

  1. It turns out that the large ion array on my WIP Jool5 mothership needs an obscene amount of power, at least relative to stock KSP. We're looking at 24 Dawns consuming a total of 216ec/s at full tilt. Solar obviously isn't an option because the inverse square law is a thing, and since I'm limited to stock parts I can't just slap on a NearFuture fission reactor and call it a day. Currently, I'm considering clipping a ring of 12 RTGs to each Dawn, which should provide enough power to run them all at max throttle. The problem is that the total mass of all these RTGs will be about 24 tons - no
  2. I can mine fuel and mono-propellant, but are there anyway I can mine or get Xenon from space? is there any mod? My ion crew transporter is out of Xenon gas and it's suck in kerbol orbit.
  3. The ion engine uses Xenon as a propellant. What changes do I need to make in the cfg file so that the engine could run on either Xenon or Argon?
  4. I saw this video by Scott Manley where he went over an ion engine that collects air from the upper atmosphere and uses it as fuel to stay in orbit. I think this could have some rather... interesting uses in KSP. Things such as ICBMs and crafts for traveling to and from a planet's moons. It would also be cool if we could store some of the gas in tanks for use in orbit. Here's the video -
  5. After recently sending a probe to the Mun, I have came across some issues regarding the Ion Engine, but rather than list everything bad about it, I've decided to turn this into a conversation. What are your pros and cons of the IX-6315 "Dawn"? Please feel free to post your opinions on this topic below! - Mr_Kerbal
  6. The Latest Innovation from Mintech, urking out concepts from the raycast saga. I hope you all enjoy. GAMMA-C CRAFT FILE: Destination folder "Kerbal Space Program\saves\yoursavefile\Ships\SPH" Gamma-C Craft File
  7. The Story So Far: Prior to KSP v1.0, mass ratios of tanks varied wildly. For some fuel types, there was a consistent progression across tank sizes, for others, there was not; and across fuel types, there was no consistency at all. In KSP v1.0, Squad made the decision to standardize all the fuel tanks in KSP to a mass ratio of 9:1 - meaning one ton worth of tankage holds 8 tons worth of propellant. All the fuel tanks...? No! A small holdout yet remains in the northern reaches of Gaul in the form of the xenon tanks. Their mass ratio still sits at 2.2727:1 - meaning one ton of tank
  8. I have noticed that none of the Ion drives that I have seen so far such as the stock "Dawn" or any of the ones from mods like Near Future Propulsion have neutralizers on them. In real life these are essential to the functionality as they ensure that the exhaust gases don't re-enter the engine, canceling out the thrust provided. Modeling-wise it would be easy to implement - just stick a tube on top of the engine that also glows as the engine fires. See pictures This is a very small point but still I think it would add to the realism, which I believe to very much a core value of th
  9. Version 1: Radial Small Tanks & Rounded Shroud - 4 Nozzles Version 2: Single Large Nozzle Version 3: Cubic Shroud - 4 Nozzles Version 4: Cubic Shroud & Round Magnetic Chamber - 4 Nozzles Version :5 Rounded Shroud & Cubic Shrouds - 4 Nozzles Version 6: Round to Cubic Shroud - 4 Nozzles Version 7: Superstructure & Cubic Shrouds - 4 Nozzles Version 8: Tapered Rounded Shroud & Cubic Shrouds - 12 Nozzles Hello forum people! Please help me decide which of the above engine designs
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