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Showing results for tags 'iva cockpit'.
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Once upon a time, I started an IVA-only playthrough, which was strongly disrupted by the lack of interactive IVAs for the stock parts, and the lack of MAS IVAs in general. Having found none suitable, I recalled a certain maxim: "Be the change you wish to see in the world." Thusly, I set out to make my own. These may not be the prettiest or most well-planned cockpits imaginable, but they exist now, and that's good enough for me. Obligatory screenshots: Download from GitHub: https://github.com/SingABrightSong/SABS_IVA/releases Depends on MOARdV's Avionics System, for obvious reasons. Not included.
In my view KSP 2 should feature advanced IVAs. I would see: - Interactive Cockpits: Fully interactive cockpit with functional gauges and instruments panels. One should be able to conduct a full mission within the IVA view. - Ability to move around and explore the interior of the spacecrafts: what’s the point of having large spacecrafts and colonies if you cannot move around and explore them? I feel that just better graphics, larger ships, colonies add “width” to the game. What we need is also a bit more depth to the experience, adding another level to the experience of spaceflight.
I'm building the IVA for my ship hull mod. Are there any resources for creating IVAs? I'm looking for tutorials, RPM tutorials, props (tables, chairs, etc) and notes on scaling. The hull is going to have a mess hall with all the passengers/crew eating snacks and the bridge part will have... well, the obvious bridge crew. This would be my first IVA.