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Found 68 results

  1. I am pretty new in the modding community and i couldnt find good tutorials for making IVA's. The only thing i know is that you need a model for the outside and one for the inside. What would interest me is : - How do you make the inside - How do you manage it in Unity (parenting etc.) - What cfg scripts do you need - How do you integrate mods like [JSI/A.S.E.T/MAS/NearFutureProps] It would help if you could make a tutorial like this I know there are some guides on how to do it on the forum but they are either very old or just confusing. Thank you for your help IceTitan
  2. Hi modding gurus, Inspired in part by MacLuky and the undersized MHdlc LEM, I want to add a seat in to the stock MK1 and Mk2 Landercan IVAs - as it has been proven that there is plenty of space! Yes I can add a seat via crew capacity - but I want to see the little green lasses and laddies properly. I'm also not interested in additional props like ASET. I have installed Unity, and part tools, added a passenger seat prop, or a pilot seat from the props and 'wrote' the .mu file. Changing the part's CFG for number of seats and for Internal model doesn't seem to work as no IVA shows up? I'm assuming it isn't as simple as this what I assumed. Do I need to be working with both the part and the internal in the same scene? As I've only been loading in the internal. Do I need to include texture files as well? Or do I need to add the seat to the internal in blender and then export to unity? Kinda really starting from scratch here sorry. I've seen that there are a few hour plus videos. I don't have much time, like 30 mins a day to do any 'work' or gameplay, so pointing me at the best tutorial for this would be appreciated if that would be more beneficial. Thank you! Peace.
  3. Hi all, Someone once created an IVA with an additional seat in the stock Mk1 Lander Can, but I can't find it anywhere! This was many müns ago. The modder had worked out that an extra kerbal would easily fit. Given the LEM stock-alike in MH expansion sits two kerbals, but is smaller, It might be great to dust this one off if someone can find it. Thank you! Peace.
  4. So I've been working on an interior for a pod I made. Does anyone have some tips on prop placement? What props should I definitely include and which should I stay away from (if any)? So far I've just been placing in parts which I think look cool. Also, I downloaded the RasterPropMonitor and ASETProps. Here's what I have so far: Is there anything I should change? Another question: I put in a ladder and airlock which work fine for getting in the pod, but when I try to EVA it says the hatch is obstructed. Here's the placement in Unity of the hatch and ladder. (The ladder is a copy of the airlock and at the same coordinates) The Airlock mesh and collider overlap a bit. Are they supposed to? Sorry for the picture-heavy post. I'm new to this so any help is appreciated.
  5. I think it would be pretty cool if there was a plugin to integrate BDArmory modules such as the targeting cam and radars to be displayed in RPM or ASET MFDs, like using the targeting cam through an MFD and displaying radar information and locking targets on it. Weapons display would also be cool. EDIT: Instead of a plugin that alters the functionality of the current MFDs added by the aforementioned mods, a separate MFD prop that could do all described above would work, too. This is what I'm looking for. I do not know how to do this myself as I only make models.
  6. IVA help

    I'm having trouble with the IVA view. I can't cycle through different kerbals in IVA. I've seen others do it and i've looked through the control lists, but I can't find anything. Please help!
  7. Best IVAs

    Greetings!! What are the best IVA's out there currently? I would love to fly missions completely from the interior. Thanks for the help! Kurt
  8. Nice MKseries Body Made by: Kerbal Battle Field & Icecovery Studio & Kerwis Team This mod has 4 parts (currently), including Mk 2 size cockpits (with IVA) and bomb bays. Our members: Models: @Kernowden Kerbin Textures: @Kernowden Kerbin @Icecovery @Johnny005611 IVA: @Kernowden Kerbin @thedawm Import: @Kernowden Kerbin @thedawm Configs: @Kernowden Kerbin @thedawm Technical Support: @Acea @ladeng @flywlyx @Icecovery @BF2_Pilot All members come from Kerwis team DOWNLOAD: SpaceDock Recommended: RPM Aviation Cockpits BDArmory Continued AEST AARS Add engine Add engine "117S" and "Product30" in V1.0.4 KBF Weapon (bomb bay model size measured by AIM-120 and AIM-9X in this mod) License: Nice MKseries Body was released under CC BY-SA 4.0.
  9. hello, welcome to my KSP overhaul development thread, my second mod designed for KSP this mod aims to add: more fun buttons to press within the IVA... more fun resources to play around with! and a better career system? https://discord.gg/juenMcX to do list: Resource utilisation... IVA modded IVA Licence: All rights reserved DOWNLOAD! https://spacedock.info/mod/1611/Kerbins KSP overhaul dependances: Module Manager update - (15/12/17) Figured out science defs, thanks @DeltaDizzy! Screenshots to come on monday so are new experiments, new parts (maybe) IVAs (more than likely), certainly bugfixed expect releases on monday!
  10. It would be cool if there were a way to control your kerbals from INSIDE the rocket, you can click a button to go into seats. and if the dev team is willing to do more work a way to interact with items inside the rocket like kerbal inventory systems but iva version or science experiments in the science module.
  11. Hey I have recently come back to start playing after taking a break for real life. I am trying to get my old parts updated for 1.3.1 and new Unity. I have most of my config files working now and am almost ready to start a new career game.One file I just cant get the IVA to line up with the model ? The position and rotation command's don't work under the IVA config file. I seem to remember that this also used to not always work? I am not sure why this works on some models and not others? I know that the offset comand for the IVA in the regular part config works But I cant remember what is the command for changing the rotation? I tried rotate, rotation, and angle, and none of them work's. The offset command work's but I need to rotate the IVA 180-deg to make the hatch line up correctly? Anyone remember the command for rotation in the regular part configuration file? And is there a Wiki or something for config file commands "Thanks"
  12. KSP 1.4.2 Near Future Props [0.3.2] Last Updated April 9, 2017 This is something rather different than my other "products". It's a set of props designed for use in creating IVAs and is really of no use for your average user. That's why it's in Addon Development. Unlike say, ASET props, this set is more designed to extend stock props and be used for decorations rather than interactive functionality. I hope it will be helpful in increasing people's IVA work velocity and removing some pain. Currently most of the props are station-focused, but there are enough bits that they can be used in many other situations. What's in the box? Hatches: A number of prop hatches Seats: several seat types, from pilot seats to fold-up wall seats Habitation: A number of hab-focused props like beds, tables, whiteboards, lockers, fans, radios... Cargo: Some general cargo props including re-exported versions of the stock cargo bags Payload Racks: A bunch of props vaguely based on the ISS payload rack concept. Some frames, plus many things to go in said frames Lighting: A few different models of light Food: Really should be called "Coffee" Rails and Ladders: Handholds and ladder components Console pieces: Some props that can be used to create flight consoles Computers: A few actual computer bits, like laptops, screens, keyboards and the like Static Screens: Flat screen planes with a number of designs, like engineering readouts and orbital displays. And SimFarm. Paper: A bunch of various paper labels and props, like clipboards, notebooks and manuals RPM Assets: Some props have RPM versions, specifically the MFD screens. This support will only be enabled with RPM installed though. The full current list is here. You can check out the following screenshot gallery for a general glimpse at the props, though it is by no means complete. Screenshot Gallery Frequently Asked Questions Q: Do you have RPM support? A: Some props have support. Not all of them. Q: Add xxxx please! A: No. Licensing All assets are distributed under a CC-NC-SA-4.0 License Artwork for the Posters prop set is courtesy of @DiscoSlelge Download Locations Primary (GitHub) Secondary (Dropbox) Issue Tracking and Source
  13. A Sukhoi-style cockpit IVA for Aviation Cockpits by Mallikas. if you want to use this IVA into you cockpit, you need to write the name of this IVA, change the "Interceptor_IVA". Download: https://spacedock.info/mod/1557/flanker cockpit License: MIT and here is the Aviation Cockpits,made by @Mallikas if you need you need also by @alexustas
  14. hello all, unfortunately I have already made some attempts so far without success. The model in Blender shows the geometric focus quite differently from Unity. so the Kerbal-pilot does not sit on the chair but higher up. - What am I doing wrong, is there a solution? thanks a lot in advance ! full album - https://imgur.com/gallery/CHcF3
  15. [1.3] Tiktaalik Dreaming Props

    This is a pack of the Props I've been using in the ModPods mod and NAR MEM (aka NKR DEM). Rather than keeping duplicates, I'm splitting this off to a mod to mark as a dependency. On it's own, this does nothing. If you're creating IVAs, feel free to use the props, although they're really not very polished yet. They're also more furniture pieces than gauges etc. But if they help anyone out, then that's good. Available from SpaceDock: https://spacedock.info/mod/1546/TDProps Or Dev version on Github https://github.com/TiktaalikDreaming/TDProps Album (hopefully imgur don't change their embedding again)
  16. What mod Gives Iva Moving In 1.3?
  17. So, a little story: I was building around with some modded parts building some planes. During that time, I thought to myself: "Hey, those IVAs that I downloaded, that uses ASET-Props or RasterPropMonitor-Screens, look pretty cool, why not try to implement some of those features into some other cockpits that could need some love!" So, here am I, installing Unity and Blender, setting up a new Project in Unity, installing the newest Part Tools. After looking up some Tutorials and watching some videos, getting some understanding how to create new IVAs, and then I thought: "Hey, changing some given IVAs can't be too hard, right? just search for it in the Part Tools menu and click spawn" yeah... well... turns out it loads, but not fully. it can't find some textures that are clearly there, and also is doesn't seem to find some props that are also clearly there. I am using the newest unity software (2017.1.1) so if anyone has an idea, that would be nice. until then I am going to install Unity 5.4.0 and try again. maybe that helps... EDIT : Untiy 5.4.0 didn't help either. same problem: the basic frame loads but is missing all textures. also things like seat_pilot and StorageBagA or similar are loading wrong and throwing errors
  18. Making a small parts mod and for whatever reason KSP keeps looking for the IVA Model sub-directory that is not referenced in the IVA Cfg anywhere Cfg - Logs -
  19. I have no idea why buy my IVA/EVA is not working.I can't send a Kerbal on EVA because the windown on the bottom right is gone and even by pressing C nothing happens. As you can see there are 5 Kerbals on board but the windows on the bottom right are gone and C doesn't work. Mod list: Thanks for the help! Edit:Only the Orion Orbital Module has this problem.I have no idea why, since the capsule has an hatch.
  20. What is it? MOARdV's Avionics Systems (MAS) is a replacement for Mihara's RasterPropMonitor. The goal of MAS is to provide an updated flexible toolkit for creating interactive IVA experiences in KSP. What isn't it? It is NOT a collection of ready-to-go IVAs. It does not have a complete collection of MAS-enabled props yet. MAS is intended to be a toolkit, like alexustas's ASET Props Pack and ASET Avionics Pack. What is included? MAS includes an IVA for the MRK DM command pod from Commonwealth Rockets. In addition, MAS includes an IVA for the Yarbrough08 Mk. 1-1 A2, a 2 Kerbal command pod (with a Module Manager patch to update it to KSP 1.3.1). How do I make MAS IVAs? Download the latest release from GitHub. Download the ASET Props Pack. Look at the example prop configs in MOARdV/MAS_ASET. Look at the example IVAs. Look at the wiki on GitHub to see what functionality is available and to see some introductory prop config walkthroughs. Brush up on Lua, if you really want to push MAS to the extremes. The prop configs in MAS_ASET use models from the ASET Props Pack (required, not included). The IVAs in MAS require Module Manager (also not included). CKAN? Not supported. Other questions? GitHub wiki Download: GitHub releases Source: GitHub source License: The MAS plugin uses the MIT license. Licenses for included components are documented in the download. Documentation: The MAS Wiki has a fair amount of documentation, including some examples.
  21. WIP TEASE: A year ago, when @Sam Hall updated his fantastic Kerbonov mod for 1.2.x, I knew I had to make a 1940s-style RPM IVA. I always loved the KN-2, and I based my cockpit layout heavily on pictures of DC-3 and C-47 cockpits, both from the 1940s and some modernized ones. I decided to kitbash autopilot props, as the DC-3 did historically have a gyroscopic autopilot. Thus began my IVA craze. More Pictures: Airplane Plus MK1 Supersonic cockpit (X-1): Airplane Plus Mk1 Viewer's Cockpit (Bell 204 / Huey): SXT Clyde (insp by Twin Otter / Aero Commander 500): SXT Bonny (insp by Piper Cub) Kerbonov KN-2 Vintage Cockpit (insp by DC-3, An-2): Mk1 Inline Warbird Cockpit (insp by P-51): All the autopilot props are modified versions of ASET props, and require the Pilot Assistant mod to work. The "Vintage" version of the KN-2 does not replace the standard KN-2, but adds a new cockpit using the same model earlier in the tech tree. I plan to make an "Updated" version. For the bomber controls, you need Firespitter's props folder found here, as well as the most recent firespitter.dll, and for the fire extinguisher (nonfunctional), you need Airplane Plus. All other instruments are included or require the ASET Props and Avionics Packs. Obviously you will need the Kerbonov itself, and Raster Prop Monitor as well. IMPORTANT NOTE: I play way too much FSX, so these cockpits are meant to be slightly more realistic than most KSP cockpits. The instruments WILL NOT WORK if you do not connect your battery and have electric charge on your vehicle, and various instruments have a chance to give screwy results if you don't turn on the pitot heat. Changelog: SPACEDOCK DOWNLOAD If you prefer SI units for your instruments, rename warbirdSI.txt in GameData/Galen/WarbirdCockpits to WarbirdSI.cfg Requirements: modulemanager by Sarbian Raster Prop Monitor by Mihara and MOARdV ASET Props and Avionics by alexustas Recommended: Kerbonov by Sam Hall. Required for Vintage KN-2. Firespitter (dll and Props folder) by Snjo and RoverDude. Required for Vintage controls in KN-2 cockpit. Airplane Plus by blackheart612 KAX by keptin and SpannerMonkey SXT Continued by Lack and linuxgurugamer. Speed Unit Changer by Ittito. The readouts on the gauges are in Imperial units (feet and mph rather than meters and m/s), and Speed Unit Changer can make the UI readouts in the same units as well. Contains assets from, and derived from, @alexustas's excellent ASET Avionics and ASET Props assets (CC BY-NC-SA 3.0), as well as a couple from @Mallikas's Aviation Cockpits mods (CC BY 4.0).
  22. I'm fairly sure its ok to post this as it seems to be free with an option to fund (seems to fit the forum guidelines!)... I've just stumbled on this little gem and I'm blown away that it's apparently made by just one guy! Has anyone tried it? It looks like it's still in alpha but already looks great and even has support for VR headsets (like I dream about for KSP ). Anyway, free download links here for PC and Mac - https://www.indiegogo.com/projects/go-for-launch-mercury-vr-educational#/ You can just ignore all the bits about crowdfunding (although I think I'll drop some money to support the effort!). It doesn't really seem to tread on KSP's toes as it's a different kind of game, a bit more like Orbiter crossed with A-OK (anyone ever play that?).
  23. IVAs Outside of Parts

    First time posting on the forums, so please let me know if I've something wrong. I am working on a concept for a mod, and I wanted to know if it's possible for IVAs to extend outside of the model of a part. One of the main parts of my mod is a habitat based on a real life Mars colony concept, and the real life building is inset into the ground. I know parts themselves can't go under the surface, or they'll explode, but is it possible to have a short habitat sitting one the surface with an IVA that extends below the bottom of the part to simulate the habitat being partially buried? Would this show up? Would it show up through the ground? Thank you for any assistance that you can provide!
  24. Demo video of less glitchy first person walking: Floating (EVA) mode free controls demo video: This mod allows you to control EVA from the perspective of a kerbal. To enter first person mode, press the 'c' key. Additionally, you can disallow external view of both kerbals and regular vessels in the config file. Requirements: None. Download/Source: https://github.com/Virindi-AC/Through-The-Eyes/releases Changelog: 2.0.0.2 -Update for KSP 1.3. 2.0.0.1 -Oops, found a problem with switching kerbals 5 minutes after releasing. Fixed this. 2.0.0.0 -A ton of work on making walking, running and swimming more smooth. -Reset kerbal's view using the 'v' key when in FP mode. -Free rotation and translation added to floating EVA mode. Controls match those used for a vessel. Defaults: ad=yaw, qe=roll, ws=pitch, jl=translate left/right, ik=translate up/down, hn=translate forward/back. A stabilization-mode sas is available. -"Fine controls" for RCS packs is by throttle controls while in FP mode. The more throttle, the more pack power. More or less fuel is used as appropriate. -Some fixes to stock glitchy behavior for walking kerbals in low-g; prevent getting stuck trying to land on a steep slope, allow the player to break out of a running bound (especially useful for Gilly and Pol). These fixes apply both in first and third person mode. -Display the name of the kerbal when switching inside IVA. -Navball now functions normally in FP mode, referenced to the kerbal. License: GNU GPL v3 This mod is a continuation of the work of: @Chronothan, @Ser.
  25. Since the most recent maintainers seem to have decided not to continue this mod, I have gone ahead and updated it. This mod adds a "Mission Control" IVA to unkerballed vessels. -Supports either standard RasterPropMonitor MFDs or the ASET versions. -Configuration option to force control room only for probe vessels (no external view). Requirements: -Module Manager -RasterPropMonitor -[Optional] ASET Props -***NOTE*** If you are using ScanSat, you currently need the dev version of ScanSat to avoid a problem with RPM displays going unresponsive. ***NOTE*** Download/Source: https://github.com/Virindi-AC/KSP-ProbeControlRoom/releases Changelog: 1.2.2.6 -Fix broken sun effects in normal IVAs after going into PCRIVA -Disable vessel labels while in PCRIVA -Disable part highlighters while in PCRIVA -Change enter room hotkey to be like a normal keybinding -Make the room lights brighter -Improve preservation of camera when restarting PCRIVA in a new room -Fix a bunch of exceptions caused by interactions with the DeepFreeze mod 1.2.2.5 -Fix a large number of cases where you can end up stuck inside a probe core looking out at the world rather than in the control room. -Fix problems on decoupling parts from the ship, and persist the camera when this happens. -Fix interaction with stock IVA. Previously, sometimes an invisible control room would exist while you were inside a stock IVA. This would block some button clicks in the IVA. License: CC-BY-NC-SA-3.0 This mod is a continuation of the work of: @Tabakhase, @icedown, @Albert VDS, @MeCripp, @Nils277, @JPLRepo, @Dexter9313, @Z-Key Aerospace, @jlcarneiro.