Search the Community

Showing results for tags 'jool 500'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

Found 1 result

  1. This is my attempt at the Jool 500 Challenge. In short, it means having a 500 kerbal colony in the moons of Jool. I've never used a life support before, or even any kind of in situ resource utilization. To learn all this, I first made a proof-of-concept mobile base that I flew to minmus. The launch mass of the base was 175 656kg. The plan is to use something similar in every moon of Jool, and then expand them until I have 500 Kerbals. I can only play about one hour per day, so progress will be slow. Mod list: KSP: 1.1.2 (Win64) - Unity: 5.2.4f1 - OS: Windows 10 (10.0.0) 64bit MagiCore - 1.1.1 Filter Extensions - 2.6 Toolbar - 1.7.12 USI Tools - 0.7.2.1 AutomatedScreenshots - 0.7.3 B9 Animation Modules - 1.0.2 B9 Part Switch - 1.3 B9 Aerospace - 6.1.1 B9 Aerospace - 6.1.1 B9 Aerospace HX Parts - 6.1.1 B9 Aerospace Legacy Parts - 6.1.1 B9 Aerospace Procedural Parts - 0.40.7 Behemoth Aerospace Engineering Large Parts - 1.2.2 Camera Focus Changer - 0.9 Chatterer - 0.9.8.1230 Color Coded Canisters - 1.4.8 Colorful Fuel Lines - 0.3.2 Community Resource Pack - 0.5.2 DMagic Orbital Science - 1.3 CapCom Mission Control On The Go - 1.0.2.2 Contract Parser - 1.0.3 Progress Parser - 1.0.4 EditorExtensionsRedux - 3.2.12 Firespitter - 7.2.4 Kerabl Optical Alignment System - 1.0.3 Fuel Tanks Plus - 1.9.3 Interstellar Fuel Switch - 2.0.7 RasterPropMonitor - 0.26 Kerbal Attachment System - 0.5.7 Kerbal Engineer Redux - 1.1.1 Kerbal Joint Reinforcement - 3.1.7 Kerbal Inventory System - 1.2.10 kOS - 0.20.1 KSP-AVC Plugin - 1.1.6.1 Lithobrake Exploration Technologies - 0.3.5 Infernal Robots - 2.0.4 Docking Port Alignment Indicator - 6.4 NearFutureConstruction - 0.6.3 NearFutureElectrical - 0.7.4 NearFuturePropulsion - 0.7.2 NearFutureSolar - 0.6.1 NearFutureSpacecraft - 0.5 Final Frontier - 1.0.10.2467 Kerbal Planetary Base Systems - 1.1 DeepFreeze Continued... - 0.22.1 SCANsat - 1.1.6.1 ShipManifest - 5.1 SpaceY Expanded - 1.1.9 SpaceY Lifters - 1.12.9 Trajectories - 1.6.2 Kerbal Alarm Clock - 3.6.3 TweakScale - 2.2.12 USI Core - 0.2.3 USI Exploration Pack - 0.5.3 Freight Transport Tech - 0.5.3 Kolonization Core - 0.2.3.1 USI-LS - 0.4.3.1 USI Survivability Pack - 0.5.3 UKS - 0.40.3 WildBlueTools - 1.2.5 Buffalo - 0.2.15 Pathfinder - 0.9.25 [x] Science! - 4.18 I will add some visual mods at some point.