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Found 78 results

  1. Comnet Jool

    So , im on my way to jool. My first polar jool comnet crashed into laythe. This is the setup i use on duna with excellent coverage. Big relays on polar , small relays on equatorial evenly spaced. Any ideas for jool? I have 1 ship with 2 big relays inbound with alot of dV to manuver on jool. Then 4 ships with 3 small relays ( one for pol as my spacestation and refueling will be here)
  2. Jool braking

    Interplanetary speed , think i saw 9000ms at jool burn Im 14 days out of jools periaps. (can warp back but since i have many ships its a lot of extra work) got 2000dV sience/relay sattelite with no heatshield. I manage to catch jools orbit via areobrake and burn. But i always end up with to little dV left to manuver. I see some talk about gravity assist to brake but i cant find the correct one. How do i brake in jools system without using up all dV ? Does not matter if i end up on any other planet.
  3. jool push

    So ive sent my fist probes in and building a comnet. Looking for the best plantet/mun to setup a space station and ore production. Last time i went to duna and did the same job i missed out on the effect of solarpanels. Im guessing jool needs even more panels and for the ore mashine , what solutions do you use there. Pictures appriciated.
  4. This is the record of my first official Joolian mission and the craft, infrastructure, and various steps to make that a reality. I'm not sure if this will be an actual "Jool 5" attempt, although we'll see as it progresses. Mission Goals Design, build, and implement comprehensive space-faring infrastructure to facilitate a kerbaled mission to Jool and its moons Complete the process for the next Joolian transfer window within 1 Year, 96 Days, 4 Hours (Transfer window is Year 2, Day 245) Document key moments in the process via screenshots, specifically milestone achievements, main spacecraft, and orbital infrastructure Mission Objectives Create large-scale space stations, massive transfer vehicle, smaller spacecraft (landers, etc.), and other probes to support the overall mission The mission must travel as a single craft: the Zeus Transfer Vehicle ('ZTV' or 'Zeus'). This will include smaller payloads (craft, satellites, escape pods) all combined into a single launch towards Jool Construction of modules and sub-components for the Zeus must be completed in orbit (more efficient, based on early testing) using RPs manufactured in orbit from metal also processed in orbit. Ore will be ferried to orbit from Kerbin and/or extracted from other local bodies (Minmus, asteroids, etc.) Narrative Elements This mission report will be primarily first person, not really a "role playing" or storytelling document for the parts & pieces of the mission. That said, I hope to communicate with some degree of gravitas the different stages of the evolution of the history of space flight that leads up to the Joolian Mission. Here are some parts of the narrative that I'll document that have inspired our kerbals to undertake the Joolian Mission: First steps into space: "Spirit of Jebediah" spacecraft, first Munar mission Evolution of spaceflight: Mk3 Shuttle Program Vision for Jool: Construction of the 'Olympus' Orbital Facility Early Space-faring Infrastructure: 'The Foundry' Orbital Manufacturing Platform, Minmus Survey Mission Secret Missions and Skunkworks projects from the infamous Helmut Von Kerman (Werner's "evil" twin brother) Gameplay Rules I thought I'd put some thought into basic rules of gameplay that I'll try to follow in this mission. These of course are subject to change (and ignoring if necessary!). HyperEdit shall be used for testing purposes and whenever the Kraken/physics-easing makes things too ridiculous (i.e. if I don't want to re-design) Case in point: Olympus was actually HE'd into orbit after literally 10 attempts to lift off with at least 8 unplanned disassemblies. None successful. All parts mods and other functionality are acceptable (obv). But I'm not using any physics-changing mods or solar system-changing mods, other than OPM. Ore for refining can't come from the VAB via new launches. Since Foundry & Olympus both launched with ore, I'm considering dumping them to recreate the need to fill them. Additional missions for support craft, such as more Mk3 shuttles, additional satellites in the Kerbin system, or unkerballed probes to Jool will be launched from KSC. Larger craft or infrastructure, including material transport ships and ore mining platforms should be built from Foundry. I may do trial-run missions in an "alternate reality", i.e. save games that move forward in time but aren't going to be part of the "prime timeline" (my main save). Case in point: My Joolian Probe test missions are going beyond Year 5 to work out orbital injection, etc. and test spacecraft design. I don't want my other infrastructure sitting around in the meantime, so I'm using alternate saves. [Will add more if I think of them] Special Thanks! Awesome flag artwork by @cratercracker Excellent advice and support: @B-STRK, @Geschosskopf
  5. Jool Rings Mod

    NOTE: if you want rings for all the planets, not just Jool, check out the KSP Ringification Mod. Tired of boring old Jool? Add some rings to it! This mod offers six different ring variants, in a range of styles, sizes and colours to suit (almost) everyone! Jupiter style - Grey and relatively faint, with one bright white ring. Based off of the real-life rings of Jupiter. Saturn style - Various shades of green and yellow, with seven distinct zones. Also includes a faint Phoebe ring beyond Tylo's orbit - see if you can spot it! Uranus style - Slim and grey, stretching out towards Tylo. Fainter and less "in yo face" than Saturn style, but more extensive than the Jupiter style. Neptune style - faint and blue. See if you can find them all! J1407b style - yellow and mind-bogglingly massive. X style - who says crossed rings aren't possible? Top tip: you can add rings to Neidon (in the Outer Planets Mod) by going into the config file, changing "Jool" to "Neidon", and changing "AFTER[Kopernicus]" to "AFTER[OPM]". Pictures: J1407b style rings J1407b style from KSC launch pad X style rings Neptune style (around Neidon) More pictures coming soon! Can be downloaded from Spacedock. Make sure you have the correct version of Kopernicus installed! This mod is released under an MIT license.
  6. Rest in Peace Cassini-Huygens Probe As many know, today (at the time of writing) the Cassini Saturn Probe will be completing its mission to the ringed planet in a spectacular grand finale. After spending nearly 20 years in space, Cassini will be plunging into Saturn in an effort to protect potential lifeforms on its moons. It has given us much insight as well as fascinating pictures of Saturn and its moons, and is a scientific marvel. This challenge is to remember and memorialize the Cassini-Huygens Probe. (So its not meant to be super hard, but that's what bonus points are for! ) CHALLENGE INFO Send a probe weighing at least 4 tons to Jool, visit (flyby) at least 1 moon. Then destroy your probe in Jool. *Substitute Jool for Saturn (RSS/RO) or another Saturn alike planet with at least 1 moon for other planet packs *Parts from any publically available mod allowed, as long as they are balanced. (I.E. No 10,000 thrust, 1,000,000 isp engines) Bonus Points Realism - realistic looking probe (screenshot required) Real Scale Solar System - Mission is done with RSS/RO, challenge is exactly the same, but going to Saturn Huygens Lander - send a battery powered lander to Laythe (or Titan for RSS players) That means no solar panels, RTGs or fuel cells! Maneuverer - use a gravity assist to get there Realistic Maneuverer - use 2 Eve gravity assists, followed by a Kerbin one Explorer - Flyby at least 2 of Jool's moons Explorer plus - Flyby every Jool moon Minimalist - entire rocket masses less than 60 tons Maximalist - Largest probe by mass and/or size Direct route - Fastest mission time Badge available! (Thanks CraterCraker for the artwork) GOOD LUCK KERBONAUTS! Don't forget to post your attempts, as well any bonus points in this thread Craft files & screenshots welcome too! -Rev
  7. Welcome To The Andetch X-Series Jool Mission (Stock) Classified Information Follows; Pilots! Kerbin Needs You! Mission to Jool using Andetch X-Series deployment probe. (40 points total available) Primary Objective; Set up a system wide comms-net. (Total of 10 points available, scored on coverage and innovative ideas. Points awarded by forum comunnity) Secondary Objective; Visit as many of the system's celestial objects as possible, parking probes into the orbit. (Total of 10 points available, 2 per object - Jool Orbit does not score points) Tertiary Objective; Land on as many of the system's celestial objects as possible. (Total of 10 points available, 2 per landing) Bonus Objective - Jool Dive, because every kerbal wants to know whether there really is marshmallow inside! (5 points) Post your submission as directed! (5 points) I know there are 101 missions to Jool, what with it being like a mini solar system right on the outskirts of Kerbol. This mission is my theoretical mission to start colonizing Jool; ultimately this will be a career mode launch. Establishing a network is my logical first step before sending crew/tourists. (I have played out the majority of this mission to test capabilities of the craft). Points available are listed with the objectives. To get started download the craft from Kerbal-X here! (No accounted needed to download, but you should get an account - it is an awesome resource!) https://kerbalx.com/Andetch/ADJM-X-Series Use the Andetch X-Series, some minor tweaking allowed to correct any design flaws that you may uncover. Quick saves are probably needed - We trust you will not cheat! Adding more probes is not allowed! Take an image of the map screen with network showing. Take images of the vessel showing the celestial object you are orbiting in the background and then a map view screenshot to show the orbit. Take an image of the vessel landed on the celestial object. Take an image of the vessel deep within Jool's atmosphere. Put all the images in an album (imgur is what I use) and post like this; (One image full sized as a cover image - not including the album - for your submission is fine, we just do not want the post getting too long with loads of images!)
  8. so today I wanted to go to Jool, so I built a probe and went there good day, no more info, that's all you need! okay FINE YOU CAN HAVE YOUR PICTURES! Behold! Joolo I! a masterpiece, with the NERV as the main engine, and the main rocket having enough DV to get this to orbit! Joolo I accidentally dropped into the atmosphere and we had to make a new one, looks like a Delta IV Heavy, this is a very basic rocket, I think around 13 parts for the entire booster, so no lag inducing! it flies really goodly, but I hit the launch clamps on the way up so it did something to the ascent it actually has good gimballing, so NO FINS FOR YOU! I don't know what that is from, the internet? it has so much DV that if the asparagus staging doesn't count as a stage I have a SSTO! so I get to have the entire second stage as my transfer stage! no filthy 3 stage rockets! you can see Joolo I, but I left it mid atmospheric flight so it isn't of any use to us for some reason the first stage got ahead of us, this is it flying past us and TRANSFER BEGIN! TRANSFER CONTINUE! NERV STAGE TRANSFER CONTINUE! here's our trajectory! also you can see its now THE sun and transfer end! hey Kerbin, where ya goin'? Kerbin? KERBIN? KERBIIIIIIIIIIIIN?? KERBIN WHERE DID YOU GOOOOOO?!?!?!?!? WHERE DID KERBIN GO? were pretty high up, I wonder what would happen if the sun suddenly had an atmosphere...? no this didn't start out as a reference to your mod, but sure, why couldn't it end up as one @sambelanger? I think you can see Jool in this picture "Hey, uhh guys, what's that small green splotch in the distance?" "Guys, the splotch is getting bigger!" "GUYS THE SPLOTCH IS PRETTY BIG NOW "THAT IS ONE BIG SPLOTCH!!" "okay, you guys should really be able to see the splotch now, I think the splotch has some orbiting orbs..." "the splotch is my target? whos stupid idea was that? its only green! that's all you need to know!" "this splotch is pretty big, okay FINE, I'll call it JOOL!!" "hey I can see a blue moon! I'll name it Joe!'' starting the insertion burn, we've had enough of the speaking probe! extremely loose orbit, but YAY! ORBIT! I think that there is some moons in this picture the problem with the extremely loose orbit is that it takes FOREVER to do anything inclination burn for our 3 main targets! Laythe, Vall, and Tylo! this isn't my first time going to Jool, but the other time was about 6 months ago, and I now have a brain for doing this 3200m/s at periapsis, and around 150m/s at apoapsis, a kind of big difference Vall encounter! hooray! look at it! very low! so low! NOT LOW ENOUGH! interestingly enough, the entire mission so far was done without Val's knowledge, up until this photo, Val walked in as we got this photo, and now she is on the Launchpad about to go to Jool herself. we should go stop her... pretty pictures... its big...and blueish... AAAHHH!! TOO BIG!! TOO BIG!!! getting closer to Periapsis! I wonder if those patches of darker blue are like Minmus' flats, it would make a good place for a base! if I could make bases... okay little microbes that hitchhiked, if you look out your left side, you will see a planet covering your entire view, if you look out your right side, you will see barren space here is a picture of Jool, a tad bit obstructed ahh, there's our friend Jool! currently the mission is around T+3 years 144 days, so it takes a bit of time to get to Jool our next victim is in our sights, Laythe, HOW DARE THEY TRY TO COPY KERBIN, GLORY TO KERBIN!!! welcome to Orbital Mechanics 101, our first lesson, this mess: hi laythe!! we're going to get you!! this is pretty, I might be one of the only ones but I like the stock visuals (mostly because I cant get the graphic mods to work...) LOOK AT THE STOCK GRAPHICS UNTIL IT LOOKS BETTER IN YOUR EYES!! hey, aren't there supposed to be islands on this planet? hello? islands? HELLOOOO? ahh, there they are! I'll name the lowest one Joeland, the trapezoid Trapezoidberg, and the other two are Island Chain 1 and 2 BYE LAYTHE! and with this mess, I'll stop here, I still have 3/5 moons to go to, and I have no idea how to inclination, I think I have around 3000-7000DV remaining (I asparagused the exo probe tanks) so I could get the inclination with brute force, or I could use Tylo, which I still have to go to
  9. So far all the moons in the Kerbal system orbit the same direction around a planet. We need some variety. I think it would be great if some moons orbited in a different direction than others. That is, some moons orbit retrograde while others orbit prograde. This would work especially well with Jool's moons, since Jool has the most moons of any planet in the Kerbal system and Jool's real-life counter part, Jupiter, has moons that orbit in opposite directions. This might complicate achieving encounters with some moons, but i think we all enjoy a challenging mission. The orbits of Jupiter's satellites (above)
  10. Hmmmmmm I need a plot device to start this off......... Year 3, day 239. Tracking station, KSC. Bob Kerman was looking over the latest astrometry read-outs on the jool system, while he was observing the orbital resonances, he noticed something anomalous between Laythe and Tylo, something defiantly out of the ordinary, disrupting the orbits of both of the planet-moons in a very regular fashion, causing a very interesting orbital resonance of both of the moons, eyes widening, he knew exactly what was happening, another planet-moon, orbiting between Laythe and Tylo, he rushed to the mission control room (during their coffee break), and they agreed to the mission, although bob personally thought that Wherner, and Gene agreed to just shut him up, so they could finish their coffee break in peace. The VAB team started work on a latest pod design, named (very colorfully) Eggshell 2, no one, AND I MEAN NO ONE, shall ever speak of Eggshell 1 since it`s last few test flights. With the rocket put together with ample amounts of superglue, duct tape, and coffee, it was rolled out to the launch pad on a Eggshell booster. After a beautiful lift-off from launchpad K-19, it began its graceful gravity turn, into Kerbin`s summer clouds After a successful launch (the first one since the cursed Eggshell-1), they proceeded to test out the crafts maneuverability in orbit, and it`s OMS engine And with much bickering about Bob`s mustache distracting bill, they prepared for re-entry Then as they felt the gees from re-entry slowly creep up, They continued bickering, but did not realize one very, very important thing..... They forgot a parachute! So, Bill being Bill, he decided to channel his inner para-trooper, and jump out <CLASSIFIED> <REMOVED FROM TEXT> <NO!> After a very long fall, both bob, and bill survived, bob being the lucky one, he survived with only a very wet mustache as a injury... Bill, on the other hand had to be carted away in a charter boat that the kerbals use for recovery. And this, was the end of the first (mainly successful) test flight of Eggshell-1
  11. HRO shuttles, originally designed for some advanced levels of STS challenge, now join together for even more daring mission than before Launch sequence First is HRO-M03 with all the deployable vehicles. Including the Elcanoplan 2 strapped on its back Barely enough thrust for takeoff (and that's with payloads having the tanks practically dry). I even activated the main engine of the Elcanoplan, but that didn't seem to make much difference either. Those boosters barely miss the tail wings (just don't forget to set SAS to prograde) Also waited a bit after the tank ran dry before separating it - to wait for the ship to get a bit more balanced (orbiter's tanks are set to drain from the tail first) 55 km? Eh, this isn't Laythe yet! Also forgot to ignite OMS OMS + upper pair of main engines = the best balanced solution with this payload. One ship in orbit OK, now to the second launch... What the Kraken?!! OK, After a tweak to the clamps... let's pretend that didn't happen HRO-M takes off a bit easier, despite having full payload bay as well Looks like we launched a bit too early Well, raise the apoapsis a bit higher and let's meet in one orbit Let's align... and wait for some sunlight Despite the size, HRO is quite good at docking. If you don't rush. (Hey, it's called Heavy Recovery Orbiter - what else could you expect?) This position will provide the best balancing And in couple passes we get the transfer to... somewhere green But this is... Anyway, let's get into polar orbit. By the way, HRO-M also has the scanner antenna in the bay Going down This modification of HRO-M has got some landing upgrades from the latest version of HRO-M03 And a full mining rig in the bay Minmus means "mine me", doesn't it? And a few days later... And in the meantime HROM-03 changed to equatorial orbit - so here's the direct intercept with it There's enough to fully fill all LFO and ore tanks of the craft in orbit So let's make another run down - this time at the equator And after refuel... Who needs atmosphere for horizontal takeoff? And back together - with plenty of fuel Transfer And over 300 days later... (yeah, completely missed the window) What's the best way for Minmus-Jool transfer? Oberth effect! Say goodbye to Kerbin! And a couple years later... Let's just capture into Laythe-Pol transfer orbit What a view! And then, since there seems to be enough fuel to reach the destinations independently, let's separate the ships Oh, hey there! Has anybody checked for running into Vall? Now to pass by Tylo - barely missing its SOI (turned to get better solution than with slingshots) and we are getting to the destination Let's capture with rocket engines, and then release the mapsat - it will change plane at apoapsis Now, to lower the orbit... the shuttle way Strangely enough, the moment you get in, it feels about as much (if not more) drag as on the same altitude on Kerbin. Just don't forget to stabilize the orbit Low Laythe orbit achieved! Next phase - going down there
  12. Aliens of the Jool System

    Could there be life in the Jool System? I know Squad has said "no aliens", but if there were, what might they look like? How would they survive? You can say what you think it would be like, but here are my ideas. Jool-Complex chemical reactions in the atmosphere, but no life...yet. Laythe-Extremely complex multi-celled and unicellular biosphere. Most life is in the oceans, as radiation from Jool makes it hard to live on land. Despite this, life thrives under the surface, as the sand and rock protects from radiation. Vall-Life thrives deep underground in a vast subsurface ocean as well as subsurface lakes in the ice sheet. Tylo-Simple unicellular life in lava tubes. Bop-No life..what do you mean by "kraken"? Pol-No life
  13. The time has come for Kerbal-kind to leave our small blue oasis on Kerbin and venture out into the great beyond - to the unknown worlds that beckon us from afar like silent lanterns adrift in the night. We are resolved to go to Jool! To unlock the secrets of the unknown, and hopefully also to come back! Prologue: What follows is my account of the planning, execution and aftermath of the Magellan mission to the Jool system in my career save. I have spend the majority of my time playing KSP within the Kerbin system visiting the Mun and Minmus ad nauseum, and unlocking most of the tech tree. Besides Duna, I have never visited any other body in a career save. My goal in this career is to send missions to visit all the celestial bodies in the Kerbol system. Some will be manned and some unmanned. With a Jool transfer window approaching in 41 days, I have decided to take a bold step towards this goal by sending a crew of valiant (or maybe daft) kerbals to this giant green world and her moons. Magellan Mission The Magellan mission will take after the great explorer Ferdinand Magellan in attempting a feat which has never before been done (by me). To send a manned mission to the Jool system, take science data on all the worlds therein and return to Kerbin. I'm calling this a Jool-4.5 mission because unlike the Jool-5 mission reports from challenges, there will be no flags or footprints on Tylo, instead I will have a probe land and report back with science data. But the rest of the moons will be visited by Kerbals. Here is the mission patch for the Magellan Mission : The patch shows the silhouettes of Jool, Laythe, Val and Tylo against a backdrop of stars and backlit by the sun as the spacecraft flies by. It is modeled after the STS-41 mission patch. The motto is latin for "To the stars through adversity", and was totally Magellan's rallying cry on his voyage something I thought sounded cool. This mission report is primarily for my own benefit, as something to look back on when this mission is over, but I hope others will find it enjoyable as well. I intend to chronicle my thinking as it relates to mission planning, vehicle design and testing and mission execution in a matter of fact way, and not to write a story or a novel. Right now, I'm not planning to do much if any roleplaying from a Kerbal standpoint, but who know maybe I will get carried away later on. Notes about my playstyle: At this stage, I have designed the vehicle and a rough sketch of the mission plan. I build and test all my vehicles in a sandbox save and then copy the craft files to my career save. For testing purposes, I am allowing myself cheats to get the vehicle into LKO, but no testing will be done in the Jool system. This will hopefully force me to think more carefully about what conditions I will encounter at Jool and will preserve the newness of the experience for me when I actually fly the mission in my career save. I do use quite a few mods, but no part mods (aside from SCANSAT). The mods that I use fall under one of three categories: (1) Visual enhancements (2) Sounds/Effects to increase immersion and (3) Gameplay tools (ie KER) What's Next: In the next posts I will be showcasing the design of the spacecraft, and possibly doing some on-orbit testing. Once I unlock all the parts I need in my career save we will get onto the meat of the mission.
  14. There should be an easter egg, or something at the center of Jool. The planet is so interesting and so... Kerbally. There should be something inside of Jool.
  15. I'm planing a manned Jool mission for my career save. The focus will be on extracting as much sweet, sweet science as possible from the Jool system before returning home to Kerbin. I'm going to use a NERV powered main mothership with 3 daughter landers to cover all the moons. (The Tylo lander will be an unmanned one-way trip!) Since this will be my first visit to Jool, I'm not sure what to expect for dV requirements after I capture into the Jool SOI. For a conservative estimate, I could simply add up all the numbers from the KSP delta-V map to get intercepts with each moon including the plane change amounts. This assumes (1) that the parent body will be Jool every time (2) no gravity assists from the other moons and (3) no daughter vehicles. With this in mind, do people have a ballpark number for the delta-v requirements to encounter all Joolian moons? I'm looking for rough estimates as a gut-check for my planning purposes, preferably from those who have done similar missions. I should also mention that I'm not planning to do any resource extraction, but I might need to if the dV requirements are too high.
  16. I am having trouble getting large payloads to Jool. My payload is a 50 tonne base segment that I want to land on Vall. The payload is capable of landing itself from an orbit of Vall, but my problem is getting it there in the first place. With a 50 tonne payload, adding LV-N's on a stage below it usually results in an extra delta V of around 1000 maximum. Adding more can get that up to around 3000 Delta-V but by then I am lifting around 150 tonnes into LKO which I cannot seem to do even with the large Kerbodyne parts. I've thought of some ideas, such as breaking it into multiple sections, brute-forcing it with loads of Kerbodyne engines, and Asparagus, but have not tried any out yet. I would like to keep the overall cost relatively low, anything under 1mil will be fine. I do have refuelling depots at Minmus and Duna, if those are of any help. Any ideas on how I could get large payloads to far places like Vall?
  17. Jools ''surface''

    Hello. I don't have any experience with making mods AT ALL, but i do have an idea. A mod that kinda adds a surface to Jool. Its actually just clouds, but it acts like water. It is not flat, just random clouds starting at a height of approximality of 1KM. If you manage to have such a heavy ship or use engines, or just somehow sink until 100M, the clouds will stop, and you will fall out of them. and on 50M, an ocean appears. This ocean is the last layer of Jool, and continues until the -250M mark, then your ship will, as always, explode on that height. BUT there is even more! if you manage to somehow accelerate to 200m/s and go through -250M, you will appear on a tiny rock, 10KM the size, and is the core of Jool. it's small, but if you take a surface sample,you will get 7.000 science points. Let me know what you think!
  18. Outer of My Ideas: Rings For Laythe One or Multipes Moonlets For Laythe a Flag For Laythe a New Continent (Called Brazilen) a New (unnamed)Mon for Jool a Empty Space Station(Easter Egg) Montains For Laythe and a Great Spot For Jool
  19. I have been playing for KSP for about 5 years and I finally managed to do a manned trip to Jool! My trip:
  20. Simple enough, got inspiration from the Jool 5 mission. All you have to do is land on all of Voon's moons. Required: KSS (duh) Scatterer EVE Yeah so. Do it! P.S: After you are done, throw the probe into Voon, protocol demands that there is no space junk!
  21. Laho Butterfly Challenge This one requires some mods: Kerbol Starsystems Near Future Tech Scatterer EVE Pretty basic, the challenge is to do the to following: 1) Unmanned flyby of Laho 2) Unmanned orbit of Laho 3) Returning research probe from Laho 4) Relay around Laho 5) Manned flyby 6) Parachuting probe 7) Lander probe 8) Manned orbit 9) Probe mine 10) Return probe landing 11) Probe refueling station (needs at least 2 modules. Cargo holds are accepted if you have KIS, but there is no real need. You could also use the other low gravity moons for that. 12) Manned station 13) Manned landing 14) Base and planet a flag next to it, take a screenshot (F12) and post below! 15) Terraform it? Step 6 example.
  22. BROWN DWARF JOOL CHANGES JOOL INTO A BROWN DWARF AND REARRANGES ITS SYSTEM TO LOOK MORE LIKE A SYSTEM OF PLANETS. -------------------------------------------------------------------------------------------------------------------------------------------------------------- Celestial Bodies: JOOL: Jool is now a small T-type brown dwarf. TYLO: The first planet is Tylo, a hot, atmosphereless, and dead world orbiting closest to Jool. LAYTHE: The second planet is Laythe, a sanctuary for Kerbalkind around Jool. POL: Laythe's moon, Pol, is tidally stretched by both Laythe and Jool, creating a small yet volcanicly active moon. VALL: The third and final planet is Vall, a small, cold world with no atmosphere orbiting far from Jool. BOP: Vall's moon, Bop, is a relatively large asteroid orbiting closely to Vall, but since Vall is smaller than Laythe, it isn't pulled and stretched too much. ------------------------------------------------------------------------------------------------------------------------------------------------------------- Credit to: Nobody, I just had an idea and played around with it for a few days, and voila! -------------------------------------------------------------------------------------------------------------------------------------------------------------- Download: https://spacedock.info/mod/1265/Brown Dwarf Jool -------------------------------------------------------------------------------------------------------------------------------------------------------------- Dependencies: Kopernicus (Packaged with mod)
  23. A Noob's Journey to Jool

    Hello! EvilEmotaku here. You can probably tell by the title that I am inexperienced in Kerbal Space Program. I want to go to Jool. So. Let's make it happen. In this thread I, along with any potential readers, will with follow the journey to Jool. I'll skip past the initial game. Y'all won't need to read any of that boring stuff with the Flea SRB or anything. I'll start posting updates and a summary of the prior events once LKO has been achieved. Please note that these updates will be irregular, as I am still in school. Writing, homework, and missions take take time, too, so again, don't expect daily updates.I hope you enjoy the accomplishments and blunders that will follow me along my way the the big, green planet. I also want to say that any constructive criticism is welcome, as it will help me to gain experience, and speed up the trip to Jool and its moons. Again, enjoy this thread. So basically, my mission is to land at least one manned and unmanned mission on each of Jool's moons.
  24. Kerbalitiy Activites on Laythe!

    NOTE: I play in Sciene Mode, with Cheats, because of my time. Hello! I love space, and space projects. I am very interested in so i decided a project like this, Let's get started! Laythe is very very likes each other with Kerbin, like Earth and Europa-Ganymende and Io moons. But I can't trust the moons geography, so i send a Lander here named Gaia II (it is my second build of another probe) And, here is Laythe, ı use four parachutes for stabilised landing, it is too difficult landing on continents, to my luck, i have succes landing on continent named "Dansen" There is no chance to communicate with mainworld without any Relays, so i make Uranoos. It is orbitting in Jool now. I transmitted all of informations about Laythe for Space Center. I gain lot of TP's after transmit Tomorrow, i'll try send a passenger file and edit this thread. I plan build first village in here. I wait your proposals and comments! Have fun! Regards.
  25. Even though I have 15,000 excess science.. it's not enough. I found I had not yet landed on any of the Jool moons. Bad Kerbals! So, i decided I would take a lab with me, and make a single lander that can hit all the moons except Laythe (requires a specialized design). Tylo being the biggest challenge, because of its very high gravity/size, it's like landing on Kerbin without an atmosphere. So I designed a lander with some jettisonable fuel, with the idea I would go to Tylo FIRST, and then wouldn't need those tanks for Vall, Pol, or Bop. I would bring my lab with me as an undockable section, with its own fuel, RCS, etc. Unfortunately, I forgot to put a probe controller on it, but that's OK, I'll just have the lander always dock to it. The small docking ports are for refueling (note that I can't refuel the lander without the lab until I jettison the tanks, but might have been nice to put one on an external tank just in case.). The lab acts as the big com relay back to Kerbin, if needed. And, of course, I need to refuel constantly, so I made a one-piece driller/ISRU/fuel transport, with a small docking port for refueling the lander/lab sections. Small engine to just handle interplanetary and landing on Pol. Checking out the dV for the lander, the DV maps *say* I need about 2280 to land and take off at Tylo, with 4750, I *should* have enough, right? (more on this later). It may take a low starting orbit, but on paper, it should work. So, first we get up into Kerbin orbit, and head to Minmus to refuel everybody for the long drive to Jool. Note that I was able to keep the lower booster from Kerbin, so it took two refueling runs, but the landing section would come into Jool with plenty of fuel, while the driller would come into Jool orbit with maybe only 800 dV, probably enough to get to Pol on its own, but this added extra insurance. Turns out I had plenty, transfer, orbit and landing is maybe 500-700. We refuel everyone at Pol, and head to Tylo. Now, I begin to worry- if I start my landing low (say 17km), and get back to a low orbit, can my fuel ship dip down that low to refuel (before landing and after re-orbit), and climb back out the gravity well and get back to Pol and land? The answer, it turns out, is yes. I leave about 1000 dV for each run back to Pol. So, we try our first descent from 17km. We learn two things. (1) You can't start from 17km because you can't slow down fast enough before gravity sucks you into a mountain. If you thrust downward enough, you use too much fuel. So we raise the descent to about 30km. That works well, but we land with only about 2100 dV left, not nearly enough to get back into orbit. It turns out it takes about 2500 dV to get to a roughly 10km orbit. Yep, this looks bad. So, after failed attempts, I realize I need help. So I built another fuel/engine "top" component to provide more fuel (and the thrust to counter its extra weight). Note that I added a decoupler to the docking ring, because those BIG docking rings have enough magnetic attraction they don't come loose easily. I am still granted the proper dV, but I didn't want to have something that might crash on top of me and explode after landing. With this component and some careful piloting, I'm able to land with about 2561 dV left. Note that I hit hard when I landed and broke a strut, but I should still be fine for Vall. 2561 was enough to put us back into a 9kmx20km orbit, with enough dV left to re-dock with the science section. Then the refueler only had to make one stop! So, the major lesson learned is- don't trust the dV maps. It took about 2600-2800 dV to land and 2300-2400 to reach stable orbit, and that's with optimal piloting. But other than that, the "two ships, single lander for four moons" project is so far a success, and has passed the toughest test.... Tylo, with only one landing strut as a casualty.