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Found 2 results

  1. THIS MOD IS NOT READY FOR A REVIEW. PAGE WILL GET AN UPDATE SOON™ After almost 50 years of the Kerbal Space Program, Kerbal scientists started to question what other mysteries might be hiding beyond the orbit of Jool. They pointed a telescope at all those distant flickering things in the sky and that day Kerbalkind discovered that they were just a small part of a greater cluster of stars and planets in the neighbourhood of Kerbol! Kerbal Star Systems presents "The Kermes Galaxy", a collection of 150+ celestial objects, 60+ star systems, a revamped Kerbol System, and one very important object to hold it all together, greatly expanding the scope of the Kerbal Universe. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TRAILERS ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I DO NOT GIVE PERMISSION TO REDISTRIBUTE THIS MOD IN A MODPACK OR TO USE THE KSS TEXTURES FOR OTHER PROJECTS This mod is licensed by Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) ! Must be run through KSP_x64.exe ! THE VERSION PROVIDED BY CURSEFORGE IS A !BASIC! VERSION. FOR THE FULL VERSION AND VISUALS, DOWNLOAD FROM GITHUB ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Video by Greatness101 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- KSS DISCORD ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SYSTEMS ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- COMPATIBLE WITH Galileo's Planet Pack (GPP) Gameslinx's Planet Overhaul (GPO) Other Worlds Reboot (OWR) ExtraSolar --- Instantiator Flare Replacer PlanetShine Distant Object Enhancement --- SOON™ : THE WORLD BEYOND (TWB), ALTERNIS KERBOL REKERJIGGERED & MORE ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CHANGELOG: **RELEASED 0.8.2 https://kerbal-star-systems.wikia.com/wiki/Version_History **RELEASED 0.7.2 and 0.7.3** Contains various fixes from 0.7.2 * Fixed gasgiants 'surface' in all systems * Fixed Aquel's and Irke's scatterer Changelog from 0.7.2 + some things I forgot to mention. TO INSTALL KSS, START WITH KSS_0.7.2_BASIC IT CAN TAKE UP 10 MIN TO LOAD KSP WITH KSS * Added a revamped Kerolon System containing 22 new celestials * Added the Kelar System System contains Hetoo, Lyrne and Tesyl. More will be added in the future. * Added Kereksus (neutron star) and Kerulum Every star has now a more realistic layered atmosphere (photosphere, chromosphere, corona, ...) Kerbol system: * Jool is retextured * Added rings to Hal * Retextured Pol * Tropical Laythe reinserted into the game * Kuiper Belt analogue added using asteroids Nova Kirbani System: * Renamed some of the biomes on several planets to be more exciting. Kelnis System: * Renamed the biomes to make them more exciting. Kormin System: *Rings around Tide Karkua: * Mass increased to become a supermassive black hole. * Moved much closer to The All to prevent detection * More custom sciencedefs * Fixed apostrophe errors in multiple sciencedefs Silne, Iain, Keles, Esle, Cal, Dalne, Hesmin, Dunem, Alar, Um, Irnil, Orph, Trytho, Sern Erel, Mork, Phain, Leyn, Rav, Bop, Gilly, Kerolon, Kerilim Lore: *Black Pyramid on Duna Visuals: * Complete overhaul of clouds and auroras * This is a result of a copyright issue caused by Part 1 of KSS * Redone engine particles for the plasma engine * Flares for Karkua and The All * Total retexturing of all stars * Smoother light curves for all stars * Geysers on Icy Laythe and Eeloo Parts: * Micrometeorite Shied: 16m in diameter and non-inflatable * New particles for the plasma engine. --- **RELEASED 0.6** * Reduced KSS with 300 Mb * Converted textures to .dds (saves RAM) * Other improvements to save RAM * Renamed the Kerbol StarSystem folder: KSS * Added several new planets and retextured others * Added a few KSS flags * All atmospheric bodies have now custom atmospheres (floatcurves) * All planets have sciencevalues and working biomes! * New sciencedefs for Mun, Moho, Eve, Duna, Dres, Pol and Laythe * Compatibility with GPP (will be improved over time), Community Resources (TEST) and Researchbodies -> more will be added soon * Custom gradients (when not using visuals) * Improvements and more terraindetails * Added groundscattering to several celestials * Starspots and better/improved star colors * Fixed starbrightness (M/K types will emit a lot less energy than Kerbol, bigger stars will emit more) * Fixed the invisible force field around The Creator, but you're no longer able to find The Creator in the trackingstation * First attempt to add surface temperatures and exospheres to some celestials in the Kerbol system * First attempt on a plasma engine (resource: helium (tanks provided) - needs more work - test it with unlimited fuel) * KSS loadingscreen * 'New EVE' clouds + scatterer improvements (clouds sometimes dont show up - will be fixed!) * Kelnis System (Optional) * Should be career ready --- **RELEASED 0.5** * Rewrote the configs for the VanillaPlanets so Kopernicus don't need to be edited anymore! * A lot of retexturing and new details! * Added new planets * Added a new star Kelin to the Kirb - Kernim System transforming it into the Nova Kirbani System (Alpha Centauri analog) * Added the Kelaris System acting as a North Pole Star (with scatterer) * Added biomemaps to all the celestials BUT they are not all assigned yet, meaning 1/4 th of the biomes do work. (all the habitable worlds should work) * Some planets have groundscattering (test) * Calculated new parameters for a some bodies (gravity, atmo, ...) * Added new descriptions for every major planet. - thx to @Greatness101 and @Calvin_Maclure * Added Visual mods: Scatterer, EVE, DistantObject, TextureReplacer * ... A lot more! ***rings might be broken + Solar Output of the stars is broken -> meaning: solar panels work but a red dwarf star will emit as much energy as a G2 star like Kerbol. (this will be fixed soon) NOT INCLUDED: * new engines (still testing) * compatibility with other mods (although this is ready, I want to see how 0.5 runs and what the major bugs are) * science --- **RELEASED 0.45 (TEST 0.5)** * A lot of retexturing! * Terrain texturing - textures provided by Galileo + own textures * Minmus is now a comet (75y orbit) * Added Ceth, Klip, Eran, Isme, Aryl, ... * Calculated new parameters for a lot of bodies (gravity, atmo, ...) * Made not terraformed Duna and cold icy Laythe standard, the other 2 will be optional in 0.5. * ... A lot more! ***rings might be broken The Scatterer and EVE files are not included, they will be published in another downloadlink. (to reduce the size of the mod) => the size will be reduced for 0.5 * Old page got removed by bug on the forum -> previous data lost ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- COMMON ISSUES & PROBLEMS: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * SPECIAL THX TO : @Thomas P., @blackrack, @Galileo, @JadeOfMaar Contributors: @JadeOfMaar,@TheSpacePotato, @Gyrfalcon5, @Cortwade, @Adstriduum, @FoxtrotUniform, @Noah the Smol, @Jeb's Pirotecnics Guy Former Contributors: @Greatness101, @Calvin_Maclure, @Itsdavyjones, @theaveragepxtseryu ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This mod is licensed by Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
  2. So, I've started this thing that's similar to Scott Manley's Galileo Conquest series, where you try to expand to the very edges of an unfamiliar modded system, made even less familiar by mods such as Research Bodies. The modlist is slightly different, and instead of Galileo's Planet Pack as the modded system, we have Kerbal Star Systems by @StarCrusher96 as the main focus of the challenge, a system which, if you include the stock bodies, contains a total of 125 carefully designed bodies! The challenge? Construct a base as self-sufficient as possible on each land-able body with specific mods and gameplay settings (I shall provide the specifics soon). As for me, I will record each day with anything worth noting in the spoiler below, including mission launches, mission endings, mission failures, etc.