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Found 78 results

  1. Bad Kerbal Jokes

    The objective of this game is to make a worse joke about KSP than the person before. Rules: No posting twice in a row Your jokes have to be about KSP The jokes also (duh) have to fall within the community rules. I will go first. Q: What did Jeb say to Bill as they were plummeting to their deaths? A: Oh, chute.
  2. KSP: HISTORIA ESPACIAL KERBAL Tras años de conflictos kerbalianos, que por suerte ya están en su mitigación por completo, el planeta Kerbin se empieza a sumar en la Paz y el desarrollo, y, estos conocimientos se expanden en cuestiones acerca de la existencia de ellos mismos, quienes somos?, a donde vamos? Porque somos verdes? Y muchas más preguntas que creen que pueden tener contestación, explorando el espacio negro que tienen alrededor de sus cabezas, y así surge su denominación, “El espacio”. Con el conocimiento adquirido en gran parte gracias a estos conflictos, y también acerca de su planeta (Kerbin), el desarrollo ha permitido que puedan empezar a explorar mas allá, que puedan ascender a ese espacio y explorar que hay, suponer e imaginar acerca de lo que se encontraran fuera, y, de este modo, empieza lo que se conoce como “La Historia Espacial Kerbal”. Tras su revelación y presentación al mundo, muchas han sido las autoridades y grupos que se han unido a este proyecto mundial. Tras estudiar las características, necesidades y capacidades de todos, la unión y resolución de estos ha creado su central de control espacial, la “KSP Central o KSC”, basada en controlar todo el movimiento, ideas, proyectos y necesidades para las carreras espaciales presentes. 1. KSC - Kerbal Space Center. El principal problema, es que no tenían suficiente capacidad de desarrollo solo en la central, al ser un proyecto tan ambicioso y de duración indefinida, necesitaban algún segundo aliado con capacidades según sus requisitos. Y así nació la “Rivas Espacial Research” (RES), que se centrarían en I+D e ingeniería de los proyectos (cohetes, propulsores e ingeniería constructiva en general), para empezar todo lo que se conocerá como “La carrera espacial”, empezando su Año 1 y sus primeras misiones reales. 2. RES - Rivas Espacial Research. Asimismo, mas tarde se creo el "Kerbal Sistemas de Inteligencia" (KSI), para garantizar y asegurar las condiciones mas preferiblemente optimas, minimizar riesgos, estudiar inconvenientes y tratar la salud de futuros y presentes kerbonautas a lo largo de todas las misiones. 3.KSI - Kerbal Sistemas de Inteligencia. Los integrantes ya los conocemos todos, y seguramente vendrán muchos más, en lo que se desarrolla toda esta historia de ambición y conquista espacial y en poco tiempo sabremos como empieza esta historia, sois todos bienvenidos a conocerla! Fdo. Miguel Angel Kerman (Director del programa KSP) INDICE DE MISIONES: Año 1: - Mision 1: Cohete V2 - Mision 2: Programa Kermes Año 2: - Mision 3: R7-Kemyorka - Mision 4: Satelite Sputnik 1 - Mision 5: Satelite Sputnik 2 Año 3: - Mision 6: Satelite Kexplorer 1 -Mision 7: Satelite Vanguard K -Mision 8: Satelite Sputnik 3 -Mision 9: Satelite Kexplorer 4 -Mision 10: Sonda Kioneer 0 -Mision 11: Sonda Kioneer 2 -Mision 12: Satelite Skore Año 4: -Mision 13: Sonda Luna K1 -Mision 14: Satelite Vanguard K2 -Mision 15: Sonda kioneer 4 -Mision 16: Satelite Kexplorer 6 -Mision 17: Sonda Luna K2 -Mision 18: Sonda Luna K3 -Mision 19: Satelite Kexplorer 7 Año 5: -Mision 20: Sonda Kioneer 5 -Mision 21: Sputnik 5 -Mision 22: Sonda Kioneer P3 -Misiones 23 y 24: Sondas Marks A & B (Duna 1/Duna 2) -Mision 25: Boletin de aviso! Año 6: -KSI: Boletin informativo. -Mision 26: Merkury 2 -Mision 27: Sputnik 7 -Mision 28: Sonda Venera K1 -Mision 29: Vostok 1 -Mision 30: Merkury 3 -Mision 31: Sonda Ranger KM1 -Mision 32: Vostok 2 Año 7 y sucesivos, archivos de mision: -KSC/KSI: Boletin informativo. -KSC informa: La estacion Polaris ESPRO -Archivo SENT.LS.E-V02.1-A7: Kariner 2 -Archivo SENT.LS.D-V01.3-A7: Marks 1 -Archivo SOT.LO.K-V06.1-A8: Vostok 5 & 6 *Próxima misión programada: Ranger KM7 (SENT.LS.M-V07.1-A9) Inspiración: https://es.wikipedia.org/wiki/Carrera_espacial
  3. Final Frontier kerbal individual merits current version: 1.3.2-3155 Sometimes it's hard to choose a kerbal for a mission because they are all the same... well, they differ in courage and stupidity but they have no history, no personal merits they have achieved. Do you remember who was the first kerbal in space? No? Ok, who was the first kerbal on Mun? Still no idea? The Final Frontier plugin will handle this for you. Each kerbal will get ribbons for extraordinary merits. And the number of missions flown (i.e. vessel recovered), total mission time and total EVA time is recorded, too. Download: Spacedock Spacedock direct link for KSP 1.1.3 Mirror: Curse For modders: Version 0.8.12 and later includes an api to reward ribbons from an external plugin. You will find an adapter class and an example here: FinalFrontierAdapter Planet Packs (for use in 0.6.0 or later): PFCE: Download Kerbol Expanded: Download (WIP, last update 02.01.2015) Ribbon Packs (for use in 0.9.1 or later): RANKS and MILITARY RANKS FOR KERBALS (Base ID 1000) by Araym Expedition/Rank Ribbon Packs (Base ID 8000) bySmarterThanMe Armed Forces Ranks (Base ID 3000) by Shadriss If you want to create your own ribbon pack feel free to do so. But you should use IDs other than in the ribbon packs above. Just set the BASE in the config file to some other number and keep in mind that every ribbon must get an unique ID. (Screenshot of my development copy and not from a real game) To open the Final Frontier Hall of Fame window just click on the button labeled "FF" in the toolbar or press LEFTALT-F (hardcoded at the moment, so it's not assignable to another key). If you are using the stock toolbar you will find some kind of award icon. To browse all available ribbons just press the "Ribbons" button on the right of the hall of fame. Currently the following ribbons are awarded to kerbals: Orbit around a celestial body (including Kerbin) Landing on a celestial body (including Kerbin – kerbals do reward even simple tasks, because most of the time they fail...) EVA in around a celestial body without a stable orbit (including Kerbin) EVA in an orbit around a celestial body (including Kerbin) EVA on a celestial body (including Kerbin – let's hope they will survive...) Docking around a celestial body (including Kerbin) Collision in a vessel Dangerous EVA while not on ground and not in a stable orbit Get into a Kerbin orbit in less than 200, 150 or 120 seconds Accumulated mission time of at least 5, 20, 50, 100, 500, 2000 or 5000 days (20, 80, 200, 400, 2000 or 20000 kerbin days) A return from single mission that lasted for at least 20, 50, 125, 500 oe 2000 days (80, 200, 500, 2000, or 8000 kerbin days) At least 5, 20 or 50 missions flown (i.e. vessel recovered) Done a splashdown landing First kerbal in space A ribbon for entering the sphere of influence of a celestial body (new in 0.2.2) Planting flags on celestial bodies Launching with solid fuel boosters of 10%, 20%, or 30% ship mass Achieved gee-force of 3, 4, 5, 6,..., 17 or 18 g Entering the deep athmosphere of Jool Orbiting the Sun at half or less the distance of Moho Moving a vehicle (hopefully a rover) on the surface of a celestial body Crew member of a heavy vehicle of at least 250, 500, 750, 1000, 1500, 2000 or 4000 tons Launching a heavy vehicle of at least 250, 500, 750, 1000, 1500, 2000 or 4000 (!) tons Landing a heavy vehicle of at least 250, 500, 750, 1000, 1500, 2000 or 4000 (puh!) tons Ribbons for 1h, 2h, 6h, 12h, 24h, 48h, 96h and 192h in EVA Ribbons for flying a vessel at Mach 3, 4, 5, 6, 8, 10, 15 below 20,000m in Kerbin atmosphere (0.4.1 and later) Ribbons for EVA Endurance, i.e. a single EVA of at least 20, 30, 40, 50, 60, 90, 120, 180, 240 or 300 minutes. Ribbons for entering atmosphere of Eve, Duna, Jool,... A Ribbon for entering the sphere of influence of all celestial bodies (Grant Tour ribbon) A Ribbon for entering the sphere of influence of all moons of Jool (Jool Tour ribbon) Ribbons for completing contracts Ribbons achieving research (while in a mission) Ribbons for first completed mission as an engineer, pilot or scientist Ribbons for altitude, distance, speed and depth records A Ribbon for entering deep space beyond Eeloo (or whatever outermost planet may exist) Ribbons for landing in polar regions Ribbons for landing at high elevations on kerbin Ribbons for landing with less than 5% or 1% liquid fuel More than 500 ribbons in total! If a kerbal is the first one rewarded with a celestial ribbon, he will get the "First kerbal" ribbon of that kind (for example "First kerbal in orbit around Kerbin "). Some ribbons replace some others when earned. For example: The ribbon for EVA in an orbit around a celestial body replaces the ribbon for EVA around the same body without a stable orbit. The ribbon for 20 missions flown replaces the ribbon for 5 missions, etc. A tooltip gives a short description for each awarded ribbon. The ribbon graphics are inspired by the ribbons created by Unistrut (view this thread). But unfortunately I still do not have his permission to include his ribbon graphics into Final Frontier so I have created my own set of ribbons. They are using the same color and sometimes similar graphics (so they will look similar). If Unistrut will give his permission to use his ribbons, I will include them in a modified form with better graphics than mine. Some of the custom ribbons are created by SmarterThanMe and nothke and are used with their permission. Update: I finally got the permission to use the ribbons from Unistrut. But why is it called "Final Frontier"? Well, I'm quite surprised that nobody is asking, but I will try to explain it anyway. I was thinking about this plugin since the personal achievement mod by blizzy78. I liked the idea in general but in a sandbox game achievements for the player doesn't mean to much to me (but this is a personal opinion of course). Unfortunately I'm a Java/C++ programmer and C# is quite new for me, so time and missing skills/experience delayed the implementation until the first days of 2014. Then I decided to give it a try and created a small C# project for testing/learning the basics. The first decision to made was the name of the project. I do not exactly remember how I get the idea for the name, but I searched a bit in Youtube, Google and well, perhaps there was a replay of Star Trek in TV. I really don't know how I got the name, but I created a project "Final Frontier" and so it begun. And I don't like to change the name of a project afterwards without a specific reason. Installation: Important! Please read if you have trouble with Final Frontier. Just unzip the archive into the KSP folder. Don't move the FinalFrontier folder, it should be nested in the folder GameData/Nereid. If you are already using the toolbar you don't have to extract the toolbar folder. Do not change the installation path! Final Frontier must reside under GameData/Nereid Compatibility: Final Frontier should be compatible with most mods. There is one important exclusion from this rule: Mods that are changing names of celestial bodies or add new celestial bodies will cause trouble. All releases from 0.6.0 and later can handle the altering of celestial bodies. There is still one exclusion: All celestial bodies must have unique names. To get ribbons for new celestial bodies, you must install a planet pack (see above). Changelog: 0.7.15-1047: Fix for missing button in blizzys toolbar 0.8.1-1282: Fix for lost ribbons bug 0.8.2-1285: minor bugs fixed 0.8.6-1370: fix for Contract Configurator compatibiliy 0.8.8-1410: Update for KSP 1.0.5 0.8.9-1414: new custom ribbons from SmarterThanMe 0.8.13-1728: 7 new ribbons (includung deep space ribbon) support for external plugins that may award ribbons minor fixes 0.9.1-1749 support for user defined custom ribbons 0.9.3-1792 fix for not properly removed kerbals in hall of fame that were spawned by CC+ new ribbons: Lost And Found (untestet), Significant Contract, Exceptional Contract, Passenger Transport removed some uneccessary log spamming added optional logging of ribbons/achievements (to analyze incorrectly awarded ribbons; see last checkbox in config window) 0.9.4-1798 fix for Lost And Found ribbon and Passenger Transport ribbons (NREs in log) 0.9.5-1819 Minor fixes (if you do not enable the logging of ribbon awards you should be fine) Lost And Found ribbon disabled Reasearch ribbons tuned down a bit 0.9.6-1826 Fix for mission summary window 0.9.8-1882First North Polar Lander ribbon North Polar Lander ribbon First South Polar Lander ribbon South Polar Lander ribbon 5% Fuel Landing ribbon (only liquid fuel ist taken into account!) 1% Fuel Landing ribbon (only liquid fuel ist taken into account!) 1500m Mountain Lander ribbon 2000m Mountain Lander ribbon 2500m Mountain Lander ribbon 3000m Mountain Lander ribbon 3500m Mountain Lander ribbon 4000m Mountain Lander ribbon 1.0.2-2131 Update for KSP 1.1.0 1.0.3-2181 Update for KSP 1.1.2 Minor fixes (e.g. windows stay open in main menu) 1.0.4-2216 New First-Kerbal-In-Space and First-EVA-In-Space ribbons graphics by SmarfterThanMe Configurable hotkey 1.0.5-2223 correct URL for KSP-AVC no other changes 1.0.6-2301 Fix for Closer Solar Orbit ribbon and OPM 1.0.7-2319 Hotkey fixed (hopefully) 1.0.8-2443 no more 0%/5% Fuel Landing ribbons if a vessel is landing with deployed (or cut) parachutes logging of some keypresses to analyze the still not solved hotkey issue 1.0.9-2459 timestamps in log now in kerbin time, if enabled in KSP settings fix for FinalFrontierAdapter (kerbal type applicant now eligible for ribbon awards) hall of fame is now refreshed, if an applicant joins the crew roster 1.0.10-2467 Fix for hotkey issue (maybe) minor fix to prevent NRE 1.0.12-2505 Build for KSP 1.1.3 RSS compatibility 1.0.13-2539 Mountain Lander Ribbon for 4000m now superseedes 3500m fixed a typo in the description of the polar landing ribbons 1.2.1-2650 Build for KSP 1.2 1.2.3-2675 fix for the incorrect data in the mission summary window "show summary window" checkbox in config 1.2.4-2772 mission summary window only shown if crew recovered 1.2.5-2906 Fix for conflict with Contract Configurator 1.2.7-3080 KSP 1.2.2 (no significant changes) 1.3.1-3103 KSP 1.3.0 (no significant changes) 1.3.2-3155 no more science records for no science points earned low gravity landing ribbons The plugin is currently in some kind of alpha beta gamma stage. It works or at least I think it will work. But bugs may occur and don't try this plugin in a current game without a backup. And it its my first project in C#, so don't expect to much from the code . Kerbals are identified by their names. So don't add kerbals with the same name or Final Frontier will get confused. The plugin takes use of System.IO to store its data in the corresponding persistent.sfs of a game and its settings in GameData/FinalFrontier.dat. Release 0.8.x will do a scan for old save games in the saves folder and converts them upon permission by the user. There are no other write operations anywhere on the system. License: http://opensource.org/licenses/BSD-2-Clause Source is included in the zip archive. Final Frontier uses the toolbar created by blizzy78, see http://forum.kerbalspaceprogram.com/threads/60863-0-23-0-Toolbar-1-4-3-Common-API-for-draggable-resizable-buttons-toolbar. If you don't like the toolbar or just want to use the stock toolbar for Final Frontier disable the use of blizzys toolbar in the configuration dialog of Final Frontier. Bugs: Ike and dres ribbons are the same. (fixed in 0.4.20) Decoupling in orbit, leaving orbit and immediatly returning into orbit give Fast Orbit Ribbon (fixed in 0.5.4) A splashdown landing in water give Mach 10 Ribbon (fixed in 0.5.4) Typo" Grant Tour" instead of "Grand Tour" (fixed in 0.5.4) SOI ribbons (and maybe others too) are not awarded when in time acceleration (fixed in 0.5.6) Gee force ribbons don't work as intended if crew is changed in flight (still suspicious) Closer solar orbit ribbons don't work (fixed in 0.6.0) quickload may cause loss of ribbons (fixed in 0.6.3) Ribbons may get lost, after installing new mods (fixed in 0.8.1-1282) Kerbals may get cloned (fixed in 0.8.3-1361) mission summary incorrect in some cases (fixed in 0.9.6-1826)
  4. Kerbal Mythology | Chapter 3:

    Kerbal Mythology: Chapter 3 - The Creatures The Kerbals loved creatures, until they went extinct, here they are: Griphon: The Griphon was apparently a very rare creature, it had two wings an eagle's head and a backside like a lion's. They lived in nests on the tallest trees, called Pandrus. They ate small mammals and reptiles. Their eggs are 7.75in (20cm) in diameter. They were ridden by Kerbals.
  5. Diary of a Kerbal:

    Diary of a Kerbal Daily reports from the KSA (Kerbin Space Administration) Day 1: Today at the KSA, we decided we would launch our first rocket straight to orbit. We used the Pyro 1, flown by Jeb, Bill and Bob. The launch was fine until Jeb let out some gas, which caused the rocket to destabilize for a few moments. After that the rocket was stable and they got to an 87 thousand km Ap and 84 thousand Pe. Jeb did all this without manuevers, we told him off, but he didn't even care.
  6. Kerbal Mythology | Chapter 2:

    Kerbal Mythology: Chapter 2 - The Alphabet The ancient Kerbals had there own alphabet, and here it is: α - Arti Δ - Durbe γ - Gammya ψ - Siei η - Ethar π - Pyro τ - Taur ι - Ipsil μ - Micrun ν - Nania λ - Lamm φ - Frei Σ - Sona ρ - Roqet ε - Epier Ξ - Χilof θ - Thimo Ω - Zebri Chapter 3 HERE
  7. Kerbal Mythology | Book 1:

    Welcome to Kerbal Mythology, where you shall be taken on a magical journey through time. Chapter I: The Gods The Kerbals believed in many gods after the Religious Revolution in the year -2514, where, for some reason, they suddenly became religious. According to the legends, the gods lived in a temple on top of the massive Mt. Himalæia. Sorry I'm very busy. (on vacation with Jeb )
  8. Kerbal Mythology | Chapter 1:

    Kerbal Mythology: Chapter 1 - The Gods There are 17 gods in Kerbal Mythology, and they all lived in a temple atop Mount Himalaeia the tallest mountain in the world, here they are: Kerbollo: Kerbollo is the Kerbal god of light and heat, he wore a crown nearly the size of his head, which in the center, had the Star Gem, he had blonde hair, and his face was half orange (heat), fading into yellow (light). He was the king of the gods. Muh: Muh is the Kerbal god of the underworld (Mogho), he symbolizes death, and wore a horned crown with a skull-shaped gem, called the Gem of Mogho. He had brown hair, and a dark vermilion face. He was banished by Kerbollo. Eva: Eva is the Kerbal goddess of beauty and acid, she wore a small tiara, and a necklace with the Terran symbol of Venus, inside the hole was the Acid Gem. She had light brown hair and a purple face. She had a son, Gili the god of smallness and shrinking. He wore a little crown. Kirbea: Kerbea is the Kerbal goddess of life and space, she wore a crown with the Mountain Gem inside. She had black hair and a green face. She had a daughter, Muna, the goddess of the Mun, and a son, Minimo the god of cold and ice. Dune: Dune is the Kerbal god of war and injuries, he wore a kerbium helmet, that inside had the Blood Gem and had an iron sword, he had brown hair and a red face. He had a son, Ike, the goddess of strength. Cress: Cress is the Kerbal goddess of farming and harvest, she wore a tiara with the Karrot Gem inside. She had blond hair and an orange-green face, and was the lesser-treated of the god/desses. Juele: Juele is the Kerbal god of thunder and lightning, he wore a crown with the Lightning Gem inside, he had brown hair and a dark green face. He had four sons, Laize (water), Tyle (deserts), Bope (invsibility) and Poll (loneliness); and one daughter, Vall (music). Eilu: Eilu is the Kerbal goddess of hatred and selfishness, she wore a crown with the Hate Gem inside, she had black hair and a white face. She was also banished by Kerbollo. Chapter 2 HERE
  9. Diario De Un Kerbal:

    Diario de un Kerbal Informes diarios de la AEE (Agencia Espacial Electrón) Día 1: Hoy en la AEE decidimos que el cohete lanzaremos a la órbita de Kerbin. Los pilotos eran Bill y Bob y Jebediah Kerman. Utilizaban el Helio 1 o Helium 1, la primera nave espacial desde el año 2.000 a.C, que no quiero decir que ha pasado; ay, pués, el filósofo Arquímedes Kerman creía que pudiera lanzar una nave a la órbita, pero sólo lanzaba a 3 metros de altitud. Bueno, al informe. El vuelo fue muy bien, hasta que Jebediah hizo un pedo, qué, por algún razón, hizo que la nave, se desestabilizaba por algunos momentillos. (creo que era porque olía tan mal que hizo que se mareaban los pilotos.) En fin, estaban en una orbita estabilizada, de 78,5 mil kilómetros por 78,7 mil kilómetros. Y volvieron a la superficie de Kerbin, sin heridos y sin fallecimientos. Descarga Cohete: AQUÍ Día 2: Hoy, StruCo. LTD® nos ha pagado 100,000 para lanzar su satélite, la ION. ION significa Satélite Orbital Científica, y la nave que utilizábamos fue el Helio 2 o Helium 2. El, vuelo, otra vez fue muy bien, hasta que un erupción solar gigantísimo, que ha cortado nuestro señal con el cohete, pero, desués de una hora, el señal volvió. La ION va hacer muchos estudios sobre la atmósfera, especialmente la ionosfera. Descarga Cohete: AQUÍ Día 3: Misión Para Un Satélite Munar.
  10. Saelben's Space Program

    Saelben's Space Program The Backstory Craft List Mission Log's Mod List As the mission progresses, data and activity will be added. Any suggestions are accepted. Thank you for joining me on this humble voyage. -SaelbenNoa
  11. Help getting game crashed mistake while opening the game game crashed file link https://drive.google.com/open?id=0B6pNiIxsE7Jfd18wcks2bEx0LXM please help me
  12. Does anybody have any KSP puns? I have one: You don't understand the GRAVITY of the situation here! Any better than mine?
  13. This story will be based on Real And Fictional craft but Alternate History Events. The Kerbal Space Programs
  14. A Kerbal's Life

    Year 1, Day 1. 'Studying' I've been studying aerodynamics and physics at the Kerbin University, and I'm going to try to apply for a spot at the Kerbal Space Center. I can just imagine myself taking off, going into space, floating around the cabin for a few minutes, looking at the universe, seeing how tiny everything is. I can imagine being the first Kerbal on the Mun. I can imagine travelling to the big green thing in the night sky, with little things going around it. It's funny, really, how we rotate around Kerbol, the Mun rotates around us, Minmus rotates around the Mun (I think), and then the green thing also rotates around Kerbol, and things rotate around it, and those things have things that rotate around those things an- Year 1, Day 2. 'Studying' I didn't finish what I was writing last night, as I fell asleep. As I was saying, the things that rotate around the big green thing, have things that rotate around them as well. Now my brain's starting to hurt... Year 1. Day 285. 'Studying, but better' I made it! I put my application in at the KSC about a month ago, and after evaluation, it's been accepted! I'm going to the KSC for 'basic training'. I'll have a lot of work ahead of me!
  15. Evet arkadaşlar, sayıca çok fazla olmadığımız bu mekanda en azından muhabbet dönmesi için bir başlangıç yapabiliriz. Ben bugün 3D Extreme Pro için ayar yapmakla geçirdim. Sanırım en iyisini buldum. Önceki senelerdeki oyun kaydım eski modlarıma sahip olmadığım için çöp oldu. 46 oyun yılı, 2 uzay istasyonu ve 60 dan fazla aktif görev çöp oldu. Baştan başlayacağım yani. Konu açılmışken size tavsiyem eğer modlu oynuyorsanız o modlarınızı mutlaka saklayın. Yoksa benim gibi çöp olma durumu olursa çok üzülürsünüz.
  16. [1.2] Colonists!

    Colonists! for 1.2 Colonists! Introduces a new kind of Kerbals the (tadadadaaaa) colonist. (A mashup between Engineers and Scientists). The intention to create them was to have some kind of kerbal wich can be dropped off on a planet with a rover and do some science without mystery goo or materials bay getting useless after the first use and without them and their rover getting stuck because a wheel suddenly broke. Without coding it is just possible to decide wich abilities to copy from a kerbal and wich not. So the possibilities for me are limited. This is exactly what I took/left: Taken from Scientists: Ability to execute experiments in EVA and reset them. Difference to scientists: Scientists can process data in laboratories and provide a science bonus for recovered experiments/vessels. Taken from Engineers: Ability to repair stuff. Difference to Engineers: Engineers boost drilling/converting resources. Taken from Pilots: Ability to provide basic vessel control (activate stuff, steer, etc.) even without connection back to the KSC Difference to Pilots: Pilots provide SAS! Here is what he will learn in detail: Level 0 Reset experiments, Perform experiments in EVA, Full vessel Control Level 1 Repack parachutes Level 2 Repair lander legs Level 3 Repair wheels They will spwan like any other type of kerbal and you can recruit or rescue them. Here you see Jesvie and her description: Hope they come in handy for some of you! Published under MIT License, see source for details. Download (Spacedock): LINK Zip contains the "Colonists"-folder, just drop this in GameData Source (Github): LINK I do love it, but would appreciate some feedback. "Changelog": Deleted the pilot abilities because it was not possible to make the vessel uncontrollable if connection is lost. Without this drawback they would've been too overpowered! Added the "FullVesselControl" parameter to the colonists abilities. So no more pilot stuff but control of the vessel everywhere, hope that is more balanced!
  17. Kerbal Shaming

    Welcome to Kerbal Shaming where you shame the person above you. For example, the most recent person to comment on this thread will shame the person above. Then you can think of a good comeback to what they said to the person who posted before them, or lets say their profile picture. After that, you will be shamed by the next person to post on the thread. That will be all you need to know accept for the rules: 1. Don't be to mean to others 2. Have Fun P.S You may shame yourself Start Here
  18. Kerbal Movie: Pls help

    I happen to be making a movie for my science project on "The Origins of Us". I want to explain the formation of our solar system, how the moon was formed, how asteroids with water ice brought liquid water to earth, etc. However, I don't really know how to convey this information to the audience through a Kerbal movie without a narration (because, you know, narration+kerbal movie = no). So, I kind of needed help with that. Also, i need mission ideas. I have filmed my moon mission, where the astronauts find out that the rock in the moon is similar to the rock on Kerbin. But for the rest, I really don't know. I'mplanning on a mission to Laythe, but again, I don't know how to convey the facts and knowlege to the audience without it being to vague. Also, Kerbal voices. I need help with those too. Thanks UPDATE Just finished my first scene, what do you think? https://drive.google.com/open?id=0ByFj3hLfFCqbLVA1NWFUYlgxSDQ
  19. "Most Kerbal" Craft Repository

    Here is a place for your most kerbal designs and ideas. Mods, stock, who cares. Happy building!
  20. Mi Familia de Cohetes | Secoya

    La familia de cohetes, Secoya, fueron los primeros cohetes kerbal. Fueron diseñados para vencer a Kerrusia en la carrera espacial. Algunos de ellos fueron utilizados para enviar kerbals al espacio, otros para enviar satélites a la órbita, y otros, bueno, ahí me has pillado. El combustible de las Secoyas, como todos los cohetes kerbal, fue el misterioso combustible líquido y oxidante. Secoya II ¡no esta terminado!
  21. I'm making a Kerbal Movie, need help.

    Hello, fellow Kerbonauts! I happen to be making a Kerbal movie for my science project that my teacher assigned my ECA (extra curricular activity) class. It's based on "The Origins of Us", and I'm focusing on the formation of the solar system, Earth, and how asteroids and other astronomical phenomena enabled life on Earth.. However, I don't have many ideas, and I don't really know how I'm going to inform my audience (class) about the information and facts through such a method. I have filmed my first scene, where the Kerbals fly to the Mun and find that the samples are incredibly similar to those found on Kerbin. However, U don't know about what should happen after that. I'm thinking of a mission to Laythe. But, again, I don't know how to make it informative without it being too vague. So, I need help on ideas. Also, I need Kerbal voices: anyone know how to make those? Thanks!
  22. Himalaya is a family of Kerbonian rockets named after the mountain of kerbal mythology, Himalæia. There are four known rockets, with two of them still being built. Some of them sent kerbals to space, others sent satellites to orbit, and others, well. you got me there. They were designed so that the U.S.K would beat the Koviet Union in the race of the kosmos. Himalaya II: The Himalaya II (KZ-59E) was the first of the Himalaya family to be manufactured. It has thirty parts, a height of 36.2 meters, a weight of 198,540 kg and a diameter of 3.75 meters. It costs 102,010, a TWR of 7.44 (max) and a Δv of 6,288 m/s. The length of the first mission was 1h 16m and 45s, and the crew was Jeb, Bill and Bob Kerman. Himalaya III: The Himalaya III (KZ-63B) is famous for launching the first satellite, GRAVIOLI (GRavity, Atmosphere and SurVey IOn-propelled SatelLIte), and was the second Himalaya manufactured. Information Unknown. Himalaya III-B Keverest: Still in construction. Himalaya IV: Still in construction.
  23. If anyone has watched that Rabbids Invasion series (hey, its actually better than the games), maybe you've had a similar thought to mine. That the Rabbids have a space program that is even more "kerbal" than the actual Kerbals do. Hell, they may even be more kerbal than those warhammer orks (you know, the ones who somehow build interstellar spacecraft out of wood and scrap metal, and basically just crash them wherever they need raw materials to build surface warfare buildings). Typical rabbid designs appear to use things like modified fire extinguishers in place of rocket nozzles. Instead of a runway, one of their launch systems is basically a curved ramp built of 2-by-4s. Anywho, the rabbits apparently have a fascination with the moon. This is actually the focus of a number of episodes. One of the arguably more successful ones being the following. Ignoring the rather cartoony nature of things (including some toon physics, and some nonsense like that weird asteroid belt), it is remarkable just how, well, KERBAL these rabbids are. It kind of makes me wish there were a a Rabbid Space Program mod. Though I suppose there would be some potential licensing issues there... .
  24. Kerbal National Anthem

    I just found this video, it sounds amazing!