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Found 12 results

  1. Kerbal TRAPPIST-1 Where Planet Years are only a few Earth Days...more like Jupiter & its large moons. 1.5 b, 2.4 c, 4.1 d, 6.1 e, 9.2 f, 12.4 g, 18.8 h Earth days per "year" This "Topic" is an invitation to join an exploration of the TRAPPIST-1 system ...students, teachers, KSP players all welcome to share fun & significant TRAPPIST-1 related insights... missions you build either for SLIPPIST-1 or TRAPPIST-1, a place to share your explorations of this exoplanet system, contrasts with Jupiter or Pluto moon systems in KSP RSS Principia, e.g. orbit transfers, etc., cool research you discover about this system, remarkable moments encountered while exploring this model system in Kerbal, etc, focus on creating together a fun & educational concentration of information about TRAPPIST-1 & our exploration of it. NASA JPL: TRAPPIST-1 Compared to Jovian Moons and Inner Solar System - Updated Feb. 2018 Observe 'actual' planet transits in Kerbal! For the Principia adjusted version, the epoch start date is "JD2457000.000000000" = UTC Noon Monday 2014 December 08. Here is an excerpt from the Principia GitHub FAQ: Credits: @GregroxMun ( SLIPPIST-1 ) & the Principia team @eggrobin & @pleroy ( TRAPPIST-1 for Principia ) a remarkable model of the TRAPPIST-1 system that works well in both x64 KerbalEDU & KSP 1.3.1 & 1.4.5 source: https://www.eso.org/public/unitedkingdom/images/eso1615e/ source: https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA22096 Save files & Mission links (To_Be_Added): TRAPPIST1_system stationary 1d orbit Jovian system stationary Europa orbit Seven Worlds of SLIPPIST-1, and an Astronomy Lesson on Stars and the Exoplanets around TraPPiST-1 https://imgur.com/gallery/FQHpnE6 At the above link, Gregrox has written a fun & insightful astronomy lesson with some cool details about the beautiful model images of this system...'almost eyeball' planets & all!...a few excerpts: "You get a hot zone, and then progressively cooler zones down to the night side of frigid temperatures and nothing but ice! You'd have a band of scorching desert, a band of rainforests, a band of tundra, and a massive cap of ice. Or if it's colder and wetter, it can look even more eyeball-like, maybe a cracked frozen ice ball like a huge Europa with a circular sea of melted ice. But these don't account for the fact that real tidally locked exoplanets spin. The Coriolis force drives winds that completely change the climate." "Try to figure out the resonant chain in TRAPPIST-1! Just kidding, I'll tell you. It's in a 24:15:9:6:4:3:2 resonance. Neighboring planets are in 8:5, 5:3, 3:2, 3:2, 4:3, and 3:2 resonances" CKAN import file (must set CKAN Settings --> 'Compatible KSP versions' to 1.4) plus must copy TRAPPIST1 for Principia folder to GameData "Download the trappist-1 for principia δημόκριτος.zip file, unzip it, and drop the Trappist-1 for Principia folder in the GameData folder of your installation of KSP." add this Time config file to the above folder to set the correct time in RSSdateTimeFormatter plus must copy Principia for 1.4.5 manually to GameData: if you encounter issues then also see this post
  2. MarkZero

    KerbalEdu updated to 1.4.5e882

    KerbalEdu Updated It didn't even take a year this time! KerbalEdu version 1.4.5e882 KerbalEdu has now been updated to 1.4.5e882. There are two main improvements in this update. Languages The first main improvement is that KerbalEdu now includes all the languages regular Kerbal Space Program is available in. These languages are: German English Spanish French Italian Japanese Portuguese (Brazil) Russian Chinese (Simplified) You can change the language by clicking on the "Change language" button in the main menu. Note that only the base game features are translated in this version. Features added in KerbalEdu are still in English only. Based on Kerbal Space Program 1.4.5 Second main improvement is that we are again bringing KerbalEdu more up to date with a newer version of the base game. KerbalEdu is now based on Kerbal Space Program 1.4.5, whereas the last version was built on 1.3.1. As always, no feature from the base game has been left out, so you can find everything from KSP 1.4.5 in KerbalEdu. You can look back at the changes in the base game between 1.3.1 and 1.4.5 by checking out the Kerbal Space Program version history. Other new features and fixes in KerbalEdu 1.3.1 include Cloud save improvements Bugfixes. Cloud saves should now generally work better and more reliably You can now toggle cloud saves on and off in the main menu The game detects if there are new or changed saves when logging in or when cloud saves is re-enabled and asks what to do with them (upload to cloud, disable cloud saves, or delete non-cloud saves) Show Flight Recorder Graph event action added for Mission Editor Added dynamic pressure and angle of attack recording to flight recorder Fixed travel distance in function tool Mission mod UI improvements and mod deletion after mission The update is available in the TeacherGaming App If you skipped the previous update, you will need to transfer your licenses to a TeacherGaming account (or you will not be able to use the TeacherGaming App to download KerbalEdu updates). Please follow this link for instructions on how to do so. If you purchased KerbalEdu after July 2017 from the TeacherGaming Store, they have automatically been linked to your existing TeacherGaming account, and no manual transfer is required. We apologize for any extra work we’re making you do! However, this will ensure a smoother KerbalEdu installation and update experience for you and all of our future customers. Note: The Earth History Campaign missions, downloadable from kerbaledu.com, have also been updated to work with the latest version. They may no longer work with earlier versions of KerbalEdu. Where to buy If you don't yet have KerbalEdu, you can get it on the TeacherGaming Store. You can also buy other cool and educational games there. Go check it out! For more information about KerbalEdu, visit kerbaledu.com. For more information about TeacherGaming and our platform, visit teachergaming.com.
  3. Useful Tips & Great KSP Content that (usually) work with KerbalEDU KerbalEDU + KSP community: remarkable human exploration, real rocket history, powerful aerodynamics & n-body gravitation models, beautiful artistry, physics studies, power of collaborative exploration & design. There is remarkable & inspiring KerbalEDU relevant KSP content on the www, I have provided links to some great examples as the second half of this post. General notes: EDU Mission Editor tips can be found at link. My observations are based on KerbalEDU in the Windows 10 (updated slow release channel) environment running on 2nd & 3rd gen Intel I7 chips (e.g. 2700k & 3820qm) with older GPUs ( e.g. Radeon HD 6970 or 6950 or NVIDIA Quadro K3000m, or K2000m ) KerbalEDU versions 1.3.1 & 1.4.5 have been more stable, less buggy, & more useful in my environment than prior versions especially when used with mods...taking time to upgrade to 1.4.5 recommended. this post aims to cover the most common & biggest in practice issues: Please reply with your top additional insights & I will add them to this summary. If you encounter unusual lags: In game GUIs like the EDU Flight recorder, FAR data, etc can sometimes cause FPS lag in some instances (Iwe regularly encounter such issues...just hide the GUI until you need it...) ships with many parts will strain the cpu physics calculations: each part has its physics calculated separately...so pay attention to part count, "single thread" benchmark rating for a cpu is what matters for this aspect of KSP a Matt Lowne youtube video example of crushing effect of huge part counts useful FPS concepts at this ksp forum post (note: 'terrain scatters' are the rocks, trees etc that 'dot' the ground surface) Max Physics Delta Time per Frame monitoring tools: KerboKatzUtilities scatterer mod is the heaviest visual mod hit in my setups...so much so I do not use it with the laptop Nvidia quadro GPUs... 'visual' mods like SVE, SVT for Kerbol system or RSSVE for RSS use much more resources e.g. vRAM than 'stock' KerbalEDU thus can slow things down. sometimes Windows DVR can be a problem New Portal: TGdesk KerbalEDU 1.3.1 & 1.4.5+ integration = REQUIRES INTERNET CONNECTION TO LOGIN EACH TIME (versions 1.2.2 and earlier were "installer" based = not portable and only required internet 'once' for activation): How to run a lesson with TeacherGaming Desk EHC & TG EDU missions are integrated into the TGdesk portal lessons KerbalEDU TGdesk Lessons (requires TGdesk login ) To be added...experience tips with using the new cloud save feature: cloud saves only looks at the "Saves" folder (NOT folders such as GameData, RecorderData, or FlightReports, etc.) Original Portal: KerbalEDU mission links: KerbalEDU made the original Mission Editor that uses its own EDU event system. stock KSP now also has a Mission Builder in its 1st 'extra cost' expansion. The Making History Expansion missions do appear to run ok in KerbalEDU but are NOT linked to KerbalEDU event system. original public portal: kerbaledu.com direct to KerbalEDU EHC (Earth History Campaign) lesson missions direct to KerbalEDU community Mission Library ( "sort options" is broken...have requested TG to fix it) direct to KerbalEDU community Mission Editor (requires login), TG Mission Editor Tutorial, Mission Editor Forum Tips some example favorite community created EDU missions that still work in KerbalEDU 1.4.5: Orbits Challenge (I plan to make a Principia rebuild for 1.4.5 since Principia GUI is more informative & EDU relevant than stock maneuver nodes) TG App & KerbalEDU: adding various forms of EDU Missions & KSP Community Mods to "TeacherGaming\games\kerbaledu\" Where are...? in the "TeacherGaming\games\kerbaledu\" game saves/quicksaves|: In game menu "Resumed Saved" are located in the main "Saves" folder In game menu "Scenarios" are located in the subfolder "scenarios" in the main "Saves" folder & launch in a new folder created in this same subfolder (which can be deleted to revert the scenario mission) In game menu "Training" are located in the subfolder "training" in the main "Saves" folder & launch in a new folder created in this same subfolder (which can be deleted to revert the training mission) In game menu "KerbalEdu missions" contains the EDU EHC Missions and any other EDU mission which requires a _Folders_ not just a .sfs file. These are located in folder "DownloadedMissions" and launch in the folder "temp" COMPUTER CLUSTER NOTE: if you want to PUSH custom lessons to KerbalEDU, then one way sync to the "DownloadedMissions" folder is likely the easier path to do this... By making your own 'EDU mission' save folder you can even package mods into custom lessons/classes, push those to this folder, then have the students select the lesson you want then kerbal will install the packaged mods on the student machine and relaunch Kerbal note: check & see if KerbalEDU removes the mods it installs this way in your environment...installed mods may remain in the GameData folder (if they are cpu or memory intensive, you may want to delete them at some point) *.craft files = vessels can be in either the main "Ships" folder or in a "ships" subfolder in a game save folder which will be in the one of the folders just described above. EDU Flight Recorder Exports are in folder "FlightReports" (data is stored in folder "RecoerderData" ) DLC missions are in the main folder "Missions" About EduMission .sfs Files & Kerbal Folders & KerbalEDU missions (note: these are different from KSP "Making History DLC" missions): What you may not change without a reload while KerbalEDU is running: if the mission .sfs file also needs specific mods to run...then drop those in the GameData folder BEFORE launching KerbalEDU (otherwise reload Kerbal after putting them there) If your computers have enough memory and are fast enough then loading all mods (=always have those in your GameData folder) needed for the common scenarios you use (e.g. Tantares mod for the EHC missions) may be less disruptive than students constantly reloading KerbalEDU when they change missions. What you may change while KerbalEDU is running: Save folders or .sfs files files may be added to the Saves & Ships folders & immediately accessed via in game menus while the game is running...very helpful for adding/sharing craft or EDU scenarios/missions or saves without waiting to reload Kerbal (assuming no new mod load is needed). easiest is to just drop the single mission *.sfs directly into either the scenarios or training subfolders in the Saves folder... then from the main in game Kerbal menu you can go to & click the in game Training or Scenarios to see your new mission .sfs file(s) added the respective list (I usually just always use the Scenarios folder) NOTE...once you launch a mission from the Scenarios menu you will see a new folder created with the same name as the .sfs file...this you can copy to the Saves folder if you want to access the game from the normal ResumeSaved in game menu in the future where as, when you want to use the Saves folder, you must put the .sfs files in a subfolder of any name, such folder also needs the .sfs to be renamed to persistent.sfs NOTE:...EDU scenarios/missions placed in the DownloadedMissions folder behave differently (they launch in the 'temp' folder) than ones placed in Saves\scenarios or Saves\training (which create a new folder in the same place they are located). this is helpful for pushing custom lessons/missions to KerbalEDU in school computer clusters using one way sync Portability: This is helpful when you are building your class/lesson plan...you can make & keep 'master" KerbalEDU folders. The copy these to your student computers (efficient ways to do that vary depending on the complexity of lesson mods, # of student computers) TGdesk versions of KerbalEDU ( = 1.3.1 & 1.4.5 ) are portable so you can easily copy/revert to whole preconfigured folders, or Saves, Ships, & GameData folders generally contain all you need to make one whole KerbalEDU 'install' folder the same as another (same kerbalEDU version of course) if you do not want to copy the entire 2+ GB). for example, I often create a folder "1Var" and put just the Saves, Ships, GameData & CKAN folders in dedicated folders for various configs...e.g. KerbalEDU, KerbalEduFAR, KerbalEDUroRSS, TRAPPIST, Principia, etc...then you can just copy the folders as needed or drop junctions/symbolic links... Here is a screenshot showing an example folder structure: A tiny example of EDU Relevant KSP Community MODS & Crafts (KSP has mods to do just about everything, these are just some I use often with KerbalEDU ): (the following note is just In case anyone who is new to Kerbal & reading this is like me, where your last computer 'game' was 3 people at one keyboard playing 'Rampage" on a TRS-80 ) Note: "Mods" are what you place in your GameData folder to add tools or otherwise change the Kerbal environment "Mods" come in versions so (usually) make sure to use the version of the Mod that was built for or most closely matches your KerbalEDU version, e.g. 1.3.1 or 1.4.5 etc. *.craft files are things you make in the VAB (Vehicle Assembly Building) or SPH (Space Plane Hangar) surprise complications: *.craft files are not always in the main Ships folder...they often are in a Ships folder inside your Saves folder Craft Manager is a mod that can help deal with that...e.g. load ships from anywhere *.craft files will ONLY load if all the parts are available, so *.craft with KerbalEDU function tools, energy spheres etc WILL NOT load in stock KSP ( KerbalEDU has its own Mod folders EDUegg & KerablEDU Mod folders after all ) so make sure all mods a *.craft needs are in your game data folder before KSP launch...for example, this include Tantares for EHC mission VI. ( & here are links to spreadsheet lists of many more mods I sometimes use: TRAPPIST1, PlanesOnOtherPlanets ) KerbalX craft sharing; example high performance FAR craft: SU-35, Lockheed UAV, MiG-23 there are many unusual & amazing craft (including trucks, submarines, aircraft carriers, helicopters, Interstellar Endurance, Star Trek ships, etc. usually using additional mods ) KSP's built-in DEBUG menu & 'Cheats': ALT-F12 easily toggle infinite propellant, electricity, unbreakable joints, no thermal destruction, etc if needed to focus time on a specific lesson topic that is not related to fuel mass, or limited electric, etc. Community created Online tools: Visual RemoteTech Planner for KSP Satellite Spacing Calculator.xlsx Convenience Mods: CKAN (the meta mod to 90% of the time manage most of the rest of your mods & DLC missions? ) (CKAN merged the pull request to recognize the new KerbalEdu 1.4.5 build ID, so make sure to update your CKAN ) Draggable Navball (yes, the old version still works even in 1.4.5) Craft Manager Control Mods: TimeControl (e.g. students can slow down scenarios for better study or control ) TweakScale MechJeb2, MechJebForAll HyperEdit RCS Build Aid Recover and/or splice a craft from save files (.sfs): ShipSaveSplicer (verified working in 1.3.1 but not yet figured it out in 1.4.5) instructions: Other potentially helpful tools for Students: Trajectories Landing Height Surface Mounted Lights CorrectCoL (note this excerpt from post: "Stockalike CoL indicator for stock Aerodynamics, accounts not only for ILiftProviders. Please, don't try it with FAR (mod disables itself if FAR is found)." ) Kerbal Wind Tunnel ( only 1.4.5+ also support for FAR Continued is in development ) KAS EVA Enhancements Continued Easy Vessel Switch Transfer Window Planner, Astrogator Take Command Continued Kerbal NRAP - Procedural test weights! DebugStuff Some Popular Aircraft & IVA Parts Packages: B9 Procedural Wings (see B9 collection via CKAN ) Procedural Parts built for 1.3 seems ok in 1.4.5 Airplane Plus Nice MKseries Body ASET IVAs: ALCOR, , MK1 Cockpit, MK1-2 Pod, MK1 Lander Can ASET Props & Avionics Some Rocket Models (both historic & current): Launchers Pack SLS RealScaleBoosters (good for RSS, TRAPPIST-1. If using in Kerbin System add the 'stockalike' configs to reduce rocket power = no longer 'real' models ) RaiderNick maintains a bunch of historic rocket packs FASA (now requires RO?) FPS & Physics Frame Time Ratio management: KerboKatzUtilities Mods that alter parameters that break some EDU event triggers in some Missions or change the solar system which obviously breaks all stock scenarios/missions/training : FAR (Ferram Aerospace Research) (GitHub 1.4.x topic ) 1.3.1 works via CKAN, 1.4.5 needs the fork backport of FAR Continued for 1.5.x by @dkavolis...here is an _old_video of FAR aero model experiments: Realistic Atmospheres RSS (Real Solar System) SLIPPIST-1 RO (Realism Overhaul meta mods) 1.3.1 is supported, but RO team will skip 1.4.x due to FAR and resume with 1.5.x x64 KerbalEDU ONLY: Principia ( conflict with KJR ) precise n-body iterations...can even observe very nice real date & time solar eclipses in RSS: TRAPPIST-1 Fun (for example with a Kerbal School Club or extra-curricular event ): Planetary Domes We even assembled 'Bob's Bubble' @Thrimm: great for containing Kerbals & objects while kids practice EVA controls etc in space (or falling in atmosphere ;-)...here are some screenshots: Chatterer Chatterer Extended Ship Sounds, docking sounds Omicron Flying Car (included this here because you can climb around inside these parts which is different...concept related to 'external command seats') Pood's Skyboxes or make me a properly aligned one with constellation markers using Space Engine (fyi for those newer to Kerbal...following KSP forum (and Github) members with mods you find interesting is one good way to find relevant KSP content, for example...linuxgurugamer has taken over maintaining a bunch of interesting mods ) Visual improvement mods: planetshine distant object enhancement heavier hitting = more strain your gpu but fun 'visual' mods: AVP SVE & SVT for the default Kerbol System RSSVE for RSS scatterer (we love it, but this is _the one_ biggest FPS slow down hit for our systems) again this is just a tiny sample of KSP community made mods, for those new to Kerbal, there are many more fun or useful mods by the KSP community...depending on class topic...lots of great aircraft parts mods EDU Relevant DLC missions: (to be determined) DLC is not currently included in KerbalEDU licences so requires additional purchase ( & install = it is a "SquadExpansion" mod folder dropped into GameData) KSP "Making History" expansion DLC 1.4.0 DOES run its version of 'missions' in KerbalEDU 1.4.5 DLC missions are seperate & different from KerbalEDU missions DLC is not at the moment included by default with KerbalEDU. ADDING License SHOULD BE CONSIDERED BY TT/SQUAD & TG as these are really rather 'student' focused types of missions & make a useful addition to KerbalEDU. DLC 1.4.0 will run in even x32 KerbalEDU 1.4.5 RAM limitations BUT in Windows environment one must use -force-d3d11 to keep x32 KSP.exe RAM use at around 2.5 GB : see this topic Unity engine flags: helps easily switch focus to other window programs (e.g. file explorer) while keeping KSP on the screen -popupwindow helps reduce memory use if stuck using x32 KerbalEDU: -force-d3d11 Here is a screenshot of what a shortcut to launch KerbalEDU looks like with these two flags (you can use as many or as few flags as you want): Community KerbalEDU youtube channels: EDU explore & observe channel includes playlists of select top remarkable EDU Aero-Astro content we have found so far on youtube...here are a few examples of amazing & beautiful real rocket history & astronomy from the playlists: Community Kerbal youtube channels especially relevant to KerbalEDU: Tutorials: Scott Manley @illectro (links to his "tutorial playlist"...he has other interesting KSP playlists as well). two examples in box below of EDU relevant KSP talk through tutorials with key distinctions students could study at home History: Bob Fitch e.g. "Project Alexandria: the history of human spaceflight from the 1500s all the way to today, carried out in Real Solar System." and other series Matt Lowne @Matt Lowne has some interesting 'real' craft history explored in KSP & a 'special box' & 'related channels' that list KSP players making interesting KSP youtube content. (note: any may need a brief edit before use in the classroom, etc.) Example KSP Youtube Tutorials & History What is KerbalEDU v. KSP: Licenses: KerbalEDU is login based multi-user per one license; where as KSP is a personal single user license. Economical pricing packages for EDU/public institutions sold by TeacherGaming a Package of Teaching Lessons & Missions & TGdesk integration (from versions 1.3.1 on) to make teaching with KerbalEDU easier cloud saves of important game files for each unique login identifier ( = getting better at device independence ) the original Mission Editor...anyone with a KerbalEDU license may make & post a KerbalEDU lesson/mission in the EDU Mission Library this is connected to the KerbalEDU event system which also sends info to TGdesk KerbalEDU includes "Mods" like the great EDU Flight Recorder (much better than MechJeb's) & EDU Function tool & Energy Spheres tool, etc... Updates about 1 year behind the main KSP releases & skips minor KSP updates. KSP mods run in KerbalEDU note: some Mods ( e.g. FAR ) will change conditions so that some specific stock & EDU missions events will not trigger (e.g. parachute settings) or work e.g. RSS or SLIPPIST-1 change the solar system so missions in the Kerbin system will not work & explosions abound ;-) The "Making History Expansion 1.4.0 for KSP 1.4.5" runs in KerbalEDU 1.4.5 but is not currently included in the KerbalEDU license so requires an additional purchase....remains a gray area not yet worked out. Enjoy Exploring! & use the EDU Flight Recorder ;-)
  4. KerbalEDU Mission: Principia Mun "Free Return" FlyBy Why Use this Scenario History: Apollo 13 Plan your 1km Sunset crater FlyOver: (a.k.a Expensive Real Near Future Space Tourism) 2006 Burt Rutan TED Talk 2018 Big Falcon Rocket Learn Principia: Tinker with an already created flight plan adjust maneuver to fly lower through canyon add maneuver to enter Mun orbit add maneuver to slingshot to Mimus bounce off Kerbin's atmosphere Free Return Trajectory Fun...try to (or not to) skip off the atmosphere on return! Scenario Requirements & Credits: REQUIRES x64 version of KerbalEDU Principia: @eggrobin & @pleroy Principia Mun Tutorial: @eggrobin DRAFT Principia Mun Flight Plan Saves KerbalEDU x64 1.3.1 : 'New Mun" canyon approach save file: Closer2Mun.sfs "Dark Side" approach save file: Day15QtrMun PracticeShipReturn2Kerbin.sfs note the current parachute maybe too small resulting in 17m/s landing explosion since pod has 15m/s impact tolerance) KerbalEDU x64 1.4.5: (use different principia build, above .sfs may work ) the .craft files: PrincipiaMun.craft PrincipiaMunEDU.craft Instructions: some ways to use the .sfs save file... Mission Draft Ideas, Issues, Etc.: You are welcome to post suggestions in comments! NO KerbalEDU Mission Editor event triggers have been added yet as craft & 'free return trajectory' timing are still being edited Vessel has added EDUtools so the .sfs files fail to load the craft in regular KSP EDU tools have made craft too heavy for current parachute...explosive crash on re-entry landing Mun approach angle considerations: lit crescent approach celestial timing: easier Mimus "add maneuver" transfer option More Images: Change Log: 2018 Oct 8: Created Post & added initial KSP 1.3.1 draft WIP .sfs files 2018 Oct 26: clarified x64 KerbalEDU required
  5. A place to add useful insights you encounter while using the KerbalEDU Mission Editor....post them below & I will add key insights to this following list... @MarkZero Summary of useful insights from TG collected over the years: KerbalEDU Mission Library & Editor: https://kerbaledu.com/kerbalmissionlibrary/ TG's Mission Editor Tutorial (links): Useful Reminders: Questions from KerbalEDU 1.3.1 Send TG Desk Mission Event Click Corner to expand Mission Editor Text Boxes EDU Function Tool--custom data plot in EDU Flight Recorder Set the Flight Recorder parameters Has TG ever hosted a mission "competition"... Share all the TG Mission .craft files Mission Variations Notes Create KerbalEDU youtube playlists New KerbalEDU 1.3.1 login 'SAVES" details KerbalEDU 1.3.1 ReadMe.txt Questions from KerbalEDU 1.2.2 I have not been able to get images to display in message windows via the Mission editor...what folder should I put the images in? Are there image size or dimension limits, file type (jpg only?), etc.? Can I make the Mission Library 'Launch in KerbalEDU' button launch the x64 version (it always launches the x86 on my machines which is not licensed since I activated the x64) I assume KerbalEDU must load Mods during main program launch rather than loading a mission launch? Or? KerbalEDU appears to handle .sfs in /saves/scenarios|training differently than folders in /DownloadedMissions Is there a difference between the message boxes in the KerbalEDU mission system v. the 'TutorialEditor' called by the 'Training' .sfs saves in stock KSP
  6. MarkZero

    KerbalEdu updated to 1.3.1e859

    KerbalEdu Updated Has it really been a year since our last update? Time flies! Our game-based learning platform has been keeping us busy: in the past year, we’ve put together a portfolio of 35+ great educational games with 180+ compatible lesson plans, available to teachers at a very affordable annual subscription fee. Don’t worry, though - we haven’t totally forgotten about KerbalEdu. It’s finally time for another update! KerbalEdu version 1.3.1e859 and TeacherGaming Desk integration KerbalEdu has now been updated to 1.3.1e859. The main headliner of this update is that KerbalEdu is now integrated with TeacherGaming Desk, the aforementioned game-based learning platform. What this means in practice is that KerbalEdu now comes with lesson plans and learning analytics, available through the TeacherGaming Desk teacher dashboard. Most importantly, you no longer need to use a license key and tie a license to a computer every time you install. Instead, you can simply login (or rather have your students login) using a TeacherGaming Desk class ID and student ID on any computer you have installed KerbalEdu on. The number of licences you have purchased now only limits the number of students that can be logged in to active game sessions at the same time. Instructions for getting your game up and running on the new platform can be found on TeacherGaming.com! We are also bringing KerbalEdu more up to date with a newer version of the base game. KerbalEdu is now based on Kerbal Space Program 1.3.1., whereas the last version was built on 1.2.2. As always, no feature from the base game has been left out, so you can find everything from KSP 1.3.1 in KerbalEdu. You can look back at the changes in the base game between 1.2.2 and 1.3.1 by checking out the Kerbal Space Program version history. New features and fixes in KerbalEdu 1.3.1e859 include TeacherGaming Desk integration Installation from TG App TeacherGaming Desk login instead of license keys Lesson plans Analytics Cloud saves (each student login has their own saves) No longer needs an installer - installation from TG App or by unzipping Fixed saves redirection Fixed mission launching on OS X Fixed change scene event action (mission editor) Fixed STARTVELOCITYUI_LAUNCH_ANGLE translation in EHC mission 2 Fixed EHC 2 drapes disappearing Made EHC 2 drapes more visible (red) Made default graphics settings a bit lower New TeacherGaming flag with new logo To download and run this version and all future versions of KerbalEdu, you will need to transfer your licenses to a TeacherGaming account. Please follow this link for instructions on how to do so. If you purchased KerbalEdu after July 2017 from the TeacherGaming Store, they have automatically been linked to your existing TeacherGaming account, and no manual transfer is required. We apologize for the extra work we’re making you do! However, this will ensure a smoother KerbalEdu installation and update experience for you and all of our future customers. Note: The Earth History Campaign missions, downloadable from kerbaledu.com, have also been updated to work with the latest version. They may no longer work with earlier versions of KerbalEdu. Where to buy If you don't yet have KerbalEdu, you can get it on the TeacherGaming Store. You can also buy other cool and educational games there. Go check it out! For more information about KerbalEdu, visit kerbaledu.com. For more information about TeacherGaming and our platform, visit teachergaming.com. -TeacherGaming
  7. Speleonaut

    Hello! Input for review welcome

    Hi everyone! My name is Rachel and I'm a PhD student in geology. I'm taking a class entitled Games for Learning and Simulation. We need to review an education game for class, and I chose KerbalEDU. Happy to be here, meet some new folks, and maybe get some input from long-time Kerbal players who has been using this in a classroom setting. Have a great day!
  8. Since KerbalEdu is mostly dead, why not bring in some features from it? More people play the actual game than KerbalEdu, and from what i've learned, people learned a lot more with stock KSP than Edu. For those of you who don't know, KerbalEdu has a bunch of features optimized for education, which include: 1. Some built-in Kerbal Engineer. 2. Parts that show the effects of lift, mass, drag, etc. using arrows and circles. 3. Some other things I guess. While not absolutely necessary, they are some nice features to have in stock. Take Hyperedit, for example. KSP basically took some of it's futures and put it in stock. I don't see why they wouldn't do the same with flight engineer.
  9. MarkZero

    KerbalEdu updated to 1.2.2e801

    KerbalEdu Updated It has again been over 6 months since our last newsletter and our latest update to KerbalEdu. The reason for this delay is that we have again been busy. We have been developing our analytics and store ecosystem, and our own game. But now it is time to release another update for KerbalEdu! KerbalEdu version 1.2.2e801 KerbalEdu has now been updated to 1.2.2e801. The biggest feature in this update is that we are again bringing KerbalEdu up to date with the latest version of the base game. Where the last version was based on 1.1.3 we are now based on the latest version, 1.2.2. As always no feature from the base game has been left out. Everything in KSP 1.2.2 is now also in KerbalEdu. You can check the changes in the base game between 1.1.3 and 1.2.2 from the version history. We have again not had much time to make updates to the edu features further than to make them all correctly work with 1.2.2. However we did have time to do these: Fixed restart problems in the first part of EHC 1 mission, and other EHC mission bugs. Included new EHC missions in the KerbalEdu installation (as Downloaded Missions). Windows installer changed to a .msi installer instead of .exe to better enable distributed installations. Various small bugfixes If you own KerbalEdu, you can download the new version by logging in at https://kerbalspaceprogram.com/kspstore/. Note: The Earth History Campaign missions downloadable from kerbaledu.com have also been updated to work with the latest version. They may no longer work with earlier versions. If you want to buy KerbalEdu you can get it at the TeacherGaming Store. You can also buy other cool and educational games there. For more information about KerbalEdu visit http://kerbaledu.com. We are also developing an entire ecosystem based around educational games, and even one game of our own. Check them out at teachergaming.com.
  10. I am using KerbalEdu with my High School Aviation class. The students are enjoying the content but I am having a challenge coming up with an effective way of grading their work and progress. Is there a way other than screen shots that you have used to grade? Any advice is appreciated.
  11. Abhishek Adhikari

    Update

    Will the stock KSP version of Kerbal EDU will be updated automatically add in regular ksp? I am not able to make sure whether to buy KSP or KerbalEDU.
  12. Abhishek Adhikari

    New mods

    Is it possible to install new mods as we do in regular kerbal space program? I am not able to make sure whether to buy KSP or KerbalEDU.