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Found 3 results

  1. The Notorious Y.C.R.

    KerbinSide

    Are there any versions of KerbinSide that aren't broken on 1.6 and up? I really like this mod but I can't find a working version.
  2. Tundra's Space Center After a long wait, I can finally share you my version of some historic real life launchpads! To set it up, put the TundraSpaceCenter folder into your GameData, open the KK menu (ctrl + k) and place it anywhere you want! After that convert it into a launchpad and you are good to go! Statics: LC-39A/B - LC-41 - LC-40 - LC-19 - LC-46 - Barge - Engine Test Pads In-game pics: Current parts TLC-39A/B TLC-41 TLC-40 TLC-19 TLC-46 Engine Test pads (Horizontal and Vertical) Barge Additionally, you can get the Titan II launch clamps if you have AdvancedTextures installed Planned features More launchpads A more stockalike version of SpaceX's Boca Chica launchsite Known issues Nothing that I know of. Review + tutorial on how to place and use them. Required Mods Kerbal Konstruct (1.4.5.64 and above) Recommended Mods KSC Extended Tundra Exploration Omega's SpaceX landing pad Bluedog Design Bureau Modular Launch Pads A very special thanks to @Beale, @Eskandare and @Omega482 for the help and advise they gave me to make something awesome. But a very very special thanks to @Ger_space for spending the time with me getting the final touches working. Changelog: Any of the configs are distributed under CC-NC-SA-4.0 License. All Textures/models are distributed under All Rights Reserved License. CKAN is NOT supported. Follow me on Reddit! /u/damonvv
  3. SuicidalInsanity

    BAD-T Arenas and Airfields

    BAD-T Arenas and Airbases is as set of World War II themed KerbalKonstructs Statics and Prefabs originally made for and used by the BAD-T Tournament as air combat arenas. At present this pack contains 6 Arenas and Airbases scattered across Kerbin. This pack requires KerbalKonstructs to function. Included airbases and locations: Boostershire Farms 2v2 (medium) Medium sized farm located adjacent to one of Kerbin's mighty rivers. Teams start facing away from each other. Runway length: 450m Keenemunde Rocket Base 2v2 (Small) Small re-purposed launch site converted to serve as an arena. Teams start facing away from each other. Runway length: 300m Crater Fleet 2v2 (Small) A pair of vintage carrier groups a few kilometers apart. Teams start facing each other. Runway length; 260m. Aircraft Factory 2v2 (Small) An aircraft factory with attached airstrips overlooking an alpine lake. Teams start facing away from each other. Runway length: 300m Pyramid Site 2v2 (large) An expeditionary airbase deep in Kerbin's primary desert. A secondary pair of runways are hidden away a few kilometers from the site. Teams start facing each other. Runway length; 850m Oasis 3v3 (large) An arena built around an oasis deep in the desert. Teams start perpendicular to each other. Runway length; 850m All arena runways are divided into two teams. in the KK launch site menu they will appear as ArenaName A1/A2/B1/B2 for easy setup of craft. An exception to this is the carrier arena, which only features a single pair of runway launch sites. While the carriers are wide enough to support multiple craft taking off from them, additional craft will need to be manually placed via Hyperedit or VesselMover or similar. All arenas were built using Default terrain detail; using Low or High terrain detail may result in floating/buried statics due to variances in terrain topography depending on detail setting. Download from SpaceDock License: The contents of this mod are distributed a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC-BY-NC-SA 4.0) This pack makes use of textures from KerbinSide by AlphaAsh; textures used with permission.