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Found 21 results

  1. Dust Storm Chapter 1- Grains of Dust After arriving at Dunian base "Red Dawn", Bob and Jeb settled in the main habitat module, to take a rest after a difficult night.. But we all know that there is a kerbal, that never sleeps, you probably guessed who it is. The journey starts here... Bob crawled out of his bed, arguing about his lost sleep, putting on his dusty space suit.. Airlock opened and he looked at happy, energetic face of Jeb. Jeb got himself to the rover, that he was super happy to drive, since they arrived.. So did Bob. Bob knew, if Jeb is going to do something, there will definetly be at least one of these things- Casualties,Explosions and weird bugs.. So, Jeb to kill of all the chances of Bob escaping, switched on the electric engine and rushed though the sandy dunes of Duna! After a little trip, Jeb found a little plain, he wanted to take some pictures from there, but he forgot his camera, altough the urge to stop there, was still there. And we all know.. That if there is an urge, there is a reason... But his idea to troll Bob a bit, quickly turned into hell for Jeb.. Bob walked around, took samples, digged soil,walked around, took samples, digged soil,walked around, took samples, digged soil,walked around, took samples, digged soil and over and over again.. Jeb couldn't take it anymore and just called back, saying that they are losing time here.. Bob went back to the rover, with tired, yet satisfacted face... And then, Bob felt asleep... Jeb didn't payed much attention to that, he just carried on riding the rover! But then, when he almost arrived, Bob suddenly was woken up, just to make a company for Jeb. Bob, opened his eyes lazily, looking at excited face of Jeb.. But than, he looked around and saw the beutiful glazing sun of Duna.. But then, disaster striked... Suddenly, the wheels suddenly stopped moving and scared the landscape of Duna, with a weird line... Jeb's frozen gloves quickly slipped.. Jeb fell off the rover, hitting the ground hard.. Bob hold on for his dear life.. Jeb was thrown out! Bob, unlike Jeb, reacted quickly and have hit the manual brakes.. Bob mumbled into microphone.. Hearing the dead silence.. Feeling the worst thing-being abandoned.. The freezing desert that is Duna. If takes, never gives back... It took Bob's faith in his good future.. Bob raged in his weakness over situation! Jeb feared, he was never familiar with this feeling, now he is, more than that, it was the most powerful feel he ever had! But then he looked back and then gazed at the wall of sand and rust... Jeb and Bob rushed to the most covered place-behind the rover! But then, the rover begins to be shaked by the wind.. Jeb, now was a real being.. You know he is usually thinked as a person who can only act, but not feel.. Now, he was fearful, just like any kerbal out there.. My grandfather used to tell to me.- You know how to understand if you are dead or alive? Pain.. If you are still in agonizing pain, you are alive.. So, yes. Life is pain. Calm is death. But Jeb, had something every living being has....The power to not give up! This is the strongest power in the world! So he stood up, in pain and blood, but alive.. So, Bob pulled motionless Jeb to the rover.. His plan was to push the rover, that was broken all the way to the base.. The sandstorm stopped.. Bob was already tired.. But he tried anyway.. Trying when you can't is like bashing your fist over a stone wall, at first it seems useless, but it has result if repeated lots of times.. Although, Bob lost it.. He suddenly turned.. Suddenly both Bill and Bob understood.. ---------------------------------------------------------------------------------------------------------------------------------------- For the atmosphere: (neccesarry to listen) That is it for now folks! I am especially interested in opinions of @Kuzzter and @KSK! And i am interested in all the opinions you have! GGLmao i spent 13 hours on this... Me If this thread won't have attention:
  2. ---------------------------------INTERLUDE In the middle of the day, Jeb put on his suit and opened the hatch, covered in dust, after another sandstorm on Duna.. His aim was to find the rover and take it back to the base, so it he and Bob wouldn't need to walk over the desert at freezing night.. But somewhere in space, similar actions were done.. Bill was ready to take his guests.. ---------------------------------------Nightcall After a long journey, kerbonauts are heading back to their home. (Switch on the music, optimal volume-80% of the scroll bar) They drove though the lands they left their blood on, their previous path, crossed again, in calm and prosperity. They decided to make their last picture, here on Duna. Bill approached them, ready to dock... They headed back home, without accidents and landed in a mountain range, they were recouvered and are happy to be at their home, with their friends. The end---------------- It was a great jouney for me! Thanks for watching! I am planning on making another one, but with the Bill's point of view (he was stuck at the Ike) Now, don't forget to leave your thoughts here, in the comments! One question: "Liked your headphone experience?"
  3. So some kerbals die the standard ways. But some just get into a 50g turn on Eva and get ripped to pieces. So I ask you what is the most horrible way your kerbal died. For me it's probably the kerbals that died that were in my car parked next to the vab and then I drove a bus off the vab and it managed to hit the car just where the driver was sitting. No pics sorry. Post below list of ways kerbals died Squashed by your own rocket kraken killed by a falling 30 ton bus ripped apart on duna hit by an srb vaporized on jool twitching? used as exhaust from a service bay Smashed on eve Falling from 100 m rocket Bit his shoulder to death Eeloo is made of hydrochloric acid Gyro kraken Plane issues Kamikaze SCIENCE Burned by engine
  4. Harvester

    Well.. I've build a Harvester This is a Space Flight Simulator and i played it so much that i've felt teh urge to build a Harvester. So did you guys ever wondered about those tons of food your Kerbals must eat on those everlasting interplanetary missions? It has to come from somewhere and since KSP doesn't led you run supplies in stock, it has to be done automaticly in the backround. hm.... Ever wondered why Kerbin has no cities? Simple! They use evey hectare of fertile ground to harvest wheat and this vehicle makes it all possible. Kerbals love their bread! On long missions to distance worlds it reminds them of home. But there wouldn’t be none if it weren’t for the Kerbal farmers. Every day and night, hard working Kerbals sit on top of their Harvesters working the field, knowing they are the backbone of the Kerbal Space Program! Liquid Fuel may light the Engines, but food fires up the Kerbals Well that's atleast the backstory that came to my head when i finished this "rover" Here's teh craftfile incase some of y'all want this thing https://kerbalx.com/SpaceTrashCan/Harvester
  5. Kerbals and docking ports

    I would like to make kerbals come out from docking ports, but I have no idea on how to force them to do so or if is it even possible.I appreciate alternative ways if this is not possible.Thanks for you support.
  6. We've all been there, a kerbals falls out of their seat on a ship, and they can't move, and they rag doll on the ground as if paralyzed. Also, being able to walk around on planes and rovers would make for some easy repairs with KÄS / KIS and some really cool screenshots. So what do you all think?
  7. Kerbal Maps

    I think this is where this should go but not entirely sure. So, as a user of www.kerbalmaps.com I was disappointed a few days ago when I went to the website and it was down. Does anyone know what has happened to it?
  8. Will Squad Ever make another Kerbal themed game? that would be . I mean A full on game, no DLC stuff. What I mean is Maybe a sandbox or Sims style game based on Kerbin and kerbals?
  9. Moding Kerbals

    I would like to rework kerbal models and I'm interested is it possible?
  10. Hi. Just like the title says, how many Kerbals do you usually have in your spacecrafts? I'm trying to choose between and small and light, but not that advanced, command pod for orbital and interplanetary missions (basically all missions), and a big 7 Kerbal spacecraft packed with equipment and good stuff. What would you recommend?
  11. Rubber Kerbals!

    I was doing my R&D a favor by going to the mun. I tried an unplanned landing, since I was tired of flybys, and decided to take a risk. In the end, I stranded Jeb. So, I made a rescue craft, and landed it about 20 km away from good ol Jeb, and decided take some fun jumps with Jeb. I jumped so high, and fast, I killed him a couple of times. (sorry, Jeb) I realized that if I slammed into the ground hard enough, I would bounce, and the Kerbals would freak out, and magically survive. It was really funny. ( to do this, you go up, and forward in EVA, and then, at the peak of your ascent, go down, and spam the jump button.(don't go too high, or fast. Go about 100-150 m/s)). It ended up crashing my game, since I quicksaved when the Kerbals were flipping out, then quickloaded. This is more of a notice, than a question, but, whatever, right? Why does this happen, and why is it so FUNNY?!
  12. So, with the support from the original developer, I took over this mod, and added quite a bit of functionality. Make a smart, courageous Kerbal, or a dumb coward. Either way, these Kerbals are 100% custom. Images: How to use: Hit Alt + K while in the space center to open the window, fill out the information, and click Kreate Kustom Kerbal. Video: Change Logs: Download Get it on SpaceDock Source Wiki Have a bug? Ah, just put it in here, or ping me on the unofficial KSP Discord server. One note on CKAN: CKAN is now fully supported again, and I'd like to thank all of the CKAN people, especially @politas for helping me out. Thank you all! This mod uses Mini Add-On Version Checker by Cybutek License - MIT:
  13. Hello. I have been working on a simple life support mod and I was wondering, how much EC should a Kerbal consume while on EVA per minute? How much should they store? I am looking for something slightly realistic. The mod will only use EC as it is a no part-very simple life support mod. Thanks, Benji13.
  14. Welcome to the Kerbal Rescue Challenge! I have a savegame available here with one Kerbal stranded on every planet and moon. Your mission is to rescue as many of them as possible to get a score of up to 14 points (1 per Kerbal). They must be landed safely at Kerbin to count! Many of them have the ship they landed nearby (usually a 3-4 part small lander, generally out of fuel, probably useless except for the Moho ion ship), which you may leave behind or try to use in some way. These do not count against your number of launches. Some rescues will be very easy, some will be VERY difficult, getting the last few points will be very challenging. I'm pretty sure nobody will get a 14 kerbal score on a single launch. Score will be the number of Kerbals you are able to rescue, and in the event of a tie (quite likely as max score is 14) the winner will be the player that used the fewest launches to complete the mission. Time will not be scored, either in game time or IRL time, so post your results as soon as you have rescued a few, and I will update your score as it improves. Please post which Kerbals you have rescued, and how many launches so far. Just for fun, I actually flew the mission to strand all the Kerbals in a single launch (see spoiler tag below) Mods are allowed, but will be noted next to your score. All scores will be on the same board, with a special note for stock entries. To qualify as a stock entry, only informational and visual mods are permitted. KIS in particular would be a fun mod to tackle this with, and a cool way to use existing lander parts to help. No HyperEdit or debug menu etc is permitted. Feel free to use ISRU, bases, refueling ships, whatever you like, just track total number of launches. Scoreboard: 1) 2) 3) 4) I'll be posting my rescues soon, and there will be a badge for competing, and a special badge for saving all 14 Kerbals.
  15. K.P.F. The Kerbal Powered Flight Challenge To beat the Kerbal Powered Flight Challenge, you must have a machine using the ladder glitch with Kerbals that can propel itself to high speeds, there will be winners for multiple different things such as speed, distance, sustainable altitude, etc. F.A.Q -What is the ladder glitch? The ladder glitch, is a glitch that occurs if a Kerbal is climbing a ladder, and something is blocking him from above where he's climbing, he will then push the vehicle causing acceleration without the use of fuel of any kind, therefore breaking the laws of physics, or KSP in this case. Rules: -No cheats -No hyperedit -Stock parts only -No mods that add new parts, change flight mechanics, or mass / weight of the vehicle -One kerbal per craft -SAS must only be used to keep the vehicle level whilst the Kerbal powers the vehicle forward -Must include pictures of the craft -No external form of acceleration other than the Kerbal -Probe cores, and batteries + solar panels will be allowed to aim the vehicle in the specified direction, but the kerbal must accelerate the vehicle only. Categories: Speed Record (highest achieved speed, including dives) Land Speed Record (highest speed over land, screenshot with navball showing): Sea Speed Record (highest speed over water, screenshot with navball showing): Air Speed Record (highest speed over land in F3 settings, and in atmosphere, with screenshots): 1.) He_162 with 2,055 m/s at 47,000m Speed Record (In Space): (Highest speed achievable whilst in space) 1.) He_162 with 2,257 m/s Altitude Record (highest altitude you can fly continuously) Kerbin: Duna: Eve: Laythe: Jool?: Distance record (total distance traveled) Air: 1.) He_162 with 1,456,052m Sea: Winners: Land: Winners: Total: 1.) He_162 with 1,568,923m Longest Manned Flight: (No timewarp allowed for this, and must have proof that it took that long, I.E. lots of screenshots, or a video) Kerbol Challenge: Fly a kerbal powered vehicle, and land on every planet (that has a surface) with only one launch, one kerbal, and there will be multiple difficulties: Easy: -(No extra rules) Winners: Hard: -No SAS, One solar panel Winners: BADGE OF COMPLETION: EXAMPLE OF CRAFT:
  16. So, I was looking for the four Kerbals (Bill,Val,Bob,Jeb) when the mysteriously were K.I.A. I am hoping to access the files to bring them back to lie, but I can't find them.
  17. Who has killed the most kerbals!?

    KERBOSAMAZING????!!!, Ok ok my first FORUM GAME!!!!! it is who killed the most kerbals OR who can survive a Kerbal crash from 10 km! Yep its STUPID but Fun and who does not like THAT! The minimum of kerbal killings is 100 PS You notice i am writing in red well because kerbals have BLOOD!
  18. I have some problem with game control. When I output my crew outside of the spaceship, I can control only the last kerbal, and I can't do any manipulation with another. So, I must to return into "Space Center", and choose another kerbal in "Tracking Station". Is there another ways?
  19. Female Kerbals Question

    Has anyone else realized that female Kerbals don't have tongues? Just a question.
  20. Custom Kerbals

    Thought i'd make a custom kerbals thread. Here are some of mine. KERBAL { name = Shelby Kerman gender = Female type = Crew brave = 0.55 dumb = 0.2 badS = True tour = False state = Available ToD = 0 idx = -1 CAREER_LOG { flight = 0 } FLIGHT_LOG { flight = 0 } KERBAL { name = Meridian Kerman gender = Female type = Crew brave = 0.72 dumb = 0.55 badS = False tour = False state = Available ToD = 0 idx = -1 CAREER_LOG { flight = 0 } FLIGHT_LOG { flight = 0 } KERBAL { name = Danny Kerman gender = Male type = Crew brave = 0.55 dumb = 0.64 badS = False tour = False state = Available ToD = 0 idx = -1 CAREER_LOG { flight = 0 } FLIGHT_LOG { flight = 0 } KERBAL { name = Horatio Kerman gender = Male type = Crew brave = 0.58 dumb = 0.5 badS = True tour = False state = Available ToD = 0 idx = -1 CAREER_LOG { flight = 0 } FLIGHT_LOG { flight = 0 } KERBAL { name = Shona Kerman gender = Female type = Crew brave = 0.21 dumb = 0.7 badS = False tour = False state = Available ToD = 0 idx = -1 CAREER_LOG { flight = 0 } FLIGHT_LOG { flight = 0 } KERBAL { name = Kepsey Kerman gender = Female type = Crew brave = 0.88 dumb = 0.4 badS = False tour = False state = Available ToD = 0 idx = -1 CAREER_LOG { flight = 0 } FLIGHT_LOG { flight = 0 } Oh, and just because, Kirrim Kerman from "Kirrim on Duty" the one where he was revived KERBAL { name = Kirrim Kerman gender = Male type = Crew brave = 0.4598612 dumb = 0.2352904 badS = False tour = False state = Available ToD = 0 idx = -1 CAREER_LOG { flight = 0 } FLIGHT_LOG { flight = 0 } Hope you like them!
  21. Sure! We all killed kerbals at least once (and maybe intentionally). But this is way more than that 1 kerbal that died from lack of heatshield, or 5 who died from trying to land on the Sun. This requires "Massive Death". And you are the designer and tester of the machine that has to kill as much as possible. So let's break down the rules here. Rules of Death 1. No ALT+F12 unless necessary (also no config edits) 2. Use any mod (no Hyperedit, warp drive mods) possible in killing kerbals 3. Your device can be anything. Tsar Bomba, Christmas Tree, whatever! 4. 10 kerbals minimum on ANY craft 5. You can kill them in any way. Sun, Nukes, tanks. 6. Fun required 7. Astronuat Complex is allowed to be destroyed but the device MUST be stock, and under 50k Oh where's YOUR attempt HoloYolo?! http://imgur.com/a/vaxqd Have fun guys. Yeah I might've went too far but than again it's just pixels in a game. Score is by cost of killing device/weapon 1. Dfthu "Unknown Missle Launcher" 47,632V 2. HoloYolo "The Massive Death" 271,300V 3. McFarnsworth "KerbalKill 3000!" 522,430V