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Found 10 results

  1. LAST CRAFT FILE UPDATE: 05 December 07:30 EST CHECK BACK FOR MORE CRAFT RELEASES TABLE OF CONTENTS 1) Raptor Aerospace History, Description & Personal Notes 2) SPH Craft File Download Links 3) VAB Craft File Download Links 4) Subassembly Download Links 5) Categorized Bulk Download Links 6) Frequently Asked Questions (FAQ) 7) Most recent update listings & future plans HISTORY This thread is a 4.0 version of my Raptor Aerospace showcase thread, which I started in November 2014 (KSP v0.25) with around a dozen SPH aircraft posted as nothing more than screenshot eye-candy. Although I've been playing KSP since v0.13, I am not perfect. Whenever I (or other players) find issues or defects with my craft, I update and republish. Some of these designs have been around for several years (ie, several versions of KSP). As new parts for KSP were developed and existing components refined, these concepts were updated or refined and then republished. Each has been flight-tested throughout multiple conditions, altitudes, airspeeds, fuel/payload amounts, etc. to find out where their limits are, and where they perform best. TODAY Today, Raptor's Craft Download Catalog contains craft designs across the full breadth of KSP applications, from atmospheric airplanes to interplanetary spacecraft. All of the craft here are built/designed within the stock aero model, and all are 100% stock. While most of my designs are influenced by real-life aircraft, spacecraft, or concepts, they are not meant to be replicas. The craft are built to imitate function over appearance. If aesthetics can be implemented as well, that's a plus, but not to the extent it compromises functionality or significantly hinders performance or efficiency. To browse for a craft file, expand the primary spoiler drop-downs (SPH, VAB, or Subassemblies) and then continue to work your way through the "catalog tree" until you find something you'd like. Then click the hyperlink below that craft file image and it will redirect you to the appropriate KerbalX page to download that craft. ________________________________________________ Personal Notes I'd like to thank @katateochi for his administration and maintenance of the KerbalX website. It's a user-friendly, fan-driven site that allows community members to exchange craft files for use, modded or stock. If you're an avid user of the KerbalX site, please help support it by donating via links on the main KerbalX page. For additional entertainment, here's some other videos I've produced: Raptor Aerospace | Landing the Shuttle | Red Planet Rivals | KSP - The TV Show | Elon Kerman's Reusable Rocket | Take Flight Tutorial Videos: CisMunar Propellant Economy Part 1/Part 2 ________________________________________________ Space Plane Hanger Section ________________________________________________ Vehicle Assembly Building Section ________________________________________________ Subassembly Section ________________________________________________ Categorized Bulk Downloads Section ________________________________________________ CHECK BACK FOR UPDATES ON DESIGNS AND NEW CONCEPTS IF ANYONE HAS SCREENSHOTS OF THESE CRAFT IN ACTION, FEEL FREE TO SHARE THEM HERE ALONG WITH STORIES OF SUCCESS, GLORY OR FAILURE ________________________________________________ Frequently Asked Questions (FAQ) Q: Will you make craft X or modify craft Y to have feature Z? A: Craft that are shared here are made for my use in KSP, but everyone has different building and play styles. If you want an SSTO spaceplane with an LV-N engine on it, it's too easy to throw one on there yourself. I don't take craft requests. If you have a craft request, there are already a number of experienced KSP builders on the forums that do take requests. However, I don't have the time or motivation to be out-sourced. Q: How do you make the brochure-style graphics for each craft download? A: I start by taking screenshots using Kronal Vessel Viewer, then do all the rest manually using Microsoft Paint. Simple and easy. Q: You have too many craft to download, how can I get all of them without dedicating an absurd amount of time clicking away on KerbalX? A: You're in luck! @katateochi (who runs the KerbalX website), was kind enough to implement a new feature to enable downloading an entire hanger of craft files. You can find links to groups of craft in the Categorized Bulk Downloads Section just above. Q: I don't understand how to use one of your craft. A: I try to be as informative and concise when making the brochure-style graphics that accompany each craft. They're intended to provide other users with basic information to the craft's purpose, action group settings, and other miscellaneous tidbits that hopefully clarify what went into the design. However, after reviewing the craft graphic there are still unanswered questions, feel free to post your question in this thread and I'll try to answer as soon as I am able. Q: One of your craft appears to not be working as intended. A: This is a common comment I see on KerbalX. First thing I'm going to ask you to do is try the craft out in a vanilla (stock only) install of KSP. 9/10 times a mod is altering the behavior of the craft or interfering with a designed feature. I am not without my mistakes, but I thoroughly test these craft in stock KSP before publishing them on KerbalX. Another reason may be using the craft in a different version of KSP than it was intended. I'm always happy to troubleshoot issues, but the first two questions I will ask are "Do you have any mods installed?" and "Which version of KSP are you running?" ________________________________________________ Most Recent Updates (Last 7 days) ----------05 Dec---------- - 'Explorer' Jool probe (NEW) - 'Emerald Sky' (Update, slight tweak) - 'Dark Sky' Dres probe (Update/Renamed from 'Explorer') - 'DresLink' Dres comms relay (NEW) - 'JoolLink' Jool comms relay (NEW) - 'Scout-Outrider' Jool/Laythe probe (NEW) - 'Fire Sky-Pacer' Moho probes (NEW) Future Updates to the thread -----Short-term Plans----- - Updating some Station Module (SM-series) subassemblies for lower part counts - Surface base revamp/expansion project (better modules, new cargo landers, modular payload integration) -----Post-1.6 Update Plans----- - Updating/Revising EV-2A/LV-1 (Apollo-era) hardware as necessary given the latest part updates (i.e. Mk2 Lander Can) - LV-4B 'Armadillo' Duna lander (waiting on new 'Spark' variant which gives better thrust and ISP over 'Twitch' engines) - HLV-6A/B 'Warthog' Duna landers (waiting on a number of part updates, and is intertwined with the surface base revamp) - EV-7 'Skipjack' (waiting on several part updates, and the whole craft is getting revised...I can do better) -----Long-term Plans----- - More "M3V" - Kerbin-based logistics project
  2. rawghi

    Binary Aerospace

    CURRENT ACTIVITIES PERSEUS PROGRAM - METEOR PROGRAM - HORIZON PROGRAM - SUMMIT PROGRAM Company Informations Introduction Operating Facilities Qualification Process Company Profile Kerbonauts Roster The Kerbal Space Center Programs Newsfeed April 8th 2018 April 12th 2018 April 16th 2018 April 20th 2018 April 26th 2018 May 5th 2018 May 7th 2018 May 9th 2018 May 11th 2018 May 16th 2018 Additional Content Current mods and game version Products Space Division (hangar on KerbalX) COMET LAUNCHERS SERIES Jet Laboratories (hangar on KerbalX) A-1 AEROJET F-3 FALCON B-4 RAVEN D-5 WATCHMAN
  3. I'm pretty stoked that my Steerpike passenger jet has just achieved 100 downloads on KerbalX. I only started learning this game a year ago and posted the craft in May. Thanks @katateochi for creating such a great site.
  4. When I submitted craft with Explodium Breathing Engines to Kerbal X for the first time, it didn't recognize my ExV parts. These are Module Manager patches that clone stock parts and change several properties, as originally suggested by DStaal to avoid copy / pasting material owned by Squad. While this works in-game, it doesn't work well for craft sharing apparently. I tried Craft Manager to upload craft from in-game to Kerbal X, which works, but the parts get listed as Squad-owned parts and they don't seem to retain mass or cost values. Which in a logical sense they are, since they are cloned and only have some properties changed. I would just change all of the parts to stand-alone parts, like OhioBob does for his Eve Optimized Engines, but I worry about infringing Squad's copyright by just copy / pasting the majority of the part configs. Should I just do that anyway? Would Take Two have a fit? Or is there a better solution? For instance, some way to tell Module Manager to modify the parentUrl for these parts somehow so the parts look like they're from someplace other than "Squad." It's not just Kerbal X I need concern myself with now, since Steam Workshop now supports craft sharing in KSP 1.4.4.
  5. Is this the right place to ask specific questions about add on Spacecraft. For example ones downloaded from KerbalX?
  6. OTech Track Attack Challenge (Sponsored by OTech Vehicle Company) In the pursuit of new racing technology, OTech has reached out to all the inhabitants of Kerbin. Your challenge? Design and build a racing vehicle capable of wiping out the competition. All cars that qualify will be permitted to come to the OTech Design Facility and compete for fame, glory, and 1,000,000 funds (Taxes non-withstanding) for the winning designer on the OTech Test Track. Vehicles will be tested by experienced OTech Test Drivers, so all you have to do is submit the craft. Sound easy? Good. Let's move over to the classes, and subclasses of the event. Jet Class (Subclasses: Full-size, Light, Offroad): The Jet class is one of immense speed and precision. One wrong move can be the difference between victory and a car totaled in a billion bits on the ground. In the Jet class, you must have at least 1 Juno engine, with 50 units of fuel per engine. You can have more units per engine, in case you want this thing to hit longer distances. You must have at least 4 wheels*1. Also, you have to have a minimum of 100 EC, and 1 brake light that is hooked up to the Brake action group. The light must be RED. Also linked to the Brake action group must be a boost flap system. This is to prevent the engine propelling the vehicle under braking. How effective is braking going to be if the engine's still moving the wheels at 50 m/s into a hairpin? Electric Class (Subclasses: Full-size, Light, Offroad): The Electric class is slower, but still requires precision and talent to master. The cars must be 100% electric. If it has a jet engine to provide power, it will be moved over to the Jet class. In the Electric class, you must have at least 4 wheels*1, with a minimum of 100 EC per wheel. The vehicle must have at least 2 headlights, and 1 RED brake light (Again, connected to the Brake action group). Kart Class (No Subclasses): In the Kart class, speed, maneuverability, and endurance are put to the test in cars smaller than most people. (Okay, exaggeration, I know.) The karts must be all-electric, and have at least 400 Units of EC. ONLY 4 wheels. Not 3, not 6; 4. There can be only 1 driver. Also, at least 1 part must create NEGATIVE lift (Otherwise known as Downforce). You can put a cockpit on it anc control from there, but there is a size regulation. The maximum dimensions are 3.5m x 3.5m x 3.5m (LxWxH). If vehicles exceed these dimensions, they will be placed in the Electric class. *- 3 wheeled vehicles are allowed, but only in the Light sub-class. 1- Must be ELECTRIC rover wheels. Landing gear is strictly off-limits. On to the Subclasses!!! Full-size: The sub-class with potentially the largest cars, the Full-size is meant for vehicles that exceed the size limits of the Light class. Minimum Dimensions: 7.6m x 7.6m x 7.6m (LxWxH). Electric or Jet allowed. 4 Wheels Minimum1. At least 1 driver is allowed, but you can have seats for passengers. You can use a cockpit for this sub-class. Light: The sub-class between Kart and Full-size, the Light category is meant for those possibly road-going cars that double as a racer by night. (Minivan by day, Supercar by night.) Due to it's being in between 2 classes, it has both a minimum and a maximum dimension rule. Min. 3.6m x 3.6m x 3.6m (LxWxH). Maximum: 7.5m x 7.5m x 7.5m Electric of Jet allowed. 3 Wheels Minimum1. Must have at least 1 driver, but it can have seats for passengers as well. Cockpit is allowed. 10 Wheels maximum1. Off-Road: Meant for those who really want to get muddy, the Off-Road category is meant to test speed and suspension around a grueling mix of tarmac and dirt. No size limitations above the kart class (Again, 3.5x3.5x3.5), so as long as you pass that, you're good. Electric or Jet. At least 1 driver, but you can have 1 extra seat for either a buddy or a co-pilot. 2 Headlights minimum, and 1 red brake light (Connected to Brake). YOU CAN ONLY USE THE M1 ROVER WHEEL. This is to help suspension. 6 Wheels max. Now, I'm going to be hosting this in 1.2.2, although I may go to 1.3. Try to keep your craft as stock as possible. Mods like Tweakscale are okay, but anything that adds like OP downforce or engine power is a no-go. You also might want to test your car out on the courses first just to see how your car handles. After all, I'm only gonna give it 3 laps of practice, and then it's off for the 2 lap sprint. I'll make sure to post pics of the courses later, but right now I am dog-tired and need a rest. Also, make sure to post the car to KerbalX. None of that Dropbox stuff. I'll not be around to moniter anything until Tuesday (I get back from vacation late Monday), but I promise I'll check it out as soon as I get back. Good luck as always!!! Leaderboard Kart 1. 2. 3. 4. 5. Honorable Mentions Jet Full-size 1. 2. 3. 4. 5. Honorable Mentions Light 1. 77l- Indycar 2017 by @Azimech. Total Time: 04:43.89. Fastest Lap: 01:28.76 2. 77l- Porsche 917K 1970 V1.1 by @Azimech. Total Time: 04:53.09. Fastest Lap: 01:34.77 3. 77l- LMP1 by @Azimech. Total Time: 05:16.28. Fastest Lap: 01:42.47 4. 77l- Lowell Can-Am 1960 by @Azimech. Total Time: 05:55.57. Fastest Lap: 01:57.48 5. 77l- Lowell Amsterdam GT by @Azimech. Total Time: 06:03.63. Fastest Lap: 01:56.83 Honorable Mentions Off-Road 1. 2. 3. 4. 5. Honorable Mentions Electric Full-size 1. 2. 3. 4. 5. Honorable Mentions Light 1. 2. 3. 4. 5. Honorable Mentions Off-Road 1. 2. 3. 4. 5. Honorable Mentions NOTE: If enough people want, I could set up an air-race category as well. Let me know!
  7. Not sure if this is the right place in Forums to pose this question (moderator - please feel free to move this!) I recently downloaded the X-51 Hyperion III from Kerbal-X. Its truly a beautiful craft and I (barely) managed to fly her into LKO under manual control. Used up quite a bit of fuel along the way mind you. And in the words of Mattingley from Apollo 13 "Sorry Guys, my burn rate was too high...I'd like to run the sim again". Seriously, though, I have oddles of questions on how best to use the X-51, especially the Eve Lander which comes pre-loaded in the cargo bay. Is there a Users Manual somewhere, or at least a set of good advice? Cheers and thank you, Jon (and Fly Safe!)
  8. Kernel Kraken

    Trouble With KerbalX

    OK! So I am trying to upload a craft to KerbalX, but I am having trouble. It is saying that I have to include a photo, but there is no prompt to add a picture file (steam screenshots- able to get them in files). I have 3 screenshots showing up in the upload craft prompt, but none are the correct one, out of 100+ screenshots, only 3 show up. Any help?
  9. dmav522

    What is MIAD?

    Hello, I'm planning on downloading this craft from Kerbalx:https://kerbalx.com/callsignblaze/BAE-hawk/ and I was looking through the modlist and found ''MIAD'' I dont know what this mod is,and when i did a quick search nothing came up... any clarifications would be appreciated,along with a download link for it! cheers, Dmav522
  10. PointySideUp

    Hammer Starships

    Introducing the Hammer family of VTOL Starships: Vertically launched, horizontal landing science and exploration vessels. They are able to fly to Kerbin's moons and refuel and perform science. Tested on Mun, Minmus, and Ike. Each has a puff powered Kube tug/emergency lander, a science rover that can fly ~2.5km on moons or drive on rover wheels, and a detachable ore scanner to be taken to polar orbit by a Kube tug. The two larger Hammers have a full science lab as well. They are able to rove on the surface by using the main engines for thrust. These are the first craft files I have released after playing for a few months and studying other people's ships, please let me know if you have enjoyed them or have any suggestions for improvement. Hammer Craft file: http://kerbalx.com/PointySideUp/Hammer SledgeHammer Craft file: http://kerbalx.com/PointySideUp/SledgeHammer JackHammer Craft file: http://kerbalx.com/PointySideUp/JackHammer Kube Tug Craft file: http://kerbalx.com/PointySideUp/Kube