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Found 80 results

  1. Johnster_Space_Program

    My First SRB To Orbit Rocket!

    So today I made my first SRB Only to Orbit Rocket! It can get into orbit with some fuel remaining to attempt a Trans-Munar Injection, but I wasn't able too. Here is a video on the craft and if you want to download it there will be a link below: https://kerbalx.com/JohnsterSpaceProgram/SRB-To-Orbit-Rocket Here are images of some prototypes of the final design: And here is the final design: Have you made an only SRB Rocket that can get into orbit yet? If so, tell me below and post some images of it!
  2. Welcome to the Official Release thread for After Kerbin. After Kerbin is based on the Stock solar system, but 4 billion years into the future, adding highly detailed and intuitive planets to your game. We are in the process of setting up a DMP server. Spread the word! Overview: This mod aims to add a completely new adventure as you begin on Duna (which has Kerbin's properties for ease) and explore and uncover the secrets of the future stock planets. This mod adds highly detailed, 4k planets, each come with their own EVE and Scatterer configurations. Every single planet and moon has been adjusted and changed. Even Jool. All planets have been tested and I have made sure both rockets and spaceplanes can function on each of them. System Requirements: 5GB of RAM KSP 64 bit Donations are never asked for, but always appreciated! Help buy me another pizza if you enjoy the mod "Only during the last breath of life does the mind truly understand how lonely a species really is. Floating. In the dark. Guarded by nothing but the very nemesis which plagues the planet - loneliness, darkness, death." - Source Unknown, Year 7510, Solitude. FAQ: Is this planet mod compatible with present day mods? Yep! Even the visual mods will work together (they didn't with my previous planet mod), meaning you can install nearly any planet mod except those that also replace the home planet. How much RAM do I need for this mod? It varies. I recommend around 5GB at least. If you struggle, lower your texture quality. Watch @TheBeardyPenguin progress through conquering the Kerbal system for the final time in the hopes of saving kerbalkind. DELTA V MAP This mod follows the CC-BY-NC-ND licence. Thank you for downloading!
  3. dxeh

    [1.6.x] Outer Kerbin

    Outer Kerbin An expansion to the Kerbin system Have you completely explored Kerbin? Have you mined Minmus for your refuel stations? Have you explored every anomaly at the surface of the Mun? But going to Eve or Duna isn't your kind of game? Than "Outer Kerbin" might be what you are looking for! You get to explore more, close to home! Outer Kerbin adds the planet "Phybi" to the Kerbin sphere of Influence. Phybi is in orbit around Kerbin just beyond Minmus and might be tricky to capture on your first few attempts. (SMA 65000000, Inc 12) Orbiting around this planet is the small-sized moon called "Iszmi". Both bodies are vacuum planets and have low-gravity somewhere between the numbers of the Mun and Minmus. Both bodies have a full world biome map, so theres enough for you to explore. Delta-V Calculations Numbers are calculated based on quick runs. No circularization around Phybi. Straight to Surface. So extra dV is adviced! From Lower Kerbin Orbit to Phybi Surface = 2520 m/s From Phybi Surface to Kerbin Re-Entry = 980 m/s Phybi Surface Touch & Return to Kerbin = 3500 m/s INITIAL RELEASE DEPENDENCY Kopernicus COMPATABILITY Outer Kerbin should be compatible with all planetpack that do NOT alter the stock system's planet locations. Please notify me when it's not complatible with another planetpack! IMAGE GALLERY Imgur Album VIDEO Outer Kerbin Preview LICENCE Outer Kerbin is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International THANKING the awesome people over at the Kopernicus Discord for their help on getting to know how to create planets for KSP. @SnailsAttack @Gameslinx @Poodmund and others who've proven to be an helping hand! A Special shoutout to @Kottabos for his awesome video preview of Outer Kerbin on YT.! Give him a subscribe on his channel! Note that this being my first planet-pack for KSP, im looking forward on feedback! Have you encountered issues, please notify me, and ill try my best to get rid of it!
  4. Johnster_Space_Program

    Awesome Views From The Mun!

    I got these awesome views of kerbin from the mun!
  5. Johnster_Space_Program

    Career Mode: Mission To Kerbin's Highest Peak

    Hello. I recently attempted a mission to kerbin's highest peak to complete an objective in career mode and this is what happened. First, here is a look at the craft I used, its a pretty basic rocket, it was able to get into orbit easily. After the rocket was done, it was time to launch! The launch went pretty well, as seen in the next few images. (I used Jedediah Kerman for the daring mission) After getting above 70,000 m, I coasted to my apoapsis, and did a burn to enter into kerbin orbit. Now that I was in kerbin orbit, I prepared to do a burn to change my inclination so it would match with the mountain's inclination. But before doing that, I decided to do a EVA Spacewalk. With the EVA complete. It was time to get back In the ship and do the burn, but, as I found out, I ran out of fuel before I could finish the burn. After loading a quick save I decided to give up on the mission for now and return back to the ground (or sea, because that's where I splashed down) I will reattempt this in Career Mode in the future, but if you have any tips or ideas to help me out, tell me below! This is JohnsterSpaceProgram, signing off until my next post!
  6. Hello all, I've wondering what _DetailDist (fade) value would give the effect I desire. Currently, my glow config looks pretty from the surface and orbit, but doesn't have any fade. This results in a very nasty looking border appearing high in the atmosphere: I'm using a modified version of the Para-Sci atmosphere pack, and decided to remove the fade because the glow wasn't visible from low orbit. I'm fine if the view from the surface stays the same as stock, a good low orbit view is all I really need.
  7. I've noticed there's a really small number of flowing water on Kerbin and managed to count only 8 systems and out of those, only 1 that's not flowing into the ocean. (map printed from Temporary Kerbal maps; numbers are in rough order of system size) Closeups, taken at the penultimate map enlargement. I think we should get proper, officially supported toponyms for all significant geographical features on Kerbin so that lore connection between players can occur. Kerbin is truly underappreciated planet, but offers the most. It seems to me these drainage basins are the most scarce ones so it might be a good idea to start with them. Hopefully, one day the names will get official. Any ideas? They could be kerbalized Earth's hydronyms or something you made up. Use the numbers from the map and suggest a name.
  8. maculator

    Science Checklist Kerbin

    I made this and thought it's worth sharing: Downloads: https://github.com/maculator/Stuff
  9. mikeman7918

    Flat Kerbin Society

    This thread is meant to be a parody of the Flat Earth Society and Flat Earth Theory which is a conspiracy theory that has become surprisingly popular among die hard conspiracy nuts. In this thread the goal is to prove that Kerbin is flat. We shall not be deceived by the lies of the Kerbal Spave Center any more! They have constructed an elaborate conspiracy to hide the true shape of Kerbin so people will give contracts and funds to the space center. Logical fallacies are welcome, because real flat earthers use them all the time. Anyone saying that Kerbin is round is a shill payed by the Space Center to defend the conspiracy. There is no other explenation.
  10. planet-creations

    Some Works of the Celestial Bodies I Made

    So I decided to make some arts using PlanetMaker, which is a useful tool to create planet ideas, real planets, simulated planets, and even imaginary planets. I unfortunately can't show the results because the freaking thing won't let me for some reason. But hey, at least I can prove that links will work! Laythe Kerbin Mun Duna Eve Kerbol Water World Enjoy
  11. While playing KSP, I wanted to know how far is the Mün from kerbin... ...Do any of you know?
  12. Moved to the general Add on dev
  13. Various test flights have determined that if you ever want to fly around Kerbin in one go (without intermediate stops!), you need one of these: 1,550 Liquid Fuel Two J-404 Panther jets Flap/spoiler hybrid surfaces (these ^) Flying range (under right conditions): At least 1.3 times the circumference of Kerbin, according to a simple calculation I did with my remaining amount of fuel after my record-setting flight. (just after landing) Action groups: 1: (Engine) Switch mode 2: Toggle Engine 3: Extend/retract flaps/spoilers 4: Retract air brakes (preferably after stopping) DOWNLOAD Note; For best flying performance and stability, consider installing the Pilot Assistant mod (for KSP 1.3) Any questions? Hit me up!
  14. I happened to have a satellite in Kerbin system with a survey scanner on it (contract I think), and I haven't scanned the planet yet, so I put in 1400km polar orbit and hit scan. Ran out of battery power while transmitting results! Is there any trick that might help here? I tried toggling the "partial transmit" button, but I'm not sure which way is which and I don't know if it applies to this situation. If I lowered the orbit, would it need less electricity to communicate with the KSC? Is there some other way to get it to finish its scan? Or is the satellite just too weak?
  15. DOWNLOAD THE MOD HERE: Welcome to the development thread for [After Kerbin]. This planet mod is set many billions of years after stock KSP. Kerbol (now called Archangel) is midway through its fast journey to becoming a red giant. It has just consumed Moho. Eve is burning, and Kerbin is deserted. You begin your journey on Duna, around a warmer Sun. Begin on a tidally locked, colonised Duna, far into the future. This planet, known as Solitude, is the Kerbals' last hope. This is Kerbin. Four billion years has purged its surface of the space-faring civilisation. FAQ: Will this planet mod add any new stars? No. This is the Kerbol system billions of years in the future. Adding a new star means you will need modded parts to get there, which I generally disagree with. It also means separating planets and sentencing them to "will not be visited". I want to make sure all planets are easily reachable but also require a challenge once there. Is this planet mod compatible with present day mods like OPM? Yep! Even the visual mods will work together (they didn't with my previous planet mod), meaning you can install nearly any planet mod except those that also replace the home planet. How much RAM do I need for this mod? 5GB at maximum texture quality. The reason why the RAM requirement is no lower is because the planets use highly detailed, 4k textures for the best experience. Still waiting on a release? Click the follow button in the top right of this page, or join the planet mod discord!
  16. This black ring occurs everytime when I launch rocket or plane. That black ring conseals everything including esc menu and It disappears when my spacecraft overs about 70km. I use ModuleManager, MechJeb, NavHud and dependencies, AtmoshphereAutopilot. I'm using laptop that contains Radeon HD 6370M and i7-2630QM. Is it occurs only me? or someone of you can see this bug? I can't find what is reason of this problem. I hope you can help me.
  17. Artienia

    RSS but stock size mod?

    So we all know RSS. It makes the planets realistic size, and retextures them as real life planets. I am searching for the opposite. Is there a mod that retextures them, but keeps them the same size? I would like to use Kerbin for presentations (not those official ones) and i would like to have an earth retexture. Is there a mod like this? it doesnt have to be all planets, only for kerbin. Thanks
  18. I've been having a problem with the mod scatterer recently, and it stopped using Kerbin's clouds. In the menu, it says it's using Laythe's "clouds" config and has none.
  19. TeslaPenguin1

    Kertimis Mission

    Today I tested the Kertimis Rocket! In case you were wondering, it didn't work. I don't know what went wrong, but I think one of the parachutes overheated and exploded, dooming all of my Kerbals to a firey death. Thank god for the Revert button! I'm still working on the Kertimis II, but it will be even bigger and even better than the Kertimis I! (note: I don't have any pictures)
  20. Hello rocketeer ! A few days ago I landed an asteroid and set up 4 rover connected between them and to the asteroid : 1 for electricity, 1 for cooling, one for storing ore & convert it and the last one for my 5 star engineer & the drills. But seems like I can't mine it.. The drills only ask for surface harvester but nothing for asteroid case.. Here's some screenshots for a better understanding of my situation : https://imgur.com/a/5n4ig
  21. Playing from 1.2.0 (now 1.3.1) on my save I never seen Contract with class"A" asteroid for other celestial body then Kerbin. Is this stock bug, can somebody test this on stock game. My installed mods not changing contracts.
  22. Reach orbit in high gravity environment! Basically, this challange is just about getting orbit efficiently on Kerbin. However, with gravity multiplier cheat, it won't be easy! In these harsh environment, haul fuel/payload to orbit as much as you can! Rules: 1. No cheats allowed, aside from the gravity multiplier cheat. - Entrants should keep the gravity cheat on throughout the entry, with the multiplier given by each level. 2. No kraken drives, no clipping of functional parts. 3. The orbiter can either be manned or unmanned, refuel it in any way if you can. (Docking is allowed as well) 4. Reach stable orbit out of the atmosphere, using any ways fitting in the rules. 5. Mods allowed: - Part mods with reasonable chemical tanks/engines only. (No OP tanks/engines or other propulsion concepts) - Visual mods like Scatter, SVE and such. - Piloting mods like Mechjeb, kOS and such. - Editor mods like Part Angle Display, Editor Extension Redux and such. (Finished product should be stock craft with it) Any other mods aside from these are not allowed. Entry Submission Rules: 1. An entry should contain screenshots or videos to prove the completion. Imgur or Mission Reports is recommenfed. 2. At least one of the screenshot should contain debug screen indicating that only gravity cheat with appropriate multiplier is on. More than once is recommended. For video submissions, show it once and capture continuous process to orbit in the video. 3. Screenshots should include craft in VAB(for total mass), on LaunchPad, liftoff, subsonic flight, gravity turn, supersonic flight, high atmosphere flight, reaching apoapsis, finishing orbit and craft on orbit and more if you want. Scoring Scheme: 1. Score is given by (Payload mass) / (Total mass) - 'Payload' means parts got to orbit which is neither fuel tank nor engine, and fuels left on the orbit. Crew cabins count as payload, but not any other multipurpose fuel tanks like wet wings. - 'Total' means every parts launched for this mission. This includes pre-launched refueling ships in orbit. Levels: I. Moderate gravity (1.7g): Reach orbit on Kerbin with gravity multiplier of 1.7. (Range of 1.68g~1.7g is allowed, due to the sensitivity of the scroll bar) I1. Spaceplanes (too) Powerful Reach orbit, using jet engines. Every bits you launched should reach stable orbit. I2. Heavy Rocketry Reach orbit without jet engines. Isp. Heavily Usable Rocketry Reach orbit without jet engines, with every bits you launched reaching stable orbit! (Yes, this one is specially aimed for conquering a *punishing* body) II. High gravity (3g): Reach orbit on Kerbin, with gravity of 3g! 2.88g~3.0g is allowed. III. Super gravity (5g): Reach orbit on Kerbin with gravity of 5g! 4.98~5g is allowed. V. Hyper gravity (10g): Use any possible way, to reach orbit with Hyper gravity of 10g! (Only 10g is allowed, since it's at the end of the scroll bar) (This should be impossible, though let's see if I'm wrong) Results: I. Moderate gravity (1.7g) I1. Spaceplanes Powerful I2. Heavy Rocketry Isp. Heavily Usable Rocketry II. High Gravity (3g) 1. MarvinKitFox - Asparagus-staged Mammoth Rockets to 11k X 14k orbit. (Score pending) III. Super Gravity (5g) V. Hyper Gravity (10g) + My entry will be up soon! (Though I doubt I need one)
  23. Does anyone have a working version of KSC-Switcher that works on stock Kerbin with 1.3.1? I found a version that works for 1.2.2, and whilst it works in 1.3.1, there are no new KSC launch locations. I found another site that has a screenshot of them working on Kerbin, but the download link is broken. I also know Kerbin-side exist but I like how KSC-Switcher works, and the fact that it doesn't have any extra buildings, considerably more over Kerbin-side.
  24. I know how to move the terrain up and down (thanks @OhioBob), but how do you move the KSC? I want to lower the KSC into the water, which is now above the ground. Just knowing how to move it up and down should be enough, but I need examples 'cuz I'm kinda dumb Also, I might not be able to respond or test things right away because I'm home sick and my dad doesn't let me use electronics when I'm sick
  25. CreeperKingSM

    Static clouds in the sky

    How do I add custom static clouds in the sky without using eve? Like, clouds actually in the sky that you can fly through.