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Found 47 results

  1. Welcome to the development thread for [Before Kerbin]. This planet mod is set 2 billion years before the stock planets. You will begin your journey on Eden (Eve) and explore the planets in their older states as they are forming. Kerbin will be dry, dead and cold in the blackness of space. Since Eve is the home planet, the properties will match Stock Kerbin's. In the lore of this mod, Eve hasn't yet been impacted by its moon, killing the life on the planet. This planet mod is in its early stages of development so there will be no download until its first official release. I'm making good progress so it should be within a week or two that this pack is released. What can you do to pass the time? Click follow thread at the top right of this page and you will be notified when there are new posts here, usually from me. FAQ: Will this planet mod add any new stars? No. This is the Kerbol system 2 billion years ago. Adding a new star means you will need modded parts to get there, which I generally disagree with. It also means separating planets and sentencing them to "will not be visited". I want to make sure all planets are easily reachable but also require a challenge once there. Is this planet mod compatible with present day mods like OPM? Yep! Even the visual mods will work together (they didn't with my previous planet mod), meaning you can install nearly any planet mod except those that also replace the home planet. How much RAM do I need for this mod? 5GB at maximum texture quality. Still waiting on a release? Why not join the discord for my planet mods. You can suggest stuff or complain about stuff, I don't mind
  2. This thread is meant to be a parody of the Flat Earth Society and Flat Earth Theory which is a conspiracy theory that has become surprisingly popular among die hard conspiracy nuts. In this thread the goal is to prove that Kerbin is flat. We shall not be deceived by the lies of the Kerbal Spave Center any more! They have constructed an elaborate conspiracy to hide the true shape of Kerbin so people will give contracts and funds to the space center. Logical fallacies are welcome, because real flat earthers use them all the time. Anyone saying that Kerbin is round is a shill payed by the Space Center to defend the conspiracy. There is no other explenation.
  3. Help getting game crashed mistake while opening the game game crashed file link https://drive.google.com/open?id=0B6pNiIxsE7Jfd18wcks2bEx0LXM please help me
  4. I made a algodoo scene called Kerbal Space Program? and it was a tiny bit similar. Screenshots: After that, share your photos to me after you built your rocket.
  5. Did a few searches, couldn't find anything on the subject, so here goes,... We all know its possible using the stock game to align parts to the sun, due to solar panels; but does anyone know if it would be possible to align a newly created, pivot-mounted satellite dish to Kerbin, using only ingame stock mechanics/modules? So that when the part loaded, instead of facing the sun like a solar panel, it turned to face the direction of Kerbin.
  6. This is my Report in my Mid-Early Carrer and Late-Early Carrer, about my exploration of mainly focused on Mun. Some of mods i used are MechJeb, SCANSat, KER (Not used in main missions), KIS (not used in main missions, Charter (was testing, Rarely may find) and Stratergia, Contract Configrator, Taiser Space Tech, Dmagic's Maneuver Node Extended I was first determined to recreation of original Appolo Program and Gemini Program, with extension of SkyLab. But later, I found it Time consuming, Costly and very InEfficient so i Later Droped the Idea and Used the originally Abonded Plans, which was Effective and Less Costly. The Mission Starts with First Munar Probe, Muna-1, a Sputnik with 4 panels and 4 HG-5. Send to mun flyby on A experimental NERV. 2nd mission (Some are not Included, as Probes) Include A Direct Descent Lander, with experimental Spark. This is first Manned Kerbin Orbital Mission, After a Failed orbital try, which re-enter after a few mins. This is first time a planned launcher, JOOL-I, Launcher was planned To be SSTO, but reached only 200 M/sec Delta-V of 100×100 KM circular Orbit. It was to send to Mun Cis-Lunar Orbit but, It had 10% fuel left to be later, used to Rendezvous and Docking. This is First Space Station, Kalyut-1, This was used to Practice Rendezvous and Docking, JOOL-I, docked Kalyut-1 in two mission and the Whole monolithic Station was docked, Reentered and Recovered. A Expansion of JOOL-I, with Additional Boosters and A Transfer stage, JOOL-II, made it possible for Manned munar mission, Crew Capsule however was not ejected but it needed to get in. It had first EVA, Orbit and Returned after gaining A LKO. JOOL-II launched three times. With a Mockup Test of Delta-II (Vidhyoot-II) with Lander Probe my Second launch send MUN LAB-1 Station (Monolithic), in 50×50 KM mun Orbit, its temporarily Turned OFF due to operational Cost. JOOL-II launched twice, Docked and Transferred Crew, Jeb alone. Vidhyoot-II launches the Kalyut-II as a Power House for Landers, Docking at Kerbin, stages fill the EC, MonoProp and A Bit Fuel. Transfer crew, Gergich/Valentina (Pilots) and Bill/Bob (Enginner at 1st and Scientist on Second), Transfer and docks Mun Lab I. Where Jeb enters and Gergich Takes us as Mun Lab-I Lead. Mun Lab-I Mun Lander-1 lands somewhere on 1 year, 5 Day, 4 Hrs, I did use time carefully, It took no Science but Crew Report, EVA Report, and Surfce sample, Its Ascent Stage docked Mun Lab-I, Lander was Destroyed by KIS Explosives. Vidhyoot-II launches another Kerbin Station, which is first time a Modular, later launches Mun Lab-II, which docked Mun Lab-I and renamed whole station as Mun Lab. Originally not to be modular but time makes us to rush. Mun Lab-II Mun Lander-II was heavy, Science Lander near Dark, Cratered South temperate, with all science, no Seismic sensor. It was Solar Power, All before were Fuel celled, Stations were Solar and optional Fuel Celled. Research started, JOOL-II ferred till, i consumed almost all funds on Station and Probe Exploration of Kerbin System. Now, Research is stopped, Stations Turned OFF, And planned 3rd Landing Cancelled. I will recover this soon, as i accumulated enough funds for lots of landings, stations, ferries and Exploration. JOOL-I, Vidhyoot-II are still operational, while JOOL-II is holded for MUN LAB Activation. I don't know how to put images directly to Forums, it dont work and My Imgur is Lost, I'm trying to reconnect and put some pics and expand the mission further. Plz help me putting some Images here.
  7. Hi, I'm new to Forums, asking. I have launched lots of Exploration Mission, in Early Carrer, Mostly were Science-Return and a small Parachute helped a lot. Now, I have started Crewed Exploration, and I'm facing Reentry problems, it's good at de-orbit, but I have plans to Direct Re-Entry like Appolo-Style, Controlled Ballistic Reentry. I have Tried It from Kerbin Stationary Orbit, Wirh 3 Drag and 3 Mains, Drags get it slow, but very high altitude, I'm planning such Entry from Minimus, with 1 Drag and 3 mains and after a long atmospheric flight at low angle. Can someone help me calculating the Speed Before Re-entry, AP is 50,000,000 M. Plz. I have Launched such first mission and is enrouted to Minimus, Plz.
  8. Hello Kerbanauts! I have a challagne for all of you! The highest current world absolute general aviation altitude record, propelled aircraft is 37,650 metres (123,520 ft) set by Alexandr Fedotov, in a Mikoyan Gurevitch E-266M (MiG-25M), on 31 August 1977. One of the leading test pilots of his era, Aleksandr Fedotov was a Major General in the Russian Airforce, he graduated from Flight School Stalingrad in 1950. He was a pilot in the air-force from 1950 to 1957,graduating from the Aravmir School for Military Pilots in 1952 and worked then as an instructor pilot. In 1958 he graduated from testpilot school and worked for the OKB Mikoyan. In 1965 he worked for the Moscow Aviation Institute (MAI). Between 1961 and 1977 he achieved 18 world records, including three absolute records on E-166 and MiG-25-jets. He held since August 31, 1977 the world altitude record for planes that take off under their own power (123,524 feet). Between 1976 and 1978 he was involved in the EPOS "Spiral"-Program. In 1977 he performed the maiden flight of the MiG-29. He died in a crash of a MiG-31 (together with V. S. Zaytsev) in 1984. He became a Hero of the Soviet Union in 1966 and in 1969 a Meritorious test pilot of the Soviet Union. So what's this got to do with the challenge? Well, all you have to do is build and fly a Plane to the highest peak the fastest, there is also a land category except I would only expect you to climb the mountains by the KSC. Rules : Well the rules are as follows ; No engine mods, Stock propulsion only. Wing mods are fine, wings don't add speed, just control. The plane or Land thing must be MANNED, if not expect to be added to the "skrub list" I want some form of proof as I will be making a badge, video is better but screenshots will do I want the plane's take off and a few mid flight ones too and finally the flight report with the landed plane. Yes you heard right you gotta land too! Here is the formula to work out score :Max altitude / Parts * 100 = A score so for instance, 400 / 90 * 100 = 444 Badges are won so to be given a shot you gotta be one of the leaders (in top 5) of a weight classes below, (I will make a leader-board as the entries come in :D) Feather = Under 5T Light = Under 10T Medium = 11-15T Heavy = 16 - 30T Behemoth = Over 31T Safe Flying, Kenji Info found here on Aleksander - http://thetartanterror.blogspot.co.uk/2009/04/aleksandr-vasilyevich-fedotov-1932-1984.html
  9. Hello I can't finish my Mission. It tells me: launch a new unmanned satellite that has an Antenna and can generate Power... I did this many many times before. but since I got some new version here, what happens?: http://www0.xup.in/exec/ximg.php?fid=15430220 The funny thing is that it was checked just before I had launched. and now I'm in Orbit and it's unchecked... This is the second time I'm bringing this sattelite up there. Apparently I don't know how to launch an unmanned satellite that can generate power anymore...I was actually done with this? what is going on
  10. Howdy, everybody! In this fancy little mission report, which, as of April 23, 2017 has undergone severe renovations, I'm going to document what I've been up to on Kerbin and beyond. My older reports on this thread have been about me flying around Kerbin to see different features that strike my fancy, and, while I don't plan on ending that anytime soon, I'm expanding the scope of this little mission report in order to focus on craft projects and other exploits as well. Without further ado, welcome to Here's a handy Table of Contents, for organizationally-minded people. Table of Contents Episode 1: See "Old OP" below. Episode 2: Crash Mountain + Mini Update: Crash Forest Episode 3: The Unnamed River Episode 4: Butterfly Lake Episode 5: Ginormous Crater Episode 6: Sunrise Cliffs Episode 7: Right-Angle River Episode 8: Dman Beach Episode 9: The North Pole Episode 10: Building the Motor-Cicle Old OP:
  11. This is Brent Kerman, Reporting in from the Buffalo. We are on a journey to explore Kerbin by land. Here is the rover: It uses @Angel-125's Pathfinder as main body and Snacks for additional challenge. It seats seven, and has supplies for three years. The rover averages 20 m/s, because that's about top safe speed. It could go 40 m/s! If you have a location you want explored, message me the coordinates and I will do. I have all stock and DMagic science experiments. Report: Year 1, Day 1. Today we acquired the ability to use the Stereo Space Telescope, or SST, and Comsat Alpha, to support our mission. Engineers are finishing the rover today.
  12. Good day all. I made a pretty decent rover and I have been testing it around the KSC on Kerbin and it got me thinking. Are there any special locations on Kerbin to go to, such as cities, monuments, craters, wonders of the world, etc. If there are, do they offer special science bonuses at these locations. Also, if there are such locations, as a Kerbal, shouldn't I know where these are at? It is my home planet after all.
  13. Well I have a fleet, sort of. Here is KSN 39, (BB39) Jool 870 tons of floating death makes 28 knots
  14. Hi all, I recently tried making a plane with a bunch of rover/probes (Provers?) in the back, to drop at certain locations, parachute down, then activated later to do the contracts for science on kerbin. I thought I had made them too heavy, or not included enough parachutes. But as I've read, space plane "Debris" is destroyed after the main craft is a set distance away. Is there a mod that removes this, and possibly makes terminating debris from the tracker easier?
  15. "Beautiful Places on Kerbin" I'm not sure if there is one place that you can find pictures of all the Beautiful places on Kerbin, so I decided to start this Thread for that reason. If you could please join me and add one of the beautiful places you've been and how to get there, if you don't remember how to get there don't bother with it but show the picture for all of us to enjoy. I found this place almost straight off the Runway at about 130 degree heading, look for the snowy Mountains after a long period of flight over the water.
  16. Probe Locations for the Kerbol System So I recently just came back from a Holiday in Tasmania, and I hear about the new updates, more importantly, the new CommNet network added in the game. So in game and in the tracking station, there is a green line connecting to all the online probes, landers, bases, rovers, space stations etc. The KSP team have also added in a bunch of new transmitters in the game as well. So the green line gets darker when you lose more and more connection with kerbin. This means that it is important to have probes everywhere in the kerbol system. You can also map planets and Moons with the new update. So then that is another few probes on each and every moon to make it easier to find better landing spots and to see where lakes and oceans are if your looking at Laythe or Eve. So my challenge is for someone to post a photo with all satellites and Probes connecting each and every other probe. To comeplete the challenge, you must show proof of: A minimum of 2 probes around each planet At least 3 probes orbiting any of the planets moons 2 probes orbiting around the sun between each planet 10 probes orbiting Kerbin and the Mün All the probes must be connected to each other and must connect to kerbin with a 100% status. 3 screenshots of you mapping the following : Laythe, Kerbin, Jool. Please post a commentl if you think this is a reasonable challenge or you think this is way to overpowered and would take up any of your own ksp time. I will be with you as I have notifications turned on... I don't care if you use cheats or not, I don't care if you use the same probe, just do the 6 steps. And you must show photographic proof of all the probes in their orbits. Good luck, and have fun! P.S. not rccomended for Career mode... Edited 8 hours ago by Dr.K Kerbal Typo
  17. We are launching rockets, planes, rovers and all kinds of different stuff. But how does this affect ecology on kerbin? I can purely say it affects it drastically! Debris form space falling into oceans, forests, lakes and rivers. That may pollute them and destroy ecosystem. This will heavily backfire kerbin’s society. Poisonous liquid fuel may evaporate and mix with atmosphere. This may cause acid rains and a lot more catastrophes. Plastic, metals from fuselages may decompose and spoil the soil it will lead to horrifying consequences like extinction of species. Danger in and from space may appear. Despite that lots of debris burns up in the atmosphere some stays in space. It may fall down on the surface due to orbital decay. That would cause a metal rain. As a result- a lot of casualties. But for now, it makes even more danger in space. Debris clouds form in orbit. They may strike and you won’t even notice how quickly your spaceship blends with all debris. Kerbals launch rockets every day. But how does this influence Kerbin? Because rockets are not made of nothing, Kerbals may face lack of resources on Kerbin. So, after you’ve read the article I may suggest you 3 things. 1.Terminate all debris lying on kerbin (boring) 2.Launch manned mission to destroy orbital debris (cool) 3.Download BD armory or any other mod that adds lasers and shoot down all debris from ground (AWESOME) I hope you liked this article! But can I take a bit of your time? If, yes Are those informative for you? Kessler syndrome- https://en.wikipedia.org/wiki/Kessler_syndrome
  18. this is a first config for my solar system What it is? !Body,* {} or !Asteroid,* {}, explain me? then first planet as Home world (Earth) (i take this config from Real Solar System) this result is make earth as home world and without any other planet. Main menu body is earth then i am make config for Kerbin result is Main Menu body is Kerbin and cannot load save games or start new game how to fix. how to make Earth as home world and kerbin as other Planets? or How use kerbin as Kopernicus Templates?
  19. Reach orbit in high gravity environment! Basically, this challange is just about getting orbit efficiently on Kerbin. However, with gravity multiplier cheat, it won't be easy! In these harsh environment, haul fuel/payload to orbit as much as you can! Rules: 1. No cheats allowed, aside from the gravity multiplier cheat. - Entrants should keep the gravity cheat on throughout the entry, with the multiplier given by each level. 2. No kraken drives, no clipping of functional parts. 3. The orbiter can either be manned or unmanned, refuel it in any way if you can. (Docking is allowed as well) 4. Reach stable orbit out of the atmosphere, using any ways fitting in the rules. 5. Mods allowed: - Part mods with reasonable chemical tanks/engines only. (No OP tanks/engines or other propulsion concepts) - Visual mods like Scatter, SVE and such. - Piloting mods like Mechjeb, kOS and such. - Editor mods like Part Angle Display, Editor Extension Redux and such. (Finished product should be stock craft with it) Any other mods aside from these are not allowed. Entry Submission Rules: 1. An entry should contain screenshots or videos to prove the completion. Imgur or Mission Reports is recommenfed. 2. At least one of the screenshot should contain debug screen indicating that only gravity cheat with appropriate multiplier is on. More than once is recommended. For video submissions, show it once and capture continuous process to orbit in the video. 3. Screenshots should include craft in VAB(for total mass), on LaunchPad, liftoff, subsonic flight, gravity turn, supersonic flight, high atmosphere flight, reaching apoapsis, finishing orbit and craft on orbit and more if you want. Scoring Scheme: 1. Score is given by (Payload mass) / (Total mass) - 'Payload' means parts got to orbit which is neither fuel tank nor engine, and fuels left on the orbit. Crew cabins count as payload, but not any other multipurpose fuel tanks like wet wings. - 'Total' means every parts launched for this mission. This includes pre-launched refueling ships in orbit. Levels: I. Moderate gravity (1.7g): Reach orbit on Kerbin with gravity multiplier of 1.7. (Range of 1.68g~1.7g is allowed, due to the sensitivity of the scroll bar) I1. Spaceplanes (too) Powerful Reach orbit, using jet engines. Every bits you launched should reach stable orbit. I2. Heavy Rocketry Reach orbit without jet engines. Isp. Heavily Usable Rocketry Reach orbit without jet engines, with every bits you launched reaching stable orbit! (Yes, this one is specially aimed for conquering a *punishing* body) II. High gravity (3g): Reach orbit on Kerbin, with gravity of 3g! 2.88g~3.0g is allowed. III. Super gravity (5g): Reach orbit on Kerbin with gravity of 5g! 4.98~5g is allowed. V. Hyper gravity (10g): Use any possible way, to reach orbit with Hyper gravity of 10g! (Only 10g is allowed, since it's at the end of the scroll bar) (This should be impossible, though let's see if I'm wrong) Results: I. Moderate gravity (1.7g) I1. Spaceplanes Powerful I2. Heavy Rocketry Isp. Heavily Usable Rocketry II. High Gravity (3g) 1. MarvinKitFox - Asparagus-staged Mammoth Rockets to 11k X 14k orbit. (Score pending) III. Super Gravity (5g) V. Hyper Gravity (10g) + My entry will be up soon! (Though I doubt I need one)
  20. After some searching, I realized there was no repository of Kerbin's highest peaks. Lots of people have summited the highest peak at 6764m, but I wanted to find them all. Here is my list: A listing of the ten 6000m peaks of Kerbin Rank Height (m) Latitude (DMS) Longitude (DMS) 1 6767 61 35 54 46 20 17 2 6566 -74 23 43 -17 31 47 3 6433 -14 26 44 71 57 24 4 6432 -6 35 54 113 37 21 5 6143 -13 49 48 71 17 37 6 6142 -30 09 19 -13 27 20 7 6119 46 04 45 139 32 01 8 6067 -68 33 12 -27 13 12 9 6041 -17 12 15 73 38 30 10 6009 42 33 10 135 50 45 Please note that negative latitudes are in the southern hemisphere, negative longitudes are in the western hemisphere. I acquired the locations by pinpointing high points on a hyper-res map of kerbin, then flew to the location, landed near the summit, and placed a flag on the summit. For some reason the height of the peak varies slightly from load to load, so each value is +/- 3 meters, which means that 3 & 4 are a tie, as are 5 & 6. Screenshots If I have missed any, please put them in the comments below, complete with location information. Insofar as I am aware, this is all the 6000m peaks of Kerbin
  21. I believe KerbalMaps is down sometime last year, so is there any detailed maps for Kerbin? Best with coordinates, easter eggs and all! Any help will be very appreciated!
  22. I was looking to make a rover for tracking across Kerbin in. I don't want it to be able to fly with thrusters but it can have thrusters to move it faster. So far, these are the parts I plan to take Kerbal stock tires (6 of them) Remote controlling system (disk) Battery (disk) Solar Panels (like Mark Watney) RTG's Fuel (mono and liquid) (disk) Thrusters (aiming down for downforce on hills) small rocket (for extra speed on flats) landing struts (Self-righting system for flipping myself) Mining drill Raw material to fuel converter communication system If anyone has any ideas on what else to add or how to put all these on a rover, please tell me
  23. You Only Go Around Once Fastest Lap of Kerbin Wins! Rules: Stock Parts Normal Difficulty No Gameplay Mods No Cheating One complete, equatorial lap of Kerbin Runway/Rolling Takeoff Landing on KSC Runway (or close to it. The craft may slide off the runway so long as it touches it once) Must have at least 1 Kerbal. Pilot Must Survive! Craft does not. Time based on mission time. Clock stops when craft stops. No limits to stages, fuels, altitude, mass, cost; but these will be noted. Submission: Video is preferred; Imgur album is acceptable. Show SPH with vehicle mass, cost, etc. Show resources tab during flight. Show Flight Results (F3). Albums must show key moments. Standings: 1.) Eidahill - 24:52 - Crunchy Landing - 3,587m/s - 81,591m - 10 Stages - 1,481.48t - 577,118 2.) HarrySeaward - 40:56 - Intact Landing - 2,092m/s - 76,074m - SSTO - 9.9t - 24,430 3.) 4.)
  24. The River Runner challenge is a stock and modded air race that goes along the river northwest of the KSC. You must stay below one kilometer at all times. The starting line is the second bump/ridge (the one at ~0:44). You must be under a kilometer by that time. Sorry if that was unclear. See video below for more info. Stock Leaderboard: theAvenGuard - 218 Aero Gav - 3:07 KrogTV - 3:25 Fireheart318 - 3:55 Modded Leaderboard: ______ - ______ FAR Leaderboard: ____ - ____ My editing software was acting up, sorry for not having more to show. Either way, this video'll explain what's going on: And here's the map: http://imgur.com/PY7KE6C
  25. Calling all math nerds! So, I'm only a freshman in high school. That means that I have a pretty hard time with the equations used for orbital mechanics and things such as - in this scenario - Roche limits. I was thinking of using Hyperedit to put Laythe in orbit around Kerbin. I want to put it as low as I can to the Roche limit, so that I can reach it easily. Could anyone help me out?