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I did some searching around regarding AnimationCurve's, and found some good things. However, what I did not find, was anywhere that explains the easiest way to come from the keys in the cfg file someModule { someAnimationCurve { key = 0 320 key = 1 280 key = 6 0.001 } } reading that in C# (plugin) into an AnimationCurve object FloatCurve curve = new FloatCurve(); curve.add(0,320); curve.add(1,280) curve.add(6,0.001); So what is the most efficient way to populate AnimationCurve from the cfg file format we know in KSP? other related question reference: for answer see and
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