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Found 244 results

  1. AndrewDrawsPrettyPictures

    [1.4.3] Extrasolar v1.7.5 [5/9/18]

    EXTRASOLAR WHAT IS THIS? The Extrasolar mod adds the red dwarf star "Valentine" to the Kerbol System. Orbiting Valentine are several new planets and moons to discover. Because Valentine is so far away, you will probably have to download some mods in order to make the trip easier. PLEASE DO NOT INSTALL THIS FROM CKAN! SCREENSHOTS MORE ADDITIONAL MODS DEPENDENCIES Kopernicus Module Manager ModularFlightIntegrator RECOMMENDED MODS KSP Interstellar Extended BetterTimeWarp Project Orion Nuclear Pulse Engine After Kerbin COMPATIBLE MODS Custom Asteroids Distant Object Enhancement Environmental Visual Enhancements scatterer After Kerbin Outer Planets Mod Stock Visual Enhancements DOWNLOAD ON SPACEDOCK or DOWNLOAD ON GITHUB WATCH @TheBeardyPenguin EXPLORE AFTER KERBIN AND EXTRASOLAR: CHANGE LOG License: BSD
  2. NO LOGS, NO SUPPORT. This solar system completely replaces the stock system. LATEST RELEASE uses Kopernicus v1.4.5-2 Changelog: v1.6.3.1 REQUIRES GPP_TEXTURES 4.2.1 Fixed incorrect body name in Asteroids config. Fixed incorrect body name in MechJeb config. Fixed incorrect texture name in OPMClouds and StockClouds. Fixed error in scatterer planet list (cause of 'black sky' bug). Rewrote several scatterer configs to improve compatibility with Module Manager. Increased Lili's surface gravity (can now land on most of its surface). Deleted Lili's orbit line from tracking station/map view. Revised Leto's atmosphere visual settings. Updated CelestialBodies.pdf. Make sure you make a save of your stock game. This mod replaces the stock solar system completely. It will probably destroy any ships you had in orbit. Consider this is your warning. DOWNLOADS GPP Download GPP Textures Download Optional No Volumetric Clouds (for better performance) Install instructions, Wiki, and other Important Information can be found HERE Tune in everyday except Tuesday at 8:00pm UTC for GPP career action and live support with @RocketPCGaming and the GPP developers. Thank you to @OhioBob @JadeOfMaar @Poodmund @TheRagingIrishman @Sigma88 for taking time out of their lives and helping me with this endeavor. I probably would have never finished if it wasn't for you guys. It has been a lot of fun. If you would like to help keep my motivation up, then you can donate. Any amount Is amazing, really! This mod is licensed by Creative Commons Attribution-NonCommercial-NoDerivs CC BY-NC-ND
  3. I'm pretty sure this is the right place for this... I was messing around with kopernicus, trying to get a custom planet. It will not show up in game. Planet file: Planet log: Kopernicus log: Nothing seems wrong EXCEPT if you look at the kopernicus log file you can see it finds my planet with the configuration loader, but later it doesn't. Kopernicus does work, as KSS works. The .cfg is in GameData/CustomPlanets/KopernicusFiles.
  4. This is the ground textures mod for any STOCK game. It is developed to work best along side Stock Visual Enhancements. This mod adds ground textures to ALL celestial bodies within the STOCK SOLAR SYSTEM and makes scatter objects tangible. Here are some comparative screenshots of the scaled space textures in v2.0, courtesy of @RadGH Comparative Scaled Space Screenshots SVT v2.1.4 Change log Update for 1.4.2 Fixed KSC color again Fixed stock boulders without colliders showing up in game Better cliff texture for Kerbin Removed miniAVC. Install full AVC to get update notifications. If you don't want rocks, trees, cactus' and other scatter objects to be solid, remove the "EnableColliders" cfg in the SVT/configs folder. REQUIREMENTS: KOPERNICUS https://github.com/Kopernicus/Kopernicus/releases DOWNLOAD To install: 1. Install Kopernicus https://github.com/Kopernicus/Kopernicus/releases and drop into your GameData folder. 2. Drop the SVT folder into your GameData folder. This mod is licensed CC BY-NC-ND Thank you to @Avera9eJoe and @Endraxial for the awesome scaled space planet textures. (that's half of this mods awesomeness!) If you would like to help keep my motivation up, please donate. Any amount Is amazing, really!
  5. Visual Compilation "You are the closest to adventure, when you are the farthest from home." - Joe Hafner Less compressed Vimeo link and other videos: Hey, Avera9eJoe here. Spectra is an ultimatum of a visual pack. A well optimized and yet breathtakingly beautiful revamp of all celestial bodies in KSP. Fly through the geysers on Minmus and Eeloo. Soar across Laythe's glittering bioluminescent sky. Skip across the dust on Minmus, Pol, and Vall. Descend through Eve's mystic clouds. Or like they say, die trying. In a nutshell Spectra is designed with these players in mind: Streamers: While made to be pretty Spectra is as optimized as possible. It runs very well on a high end system and there are ways to squeeze out extra performance as well if need be. In terms of pure FPS values, it's a dead tie with SVE. Film makers: This pack is my interpretation of the greatest visuals in KSP. An ultimate cinematic suite. Stock part purists: Spectra does not effect the stock parts, colliders, or physics. This adds visual effects and no more, meaning it runs exactly the same as an un-modded game. Just prettier. Nostalgic veterans: Many visual packs have risen and fallen over the years, and in making Spectra I'm taking the best concepts of each, expanding on them, and then applying them to an updated visual pack reminiscent of old. KSPRC's surface textures, Stock Visual Enhancement's storms, Better Atmosphere's glow, Astronomer's colors, it's all there. The credits at the bottom of the page highlights this in more detail. It's a lot to live up to, and I hope it meets your expectations. Standard pictures: Scatterer-less pictures: Spectra also works with SVT - there are instructions inside the download on how to set it up. Download: https://www.spacedock.info/mod/1505/Spectra Installation tutorial if you have trouble with the included instructions Licensing: Spectra is licensed as MIT, meaning you are free to edit and redistribute everything in Spectra so long as you give credit where it is due and don't add a more restrictive license. What's mine is yours, and what's yours is everyone else's. Ways to improve performance: You have a few options at your disposal that can highly improve your fps: Remove some extras RealPlume, PlanetShine, and DistantObjectEnhancement all tax your GPU. Removing one or more of them (Or any of the other extras) can improve your frames. Remove Scatterer Spectra has backup atmospheres that enable when Scatterer isn't in GameData. Removing Scatterer from GameData will dampen the experience, but greatly increase your performance. Spectra not to your liking? Try SVE or Sci-Fi Visual Enhancements Both of these packs are beautiful and unique in very different ways. Panzer1b and Galileo are both incredible modders, and I highly recommend their mods if Spectra doesn't suit your fancy. Known issues: If you don't install the surface textures, planet surfaces are pasty white and bland (duh!). WindowShine and Scatterer compatibility issue: When hacking into orbit with both WindowShine and Scatterer, the ocean flashes rapidly on screen. Fix by removing either WindowShine or Scatterer. Credits: @Proot's KSPRC v-0.7 PreRelease 3 Proot's Kopernicus surface textures are being used in Spectra with a custom config I made to remove tiling and dim down their intensity since Spectra uses less intense planet textures @blackrack's Scatterer Atmospheric scattering and tinting Ocean shaders @Valerian's PlanetShine PlanetShine is bundled into the original download to clear confusion with version checking. Base Albedo has been maxed in settings to create more interesting visuals, and quality has been lowered to reduce performance impact. @JadeOfMaar's Sunflares of Maar Spectra uses a dimmed version of his Primus sunflare. Inspiration: @Astronomer's Astronomer's Visual Pack - Interstellar V2 - I can't thank you enough for what you've done for your ground breaking work on the aesthetics of KSP. Thank you! Bioluminescence on Laythe @Proot's KSPRC v1.0.5 - concept image post by @drswagboss from December 2015. Focus your eyes on the textures from low-orbit. Surface textures Ablation on Moho Green-tinted Eve Warped clouds on Laythe Geysers on Eeloo @Galileo's SVT and GPP - Your works are incredible... Thanks for all the help and advice. Lightning Terrain scatters @erona's and @Thesonicgalaxy's Better Atmospheres - The original mod that added glow to non-atmospheric bodies. If you said this is where it all started, you wouldn't be wrong. Blue Duna Cloud textures @panzer1b's Sci-Fi Pack - Your pack is incredible! If you don't have the PC to run Spectra, definitely try SciFi. Proving that planet glow can still be done in new EVE, and look even better than before.
  6. THIS MOD IS NOT READY FOR A REVIEW. After almost 50 years of the Kerbal Space Program, Kerbal scientists started to question what other mysteries might be hiding beyond the orbit of Jool. They pointed a telescope at all those distant flickering things in the sky and that day Kerbalkind discovered that they were just a small part of a greater cluster of stars and planets in the neighbourhood of Kerbol! Kerbal Star Systems presents "The Kermes Galaxy", a collection of 150+ celestial objects, 60+ star systems, a revamped Kerbol System, and one very important object to hold it all together, greatly expanding the scope of the Kerbal Universe. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TRAILERS ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I DO NOT GIVE PERMISSION TO REDISTRIBUTE THIS MOD IN A MODPACK OR TO USE THE KSS TEXTURES FOR OTHER PROJECTS This mod is licensed by Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) ! Must be run through KSP_x64.exe ! THE VERSION PROVIDED BY CURSEFORGE IS A !BASIC! VERSION. FOR THE FULL VERSION AND VISUALS, DOWNLOAD FROM GITHUB ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Video by Greatness101 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- KSS DISCORD ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- KERBOL SYSTEM / STOCK SYSTEM The Kerbol system got a little upgrade, the stock planets got a new look + some new worlds were added! The Kerbol system is now comparable to the real solar system. Go to this page for more info! NOVA KIRBANI SYSTEM The Nova Kirbani System is the closest star system to the Kerbol system. It is an analogue to the real-life Alpha Centauri System. It consists of 3 stars: Kirb (a G2V yellow main sequence star), Kelin (a K1V orange main sequence star), and Kernim (a M6V red main sequence star), each with its own planetary system. Go to this page for more info! KORMIN SYSTEM The Kormin System is currently the smallest system in the game. It consists of Kormin, a brown dwarf (failed star), and its only planet, Tide. Go to this page for more info! KEROLON SYSTEM The Kerolon System is a close binary between Kerolon (A-type main sequence) and Kerilim (K-type main sequence). The binary is surrounded by a system of 8 planets. Go to this page for more info! KELNIS SYSTEM The Kelnis System is a planetary system that revolves around the ultracool red dwarf star called Kelnis. The system contains 7 nearly Kerbin sized worlds, with three of them in the habitable zone, and three of them capable of supporting some sort of life. The system is based on Trappist-1. Go to this page for more info! KORLON SYSTEM The Korlon System consists of a K-type subgiant star nearing the end of its life. The outer layers of the star have already begun to drift off in a brilliant planetary nebula. The star does not possess any planets in the current stage of the mod. KELARIS SYSTEM The Kelaris System is a ternary star system consisting of two F-type (Yellow-White) stars and one G-type (yellow) star: Kelaris (F7 Supergiant), Kirlim (F6V), and Kerbos (G8V). Go to this page for more info! THE ALL THE ALL is one of the most mysterious celestials in the Kerbal Universe. Is it a star? A black hole or something else? No one seems to know it. The only thing Kerbals know is that "Light can only exist with a source to provide it. Likewise, the continued existence of matter requires The All to maintain it. The All is one, and the one provides for all.". Some astronomers think some kind of object orbits THE ALL. It is the most distant of all the objects in KSS. Go to this page for more info! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- HOW TO GET TO ANOTHER STAR SYSTEM: TUTORIAL BY @Voodoo8648 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- WHY THE NAME "KERBAL STAR SYSTEMS"?: ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CHANGELOG: **RELEASED 0.7.2 and 0.7.3** Contains various fixes from 0.7.2 * Fixed gasgiants 'surface' in all systems * Fixed Aquel's and Irke's scatterer Changelog from 0.7.2 + some things I forgot to mention. TO INSTALL KSS, START WITH KSS_0.7.2_BASIC IT CAN TAKE UP 10 MIN TO LOAD KSP WITH KSS * Added a revamped Kerolon System containing 22 new celestials * Added the Kelar System System contains Hetoo, Lyrne and Tesyl. More will be added in the future. * Added Kereksus (neutron star) and Kerulum Every star has now a more realistic layered atmosphere (photosphere, chromosphere, corona, ...) Kerbol system: * Jool is retextured * Added rings to Hal * Retextured Pol * Tropical Laythe reinserted into the game * Kuiper Belt analogue added using asteroids Nova Kirbani System: * Renamed some of the biomes on several planets to be more exciting. Kelnis System: * Renamed the biomes to make them more exciting. Kormin System: *Rings around Tide Karkua: * Mass increased to become a supermassive black hole. * Moved much closer to The All to prevent detection * More custom sciencedefs * Fixed apostrophe errors in multiple sciencedefs Silne, Iain, Keles, Esle, Cal, Dalne, Hesmin, Dunem, Alar, Um, Irnil, Orph, Trytho, Sern Erel, Mork, Phain, Leyn, Rav, Bop, Gilly, Kerolon, Kerilim Lore: *Black Pyramid on Duna Visuals: * Complete overhaul of clouds and auroras * This is a result of a copyright issue caused by Part 1 of KSS * Redone engine particles for the plasma engine * Flares for Karkua and The All * Total retexturing of all stars * Smoother light curves for all stars * Geysers on Icy Laythe and Eeloo Parts: * Micrometeorite Shied: 16m in diameter and non-inflatable * New particles for the plasma engine. --- **RELEASED 0.6** * Reduced KSS with 300 Mb * Converted textures to .dds (saves RAM) * Other improvements to save RAM * Renamed the Kerbol StarSystem folder: KSS * Added several new planets and retextured others * Added a few KSS flags * All atmospheric bodies have now custom atmospheres (floatcurves) * All planets have sciencevalues and working biomes! * New sciencedefs for Mun, Moho, Eve, Duna, Dres, Pol and Laythe * Compatibility with GPP (will be improved over time), Community Resources (TEST) and Researchbodies -> more will be added soon * Custom gradients (when not using visuals) * Improvements and more terraindetails * Added groundscattering to several celestials * Starspots and better/improved star colors * Fixed starbrightness (M/K types will emit a lot less energy than Kerbol, bigger stars will emit more) * Fixed the invisible force field around The Creator, but you're no longer able to find The Creator in the trackingstation * First attempt to add surface temperatures and exospheres to some celestials in the Kerbol system * First attempt on a plasma engine (resource: helium (tanks provided) - needs more work - test it with unlimited fuel) * KSS loadingscreen * 'New EVE' clouds + scatterer improvements (clouds sometimes dont show up - will be fixed!) * Kelnis System (Optional) * Should be career ready --- **RELEASED 0.5** * Rewrote the configs for the VanillaPlanets so Kopernicus don't need to be edited anymore! * A lot of retexturing and new details! * Added new planets * Added a new star Kelin to the Kirb - Kernim System transforming it into the Nova Kirbani System (Alpha Centauri analog) * Added the Kelaris System acting as a North Pole Star (with scatterer) * Added biomemaps to all the celestials BUT they are not all assigned yet, meaning 1/4 th of the biomes do work. (all the habitable worlds should work) * Some planets have groundscattering (test) * Calculated new parameters for a some bodies (gravity, atmo, ...) * Added new descriptions for every major planet. - thx to @Greatness101 and @Calvin_Maclure * Added Visual mods: Scatterer, EVE, DistantObject, TextureReplacer * ... A lot more! ***rings might be broken + Solar Output of the stars is broken -> meaning: solar panels work but a red dwarf star will emit as much energy as a G2 star like Kerbol. (this will be fixed soon) NOT INCLUDED: * new engines (still testing) * compatibility with other mods (although this is ready, I want to see how 0.5 runs and what the major bugs are) * science --- **RELEASED 0.45 (TEST 0.5)** * A lot of retexturing! * Terrain texturing - textures provided by Galileo + own textures * Minmus is now a comet (75y orbit) * Added Ceth, Klip, Eran, Isme, Aryl, ... * Calculated new parameters for a lot of bodies (gravity, atmo, ...) * Made not terraformed Duna and cold icy Laythe standard, the other 2 will be optional in 0.5. * ... A lot more! ***rings might be broken The Scatterer and EVE files are not included, they will be published in another downloadlink. (to reduce the size of the mod) => the size will be reduced for 0.5 * Old page got removed by bug on the forum -> previous data lost ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- COMMON ISSUES & PROBLEMS: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * SPECIAL THX TO : @Thomas P., @blackrack, @Galileo Contributors: @JadeOfMaar, @Calvin_Maclure, @Greatness101,@TheSpacePotato, @Gyrfalcon5, @Itsdavyjones, @Cortwade ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This mod is licensed by Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
  7. TheProtagonists

    The World Beyond Development Thread

    Click HERE to go to the release thread. Current focus: hotfixes for the initial release. If you are interested in contributing to sciencedefs, click HERE to help! Roadmap Surface anomalies/easter eggs Better PQS Kopernicus Expansion effects Surface particles and comet trials More EVE effects INSTANTANITOR objects KSPedia diagrams Figure out how to make LandClasses work and add terrain scatterers, and better PQS in general Research body and DOE compatibility Compatibility with GN and KSS Remake some early planets Science definitions for stock and DMagic (hopefully will finish before [insert an overused joke about something that obviously isn't going to happen]) More systems Changelog v1.0 INITIAL RELEASE "Resuming Odyssey" 2018-05-28 ============================================================================================================================================================================ +sunflares for all stars, including the nebula for Traverse and pulsar like emission for Barrier +Custom biome maps for every planet and a generic map for stars and gas giants +bundled 3 very big antennas for interstellar communication +made a lot more references *updated texture paths to be compatible with CTTP 1.0.3 *compatible with Kopernicus 1.4.3-2, backport 1.3.1-9, EVE 1.4.2-2 and scatterer 0.0331b *fixed some typos on file names *fixed the orbit remover so it uses a more sensible FOR instead of FINAL *fixed some problems that caused extremely high ambient light v0.9 BETA RELEASE 2018-04-07 ============================================================================================================================================================================ +EVE clouds and auroras applied to all atmospheric bodies, along with some glows to rocky bodies +CRP, EL, TheGoldStandard and FarFutureTechnologies compatible resource config for all bodies +Custom Biomes for Tengu, Hyperion, Horu, Summit, Paradise, Hikari, Wyvern, Kaze, Yama and their moons +normalmaps for gas giants +onDemand loading enabled for all bodies +instead of adding mode key to individual stars, a new config is used to hide the orbit of stars, which will work on any star of any mod +made more references *compatible with Kopernicus 1.4.2-1, EVE 1.4.0-1 and scatterer 0.0329 *remade and adjusted scatterer values for EVE integration *adjusted gravity on many bodies v0.8 2018-03-18 ============================================================================================================================================================================ Reorganized folder structures (again) +scatterer config for all current 62 atmospheric bodies +support for TextureReplacer's oxygen bodies so you can actually take off your helmet +added AVC files for each star systems +added CC BY-NC-ND 4.0 license +made more references *compatible with Kopernicus 1.3.1-7 *border's SMA reduced to be somewhat more reasonable *slightly adjusted star coronas to be more subtle *fixed PQS offset on Sandalphon that sunk the entire terrain under ocean *adjusted Overture and Amaterasu's rings *all of Sora's moons are now on tilted orbit *fixed ambient colors on some planets, and made Horu, Epik and Seraph's extra bright so they glow in the dark *fixed PQS and scaled fading distance v0.7 2018-02-12 ============================================================================================================================================================================ +finished all gas giant textures +finished all sunspot textures and configurations of all stars (besides sunflares) +rings for 16 bodies, including a debris disc for Oblivion +added custom corona for every star (they are still horrible) +made more references -due to Ori's glowing effect messes with atmosphere and ring shaders, the glowing effect is removed and replaced with a highly reflective surface *fixed intensityCurve and IVAItensityCurve for the stock sun for Kopernicus 1.3.1-3 *Barrier now spins even faster v0.6 2018-01-28 ============================================================================================================================================================================ +finished texturing for all bodies in the Traverse System: texture for all bodies with a surface for the initial release are complete +finished descriptions for every single body added so far +made more references *update for Kopernicus 1.3.1-3 *remade Sandalphon, Nyarlathotep, and Zen (again) v0.5 2017-12-14 ============================================================================================================================================================================ Overhaul of the mod strcture: planned for *MODULAR* release +added textures for all bodies in the Eon, Oblivion and Wall System +finished descriptions for all bodies mentioned above +added all bodies in the Traverse and Ascension System +made more references *changed ocean color for Heimdallr *remade Zen *changed descriptions for Dawn so it's just an A class main sequence and not a subdwarf v0.4 2017-12-02 ============================================================================================================================================================================ +added and finished textures for the rest of the bodies in Inner Dawn System +finished descriptions for all the stars +added planets in Wall and Eon System -removed all existing LandControl mod, as the vast majority of them are not working or not working as intended, they are now planned to be added in future updates after the initial release *changed some glitchy terrain textures and smoothed some pixelated terrains *stars' orbits are now invisible *overhauled science value v0.3 2017-11-18 ============================================================================================================================================================================ +added textures for Summit, Gersemi and its moons, all of Hikari's moons and the moons' moons, Fantasy, Wyvern and Guardian, and all of Kaze's moons (Ebott and Basin got completely remade during this time) +added ring to Summit +added and positioned Border +added and positioned the rest of the stars: Traverse, Fragment, Ascension, Eternal, Wall, Eon and Barrier (starlight color not changed) +made more references -temporarily removed Raem, Tack and Tiamat, which will be added to another system *redid a lot of really ugly color maps (what WAS I thinking when I made those) *fixed some existing terrible PQS configurations v0.2.1 2017-11-05 ============================================================================================================================================================================ +added textures for Horu and Keter +made more references *fixed the rim color on Oblivion *tweaked scaled material gradient for existing bodies *renamed some bodies so those names can be used somewhere else v0.2 2017-11-01 ============================================================================================================================================================================ +added the first actual textures for Tengu and Hyperion +finished all current bodies' descriptions +made more references +added CTTP textures (outside of the mod folder so it can be shared with other mods) *concepts and plans to add a lot more stars and planets than originally intended *moved Dawn further away from the stock Sun and increased SOI *now requires more RAM v0.1.1 2017-10-29 ============================================================================================================================================================================ +finalized the worlds around Dawn, added a few moons such as Zhuque and Asgard and changed positions of some others +more descriptions (and adding references to existing ones) *overhauled atmospheres for Sagen, Zen and Basin *increased Dawn's light intensity and gravity *revamped Oblivion system v0.1 2017-10-25 ============================================================================================================================================================================ +added Oblivion and it's planets +descriptions for a few bodies *repositioned all bodies around Dawn *renamed some bodies *background music for trailer chosen v0.0.3 +added and positioned rest of the planets and moons in the Dawn system +added a patch that gives the stock Sun a intensity curve so it doesn't shine on everything *ocean on Horu and Epik are now very red, but can only be seen in closeup v0.0.2 +added and positioned Horu, Summit, Gersemi, Overture and Hikari ("borrowing" existing textures until the actual ones get made) +added all these bodies' moons v0.0.1 2017-10-02 +initial concept +added Dawn, Tengu and Hyperion (using templates) Credits A lot of inspirations in The World Beyond came from those existing planet packs and their great creators: @Gameslinx's Planet overhaul, Before Kerbin and After Kerbin @StarCrusher96's Kerbal Star Systems @Galileo's Planet Pack @Artyomka15's Kolyphemus and Krgantua System @Poodmund for creating the milky way skybox used in the screenshots @KillAshley for making the realistic atmosphere tool that all the bodies used The sunflares used in this mods are kindly provided by @JadeOfMaar's SunflaresOfMaar, used with permission Some of the EVE textures used for this mod is from Astronomer's Visual Pack created by @themaster401 I would also like to thank Thomas P for upkeeping Kopernicus, TheWhiteGuardian's tutorials and everyone in the Kopernicus Discord for helping me with my newbie planet making problems. *Also I think I've made countless typos throughout this post, which will hopefully be fixed
  8. [1.3] Suthe Planet Overhaul Mod [Version 1.9.4] [Updated for Kopernicus' Sunlight Patch] This planet mod replaces the entire stock system and renames the Sun. This solar system vaguely represents the real solar system, but I've optimized it as I see fit and made this as a result. -Cardinal markers are light-boundaries, my own form of forcing no-light boundaries upon getting closer to one than the Sun, you will no longer have access to sunlight, as for now you will need nuclear reactors and your own lights. -The Sun (Suthe) is now a red dwarf, making for a more "orangey" tint to the solar system. Descriptions, inward, out: -Abpion, a scorched, but massive planet near Suthe. Its golden surfaces are not lava, although it may be tricky to tell that apart from a distance. Perhaps it is gold. (Model export bug) -Meathe, a tidally locked semi-ocean planet. Half of its surface is always staring at Suthe while the other half is a large ice cap which perpetually stares into the outer solar system. On the day-night terminator, there are ice caps on the light side, so you may land there and establish a base with ease. (Add storms) -Smeale, a tan-pink gas giant. It does not have large moons but it has three asteroid moons within its rings. It is conveniently close to Kerbin so as long as you can reach the asteroids there, it would be relatively easy to plot large operations in the inner solar system. -Talia, a blue-green continental world. It has mostly oceanic regions, although several massive continents separate the oceans. In addition the KSC is situated on several islands above the equator, so plot missions carefully when launching! In addition Kerbin has a moon, Laythe, which is a grey moon with its own oceans, continents and ice caps. -Athode, a purple-pink planet with many small craters and an overall rough surface. It has one ice moon, Ike, with its own craters. -Asford, a semi-ice and semi-ocean world. It has relatively few clouds as its surface is cold, but not cold enough that the atmosphere will freeze onto its surface. Also, it has one moon, Risian, with no atmosphere and cracks lining its surface. -Asteroid Belt, contained with it are four major objects. Moho, a large, hilly, and cratered world. Also in this belt is Gilly and its moon Kitt, both of which are asteroids. Finally, Dres, now a darkened rock with several craters of which are blackened. It's previously anticipated that these craters must be a way of entry to Dres' core. -Kropus, a large tan gas giant. It has two moons, Mun and Eve. The Mun is a dark grey and red planet. Above it is Eve, a green planet with few continents but a large ocean and is a planet which is expected to feature vast amounts of life on its surface on varying degrees from plants to large wild animals (of which isn't possible in KSP, but roleplay as you ease). -Sermanius, an ice planet between Jool and the next planet, Trobus. This is likely an ice belt, between these two planets. It is likely a large ice world could have developed given Trobus and Jool didn't, first. Vall has three moons, two of which are asteroids and the larger, Karthis, is a dwarf object with cracks dotting its surface. -Trobus, a large ice giant, has two moons of its own, with one having its own moons. The first moon is Kleas, a cratered ice moon with a special impression on its surface. The second moon is Rothian, a certainly unique pink-white-blue gas world. It is unknown what material lies in its atmosphere, or perhaps could life be present on it? Both of its moons are Ulston, an ice planet with a thick haze making the surface invisible (with EVE), and Loade, a bright copper planet with an ice sheet covering its surface. -Outer Objects, these objects are anywhere from dwarf planet Eeloo and Minmus to comets such as Bop or Pol. None of these stock planets have been changed from their original forms but they're likely going to be dark in the future, so it'd be a unique context nonetheless. I may try tossing some extra planets into this area though, given anyone wants one or a few. Credits: -Kopernicus team, for their work makes this mod possible -KillAshley, some code of his helped me make mine, and he has some great mods! -Galileo, for some troubleshooting assistance and inspiring a semi-realistic style in my mod. -The other Kopernicus planet designers for their efforts helped mine. -Myself, so you all can download a mod as interesting as mine. To-Do list: -Add detailed textures to the planets, and add some extra details to some (volcanic eruptions, etc.) -Add asteroids in the asteroid belts and comets. Also, ring asteroids in less fine rings. Finally, gas giants receive asteroid moons around their outer SOI's. -Add compatibilities to other mods. Suggest one, and I'll try my hand at it. -Add special clouds to Meathe and Ulston. -Any minor bugs to fix. I'm not the best with troubleshooting higher-order problems, however. -scatterer team for the retextured lensflare and overall mod. -SciDefs (So far I don't have very many), so I will accept suggestions. -Optimize current features. Reviews/Videos: Images: Download: https://spacedock.info/mod/1275/Suthe Solar System Overhaul Mod Several warnings I would say is: -Use 64-bit KSP, 32-bit will simply crash -Use scatterer, the mod hasn't been optimized for stock KSP.
  9. Introducing UranianBlue's Interstellar Planet Pack for KSP 1.31 Requires Kopernicus UranianBlue's Interstellar Planet Pack features two exoplanet systems: Sigma Kaurus and Delta Cyclonus. Explore the immensity of interstellar space. This is a project that I've had done for a while. I must have forgotten to create a release page on the forum. Planets in the Delta Cyclonus System: Magmus: an Eve-like planet covered in hot gasses. It has no moons. Qwerty: an exo-Kerbin with a magnificent ring system and two moons: Segway and Arval. Tragon: a dusty brown desert world. Yriga: a gas-giant with two large moons: Weltron and Oblon. Planets in the Sigma Kaurus System: Pyros: a hot-Jool with one rocky moon: Jager. Itron: A water-world with several small continents and a purple ring system. It has two moons: Chalk and Exor. Gigantus: a massive object, of spectral class L, on the borderline of what's considered a star and what's considered a brown-dwarf. Download on CurseForge: https://kerbal.curseforge.com/projects/uranianblues-interstellar-planets-and-parts Some links to pictures: https://imgur.com/a/SZlYm https://imgur.com/a/Qq6fk https://imgur.com/a/ZYBLF https://imgur.com/a/RtGiC https://imgur.com/i2k0izX https://imgur.com/qPNrYEu https://imgur.com/a/T5gEk https://imgur.com/a/uMJT3 Some pictures show clouds as produced with the e.v.e mod. Currently, the optional cloud extension mod for this pack is under development and has not be released. Don't ask for it. Yes, there'll be an update eventually. Be patient though, this takes time, since I'm the only one working on this mod. I'm also looking for assistant developers who can assist in creation of science defs and improved biome maps. If you're interested, send me a message.
  10. _____________________ Kerbol Origins _____________________ Welcome to Kerbol Origins, a mod that aims to recreate all the SQUAD planet ideas that never got implemented, like the Gas Planet Two (GP2), Gas Planet Three (that is actually a giant rocky planet) and many more. The mod has been fine-tuned to be as stockalike as possible and we made sure that it fills most of the gaps the stock Kerbol system has. Many of the celestial bodies added by this pack are proceduraly generated, which means that they have a lower memory footprint, but others use heightmaps and while they are not entirely procedural, they offer much more detail than the procedural ones. _____________________ Pictures _____________________ (click on images) _______________________ Recommended mods _____________________ - by Amarius1 - by Nils277 - by Valerian _______________________ Lets meet the new planets! _____________________ Faz: Harvest: Rega: Sarvin Keelon: Corolet: __________________________________ The team! ________________________________ @amarius1 - Lead Developer @Nils277 - Part Creator @Olympic1 - Career Intergration & Tweaks @The White Guardian - Career Intergration, EVE Clouds & Tweaks @smokytehbear - FF Ribbons __________________________________ Thank you ________________________________ Thomas - For developing and mantaining Kopernicus. KillAshley - For teaching me most of the aspects of planet creation. CaptRobau - For teaching me the basics long before Kopernicus could even load PQS mods. Olympic1 - For being a good friend and collaborating with me in all of my projects. Sigma88 - For giving me advice and giving everyone over #Kopernicus a good laugh. ___________________________________ Installation ________________________________ Download the mod files from any of the buttons at the top of the page Download the Kopernicus dependency from GitHub Merge downloaded GameData folder from both mods with yours ??? PROFIT! !WARNING: When installing new versions of the mod, NEVER merge the new version's files with older versions, but instead, delete the old ones, before. ____________________________________________________________________________________________________ Known Bugs: ____________________________________________________________________________________________________ To do:
  11. The White Guardian

    [1.2.X] [Kopernicus] Planet Cyran

    It was about time for me to release my first planet pack! Introducing... Cyran! Introducing, from left to right: Cyran - Infernas - Dres(remade) - Iltan - Kivlan - Sennim - Protorin - Glacia - Zerto - Crysalis. The moons in this image are scaled, Cyran is not (otherwise the Cyran in the image would have to be 16000 pixels in diameter...) So, what do these planets look like? Glacia Crysalis Protorin Zerto Sennim Kivlan Iltan Dres Infernas Cyran And last but not least, Cyran itself: a large, orange gas giant orbiting in between Duna and Jool. Cyran is unique because due to the decay of radioactive elements in the planet's core, it is emitting enough heat to melt anything that gets too close. Therefore be very, very careful with aerobreaks here, you might find yourself boiling up before you even get close to the atmosphere. This does mean any orbiting station can cut back on the heating fee, of course. Any more sweet details? Well, certainly! Check out the (first version of) Cyran's trailer! Features Version 1.0 - Initial release - Added Cyran and a bunch of moons - Added particle system to Infernas - Biomes for most moons Version 2.0 (May 25th, 2016) - Added (partially complete) ScienceDefs - Updated Cyran to 1.1.2 - Added a remade Dres - Support for Distant Object Enhancement added - Support for PlanetShine added - First steps made for E.V.E support - Increased the size of Iltan - Increased size of Iltan's atmosphere - Increased temperature on Iltan - Added biome maps to all moons - Custom ocean textures added to Sennim - Terrain scatter added to all moons - Custom terrain scatter added to Sennim - Fixed atmosphere rim of Sennim being orange instead of green - Fixed Sennim having an incorrect atmosphere color on the banner - Official flags for Cyran have been added - In-game screenshots made - Moved the changelog to the Readme.txt file. Version 3.0 (December 26th, 2016) - Compatibility with KSP 1.2.X. - Remade Kivlan and Zerto entirely. - Three new moons: Protorin, Glacia and Crysalis. - Art pass on Iltan. - Scatterer support! - EVE support! (Big thanks to Galileo for letting me use textures from SVE and helping me with the configs!) - Overhaul on Infernas' particle system (thanks you, SAS123!) - Many new science defenitions (thank you, MinimalMinmus!) - Many new biomes to explore and better biomes in general. - Many other Kopernicus mods are now supported - Some easter eggs have been added... - Full KSPedia support! - New surface textures, using CTTP (like OPM) - New heatcurve for Cyran, ships now heat up with a certain amount of Kelvin per frame below an altitude of 5 million meters, the intensity scales with distance. - Cyran now has a (cloudy) 'surface texture' instead of a void. - Cyran's rings have been overhauled to display the decay of Infernas more realistically (thank you, SAS123!) and a new ring has been added. - New lava texture on Infernas, as well as a new particle texture. - Improved scaledversion textures. And still on the to-do list are: - Missing Science Defenitions - Asteroid spawning system Alright, alright, where do I download this? Right over on SpaceDock. The mod has been updated to work with 1.2, and support for PlanetShine, DistantObjectEnhancement, EVE, Scatterer and TextureReplacer is included. (Kerbals can remove their helmets on Iltan) Support Cyran? @JadeOfMaar has created an awesome signature banner for Cyran! LINK
  12. AndrewDrawsPrettyPictures

    [1.3.1] Real Exoplanets v0.1.1 [6/24/18]

    REAL EXOPLANETS WHAT IS THIS? Real Exoplanets is an expansion for Real Solar System that adds several new confirmed exoplanets into KSP. As the name implies, all of these exoplanets are real, and all of the planetary systems are located exactly where they are in real life. All of the planets have accurate characteristics and the visual appearance and texturing of all exoplanets are based off of our current understanding of planetary science. The only area where realism is being sacrificed is in the distances to the planetary systems. Due to the limitations of KSP and other factors, all planetary systems are located 1/10th of their real life distance. This will make the exoplanets more accessible, while still maintaining the incredible size of the universe. SCREENSHOTS MORE ADDITIONAL MODS DEPENDENCIES Real Solar System Kopernicus Module Manager ModularFlightIntegrator RECOMMENDED MODS Realism Overhaul KSP Interstellar Extended BetterTimeWarp COMPATIBLE MODS Distant Object Enhancement RSSVE DOWNLOAD ON SPACEDOCK CREDITS CHANGE LOG License: BSD
  13. Outer Planets Mod The Outer Planets Mod is a mod that expands the outer edges of the Kerbol system to create something akin to the real Solar System's. It adds Kerbalized versions of Saturn, Uranus, Neptune and Pluto as well as several of these planets' moons. These faraway planets provide a challenge rarely encountered in Kerbal Space Program; you'll have to figure out new transfer windows, manage your power supply differently, provide your spacecraft with more Delta-V and be ready to travel years or even decades. Change Log v2.2.1 Fixed errors in Slate and Wal's normal map paths causing them not to use OnDemand loading effectively. v2.2.0 Upscaled and redefined all biome maps to 4096x2048px. Changed biome map formats to .png and clamped color palettes to only those colors in the configs. Redefined Tekto's liquid coasts (added ocean and land where necessary) in the color map, land/sea mask and adjust biome map to suit. Added Inland Lagoons biome to Tekto to account for inland liquid regions. Fixed Science Definitions file to correctly assign experiments. Moved Eeloo's new description string to the localization file. Removed antenna and DSN multiplier patches and introduced a Level 4 Tracking Station upgrade to give the extended range required for communications. Removed Stock Science Multipliers patch and redid Science Values for all OPM bodies to fall in line with stock body value consistency. Users can now adjust the Science Multiplier in their Difficulty Settings to suit their preference. Features Explore 17 highly detailed planets and moons, all in a stock-a-like artstyle Discover never before seen worlds, such as a subsatellite, Trojan moon or a set of binary bodies Collect science in over 140 biomes, with almost a thousand unique science blurbs Custom terrain textures and improved ground scatter has made planets and moons never look so good up close A full set of KSPedia entries for OPM’s various bodies helps you to navigate the far reaches of the Kerbol system Extensive third-party mod integration means you can play OPM with a whole range of other mod Includes a Level 4 Tracking Station upgrade (requires CustomBarnKit) to boost your communication range out to the furthest reaches of the system without requiring additional modded antennas Supported Mods PlanetShine adds light reflecting off planets and moons to illuminate your ships. The Outer Planets Mod supports PlanetShine and if it's installed, it will cast spacecraft close to Sarnus, Urlum and Neidon in colored light that really adds to the visual experience of the new planets. PlanetShine isn't very modular, so you'll have to install it first and let OPM overwrite it, for the new planets and moons to get their colors. Distant Object Enhancement adds flares for faraway planets and moons, so that they're visible even from Kerbin's surface (like in real-life). The Outer Planets Mod supports DOE and if installed, will display correctly colored flares for the new planets. Final Frontier adds personal merits to Kerbals. It'll help you keep track of which Kerbonaut went where and when, with nice looking badges. The Outer Planets Mod supports this with custom badges for the new planets and moons. ResearchBodies let’s you discover all the planets in the Kerbol System through a telescope. The Outer Planets Mod supports ResearchBodies and if it's installed, you'll need to discover the planets first before sending any spacecraft to the planets. Community Resource Pack gives modders a toolkit of commonly used resources to play with, and helps us all work together in the same resource playground. The Outer Planets Mod supports CRP and if it's installed, it will add resources to OPM's planets which later can be extracted to make fuel or life support. SigmaBinary helps change Plock and Karen into a binary system, like their real-life inspirations. This means that the two orbit around a common barycenter, a point of gravity between the two. This gravitational dance is rarely seen in mods and is quite the spectacle. CustomAsteroids allows Outer Planets Mod to add the same procedural asteroids to other places than Dres and . If you have it installed, you'll see asteroid 'moons' around Jool, Sarnus, Urlum, Neidon and Plock. DOWNLOAD Installation Download and Install the latest Kopernicus: LINK Download and install Custom Barn Kit. LINK This extends the DSN ranges so your vessels can communicate from the outer planets. Download Outer Planets Mod: LINK Drop the OPM folder into your GameData folder. The original thread is located here: This version of OPM retains the original License: Attribution-NonCommercial-ShareAlike 4.0 International
  14. After 1 year of stopped development... Welcome to the Development thread of Other Worlds Reboot. Other_Worlds was a star and planet pack that started out 2 3 years ago as my first ever ksp mod. This time, with the knowledge that I've aquired through out the years, I'm going to redo this pack! It will also include Sprite Parts, based on Project Starshot. It even comes with actual functionallity! Most of the stuff here is WIP, but I'll be posting images about the redone planets and other information. I'll sometimes be streaming on twitch in the process of creating the planets. Downloads: > Download Alpha 0.4.3 LaserSailModule source WARNING: You must download the correct versions of Scatterer, EnviromentalVisualEnhancments and CTTP 1.0.3 or higher DISCLAIMER: For the moment, the SPRITE Laser Sail will be bundeled with Other Worlds Reboot as to wait for the completion of both projects The Cercani System planets, simplified. Two moons not shown. Planets and moons to scale To-Do List: - Laser Highways (Rewritting laser sail module and creating GUI) - Check PQSs mods of Kevari, Crons, Niko, Prima and Secunda - Enhance Secunda's Map - Finish clouds of Nienna, and Secunda (Very good now) - Add Geyser to Prima - Add easter eggs (?) Last Version Changelog (alpha 0.4.3): - Return to Developent! \o/ - Added OnDemand loading. Less RAM usage - Fixed C2-1 and C3-1, now you can actually land on them! - Changed Vassa's Colormap, now with very nice gradients between grey and white - Changed Disole's Cliff color, now darker than the surroundings - Fixed Troni's biomes. More fixes for Troni will come soon - Finished Crons Color and Height maps (Finalized design)- Added recompiled Distant Object Enhancments for exoplanet flares (License CC Attribution 4.0 International)- Transformed most planet textures into .dds -> Faster Loading!- Added Compatibility with Kopernicus Expansion: Troni's lava glows on the dark- Biomes Maps for Crons and Troni (Functionality in later not yet implemented)- New Orbits for the planets, very similar but balanced, mainly inclinations- Removed weird polar asteroid belt around Cercani- Added proper asteroid belts around Cercani (Inner, Middle and Outer/Scattered) Installation: Download CTTP and install it Download Kopernicus and install it For clouds install EnviromentalVisualEnhancments and for the atmospheres install Scatterer For Loading Screens, install SigmaLoadingScreens Drop the folder "OtherWorldsReboot" into "GameData" WIP Images: (Extra imgur link) Original Other_Worlds Forum Threads: Original Forum Thread [1.3] Revamped Clouds Thread [1.3] License: CC BY-NC-ND 3.0
  15. Alien Space Programs Re-Visited Updated edition of Alien Space Programs for Kerbal Space Program 1.4.3 Download: GitHub Releases SpaceDock Requires: Kopernicus Optional: Stock Visual Enhancements and pre-requisites, but requires adjustments - @GregroxMun has graciously granted me permission to maintain Alien Space Programs until he's ready to take it back. Originally inspired by Little Green Men from Mars for Realism Overhaul, and by Alternis Kerbol Rejiggered, Alien Space Programs was originally three separately packaged add-ons that changed the home world to Duna, Laythe, or Eve. These offered unique challenges for our plucky kerbals. I've personally taken a shine to Eve, but these add-ons needed updating badly and I learned enough of Kopernicus to update them for KSP 1.2 to fix biomes, and later 1.3 to introduce localization. GregroxMun went a step much further, by re-packaging all of these into a single add-on with a selectable home world setting, including the original Kerbin, and provided three (four if you count Restored Duna) additional home world choices. This release is up to date for KSP 1.4.3 and a matching version of Kopernicus, tested fully on Kopernicus 1.4.3-2 and this is the minimum version required. I don't yet have Making History so I haven't had a chance to test this against the DLC. Updates will come once I've had a chance to test. Game Modes: Little Green Men from Duna (Duna Space Program) Alternis Kerbol Light (Laythe Space Program) KSP BadS Mode (Eve Space Program) No Dessert For You (Minmus Space Program) KSP BadS Mode II: Electric Tyloogaloo (Tylo Space Program) (Also check out Whirligig World) Unrealism Overhaul, Green Edition (Jool Space Program) Installation Instructions: Use a clean, stock KSP installation to start. You can copy your current installation and delete all folders inside GameData, except for the Squad folder. Make sure it starts. Exit KSP. Install Kopernicus and its included pre-requisites into GameData, and make sure KSP still starts. The main menu will open to a different view of Kerbin if successful. Exit KSP. Install AlienSpacePrograms into GameData, and make sure KSP still starts. It should default to Kerbin as the home world. Exit KSP. Edit HomeWorldSetting.cfg to choose your home world and, optionally, atmospheric settings. Start KSP, and your chosen home world should be on the main menu screen. Enjoy. You can keep a different save file for each home world, so you don't need to clone your KSP installation for each home world playthrough. While there's supposed to be support for changing the home world for a given save file, such as demonstrated by Hazard-ish, it seems to work best when craft are in solar orbit only. Your game play experience may vary. Translations Wanted: There are a few custom strings in the dictionary_en-us.cfg file that could be translated to KSP's other supported languages. If you can translate, please send your translation dictionary to me or fork the GitHub repository and submit a Pull Request. Challenges: The HomeWorldSetting.cfg also lists challenges for seasoned KSP players. Please post challenge submissions to here, or if needed I'll start a thread in Challenges and Mission Ideas. Bug Reports, Support: Please submit bugs to the GitHub repository as an issue. Feel free to ask other support questions here. Be prepared to submit KSP and Kopernicus logs; GitHub lets you upload zip files and screen shots to issues without needing your own file storage host.
  16. The White Guardian

    Evolution [1.3.1] [Kopernicus]

    What Is EVOLUTION? Evolution is a planet pack that aims to push everything to the limits. From the star itself to the outermost regions, experience 4K quality planet textures and 8K quality cloudmaps, as well as planets created with realism and beauty in mind. Revolutionary Features Every planet in Evolution has been created with both uniqueness and realism in mind, as well as providing players a beautiful, yet fun and challenging experience. Preview of EVOLUTION Download EVOLUTION Special Thanks @SQUAD for Kerbal Space Program @Thomas P. for maintaining Kopernicus, the building block of all planet packs out there @Galileo for inspiring me, giving me advice and helping me out @Waz for maintaining Environmental Visual Enhancements, a mod that truly lives up to it's name @blackrack for Scatterer's amazing shaders and Kopernicus' epic new ring shaders @CaptRobau for inspiring me to get into the planet modding business, and for OPM, from which I have learned the basics of Kopernicus myself back in the day @Sigma88, @KillAshley and @Thomas P. for having the patience to help me out every time @OhioBob for explaining to me the wonderful (and complicated) subject that is atmospheres @linuxgurugamer for LoadingScreenManager, a mod that allows even the loading screen to be given a unique touch. @HaArLiNsH for TextureReplacerReplaced, because you'd be surprised how much a custom skybox can do.
  17. This mod adds 100 celestial bodies in a cluster orbiting far from the Sun while preserving the stock system. Designed for modded late game exploration, colonisation and other wackiness. Ever since the Kerbalkind learned how to properly look at the night sky, a bright blue light accompanied by a few flickering spots among the stars had always intrigued them. Throughout history, this realm in the deep sky has been associated with mythologies, the Kraken, the multiverse and snacks. As time passed, they realise that the greatest treasure the universe have to offer is right in their backyard - a neighboring cluster centered around a blue star with multiple yellow and red dwarfs guarding the outer reaches of the system. The more they looked, the more astonishing this system becomes: habitable worlds appeared one by one, documentations of ring systems became more and more detailed, the resolutions of images got higher and higher, and even a brand new protostar had been found. However, questions and mysteries started to pop up among the excitement: an abnormally high amount of friendly worlds near the quaternary red dwarf system, an unyielding planetary nebula around a main sequence star, the capture of some allegedly artificial signals, and an exotic stellar remnant with unknown composition. Nevertheless, this cluster remained silent but inviting, and space programs all over Kerbin began missions toward the stars. After countless missions to Jool, the spirit of the Kerbalkind was ignited once again to venture into The World Beyond, and this system is aptly named The Dawn Cluster. One day, all the boundaries will fall. Star map TWB does not replace the stock system and no changes has been made to it. Inner Dawn System Dawn - An A3V class blue star, the center of the cluster that every planet and star orbits. It is quite a lot more massive and a lot brighter than Kerbol. The space near it harbors a large amount of planets. Oblivion System Oblivion - A new protostar orbiting Dawn from a distance with a big accretion disk (which is basically a colossal ring system) and plenty of asteroids. Despite it's unstable system, a few planets have already formed around it. Traverse System Traverse - A M1V orangish red dwarf orbiting roughly in the center of Dawn's SOI and holds up a Quadruple system with an very large amount of densely packed habitable worlds. Fragment - A very small M9V red dwarf orbiting Traverse in close binary. Due to it's size it has little effect on the overall structure of the system. Ascension System Ascension - A small M5V red dwarf orbiting Traverse from afar, shining a second dim light onto Traverse’s worlds, and also hosts some planets itself. Eternal - A tiny M8V red dwarf orbiting Ascension in binary Wall System Wall - A dim T4 class brown dwarf with only one companion. Eon System Eon - An outlying G7V yellow dwarf near the edge of the SOI of Dawn Barrier - VERY FAST spinning exotic stellar remnant orbiting Eon, and one of the most mysterious objects within the vicinity of Dawn. THE WORLD BEYOND IS CURRENTLY NOT READY FOR REVIEW AS MANY ASPECTS ARE STILL BEING DEVELOPED/REFINED. PLEASE DO NOT REVIEW THIS MOD UNTIL THIS NOTICE IS REMOVED. CC 4.0 BY-NC-ND INSTALLATION INSTRUCTIONS SUPPORTED MODS The Gold Standard Community Tech Tree (for the 3 bundled antennas) Community Resource Pack Extraplanetary Launchpads Sigma LoadingScreens RECOMMENDED MODS Near future technologies USI Catalog (which has warp drives and Orion drives) Poodmund's Milky Way Skybox Interstellar Extended BetterTimeWarp ESLD Jump Beacons TWB is compatible with GPO, OPM, GPP_Secondary, Extrasolar and Other_Worlds Reboot An compatibility patch with KSS is being worked on by the KSS team. TWB is currently not compatible with GN , compatibility is planned for future updates. (hopefully you have realised) NOT COMPATIBLE WITH PRINCIPIA PLEASE FOLLOW THE INSTRUCTIONS HERE WHEN REPORTING PROBLEMS AND BUGS, OR YOU WILL NOT GET SUPPORT Changelog v1.0 INITIAL RELEASE "Resuming Odyssey" 2018-05-28 ============================================================================================================================================================================ +sunflares for all stars, including the nebula for Traverse and pulsar like emission for Barrier +Custom biome maps for every planet and a generic map for stars and gas giants +bundled 3 very big antennas for interstellar communication +made a lot more references *updated texture paths to be compatible with CTTP 1.0.3 *compatible with Kopernicus 1.4.3-2, backport 1.3.1-9, EVE 1.4.2-2 and scatterer 0.0331b *fixed some typos on file names *fixed the orbit remover so it uses a more sensible FOR instead of FINAL *fixed some problems that caused extremely high ambient light v0.9 BETA RELEASE 2018-04-07 ============================================================================================================================================================================ +EVE clouds and auroras applied to all atmospheric bodies, along with some glows to rocky bodies +CRP, EL, TheGoldStandard and FarFutureTechnologies compatible resource config for all bodies +Custom Biomes for Tengu, Hyperion, Horu, Summit, Paradise, Hikari, Wyvern, Kaze, Yama and their moons +normalmaps for gas giants +onDemand loading enabled for all bodies +instead of adding mode key to individual stars, a new config is used to hide the orbit of stars, which will work on any star of any mod +made more references *compatible with Kopernicus 1.4.2-1, EVE 1.4.0-1 and scatterer 0.0329 *remade and adjusted scatterer values for EVE integration *adjusted gravity on many bodies v0.8 2018-03-18 ============================================================================================================================================================================ Reorganized folder structures (again) +scatterer config for all current 62 atmospheric bodies +support for TextureReplacer's oxygen bodies so you can actually take off your helmet +added AVC files for each star systems +added CC BY-NC-ND 4.0 license +made more references *compatible with Kopernicus 1.3.1-7 *border's SMA reduced to be somewhat more reasonable *slightly adjusted star coronas to be more subtle *fixed PQS offset on Sandalphon that sunk the entire terrain under ocean *adjusted Overture and Amaterasu's rings *all of Sora's moons are now on tilted orbit *fixed ambient colors on some planets, and made Horu, Epik and Seraph's extra bright so they glow in the dark *fixed PQS and scaled fading distance v0.7 2018-02-12 ============================================================================================================================================================================ +finished all gas giant textures +finished all sunspot textures and configurations of all stars (besides sunflares) +rings for 16 bodies, including a debris disc for Oblivion +added custom corona for every star (they are still horrible) +made more references -due to Ori's glowing effect messes with atmosphere and ring shaders, the glowing effect is removed and replaced with a highly reflective surface *fixed intensityCurve and IVAItensityCurve for the stock sun for Kopernicus 1.3.1-3 *Barrier now spins even faster v0.6 2018-01-28 ============================================================================================================================================================================ +finished texturing for all bodies in the Traverse System: texture for all bodies with a surface for the initial release are complete +finished descriptions for every single body added so far +made more references *update for Kopernicus 1.3.1-3 *remade Sandalphon, Nyarlathotep, and Zen (again) v0.5 2017-12-14 ============================================================================================================================================================================ Overhaul of the mod strcture: planned for *MODULAR* release +added textures for all bodies in the Eon, Oblivion and Wall System +finished descriptions for all bodies mentioned above +added all bodies in the Traverse and Ascension System +made more references *changed ocean color for Heimdallr *remade Zen *changed descriptions for Dawn so it's just an A class main sequence and not a subdwarf v0.4 2017-12-02 ============================================================================================================================================================================ +added and finished textures for the rest of the bodies in Inner Dawn System +finished descriptions for all the stars +added planets in Wall and Eon System -removed all existing LandControl mod, as the vast majority of them are not working or not working as intended, they are now planned to be added in future updates after the initial release *changed some glitchy terrain textures and smoothed some pixelated terrains *stars' orbits are now invisible *overhauled science value v0.3 2017-11-18 ============================================================================================================================================================================ +added textures for Summit, Gersemi and its moons, all of Hikari's moons and the moons' moons, Fantasy, Wyvern and Guardian, and all of Kaze's moons (Ebott and Basin got completely remade during this time) +added ring to Summit +added and positioned Border +added and positioned the rest of the stars: Traverse, Fragment, Ascension, Eternal, Wall, Eon and Barrier (starlight color not changed) +made more references -temporarily removed Raem, Tack and Tiamat, which will be added to another system *redid a lot of really ugly color maps (what WAS I thinking when I made those) *fixed some existing terrible PQS configurations v0.2.1 2017-11-05 ============================================================================================================================================================================ +added textures for Horu and Keter +made more references *fixed the rim color on Oblivion *tweaked scaled material gradient for existing bodies *renamed some bodies so those names can be used somewhere else v0.2 2017-11-01 ============================================================================================================================================================================ +added the first actual textures for Tengu and Hyperion +finished all current bodies' descriptions +made more references +added CTTP textures (outside of the mod folder so it can be shared with other mods) *concepts and plans to add a lot more stars and planets than originally intended *moved Dawn further away from the stock Sun and increased SOI *now requires more RAM v0.1.1 2017-10-29 ============================================================================================================================================================================ +finalized the worlds around Dawn, added a few moons such as Zhuque and Asgard and changed positions of some others +more descriptions (and adding references to existing ones) *overhauled atmospheres for Sagen, Zen and Basin *increased Dawn's light intensity and gravity *revamped Oblivion system v0.1 2017-10-25 ============================================================================================================================================================================ +added Oblivion and it's planets +descriptions for a few bodies *repositioned all bodies around Dawn *renamed some bodies *background music for trailer chosen v0.0.3 +added and positioned rest of the planets and moons in the Dawn system +added a patch that gives the stock Sun a intensity curve so it doesn't shine on everything *ocean on Horu and Epik are now very red, but can only be seen in closeup v0.0.2 +added and positioned Horu, Summit, Gersemi, Overture and Hikari ("borrowing" existing textures until the actual ones get made) +added all these bodies' moons v0.0.1 2017-10-02 +initial concept +added Dawn, Tengu and Hyperion (using templates) Credits TWB draws inspirations from many existing planet packs: Gamelinx's Planet Overhaul, Before Kerbin After Kerbin by @Gameslinx Galileo's Planet Pack by @Galileo Kerbal Star Systems by @StarCrusher96 Kolyphemus and Krgantua System by @Artyomka15 The Milky Way Skybox used in the screenshots is created by @Poodmund The scatterer sunflares used are from SunflaresOfMaar created by @JadeOfMaar Some EVE textures are from Astronomer's Visual Pack created by @themaster401 The bundled antenna parts are created by @zzz and @Eleusis La Arwall The names of celestials and biomes are most certainly not blatant references to TV/cartoon/anime/games/people/other mods and if you think they are, you are just imagining things
  18. What is RescaleZ? This mod was inspired by Harder Solar System and Kerbin 365 and will make your gameplay harder, but still playable with stock parts. Main feature of this resize is that I've make Kerbin's orbit to have a 365 day (24h each) year and scaled up other planets orbits to match same orbital resonance as in stock. More details Sun x1.6 upscaled. All planets orbits inclined RSS-style to simulate Kerbins axial tilt. Moho x3.2 upscaled. Eve x3.2 upscaled, surface gravity lowered to 0.902g as for Venus and no more Gilli moon here. Also included Extra addition for RealisticAtmospheres (recomended) mod will make atmosphere hotter and higher. Kerbin x3.2 upscaled, KSC moved to 30.22 latiude. You will need ~5000-5600m/s dV to get into orbit. KSO - 17058.576km. No more Minmus here. Mun x2.6 upscaled to make Mun's proporsion to Kerbin more like Moon to Earth. Mun orbit moved further, to make it exactly half of a real Moon orbital period. Duna x3.2 upscaled. Gilly now like Phobos. Bop now like Deimos. Dres surface gravity lowered to 0.042g to make it more like real dwarf planet. Jool x3.2 upscaled. Pol x3.2 upscaled and now closest moon of Jool. Laythe x3.2 upscaled. Tylo x1.8 upscaled to make it more attractive for visiting. Pol-Laythe-Tylo now in proper Laplace resonance like Io–Europa–Ganymede. Vall x3.2 upscaled and have approximate Callisto-like orbit. Ike now farthest Jool's moon, now have same eccentricity and inclination as stock Pol. Eeloo x3.2 upscaled. Minmus is now moon of Eeloo to make this distant world more attractive for visiting. Remote Tech Support Already included, but you can play without RT. Misc But if you do - you can propose a patch Solar curve taken from Kopernicus exapmles for RSS by NathanKell and divided by 2. Solar panels will not help you much around Jool... No pics, no clicks Dependencies (Install Separately): Module Manager Kopernicus Recommended mods: KSP Renaissance Compilation (compability patch included) Realistic Atmospheres (compability patch included) Download SpaceDock Change Log Version 1.3 All orbits recalculated due to g and G constants change in KSP 1.2 All planet now inclined RSS-style to simulate Kerbins axial tilt. Added modified Kerbins texture for KSPRC extra compatibility with permission of Proot. Other minor tweaks in cfgs. Licenced by MIT (c) 2016 ZobrAz
  19. Asclepius v3.0 A new Kopernicus planet (and moon) for KSP! Video by Jacob Plays Some Games If you've been to 1 Island on Laythe, you've been to them all... Do you need a new, fun, and exciting destination for your fleet of SSTO spaceplanes? Look no further my friend. Asclepius is a small, sandy, and fissured world, possessing a very thin oxygen atmosphere that only gets thick enough for planes to fly (or chutes to work ) deep in the canyons. Asclepius is meant to be a "low memory footprint" planet pack that even a potato computer can run. Features: 1 planet (Asclepius) & 1 moon (Kruel) Science definitions included Full career game support 11 unique biomes Stock ore generation supported Asclepius WIKI Check out the Asclepius Wiki for detailed information! Requires Kopernicus Download Options: Download via CKAN ____________________________________________ Github: Asclepius Release Page AsclepiusV3-0.zip JUST Asclepius! NO DEPENDENCIES! * Source Tested, and WORKING in KSP 1.3 ____________________________________________ Asclepius includes CUSTOM compatibility patches for the following mods:(see links for D/L) Galactic Neighborhood - Puts Asclepius in orbit of a nearby star called Tyfon! E.V.E - Add clouds! Distant Object Enhancement bis- See planets and orbiting ships! Like real life! FarOut Contract Pack - Adds custom contracts like the Kessler run. (Requires Contract Configurator) Also adds bases to launch stuff from. (requires Kerbal Konstructs, and Kerbin-Side) Contract Configurator - Adds custom contracts, Including Kessler canyon run, and Rescue entire WORKING crafts!, and more! Dmagic Orbital Science - For even MORE custom science! New Horizons - Puts Asclepius on a co-orbital configuration with Laythe. Final Frontier - Ribbons included! Research Bodies - Spend science points to "discover" planets! Planetshine - Adds customized ambient lighting! Give it a try, and let me know your suggestions on how to make it better, and other opinions. Report any bugs here, and I'll do my best to squash them. Enjoy [uh-sklee-pee-uh s] < Click to hear!
  20. The year is 9302. The Mun has been impacted by a huge asteroid and Kerbin is flooded. Begin on an evolved Kerbin. Its continents have moved, its mountains and topography vary drastically. Set many millenia after the Kerbals first took to space, the general culture of former 'Kerbin' has changed drastically. Because of this change, the planet is significantly different - it's known as Gaia and all interplanetary voyages are strictly forbidden by the global government - You must convince them to fly once more. The entire planetary system has overcome a drastic change. A near miss with another star has caused many planets and moons to be captured by Kerbol. Your adventure awaits; take to the stars once more and prove that the eagerly awaiting space-faring Kerbals still have a future. This mod adds more planets and moons to land on whilst keeping the stock feel to the game. I have revisited the entire Kerbin system and added a bit more variation to the different planets and moons, making you feel the joy of exploring them once again. DOWNLOAD FOR KSP 1.4.3 If you feel as if you enjoy the mod thoroughly, feel free, but not inclined to, leave a small donation in return. Thanks DISCORD: https://discord.gg/XmVp23s Installation Instructions: Gameslinx's Planet Overhaul is a planet mod for Kerbal Space Program. This mod is licenced under CC-BY-NC-ND 4.0. Proceed with the following install instructions: Download Kopernicus - https://github.com/Kopernicus/Kopernicus/releases/ Download CTTP - https://github.com/Galileo88/Community-Terrain-Texture-Pack/releases/ Download EVE - https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases/ Download Scatterer - https://github.com/LGhassen/Scatterer/releases/ Download SigmaReplacements https://github.com/Sigma88/Sigma-Replacements/releases/ Download INSTANTIATOR - https://spacedock.info/mod/1624/INSTANTIATOR/ You MUST remove "ExampleConfig.cfg" from the Instantiator folder or it will not work Download GPO - https://github.com/Gameslinx/Gameslinx-Planet-Overhaul/releases Install ALL of those mods correctly - this should be as simple as dragging the correct folder to GameData unless stated otherwise. After that, launch the game in 64 bit. The above photograpah is not ingame imagery
  21. About: To Boldly Go (TBG) is a stand-alone application that allows users to create a procedural galaxy. It leaves the stock game's planets untouched, but adds new stars, planets, and moons--all using real-world calculations (adjusted for the oddities of the in-game physics). The original author, @daniel l., has asked me to take the lead on development, and after a long time of inaction I have finally made a new thread. Current release: For KSP 1.4.3-2 (requires Kopernicus 1.4.3.2): https://github.com/kjoenth/To-Boldly-Go/releases/tag/0.3.0.6 Instructions: Install Kopernicus Copy the contents of the GameData/ folder to KSP's GameData/ folder An example galaxy is included with TBG, but if you want to make your own custom galaxy, launch the GalaxyGen.exe application and follow the instructions. Maximum recommended galaxy size: 200 stars. (KSP 64-Bit) Launch KSP Depending on your computer and the number of stars+planets+moons in your galaxy, it might take a while for KSP to start up. If you think KSP might have frozen, look in the Logs/Kopernicus/ folder to see if files are being generated Eeek! A bug!: By all means mention things here, but another good place to report things is at https://github.com/kjoenth/To-Boldly-Go/issues Current features: Automatic of customizable galaxy generation Use of a seed so you can share more easily share your galaxies with friends. An output txt file detailing the details of your galaxy Star types (O, B, A, F, G, K, M) with procedurally determined colours based on their mass. A wikiEntry html file that is generated for each galaxy that provides details for stars in the generated universe Different galaxy types: ellipse, disc, or cluster Galaxy age (impacts the numbers of star types automatically generated) Ability to have no planets, or no moons. Ability to determine exact numbers of each star type. Add in planets/moons from any start pack. Instructions here. Pictures or it didn't happen: @daniel l.'s imgur album: KottabosGames review of an earlier version: Short video showing the "milky way" as seen from Kerbin:
  22. This is my first ever planet pack so don't expect much There aren't many bodies at the moment but I'm constantly working on it. Cyperion Kerbol but smaller. I'm planning on making it fancier later on Kerana A massive rocky planet which is the result of 4 other massive rocky planets colliding. Dominicus Huge blue gas giant. To do List: Add biomes Make more bodies Learn how to make sunflares Make Cyperion look better So yeah, That's all I have. Not gonna give the download link until I have at least 4 finished planets.
  23. Download at Spacedock Requires Kopernicus, and Kopernicus Expansions Continued RegionalPQSMods (In version 0.6.0, Kopernicus Expansions comes with the mod, you don't need to download it) Kopernicus is, as of 7/13/2018 10:45 EDT, NOT available for KSP 1.4.4. You will have to downgrade to 1.4.3 to use this mod until Kopernicus is updated. The Kerbal Astronomical Union's SLIPPIST instrument (Shadow of Light Imaging of Planets and Planetesimals In the Sky Telescope, not to be confused with the Kerbal brand of Root Beer after which the telescope was named), has just made an incredible discovery this week. The SLIPPIST-1 Star System, around which we previously knew of three Kerbin-sized planets, has been confirmed to be the parent to an additional four planets, for a total of seven. At least three of these worlds are known to be in the habitable zone, the region of space around which water can remain liquid. SEVEN WORLDS AROUND SLIPPIST-1 Rendered in a stockalike art style, SLIPPIST-1 is a Kerbalized rendition of the TRAPPIST-1 star system. Planets have been scaled down to 1/10 scale to fit in the Kerbal universe. By default it replaces the stock system, but there is a setting.cfg that can be used to make the Slippist star system into an alien star system a distance away from the stock system. Seven Worlds of SLIPPIST-1 is an up-to-date depiction of a scientifically accurate TRAPPIST-1. Care has been taken to accurately portray each of the planets without getting in the way of gameplay. Full album and explanation of the system here. More Pictures of the Planets: PLANNED FEATURES: Asteroids and comets. (Potential early-game landing destinations.) Science Definitions Keep up to date with newer observations Better Scatterer and EnvironmentalVisualEffects compatibility. LICENSE: For the beta period at least, Seven Worlds of SLIPPIST-1 is All Rights Reserved. Kopernicus Expansion Continued is under GNU General Public License.
  24. Sorry about the delay in the re-posting of this thread, work life has had me running around without a lot of free time lately! What is KCM? The Kopernicus Creativity Marathon is an open competition for all who want to try their hand at planet creation. Every so often either myself or @Thomas P. will post a new challenge for all to try their hand at. After the closing date for each competition we will judge the entries and announce a winner! That winner will then be put forward and integrated into a "community planet pack" that will be polished up by myself & @Thomas P. to ensure the contestant's planets are as good as they can be. Each competition will be judged in our free time, so please don't bug us for results until they are announced, likewise subsequent rounds might experience delays depending on our personal lives, but we will try to have a new one as soon as we can after the previous round (but no promises on how long the delay will be) How to enter; To enter for a leg of the marathon all you need to do is read the current rules and details regarding what we are looking for in this round, then after you created a new planet simply PM myself and @Thomas P. with your files so we can judge them after the closing date. Rules; Planets must be made using the current version of Kopernicus available during the competition. Any planets that don't work with the most recent version will be disqualified. Planets must be created specifically for this contest, any planets that are found to be part of existing planet packs will be disqualified. Any planets must be entered for the competition before the completion of each round. Any planets sent to us after the final day will be ignored. All planets must be released to myself and @Thomas P. under a MIT license. This is so we can polish the worlds and eventually release them as a community planet pack for all to enjoy. Any people who wish to release their planets to us under a different license must disclose so to us. (Please note; upon release of the community pack all credit will be given to the original creator of the planets. None will be taken by us) Any entry containing generic Space Engine export planets (ie; ones not heavily edited to actually look good in KSP) will be disqualified. One planet per person, but this does not mean just one person per planet (co-operation with other people is fine however "group entries" will only be allowed one single body) Ideas should be kept to the individual/groups creating the body. No plans, ideas, or anything else about your worlds should be discussed in this or any other thread. This thread is for announcements, rule/contest clarification, and general feedback. more to come too when i remember..... Current Competition; Round #4 Closed! Post Date - 2nd August 2016 Closing Date - 2nd September 2016 Previously regarded as the building blocks of bodies themselves, now known to be the floating fragments from millennia-old collisions, asteroids are always floating about our systems. Today your task will be to create a new small asteroid streaking across our system. Round Rules; -Size must be be between 10 and 30km radius (giving extra size for people struggling with small-scale PQS) -It's orbit must be relatively stable (don't make the orbits too rediculous) -Try to strike a balance between realism and beauty (a clump of loose rock doesn't have to look boring) -Bonus points for the most unique shapes Previous Rounds; Round #1 Create a moon for Dres Winning entry @tygoo7 for his moon Plez Round #2 Create a planet with an ocean Winning entry @The White Guardian with his planet Cerillion Round #3 Open Contest - Create any single body Winning entry @Agent-Daniel_46 for his world Trin
  25. Flare Replacer is a mod to replace the stock sun flare without using Scatterer. Currently there are 15 different flares to choose from. These sun flares are ported over from Galileo's Sun Flares. All flares are 4k (stock's are 1k if you are wondering). I think I covered most niches when it comes to sun flares. There are some basic, no-nonsense flares for those who like realism, and there are some flares that JJ Abrams would be proud of, and a few in between. Here are some screenshots Aichmiros Avrams Classico Fusion Grande Megalo Mellontikos Omorfia Lampros Grat Foveros Zesto Epos Fotia Enkavma Just a cool screenshot Screenshots are also available in the each zip file, so you can easily see what each looks like without having to come back to the forums over and over. How to change the color Open the FlareReplacer cfg and find the parameter %sunLensFlareColor = 1,1,1,1 The color is in decimals, or float value. Replace the value 1,1,1,1 with any of the recommended values below: The higher the value, the more saturated the color. 1 should be the minimum, and there is no maximum, these are just the values I prefer. R,G,B,A 1,1,1,1 = White 4,1,1,1 = Red 1,4,1,1 = Green 1,1,4,1 = Blue 4,3,1,1 = Yellow 4,1,4,1 = Purple 4,2,3,1 = Pink 4,2,1,1 = Orange 1,4,4,1 = Blue-Green Using a value less than 1 causes some odd looking sun flares. You can come up with whatever color you can think of, these are just examples and probably the most popular. Here are some screenshots of the colors in action To add compatibility with other planet packs *NOTE: ALL planet packs have a star named "Sun" as the center of the system, or should. They may be renamed once kopernicus loads but they are still technically "Sun". That being said, you can leave the first Kopernicus node alone. To add a star from a planet pack to this mod, copy the entire body node in the FlareReplacer cfg. and paste it directly below the first one. All you have to do is change the name of the body name in @Body[] as shown below. You can add as many of these as you like to cover as many stars as you have in your planet pack. This will allow you to define a color for each individual star. Feel free to include your new cfg in your planet packs and add this mod as a recommendation! It should look like this: @Kopernicus:FINAL:NEEDS[FlareReplacer] { @Body[starNameGoesHere] { %ScaledVersion { %Light { %sunLensFlareColor = 1,1,1,1 %sunFlare = FlareReplacer/FlareReplacer.unity3d:sun_flare } } } @Body[anotherStarNameGoesHere] { %ScaledVersion { %Light { %sunLensFlareColor = 1,1,1,1 %sunFlare = FlareReplacer/FlareReplacer.unity3d:sun_flare } } } } @Scatterer_config:Final:NEEDS[!FlareReplacer] { @fullLensFlareReplacement = True } Be sure to include this ^^^ at the bottom of your cfg. This enables the Scatterer sun flares again if FlareReplacer is uninstalled. @Scatterer_atmosphere:FINAL:NEEDS[FlareReplacer] { @Atmo,* { @m_mieG = 0.2 } } ^^^ You may also want to add this bit of code so that the sun flares are not super over-exposed when you are inside an atmosphere. v1.0.3 Change Log Update for 1.4.2 To install: Drop the FlareReplacer Folder into your GameData folder Install the latest Kopernicus (https://github.com/Kopernicus/Kopernicus/releases/) DOWNLOAD Unfortunately, there are too many files to have on CKAN. I don't feel comfortable flooding CKAN with all of them. CC BY-NC-ND