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Found 264 results

  1. Johnster_Space_Program

    Making Planets in KSP, Where Do I Start?

    So, I want to start making planets and planet packs in ksp, but I don't really know how to do it. I currently have this (images below), but I would like someone to help me that knows how to do it with kopernicus. How do I do it?
  2. Visual Compilation "You are the closest to adventure, when you are the farthest from home." - Joe Hafner Less compressed Vimeo link and other videos: Hey, Avera9eJoe here. Spectra is an ultimatum of a visual pack. A well optimized and yet breathtakingly beautiful revamp of all celestial bodies in KSP. Fly through the geysers on Minmus and Eeloo. Soar across Laythe's glittering bioluminescent sky. Skip across the dust on Minmus, Pol, and Vall. Descend through Eve's mystic clouds. Or like they say, die trying. In a nutshell Spectra is designed with these players in mind: Streamers: While made to be pretty Spectra is as optimized as possible. It runs very well on a high end system and there are ways to squeeze out extra performance as well if need be. In terms of pure FPS values, it's a dead tie with SVE. Film makers: This pack is my interpretation of the greatest visuals in KSP. An ultimate cinematic suite. Stock part purists: Spectra does not effect the stock parts, colliders, or physics. This adds visual effects and no more, meaning it runs exactly the same as an un-modded game. Just prettier. Nostalgic veterans: Many visual packs have risen and fallen over the years, and in making Spectra I'm taking the best concepts of each, expanding on them, and then applying them to an updated visual pack reminiscent of old. KSPRC's surface textures, Stock Visual Enhancement's storms, Better Atmosphere's glow, Astronomer's colors, it's all there. The credits at the bottom of the page highlights this in more detail. It's a lot to live up to, and I hope it meets your expectations. Standard pictures: Scatterer-less pictures: Spectra also works with SVT - there are instructions inside the download on how to set it up. Download: NOTE FOR 1.6: Install TextureReplacer instead of TextureReplacerReplaced- contrary to what is described in the included instructions. Installation tutorial if you have trouble with the included instructions Licensing: Spectra is licensed as MIT, meaning you are free to edit and redistribute everything in Spectra so long as you give credit where it is due and don't add a more restrictive license. What's mine is yours, and what's yours is everyone else's. Ways to improve performance: You have a few options at your disposal that can highly improve your fps: Remove some extras RealPlume, PlanetShine, and DistantObjectEnhancement all tax your GPU. Removing one or more of them (Or any of the other extras) can improve your frames. Remove Scatterer Spectra has backup atmospheres that enable when Scatterer isn't in GameData. Removing Scatterer from GameData will dampen the experience, but greatly increase your performance. Spectra not to your liking? Try SVE or Sci-Fi Visual Enhancements Both of these packs are beautiful and unique in very different ways. Panzer1b and Galileo are both incredible modders, and I highly recommend their mods if Spectra doesn't suit your fancy. Known issues: If you don't install the surface textures, planet surfaces are pasty white and bland (duh!). WindowShine and Scatterer compatibility issue: When hacking into orbit with both WindowShine and Scatterer, the ocean flashes rapidly on screen. Fix by removing either WindowShine or Scatterer. Credits: @Proot's KSPRC v-0.7 PreRelease 3 Proot's Kopernicus surface textures are being used in Spectra with a custom config I made to remove tiling and dim down their intensity since Spectra uses less intense planet textures @blackrack's Scatterer Atmospheric scattering and tinting Ocean shaders @Valerian's PlanetShine PlanetShine is bundled into the original download to clear confusion with version checking. Base Albedo has been maxed in settings to create more interesting visuals, and quality has been lowered to reduce performance impact. @JadeOfMaar's Sunflares of Maar Spectra uses a dimmed version of his Primus sunflare. Inspiration: @Astronomer's Astronomer's Visual Pack - Interstellar V2 - I can't thank you enough for what you've done for your ground breaking work on the aesthetics of KSP. Thank you! Bioluminescence on Laythe @Proot's KSPRC v1.0.5 - concept image post by @drswagboss from December 2015. Focus your eyes on the textures from low-orbit. Surface textures Ablation on Moho Green-tinted Eve Warped clouds on Laythe Geysers on Eeloo @Galileo's SVT and GPP - Your works are incredible... Thanks for all the help and advice. Lightning Terrain scatters @erona's and @Thesonicgalaxy's Better Atmospheres - The original mod that added glow to non-atmospheric bodies. If you said this is where it all started, you wouldn't be wrong. Blue Duna Cloud textures @panzer1b's Sci-Fi Pack - Your pack is incredible! If you don't have the PC to run Spectra, definitely try SciFi. Proving that planet glow can still be done in new EVE, and look even better than before.
  3. Image credit goes to Niako Welcome to the development thread for Beyond Home Beyond Home is a planet mod which aims to add a new system, as well as re-imagining what the Kerbol system would look like after the death of the star. Information Beyond Home will add more than 20 new planetary bodies to land on around 2 star systems. The player will begin in an entirely new star system that the Kerbals have fled to after their home star has died. The Kerbol system will still be accessible in this mod, with its planets being burnt, melted and scorched. A ruined system to return to after exploring the new home system. Currently, a roadmap is still in-progress. It will be released shortly along with an orrery view of both systems and the relative orbital information of the planets/moons. Each planet and moon will come with various unique biomes, visuals and features. No two planets look alike. Planets will range in size, appearance and ultimately difficulty progressively. Main planets further and further away from the home planet get increasingly more difficult to traverse, but not painfully so. Lava lakes, toxic atmospheres, high pressures and high gravities are not uncommon, and everywhere you go you will find interesting and new worlds to explore. Screenshots Below are some in-development screenshots of a couple of planetary bodies already created. Note that this list will be updated as development continues, and not all planetary bodies will be available to view here - only the major ones. The rest are up to you to explore. *Please note that Beyond Home is a "work in progress" and is by no means complete. If you have any questions, please feel free to drop them below in the thread or send them to me as a Private Message. Thank you for taking the time to read the thread, and keep checking back for any important updates! - Gameslinx
  4. The year is 9302. The Mun has been impacted by a huge asteroid and Kerbin is flooded. Begin on an evolved Kerbin. Its continents have moved, its mountains and topography vary drastically. Set many millenia after the Kerbals first took to space, the general culture of former 'Kerbin' has changed drastically. Because of this change, the planet is significantly different - it's known as Gaia and all interplanetary voyages are strictly forbidden by the global government - You must convince them to fly once more. The entire planetary system has overcome a drastic change. A near miss with another star has caused many planets and moons to be captured by Kerbol. Your adventure awaits; take to the stars once more and prove that the eagerly awaiting space-faring Kerbals still have a future. This mod adds more planets and moons to land on whilst keeping the stock feel to the game. I have revisited the entire Kerbin system and added a bit more variation to the different planets and moons, making you feel the joy of exploring them once again. DOWNLOAD FOR KSP 1.4.3 If you feel as if you enjoy the mod thoroughly, feel free, but not inclined to, leave a small donation in return. Thanks DISCORD: Installation Instructions: Gameslinx's Planet Overhaul is a planet mod for Kerbal Space Program. This mod is licenced under CC-BY-NC-ND 4.0. Proceed with the following install instructions: Download Kopernicus - Download CTTP - Download EVE - Download Scatterer - Download SigmaReplacements Download INSTANTIATOR - You MUST remove "ExampleConfig.cfg" from the Instantiator folder or it will not work Download GPO - Install ALL of those mods correctly - this should be as simple as dragging the correct folder to GameData unless stated otherwise. After that, launch the game in 64 bit. The above photograpah is not ingame imagery
  5. This is the ground textures mod for any STOCK game. It is developed to work best along side Stock Visual Enhancements. This mod adds ground textures to ALL celestial bodies within the STOCK SOLAR SYSTEM and makes scatter objects tangible. Here are some comparative screenshots of the scaled space textures in v2.0, courtesy of @RadGH Comparative Scaled Space Screenshots SVT v2.1.4 Change log Update for 1.4.2 Fixed KSC color again Fixed stock boulders without colliders showing up in game Better cliff texture for Kerbin Removed miniAVC. Install full AVC to get update notifications. If you don't want rocks, trees, cactus' and other scatter objects to be solid, remove the "EnableColliders" cfg in the SVT/configs folder. REQUIREMENTS: KOPERNICUS DOWNLOAD To install: 1. Install Kopernicus and drop into your GameData folder. 2. Drop the SVT folder into your GameData folder. This mod is licensed CC BY-NC-ND Thank you to @Avera9eJoe and @Endraxial for the awesome scaled space planet textures. (that's half of this mods awesomeness!) If you would like to help keep my motivation up, please donate. Any amount Is amazing, really!
  6. The White Guardian

    Evolution [1.3.1] [Kopernicus]

    What Is EVOLUTION? Evolution is a planet pack that aims to push everything to the limits. From the star itself to the outermost regions, experience 4K quality planet textures and 8K quality cloudmaps, as well as planets created with realism and beauty in mind. Revolutionary Features Every planet in Evolution has been created with both uniqueness and realism in mind, as well as providing players a beautiful, yet fun and challenging experience. Preview of EVOLUTION Download EVOLUTION Special Thanks @SQUAD for Kerbal Space Program @Thomas P. for maintaining Kopernicus, the building block of all planet packs out there @Galileo for inspiring me, giving me advice and helping me out @Waz for maintaining Environmental Visual Enhancements, a mod that truly lives up to it's name @blackrack for Scatterer's amazing shaders and Kopernicus' epic new ring shaders @CaptRobau for inspiring me to get into the planet modding business, and for OPM, from which I have learned the basics of Kopernicus myself back in the day @Sigma88, @KillAshley and @Thomas P. for having the patience to help me out every time @OhioBob for explaining to me the wonderful (and complicated) subject that is atmospheres @linuxgurugamer for LoadingScreenManager, a mod that allows even the loading screen to be given a unique touch. @HaArLiNsH for TextureReplacerReplaced, because you'd be surprised how much a custom skybox can do.
  7. Alien Space Programs Re-Visited NOTICE: If you have performance problems with 1.5.1 and later, get the 1.6.3 release! Updated edition of Alien Space Programs for Kerbal Space Program 1.3.1 through 1.6.1 Download: GitHub Releases SpaceDock Requires: Kopernicus Optional: Stock Visual Enhancements and pre-requisites, but requires adjustments - @GregroxMun has graciously granted me permission to maintain Alien Space Programs until he's ready to take it back. Originally inspired by Little Green Men from Mars for Realism Overhaul, and by Alternis Kerbol Rejiggered, Alien Space Programs was originally three separately packaged add-ons that changed the home world to Duna, Laythe, or Eve. These offered unique challenges for our plucky kerbals. I've personally taken a shine to Eve, but these add-ons needed updating badly and I learned enough of Kopernicus to update them for KSP 1.2 to fix biomes, and later 1.3 to introduce localization. GregroxMun went a step much further, by re-packaging all of these into a single add-on with a selectable home world setting, including the original Kerbin, and provided three (four if you count Restored Duna) additional home world choices. This release is up to date for KSP 1.6.1 and a matching version of Kopernicus, tested fully on Kopernicus 1.6.1-1. It may work on matching backports of Kopernicus for previous KSP versions. I don't yet have Making History so I haven't had a chance to test this against the DLC. Support Matrix (Updated 09 FEB 2019) KSP version - Kopernicus version - Alien Space Programs Version 1.6.1 1.6.1-2 1.6.3 1.5.1 1.5.1-4 1.6.3 1.4.5 1.4.5-9 1.3.0, 1.6.3 1.3.1 1.3.1-18 1.3.0, 1.6.3 Game Modes: Little Green Men from Duna (Duna Space Program) Alternis Kerbol Light (Laythe Space Program) KSP BadS Mode (Eve Space Program) No Dessert For You (Minmus Space Program) KSP BadS Mode II: Electric Tyloogaloo (Tylo Space Program) (Also check out Whirligig World) Unrealism Overhaul, Green Edition (Jool Space Program) Installation Instructions: Use a clean, stock KSP installation to start. You can copy your current installation and delete all folders inside GameData, except for the Squad folder. Make sure it starts. Exit KSP. Install Kopernicus and its included pre-requisites into GameData, and make sure KSP still starts. The main menu will open to a different view of Kerbin if successful. Exit KSP. Install AlienSpacePrograms into GameData, and make sure KSP still starts. It should default to Kerbin as the home world. Exit KSP. Edit HomeWorldSetting.cfg to choose your home world and, optionally, atmospheric and other settings. Start KSP, and your chosen home world should be on the main menu screen. Enjoy. You can keep a different save file for each home world, so you don't need to clone your KSP installation for each home world playthrough. While there's supposed to be support for changing the home world for a given save file, such as demonstrated by Hazard-ish, it seems to work best when craft are in solar orbit only. Your game play experience may vary. Translations Wanted: There are a few custom strings in the dictionary_en-us.cfg file that could be translated to KSP's other supported languages. If you can translate, please send your translation dictionary to me or fork the GitHub repository and submit a Pull Request. Challenges: The HomeWorldSetting.cfg also lists challenges for seasoned KSP players. Please post challenge submissions to here, or if needed I'll start a thread in Challenges and Mission Ideas. Bug Reports, Support: Please submit bugs to the GitHub repository as an issue. Feel free to ask other support questions here. Be prepared to submit KSP and Kopernicus logs; GitHub lets you upload zip files and screen shots to issues without needing your own file storage host.
  8. NO LOGS, NO SUPPORT. This solar system completely replaces the stock system. LATEST RELEASE uses Kopernicus v1.4.5-2 Changelog: v1.6.3.1 REQUIRES GPP_TEXTURES 4.2.1 Fixed incorrect body name in Asteroids config. Fixed incorrect body name in MechJeb config. Fixed incorrect texture name in OPMClouds and StockClouds. Fixed error in scatterer planet list (cause of 'black sky' bug). Rewrote several scatterer configs to improve compatibility with Module Manager. Increased Lili's surface gravity (can now land on most of its surface). Deleted Lili's orbit line from tracking station/map view. Revised Leto's atmosphere visual settings. Updated CelestialBodies.pdf. Make sure you make a save of your stock game. This mod replaces the stock solar system completely. It will probably destroy any ships you had in orbit. Consider this is your warning. DOWNLOADS GPP Download GPP Textures Download Optional No Volumetric Clouds (for better performance) Install instructions, Wiki, and other Important Information can be found HERE Tune in everyday except Tuesday at 8:00pm UTC for GPP career action and live support with @RocketPCGaming and the GPP developers. Thank you to @OhioBob @JadeOfMaar @Poodmund @TheRagingIrishman @Sigma88 for taking time out of their lives and helping me with this endeavor. I probably would have never finished if it wasn't for you guys. It has been a lot of fun. If you would like to help keep my motivation up, then you can donate. Any amount Is amazing, really! This mod is licensed by Creative Commons Attribution-NonCommercial-NoDerivs CC BY-NC-ND
  9. AndrewDrawsPrettyPictures

    [1.3.1] Real Exoplanets v0.2.0 [12/12/18]

    REAL EXOPLANETS All rights reserved WHAT IS THIS? Real Exoplanets is an expansion for Real Solar System that adds several new confirmed exoplanets into KSP. As the name implies, all of these exoplanets are real, and all of the planetary systems are located exactly where they are in real life. All of the planets have accurate characteristics and the visual appearance and texturing of all exoplanets are based off of our current understanding of planetary science. The only area where realism is being sacrificed is in the distances to the planetary systems. Due to the limitations of KSP and other factors, all planetary systems are located 1/10th of their real life distance. This will make the exoplanets more accessible, while still maintaining the incredible size of the universe. SCREENSHOTS MORE ADDITIONAL MODS DEPENDENCIES Real Solar System Kopernicus Module Manager ModularFlightIntegrator RECOMMENDED MODS Realism Overhaul KSP Interstellar Extended BetterTimeWarp COMPATIBLE MODS Distant Object Enhancement RSSVE (required for REX Visuals) DOWNLOAD ON SPACEDOCK CREDITS CHANGE LOG
  10. Welcome to the Official Release thread for After Kerbin. After Kerbin is based on the Stock solar system, but 4 billion years into the future, adding highly detailed and intuitive planets to your game. We are in the process of setting up a DMP server. Spread the word! Overview: This mod aims to add a completely new adventure as you begin on Duna (which has Kerbin's properties for ease) and explore and uncover the secrets of the future stock planets. This mod adds highly detailed, 4k planets, each come with their own EVE and Scatterer configurations. Every single planet and moon has been adjusted and changed. Even Jool. All planets have been tested and I have made sure both rockets and spaceplanes can function on each of them. System Requirements: 5GB of RAM KSP 64 bit Donations are never asked for, but always appreciated! Help buy me another pizza if you enjoy the mod "Only during the last breath of life does the mind truly understand how lonely a species really is. Floating. In the dark. Guarded by nothing but the very nemesis which plagues the planet - loneliness, darkness, death." - Source Unknown, Year 7510, Solitude. FAQ: Is this planet mod compatible with present day mods? Yep! Even the visual mods will work together (they didn't with my previous planet mod), meaning you can install nearly any planet mod except those that also replace the home planet. How much RAM do I need for this mod? It varies. I recommend around 5GB at least. If you struggle, lower your texture quality. Watch @TheBeardyPenguin progress through conquering the Kerbal system for the final time in the hopes of saving kerbalkind. DELTA V MAP This mod follows the CC-BY-NC-ND licence. Thank you for downloading!
  11. Development Thread for Ramesses System Overhaul (RSO) What is RSO? As the name suggests, the mod will replace all of the planets and add a bit more. RSO will be situated around a K-type star which is orbited by 14 planets (3 minor), with an early L-type orbited by 5 planets. All of which are listed below The Planets Ra System Seker System Pics Click for Imgur album Keep in mind that this mod is still a work in progress and will not be uploaded until I feel like it's ready for release.
  12. After 1 year of stopped development... Welcome to the Development thread of Other Worlds Reboot. Other_Worlds was a star and planet pack that started out 2 3 years ago as my first ever ksp mod. This time, with the knowledge that I've aquired through out the years, I'm going to redo this pack! It will also include Sprite Parts, based on Project Starshot. It even comes with actual functionallity! Images are mostly ingame, but some can be renders, read the lower part of the image to know! I'll sometimes be streaming on twitch in the process of creating the planets. Downloads: > Download Alpha 0.4.3 LaserSailModule source WARNING: You must download the correct versions of Scatterer, EnviromentalVisualEnhancments and CTTP 1.0.3 or higher DISCLAIMER: For the moment, the SPRITE Laser Sail will be bundeled with Other Worlds Reboot as to wait for the completion of both projects To-Do List: - Laser Sails' UI - Check PQSs mods of Kevari, Crons, Niko, Prima and Secunda - Add compatiblity with more resources - Enhance Secunda's Map - Add Geyser to Prima - Add easter eggs (?) Last Version Changelog (alpha 0.4.3): - Return to Developent! \o/ - Added OnDemand loading. Less RAM usage - Fixed C2-1 and C3-1, now you can actually land on them! - Changed Vassa's Colormap, now with very nice gradients between grey and white - Changed Disole's Cliff color, now darker than the surroundings - Fixed Troni's biomes. More fixes for Troni will come soon - Finished Crons Color and Height maps (Finalized design)- Added recompiled Distant Object Enhancments for exoplanet flares (License CC Attribution 4.0 International)- Transformed most planet textures into .dds -> Faster Loading!- Added Compatibility with Kopernicus Expansion: Troni's lava glows on the dark- Biomes Maps for Crons and Troni (Functionality in later not yet implemented)- New Orbits for the planets, very similar but balanced, mainly inclinations- Removed weird polar asteroid belt around Cercani- Added proper asteroid belts around Cercani (Inner, Middle and Outer/Scattered) Installation: Download CTTP and install it Download Kopernicus and install it For clouds install EnviromentalVisualEnhancments and for the atmospheres install Scatterer For Loading Screens, install SigmaLoadingScreens Drop the folder "OtherWorldsReboot" into "GameData" Planets and Sails Original Other_Worlds Forum Threads: Original Forum Thread [1.3] Revamped Clouds Thread [1.3] Full Res Posters here License: CC BY-NC-ND 3.0 Credits to:
  13. When folks use Alien Space Programs and still have Kerbin set as the home world for some play-throughs, Kerbin gets renamed internally to avoid having two Kerbins, and to accommodate visual add-ons. The world names remain consistent between home world settings, so a player could have multiple saves in a single KSP installation; one or more for each home world. This also saves the player from having multiple KSP installations, saving disk space. The problem is what happens if someone imports a stock save file into a KSP installation with Alien Space Programs installed and Kerbin is the home world setting. Kerbin is still the second celestial body defined, but it is renamed internally to "Bin." As a result, an imported save will have contracts and milestones saved for Kerbin, but not for Bin. World-firsts such as "We have entered orbit," will re-trigger. Contracts tied to stock Kerbin won't load. I've already tried searching and replacing text in a save file to work around this, and I'm partially successful. I've managed to preserve contracts by editing the body name from "Kerbin" to "Kerbin^n," which is the stock localization text for Kerbin in en-us. Contracts that say, "Kerbin at site xxxxx" seem to be preserved. But I haven't been able to avoid re-triggering world-firsts. Kerbals also seem to get double credit for activities at Kerbin / Bin if they've done the activity before the import and do the activity again after the import. What else should I edit in the save file to ensure a stock save can import into this system where the home world is "Bin" internally?
  14. Help me stay motivated in my endeavors to create more interesting and diverse mods for KSP. Every little support helps! What is New Horizons? Growing tired of the same planets? Need a new adventure? Welcome to New Horizons Featuring an entirely new roster of planets, and an entirely different solar layout, experience a challenge the Kerbol system has never provided before! Designed to 'freshen-up' the Kerbal experience, this pack reorganizes the entire system and also adds 19 new bodies to discover and explore! NH also aims to challenge it's players, with missions needing tight maneuvering, to decades long voyages to the outer systems. Screenshots New Planetary Layout: Videos: Downloads: Github Mirror - CurseForge Dependency: Kopernicus Optional: Want stock planets to look as nice as New Horizons planets? Try KASE! made to improve the stock system while still keeping it's stock feel and fully compatible with NH! KASE Forum Thread Install Instructions: Please ensure you delete ALL files from previous version when updating, or else serious issues can and will occur. A fresh KSP install is recommended if you are unsure what files need to be removed. Simply Download the .zip file and merge the contents into your KSP game directory. Included Mod Support: Supported Planet Packs: Incompatible Mods: Known Bugs: Changelog: v2.0.1 -Fixed SpaceCenter black screen -Tweaked alot of settings -Fixed alot of stuff -Switched ring shader to new version for asthetics Credits: Sarbian for maintaining ModuleManager Kcreator for making KittopiaTech Gravitasi for updating the Kopernicus/Kittopia plugins BryceSchroeder, Teknoman117, Thomas.P and NathanKell for making & maintaining the Kopernicus plugin this mod relies on. CaptRobau as pulling apart his configs for OPM helped me learn how to use KittopiaTech before the tutorials were created. Dunrana for helping fix my ScienceDefs mistakes. Felger for helping me so much with the atmosphere settings License: New Horizons by KillAshley is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  15. _____________________ Kerbol Origins _____________________ Welcome to Kerbol Origins, a mod that aims to recreate all the SQUAD planet ideas that never got implemented, like the Gas Planet Two (GP2), Gas Planet Three (that is actually a giant rocky planet) and many more. The mod has been fine-tuned to be as stockalike as possible and we made sure that it fills most of the gaps the stock Kerbol system has. Many of the celestial bodies added by this pack are proceduraly generated, which means that they have a lower memory footprint, but others use heightmaps and while they are not entirely procedural, they offer much more detail than the procedural ones. _____________________ Pictures _____________________ (click on images) _______________________ Recommended mods _____________________ - by Amarius1 - by Nils277 - by Valerian _______________________ Lets meet the new planets! _____________________ Faz: Harvest: Rega: Sarvin Keelon: Corolet: __________________________________ The team! ________________________________ @amarius1 - Original Owner (former lead developer) @Mythical Donuts - Lead Developer @zherdev - Lead Developer @Nils277 - Part Creator @Olympic1 - Career Intergration & Tweaks @The White Guardian - Career Intergration, EVE Clouds & Tweaks @smokytehbear - FF Ribbons And more! __________________________________ Thank you ________________________________ Thomas - For developing and mantaining Kopernicus. KillAshley - For teaching me most of the aspects of planet creation. CaptRobau - For teaching me the basics long before Kopernicus could even load PQS mods. Olympic1 - For being a good friend and collaborating with me in all of my projects. Sigma88 - For giving me advice and giving everyone over #Kopernicus a good laugh. ___________________________________ Installation ________________________________ Download the mod files from any of the buttons at the top of the page Download the Kopernicus dependency from GitHub Merge downloaded GameData folder from both mods with yours ??? PROFIT! !WARNING: When installing new versions of the mod, NEVER merge the new version's files with older versions, but instead, delete the old ones, before. ____________________________________________________________________________________________________ Known Bugs: ____________________________________________________________________________________________________ To do:
  16. This mod adds 100 celestial bodies in a cluster orbiting far from the Sun while preserving the stock system. Designed for modded late game exploration, colonisation and other wackiness. Ever since the Kerbalkind learned how to properly look at the night sky, a bright blue light accompanied by a few flickering spots among the stars had always intrigued them. Throughout history, this realm in the deep sky has been associated with mythologies, the Kraken, the multiverse and snacks. As time passed, they realise that the greatest treasure the universe have to offer is right in their backyard - a neighboring cluster centered around a blue star with multiple yellow and red dwarfs guarding the outer reaches of the system. The more they looked, the more astonishing this system becomes: habitable worlds appeared one by one, documentations of ring systems became more and more detailed, the resolutions of images got higher and higher, and even a brand new protostar had been found. However, questions and mysteries started to pop up among the excitement: an abnormally high amount of friendly worlds near the quaternary red dwarf system, an unyielding planetary nebula around a main sequence star, the capture of some allegedly artificial signals, and an exotic stellar remnant with unknown composition. Nevertheless, this cluster remained silent but inviting, and space programs all over Kerbin began missions toward the stars. After countless missions to Jool, the spirit of the Kerbalkind was ignited once again to venture into The World Beyond, and this system is aptly named The Dawn Cluster. One day, all the boundaries will fall. Star map TWB does not replace the stock system and no changes has been made to it. Star emblems Inner Dawn System Dawn - An A3V class blue star, the center of the cluster that every planet and star orbits. It is quite a lot more massive and a lot brighter than Kerbol. The space near it harbors a large amount of planets. Oblivion System Oblivion - A new protostar orbiting Dawn from a distance with a big accretion disk (which is basically a colossal ring system) and plenty of asteroids. Despite it's unstable system, a few planets have already formed around it. Traverse System Traverse - A M1V orangish red dwarf shrouded by a immense nebula, it orbits roughly in the middle point of Dawn's SOI and holds up a Quadruple system with an very large amount of densely packed habitable worlds. Fragment - A very small M9V red dwarf orbiting Traverse in close binary. Due to it's size it has little effect on the overall structure of the system. Ascension System Ascension - A small M5V red dwarf orbiting Traverse from afar, shining a second dim light onto Traverse’s worlds, and also hosts some planets itself. Eternal - A tiny M8V red dwarf orbiting Ascension in binary Wall System Wall - A dim T4 class brown dwarf with only one companion. Eon System Eon - An outlying G7V yellow dwarf near the edge of the SOI of Dawn Barrier - VERY FAST spinning exotic stellar remnant orbiting Eon, and one of the most mysterious objects within the vicinity of Dawn. THE WORLD BEYOND IS CURRENTLY NOT READY FOR REVIEW AS MANY ASPECTS ARE STILL BEING DEVELOPED/REFINED. PLEASE DO NOT REVIEW THIS MOD UNTIL THIS NOTICE IS REMOVED. CC 4.0 BY-NC-ND INSTALLATION INSTRUCTIONS SUPPORTED MODS The Gold Standard: TWB provides configs for the resources added in TheGoldStandard, so you can mine gold and unobtainium far from home! Community Tech Tree: installing CTT will reposition the antennas on the expanded tech tree. Community Resource Pack: TWB provides configs for ALL the resources added in CRP, so you can harvest them deep in the sky for fun and profit. Sigma LoadingScreens: shows custom loading screen images and loading screen tips if installed. Texture Replacer: you can take off your helmet and breathe in any alien world with a dense oxygen atmosphere. RECOMMENDED MODS Near future technologies: provides a large assortment of parts for your spacecrafts. USI Catalog: Orion drives and warp drives to help you travel between the stars. Poodmund's Milky Way Skybox: extremely nice looking skybox that is used in all the screenshots shown above. Interstellar Extended: for those of you who want to cover interstellar distances in a realistic way. BetterTimeWarp: to make your interstellar journeys feel slightly faster and far more bearable. ESLD Jump Beacons: an alternative method to travel between the stars. COMPATIBILITY TWB is compatible with the following planet packs: Gameslinx's Planet Overhaul (GPO) Outer Planets Mod (OPM) Galileo's Planet Pack (GPP) Grannus Expansion Pack (GEP) Extrasolar* Other_Worlds Reboot (OWR) New Horizons Before Kerbin After Kerbin Whirligig World TWB is NOT meant to played with Principia, but you can install both and see what happens *Extrasolar is known to break the scatterer sunflares in TWB. Check page 9 in this thread for a workaround. KNOWN ISSUES The resource configs in this mod could make the stock KerbNet unusable (crafts that should have KerbNet access don't). This is a problem with KSP itself, and the best solution is to use the mod SCANSat and Waypoint Manager instead, both of which provides better functionality compared to the KerbNet. PLEASE FOLLOW THE INSTRUCTIONS HERE WHEN REPORTING PROBLEMS AND BUGS, OR YOU WILL NOT GET SUPPORT Changelog v1.1.1 "Bridging Azure" Patch 1 2018-10-31 ============================================================================================================================================================================ +custom orbit icons for all stars +4 new flags +more loading screen tips +sunflare licenses +made more references *completely remade Barrier's pulsar jets *increased Dawn's orbital period so it's even more static *corrected AVC version checking, removed version file for each system so now the entire TWB folder have only one central version file *adjusted and recolored the orbits of planets of Eon *disabled new shader on Oblivion's rings so it is much more visible *tilted Amaterasu's ring so it looks nicer, and tilted its moons' orbits *further reduction to asteroid spawn rate for all systems *fixed numerous tpyos v1.1 "Bridging Azure" 2018-08-24 ============================================================================================================================================================================ +Dawn is now made "static" using the new period feature +3 new flags +more loading screen tips +more references *moved the Dawn Cluster much closer to the sun (42Tm to the current 12Tm), and compressed the cluster by moving the stars roughly 10 times closer and shrinking their SOI by 10 times *adjusted the orbit of many objects in accordance of the change above *adjusted the antenna stats, reduced the smallest and largest antennas' range, increased all antenna's EC storage and EC usage *renamed Guardian to Sentry due to the name being already taken by AK *corrected the license on KSPI parts *adjusted asteroid spawn rates for all systems *fixed numerous tpyos v1.0 INITIAL RELEASE "Resuming Odyssey" 2018-05-28 ============================================================================================================================================================================ +sunflares for all stars, including the nebula for Traverse and pulsar like emission for Barrier +Custom biome maps for every planet and a generic map for stars and gas giants +bundled 3 very big antennas for interstellar communication +7 flags for missions +a lot more references *updated texture paths to be compatible with CTTP 1.0.3 *fixed some typos on file names *fixed the orbit remover so it uses a more sensible FOR instead of FINAL *fixed some problems that caused extremely high ambient light v0.9 BETA RELEASE 2018-04-07 ============================================================================================================================================================================ +EVE clouds and auroras applied to all atmospheric bodies, along with some glows to rocky bodies +CRP, EL, TheGoldStandard and FarFutureTechnologies compatible resource config for all bodies +Custom Biomes for Tengu, Hyperion, Horu, Summit, Paradise, Hikari, Wyvern, Kaze, Yama and their moons +normalmaps for gas giants +onDemand loading enabled for all bodies +instead of adding mode key to individual stars, a new config is used to hide the orbit of stars, which will work on any star of any mod +more references *remade and adjusted scatterer values for EVE integration *adjusted gravity on many bodies v0.8 2018-03-18 ============================================================================================================================================================================ Reorganized folder structures (again) +scatterer config for all current 62 atmospheric bodies +support for TextureReplacer's oxygen bodies so you can actually take off your helmet +added AVC files for each star systems +CC BY-NC-ND 4.0 license +more references *border's SMA reduced to be somewhat more reasonable *slightly adjusted star coronas to be more subtle *fixed PQS offset on Sandalphon that sunk the entire terrain under ocean *adjusted Overture and Amaterasu's rings *all of Sora's moons are now on tilted orbit *fixed ambient colors on some planets, and made Horu, Epik and Seraph's extra bright so they glow in the dark *fixed PQS and scaled fading distance v0.7 2018-02-12 ============================================================================================================================================================================ +finished all gas giant textures +finished all sunspot textures and configurations of all stars (besides sunflares) +rings for 16 bodies, including a debris disc for Oblivion +added custom corona for every star (they are still horrible) +more references -due to Ori's glowing effect messes with atmosphere and ring shaders, the glowing effect is removed and replaced with a highly reflective surface *fixed intensityCurve and IVAItensityCurve for the stock sun for Kopernicus 1.3.1-3 *Barrier now spins even faster v0.6 2018-01-28 ============================================================================================================================================================================ +finished texturing for all bodies in the Traverse System: texture for all bodies with a surface for the initial release are complete +finished descriptions for every single body added so far +more references *remade Sandalphon, Nyarlathotep, and Zen (again) v0.5 2017-12-14 ============================================================================================================================================================================ Overhaul of the mod strcture: planned for *MODULAR* release +added textures for all bodies in the Eon, Oblivion and Wall System +finished descriptions for all bodies mentioned above +added all bodies in the Traverse and Ascension System +more references *changed ocean color for Heimdallr *remade Zen *changed descriptions for Dawn so it's just an A class main sequence and not a subdwarf v0.4 2017-12-02 ============================================================================================================================================================================ +added and finished textures for the rest of the bodies in Inner Dawn System +finished descriptions for all the stars +added planets in Wall and Eon System -removed all existing LandControl mod, as the vast majority of them are not working or not working as intended, they are now planned to be added in future updates after the initial release *changed some glitchy terrain textures and smoothed some pixelated terrains *stars' orbits are now invisible *overhauled science value v0.3 2017-11-18 ============================================================================================================================================================================ +added textures for Summit, Gersemi and its moons, all of Hikari's moons and the moons' moons, Fantasy, Wyvern and Guardian, and all of Kaze's moons (Ebott and Basin got completely remade during this time) +added ring to Summit +added and positioned Border +added and positioned the rest of the stars: Traverse, Fragment, Ascension, Eternal, Wall, Eon and Barrier (starlight color not changed) +more references -temporarily removed Raem, Tack and Tiamat, which will be added to another system *remade a lot of really ugly color maps (what WAS I thinking when I made those) *fixed some existing terrible PQS configurations v0.2.1 2017-11-05 ============================================================================================================================================================================ +added textures for Horu and Keter +more references *fixed the rim color on Oblivion *tweaked scaled material gradient for existing bodies *renamed some bodies so those names can be used somewhere else v0.2 2017-11-01 ============================================================================================================================================================================ +added the first actual textures for Tengu and Hyperion +finished all current bodies' descriptions +CTTP dependency +more references *concepts and plans to add a lot more stars and planets than originally intended *moved Dawn further away from the stock Sun and increased SOI *now requires more RAM v0.1.1 2017-10-29 ============================================================================================================================================================================ +finalized the worlds around Dawn, added a few moons such as Zhuque and Asgard and changed positions of some others +more descriptions (and adding references to existing ones) *overhauled atmospheres for Sagen, Zen and Basin *increased Dawn's light intensity and gravity *revamped Oblivion system v0.1 2017-10-25 ============================================================================================================================================================================ +added Oblivion and it's planets +descriptions for a few bodies *repositioned all bodies around Dawn *renamed some bodies *background music for trailer chosen v0.0.3 +added and positioned rest of the planets and moons in the Dawn system +added a patch that gives the stock Sun a intensity curve so it doesn't shine on everything *ocean on Horu and Epik are now very red, but can only be seen in closeup v0.0.2 +added and positioned Horu, Summit, Gersemi, Overture and Hikari ("borrowing" existing textures until the actual ones get made) +added all these bodies' moons v0.0.1 2017-10-02 +initial concept +added Dawn, Tengu and Hyperion (using templates) Credits TWB draws inspirations from many existing planet packs: Gamelinx's Planet Overhaul, Before Kerbin After Kerbin by @Gameslinx Galileo's Planet Pack by @Galileo Kerbal Star Systems by @StarCrusher96 Kolyphemus and Krgantua System by @Artyomka15 The Milky Way Skybox used in the screenshots is created by @Poodmund The scatterer sunflares used are from SunflaresOfMaar created by @JadeOfMaar Some EVE textures are from Astronomer's Visual Pack created by @themaster401 The bundled antenna parts are created by @zzz and @Eleusis La Arwall Thread of the month 2018-06 woohoo! The names of celestials and biomes are most certainly not blatant references to TV/cartoon/anime/games/people/other mods and if you think they are, you are just imagining things
  17. dxeh

    [1.6.x] Outer Kerbin

    Outer Kerbin An expansion to the Kerbin system Have you completely explored Kerbin? Have you mined Minmus for your refuel stations? Have you explored every anomaly at the surface of the Mun? But going to Eve or Duna isn't your kind of game? Than "Outer Kerbin" might be what you are looking for! You get to explore more, close to home! Outer Kerbin adds the planet "Phybi" to the Kerbin sphere of Influence. Phybi is in orbit around Kerbin just beyond Minmus and might be tricky to capture on your first few attempts. (SMA 65000000, Inc 12) Orbiting around this planet is the small-sized moon called "Iszmi". Both bodies are vacuum planets and have low-gravity somewhere between the numbers of the Mun and Minmus. Both bodies have a full world biome map, so theres enough for you to explore. Delta-V Calculations Numbers are calculated based on quick runs. No circularization around Phybi. Straight to Surface. So extra dV is adviced! From Lower Kerbin Orbit to Phybi Surface = 2520 m/s From Phybi Surface to Kerbin Re-Entry = 980 m/s Phybi Surface Touch & Return to Kerbin = 3500 m/s INITIAL RELEASE DEPENDENCY Kopernicus COMPATABILITY Outer Kerbin should be compatible with all planetpack that do NOT alter the stock system's planet locations. Please notify me when it's not complatible with another planetpack! IMAGE GALLERY Imgur Album VIDEO Outer Kerbin Preview LICENCE Outer Kerbin is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International THANKING the awesome people over at the Kopernicus Discord for their help on getting to know how to create planets for KSP. @SnailsAttack @Gameslinx @Poodmund and others who've proven to be an helping hand! A Special shoutout to @Kottabos for his awesome video preview of Outer Kerbin on YT.! Give him a subscribe on his channel! Note that this being my first planet-pack for KSP, im looking forward on feedback! Have you encountered issues, please notify me, and ill try my best to get rid of it!
  18. Tilt'Em Adds planetary axial tilt for KSP planets Licence: MIT (don't even ask me for permission to fork it ) Download link Installation instructions Source code I always wanted to have planetary axial tilt with the default planets but I've always read that it was impossible to do it on unity. Principia managed to do it, but you have to use it's cool but complex n-body physics. This mod adds axial tilt to the default planets and keeps the default KSP 2-body physics. Follow the installation instructions to check how to install it and how to edit the planet tilts for each individual planet
  19. Hello all, Recently I have begun making planets, and I now am close to having them ready to release. But until then I am going to show development here. Remember, there are more pictures and more development to come! Any suggestions for future additions are welcome! Progress on Planets (Red = unstarted/unusable, Yellow = In development but not 100% finished yet, Green = Full functional, ready for release) - Carnage: A strange, small moon that looks like something out of a horror movie. Dark, red ravines and plains make it look as if the planet was lashed and is now bleeding. - Rinkeutov: A mid-sized desert world with an oxygen atmosphere and brown rusty oceans. Mustletoff: Rinkeutov's first moon. Seems to have formed from materials in Rinkeutov's crust. What happened there? - Ripple: A small moon that appears to have been stretched and twisted around it's equator, hence the name 'Ripple'. - - Plod: If humans lived in the Kerbol system, it would be called 'Sedna'. This strange dwarf planet orbits in such an elliptical orbit that no Kerbal has even considered sending a probe their, probably because Plod left them on red and continued on it's multi-century orbit. Ninkle: A small, but undeniably fun moon around Plod. It has a deep basin, and what appears to be a spire on its north pole. Oob: A moon about half the size of Plod, forming a binary system. This moon looks a lot like Minmus, with several giant flats covering the world. Tebos: A captured Kuiker belt object. Lia: A very jagged moon with very low gravity, but several entertaining pits to explore. - Cryode: An interesting world with bluish-green sands and a sludgy purple ocean. - Moveaturn: With a whopping five Gs of gravity, and a hazy, yellow atmosphere sixty times thicker than Kerbin's, there seems to be no plausible way to reach it's surface. However, there does seem to be a giant mountain near it's equator, sloping up all the way to the upper atmosphere. Perhaps if you could land on that, you just might make it home. Thanks for the idea @Saturn_The_Planet! Oran: Another small desert like planet with oceans, except these are green. It orbits Moveaturn, with Durr orbiting it. Durr: An odd moon that is in a surprisingly circular orbit around Oran. Development Pictures: The Plod System (Sedna with moons): Carnage: Cryode: Durr: Credits (thanks!): - I'd like to thank everyone from the Kopernicus discord. I'd list all of you but there are too many of us all.
  20. - A place for others still playing Galileo's SSRSS to share ideas about how to keep this great mod working - NOTE: This is not a relaunch or a revival. Nor is it a petition to the author or attempt to get support from him. He locked his SSRSS thread and AFAIK there are no plans to change that. We are here to help each other. For those interested in trying this out, the SSRSS mod is still up on GitHub. - Remember, this is unsupported, so be prepared to work things out for yourself - Install Instructions: (additional detail on the Github site) Download Kopernicus: Download and install RSS: (ONLY install the RealSolarSystem folder. The bundled Kopernicus and ModularFlightIntegrator is outdated) Download and install RSS TEXTURES: Install Sigma Dimensions: Install the SSRSS folder into your GameData folder: CKAN Install: I've had success setting CKAN to accept KSP 1.3 files and installing SSRSS that way. Feel free to try it FAQ Does this work with newer versions of KSP? Several of us have had success using the current version of Kopernicus. That said your mileage may vary, especially with regards to other mods. How do I get help / support? This is very "Do it Yourself". Before asking questions please read carefully through the install instructions and try to solve it. If you figure something out feel free to share Can this mod get re-released? There are no plans now and AFAIK the author doesn't intend to either. If you have modding skills and want to adopt it I would ask Galileo directly. Can anyone (fix this) / (change that) / (Make it work with X)? Only if we can do it ourselves. We can't expect support from the author and we aren't going to ask. Original locked thread here: Still a lot of good info on there if you want to read through it:
  21. AndrewDrawsPrettyPictures

    [1.6.0] Extrasolar v1.8.0 [12/21/18]

    EXTRASOLAR All rights reserved WHAT IS THIS? The Extrasolar mod adds the red dwarf star "Valentine" to the Kerbol System. Orbiting Valentine are several new planets and moons to discover. Because Valentine is so far away, you will probably have to download some mods in order to make the trip easier. Extrasolar is compatible with 1.3.1 and up. DO NOT INSTALL THIS FROM CKAN! SCREENSHOTS MORE ADDITIONAL MODS DEPENDENCIES Kopernicus Module Manager ModularFlightIntegrator RECOMMENDED MODS KSP Interstellar Extended BetterTimeWarp Project Orion Nuclear Pulse Engine After Kerbin COMPATIBLE MODS Custom Asteroids Distant Object Enhancement Environmental Visual Enhancements scatterer After Kerbin Outer Planets Mod Stock Visual Enhancements DOWNLOAD ON SPACEDOCK or DOWNLOAD ON GITHUB CHANGE LOG
  22. About: To Boldly Go (TBG) is a stand-alone application that allows users to create a procedural galaxy. It leaves the stock game's planets untouched, but adds new stars, planets, and moons--all using real-world calculations (adjusted for the oddities of the in-game physics). The original author, @daniel l., has asked me to take the lead on development, and after a long time of inaction I have finally made a new thread. Current release: For KSP 1.6.1 (requires Kopernicus 1.6.1): Instructions: Install Kopernicus Copy the contents of the GameData/ folder to KSP's GameData/ folder An example galaxy is included with TBG, but if you want to make your own custom galaxy, launch the GalaxyGen.exe application and follow the instructions. Maximum recommended galaxy size: 200 stars. (KSP 64-Bit) Launch KSP Depending on your computer and the number of stars+planets+moons in your galaxy, it might take a while for KSP to start up. If you think KSP might have frozen, look in the Logs/Kopernicus/ folder to see if files are being generated Eeek! A bug!: By all means mention things here, but another good place to report things is at Current features: Automatic of customizable galaxy generation Use of a seed so you can share more easily share your galaxies with friends. An output txt file detailing the details of your galaxy Star types (O, B, A, F, G, K, M) with procedurally determined colours based on their mass. A wikiEntry html file that is generated for each galaxy that provides details for stars in the generated universe Different galaxy types: ellipse, disc, or cluster Galaxy age (impacts the numbers of star types automatically generated) Ability to have no planets, or no moons. Ability to determine exact numbers of each star type. Add in planets/moons from any start pack. Instructions here. Whether stars are visible from Kerbin depends on their luminosity and distance Optional integration with ResearchBodies Pictures or it didn't happen: @daniel l.'s imgur album: KottabosGames review of an earlier version: Short video showing the "milky way" as seen from Kerbin:
  23. The White Guardian

    [1.3.X] [Kopernicus] Cerillion

    Cerillion This mod adds a planet called 'Cerillion' to the Kerbal solar system, as well as it's four moons - Mavis, Shirley, Jacob and Disparia. Cerillion comes bundled with several configurations for other mods such as EVE, as well as hand-made textures, including an 8K cloudmap. Cerillion is entirely procedurally generated, has full science support as well as 15 unique biomes to explore. If that's not enough, we've got you covered! Cerillion has various strange geological anomalies to visit and fly through. It's orange atmosphere has a strange composition, but does contain enough oxygen for jet engines to function. Also, I love it when people make videos of this planet! Official Trailer Facts about Cerillion - a recordbreaking planet pack: - For the first time in history of KSP planet packs, a planet pack features easter eggs in the form of custom 3D models. - For the first time in the history of KSP planet packs, a planet pack features custom terrain scatter models (with working textures!) Image Gallery Downloads Pick one of the following websites. Current version: V4.0 'Limitbreaker' SpaceDock (V4.0) Google Drive (V4.0) Old versions:
  24. Outer Planets Mod The Outer Planets Mod is a mod that expands the outer edges of the Kerbol system to create something akin to the real Solar System's. It adds Kerbalized versions of Saturn, Uranus, Neptune and Pluto as well as several of these planets' moons. These faraway planets provide a challenge rarely encountered in Kerbal Space Program; you'll have to figure out new transfer windows, manage your power supply differently, provide your spacecraft with more Delta-V and be ready to travel years or even decades. Change Log v2.2.2 Converted all biome maps to Palette 4bpp/8bpp .dds formats to improve loading time and OD functionality. Removed Custom Asteroids integration in favor of using Kopernicus' Asteroids module. Included configs for "Classic Stock" resource system if present. v2.2.1 Fixed errors in Slate and Wal's normal map paths causing them not to use OnDemand loading effectively. v2.2.0 Upscaled and redefined all biome maps to 4096x2048px. Changed biome map formats to .png and clamped color palettes to only those colors in the configs. Redefined Tekto's liquid coasts (added ocean and land where necessary) in the color map, land/sea mask and adjust biome map to suit. Added Inland Lagoons biome to Tekto to account for inland liquid regions. Fixed Science Definitions file to correctly assign experiments. Moved Eeloo's new description string to the localization file. Removed antenna and DSN multiplier patches and introduced a Level 4 Tracking Station upgrade to give the extended range required for communications. Removed Stock Science Multipliers patch and redid Science Values for all OPM bodies to fall in line with stock body value consistency. Users can now adjust the Science Multiplier in their Difficulty Settings to suit their preference. Features Explore 17 highly detailed planets and moons, all in a stock-a-like artstyle Discover never before seen worlds, such as a subsatellite, Trojan moon or a set of binary bodies Collect science in over 140 biomes, with almost a thousand unique science blurbs Custom terrain textures and improved ground scatter has made planets and moons never look so good up close A full set of KSPedia entries for OPM’s various bodies helps you to navigate the far reaches of the Kerbol system Extensive third-party mod integration means you can play OPM with a whole range of other mod Includes a Level 4 Tracking Station upgrade (requires CustomBarnKit) to boost your communication range out to the furthest reaches of the system without requiring additional modded antennas Supported Mods PlanetShine adds light reflecting off planets and moons to illuminate your ships. The Outer Planets Mod supports PlanetShine and if it's installed, it will cast spacecraft close to Sarnus, Urlum and Neidon in colored light that really adds to the visual experience of the new planets. PlanetShine isn't very modular, so you'll have to install it first and let OPM overwrite it, for the new planets and moons to get their colors. Distant Object Enhancement adds flares for faraway planets and moons, so that they're visible even from Kerbin's surface (like in real-life). The Outer Planets Mod supports DOE and if installed, will display correctly colored flares for the new planets. Final Frontier adds personal merits to Kerbals. It'll help you keep track of which Kerbonaut went where and when, with nice looking badges. The Outer Planets Mod supports this with custom badges for the new planets and moons. ResearchBodies let’s you discover all the planets in the Kerbol System through a telescope. The Outer Planets Mod supports ResearchBodies and if it's installed, you'll need to discover the planets first before sending any spacecraft to the planets. Community Resource Pack gives modders a toolkit of commonly used resources to play with, and helps us all work together in the same resource playground. The Outer Planets Mod supports CRP and if it's installed, it will add resources to OPM's planets which later can be extracted to make fuel or life support. SigmaBinary helps change Plock and Karen into a binary system, like their real-life inspirations. This means that the two orbit around a common barycenter, a point of gravity between the two. This gravitational dance is rarely seen in mods and is quite the spectacle. CustomAsteroids allows Outer Planets Mod to add the same procedural asteroids to other places than Dres and . If you have it installed, you'll see asteroid 'moons' around Jool, Sarnus, Urlum, Neidon and Plock. DOWNLOAD Installation Download and Install the latest Kopernicus: LINK Download and install Custom Barn Kit. LINK This extends the DSN ranges so your vessels can communicate from the outer planets. Download Outer Planets Mod: LINK Drop the OPM folder into your GameData folder. The original thread is located here: This version of OPM retains the original License: Attribution-NonCommercial-ShareAlike 4.0 International
  25. Asclepius v5.0 A new Kopernicus planet (and moon) for KSP! Video by Jacob Plays Some Games If you've been to 1 Island on Laythe, you've been to them all... Do you need a new, fun, and exciting destination for your fleet of SSTO spaceplanes? Look no further my friend. Asclepius is a small, sandy, and fissured world, possessing a very thin oxygen atmosphere that only gets thick enough for planes to fly (or chutes to work ) deep in the canyons. Asclepius is meant to be a "low memory footprint" planet pack that even a potato computer can run. Features: 1 planet (Asclepius) & 1 moon (Kruel) Science definitions included Full career game support 11 unique biomes Stock ore generation supported Asclepius WIKI Check out the Asclepius Wiki for detailed information! Requires Kopernicus Download Options: Download via CKAN ____________________________________________ Github: Asclepius Release Page JUST Asclepius! NO DEPENDENCIES! * Source ____________________________________________ Asclepius includes CUSTOM compatibility patches for the following mods:(see links for D/L) Galactic Neighborhood - Puts Asclepius in orbit of a nearby star called Tyfon! E.V.E - Add clouds! Distant Object Enhancement bis- See planets and orbiting ships! Like real life! FarOut Contract Pack - Adds custom contracts like the Kessler run. (Requires Contract Configurator) Also adds bases to launch stuff from. (requires Kerbal Konstructs, and Kerbin-Side) Contract Configurator - Adds custom contracts, Including Kessler canyon run, and Rescue entire WORKING crafts!, and more! Dmagic Orbital Science - For even MORE custom science! New Horizons - Puts Asclepius on a co-orbital configuration with Laythe. Final Frontier - Ribbons included! Research Bodies - Spend science points to "discover" planets! Planetshine - Adds customized ambient lighting! Give it a try, and let me know your suggestions on how to make it better, and other opinions. Report any bugs here, and I'll do my best to squash them. Enjoy uh-sklee-pee-uh s < Click to hear!