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  1. edited cutout licensed under Non-Commercial use, no attribution required. in co-operation with @TheSpacePotato ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hi there! Galaxies Unbound: Nova Kirbani is all about our closest stellar neighbour, Alpha Centauri. Although we don't know much about the system, a system was made based on various scientific and less scientific ideas. (no worries, Proxima b is also there) For questions or troubleshooting you'll find me and the others involved on this server: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DOWNLOAD Curseforge (1.2.3) Github (1.2.3-1) Spacedock (1.2.3-1) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- About Galaxies Unbound This 'collection' will exist out of several individual mods (systems). All systems will be based on real life star systems and will contain existing discovered planets. I tried to make convincing scientific accurate-ish worlds for you to discover. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PART 1: Currently 1 system is finished and released. UPCOMING: Adds several starsystems with their own unique planets. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Changelog https://github.com/StarCrusher96/Galaxies-Unbound/releases/tag/1.2.3 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Special thx to @TheSpacePotato, @Thomas P., @JadeOfMaar, @GregroxMun, @AR3S_TGL, @Adstri, .... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This mod is licensed by Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
  2. NO LOGS, NO SUPPORT. This solar system completely replaces the stock system. KSP 1.8.1 or newer Changelog Added Unity sunflares. Added support for Kerbal Health. Added support for Principia (deletes Lili). Bundled Sigma TweakChutes. Updated scatterer configs to current version. Updated Kerbal Renamer. Updated Agency logos. Updated Strategia config. Fixed OPM/scatterer compatibility problems. Fixed bug in MechJeb2 config. Fixed bugs in science definitions. Revised and fixed bugs in resource configs. Revised asteroid groups (location & lifetime). Revised internal biome names. Revised Lili's albedo and emissivity. Reenabled Lili's orbit icon. Disabled Ciro's atmosphere to remove artifact. Disabled on demand loading for biomes. Replaced HazardousOcean with HazardousBody. Changed Otho's semimajor axis. Reformatted CelestialBodies.pdf This update consists of long overdue bug fixes and configuration updates. There are no texture and/or terrain changes at this time. WARNING! -- The change to Otho's semimajor axis could break saves for any vessels that are currently in route to Otho, or any scheduled launches to or from Otho. DOWNLOADS GPP Download GPP Textures Download Optional No Volumetric Clouds (for better performance) Install instructions, Wiki, and other Important Information can be found HERE Tune in everyday except Tuesday at 8:00pm UTC for GPP career action and live support with @RocketPCGaming and the GPP developers. Thank you to @OhioBob @JadeOfMaar @Poodmund @TheRagingIrishman @Sigma88 for taking time out of their lives and helping me with this endeavor. I probably would have never finished if it wasn't for you guys. It has been a lot of fun. If you would like to help keep my motivation up, then you can donate. Any amount Is amazing, really! This mod is licensed by Creative Commons Attribution-NonCommercial-NoDerivs CC BY-NC-ND
  3. Stock Scatter Collider Enabler Patch The recent celestial body revamps implemented by SQUAD into KSP are of a high enough quality that many players are no longer using 3rd party mods that revamp the surface terrain. Due to this change in 3rd party mod uptake, it has become apparent that there was no solution to enable the stock ground scatter collider meshes through the use of Kopernicus available to the community. This mod aims to provide this solution by providing a small patch to enable these ground scatter collider meshes for the stock ground scatter instances on the stock bodies for Kerbal Space Program. Download Click here to navigate to the GitHub release page: https://github.com/Poodmund/Stock-Scatter-Collider-Enabler-Patch/releases or install through CKAN! How to Install Extract the GameData folder found in the downloadable .zip directly into your Kerbal Space Program install directory. If located correctly, the SSCEP directory should be found at: \Kerbal Space Program\GameData\SSCEP Dependencies The following KSP mod must be installed prior to using the Stock Scatter Collider Enabler Patch mod (ensure that you install the correct version of the dependency for your version of KSP): Kopernicus or Kopernicus Continued (depending on KSP version) - https://github.com/Kopernicus/Kopernicus/releases or https://github.com/prestja/Kopernicus/releases Module Manager - https://forum.kerbalspaceprogram.com/index.php?/topic/50533-* Conflicts Do not use this mod if you are using a different mod that has its own implementations of ground scatter such as Stock Visual Terrain or Spectra. To reiterate, this mod only enables colliders for the stock scatter implementations. Disclaimer This patch may enable the ground scatter collider meshes on bodies for versions of KSP prior to 1.9.1, however, the further back you go the more likely that the ground scatter has been changed since, config wise, by SQUAD in the multitude of updates. I have limited its usage back to 1.3.1 so feel free to use but your milage may vary. I suggest that if you use anything like KSP 1.7.3 and prior that you just use a mod like Stock Visual Terrain instead. Also, this purpose of this mod means you will now collide with terrain scatter... I take no responsibility for your missions being ruined due to the usage of this mod. Changelog v1.0.0 Initial release License The mod is licensed under the GNU General Public License Version 3, 29 June 2007 Thanks Big thanks to @Thomas P. who talked this whole issue through with me over a few hours... I think this is probably the best way to implment this, right? He did the leg work, I'm just the messenger.
  4. What is this? The sequel to the planet pack Low light levels Red. The pack adds in two binary stars and 11 planets and moons. Bodies: Rubo: A white dwarf that was once a mighty star like Kerbol. Loth: A fiery world with oceans of lava that are slowly cooling in the dim light of Rubo. Ufgo: A tidal locked desert with old dried up oceans and ice on the farside. Crof: A small world even more forgotten than Dres. It has a cratered cold surface. Giza: The biggest gas giant in the system, but still small. Most of its mass got lost in the past. Micry: The only moon still orbiting Giza. It has a cratered dead surface. Zec: A gas giant with strong winds and two very clear bands. Thesi: First moon of Zec, it has a thick atmosphere and small oceans of liquid methane. Pece: An extraordinary asteroid, it is in a binary dance with its partner Poco. Poco: The other asteroid roughly the same as Pece, also orbiting the barycenter. Wilco: One of the most mighty objects in the universe, with the size of the KSC and the name of a scientist his dog. Ria: A cold icy world with a beautiful view of Wilco. Qen: A small asteroid orbiting at big distance from Wilco. The series -3LB - You are looking at it right now... -3LR - The other part of this series which adds 2 brown dwarfs. -B2L - A pack that adds in two blindingly bright stars. Download Github: https://github.com/RJVB09/Low-Light-Levels-Blue/releases (Secondary) Spacedock: https://spacedock.info/mod/2304/Low Light Levels Blue Dependencies Kopernicus: (optional) Sigma Binary (to make Wilco and Rubo binary): https://github.com/StollD/KopernicusExpansion-Continued (optional) EVE: https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases (optional) scatterer (not the 1.8 go to change log and download the latest 1.6 one): https://spacedock.info/mod/141/scatterer Trailer/Kottabos review Note: The trailer may differ from the real mod due to updates Screenshots VE album: https://imgur.com/a/dEWyqwm Contact/Bug reports For development updates on my mods, questions and other things, join my discord server! https://discord.gg/gHGupT8 Please report bugs here: https://github.com/RJVB09/Low-Light-Levels-Blue/issues License Most of my mods are just licensed by this. https://creativecommons.org/licenses/by-nc-nd/4.0/
  5. Now in French, Spanish and Russian! Welcome to the Development thread of Other Worlds Reboot. Other_Worlds was a star and planet pack that started out 2 3 years ago as my first ever ksp mod. This time, with the knowledge that I've aquired through out the years, I'm going to redo this pack! It will also include Sprite Parts, based on Project Starshot. It even comes with actual functionallity! I'll sometimes be streaming on twitch in the process of creating the planets. Downloads: > Download Beta 0.5 and Changelog > Scatterer 0.052+ Patch Github link to Source WARNING: You must download the correct versions of Scatterer, EnviromentalVisualEnhancments and CTTP 1.0.3 or higher DISCLAIMER: For the moment, the SPRITE Laser Sail will be bundeled with Other Worlds Reboot as to wait for the completion of both projects Installation: Download CTTP and install it Download Kopernicus and install it For clouds install EnviromentalVisualEnhancments and for the atmospheres install Scatterer For Loading Screens, install SigmaLoadingScreens Drop the folder "OtherWorldsReboot" into "GameData" Planets and Sails Full Res Posters here License: CC BY-NC-ND 3.0 Credits to:
  6. Beyond Home Beyond Home (BH) is the final chapter in the story of Kerbalkind. It can be played independently of Before Kerbin and After Kerbin. Billions of years after Kerbol exploded, a few colony vessels survived and found a new system to inhabit. The Tempus System. The Tempus System is a binary star system, slightly larger than the Kerbol System. The two stars Destiny and Fate orbit each other, almost like a slow dance. These stars are the heart of this expansive system. The Kerbals have begun the colonization of two celestial bodies: Rhode, the home planet, and its moon Lua. Rhode's gravity is slightly less than Kerbin's. Its atmosphere is slightly thinner. It's a lot more modest than what the Kerbals were used to billions of years ago, however it is still a beauty to marvel at. Your task is to explore the Tempus System and uncover its secrets. Beyond Home is a planet mod for Kerbal Space Program that raises the bar by achieving many things once thought impossible. Each planet has custom surface features that the player can explore. These can range from simple rocks to vast structures and crashed starships. Each planet has had at least a week (or more) of time dedicated to making it perfect for the player to explore. Beyond Home may sound easy, but leaving the home planet is no longer the challenge. The journey is what counts - especially what lies at the end of it. Your focus will not be learning how to fly, it will be putting those skills to the test in wild, unique environments never seen before. See the trailer here: https://www.youtube.com/watch?v=K9llIkFVXAE Trailers There are a number of trailers for Beyond Home. Here is the main trailer and a few popular ones, including upcoming features: https://www.youtube.com/watch?v=K9llIkFVXAE - The main trailer https://www.youtube.com/watch?v=zm6vzBzuGGU - Gas giant overhaul https://www.youtube.com/watch?v=jRoTx2NC9Jc - Mining base https://www.youtube.com/watch?v=h3_hijMmj04 - Cities https://www.youtube.com/watch?v=y5PSsIbgoBs - The original trailer I also have my own career mode series where I play the planet pack as a player myself: https://www.youtube.com/playlist?list=PLKfbvijUql4RUpLsJLJ-Zdenn6ArbOPik World-Firsts Beyond Home is the first planet mod to feature a fully functional binary star system at its core. Not only this, but entire structures can be procedurally generated on each planet - yes, you can land on those floating islands. Beyond Home comes with its own visual suite, meaning you can finally bring out the most performance you possibly can with one of the most optimized planet mods in the community. As well as this, Beyond Home offers the ability to collect bonus science rewards from various biomes across every planet - you will know where the challenge lies. There is even the option for you to launch from the moon of the home planet to aid with the system expansion and exploration. This planet pack is entirely about exploration and discovering vast, dynamic worlds that actually feel alive. Structures that indicate that an alien race has been here before you exist. The lore is extremely extensive. And yes, there are easter eggs! Compatibility Beyond Home is compatible with (or provides support for) the following mods: Environmental Visual Enhancements Scatterer Rescale (The recommended rescale factor is 2.5 or 3.7) Distant Object Enhancement Kopernicus Expansion Sigma Replacements: Skybox Kerbal Konstructs Astrogator (Use for transfer windows!) KS3P Beyond Home is not compatible with: External visual mods (SVE, AVP, SVT...) External planet mods (JNSQ, GPP, GPO...) Scale Beyond Home is built at the stock scale. Each planet has been hand crafted for use within Kerbal Space Program. Beyond Home avoids all of the pitfalls that the stock planet has and sustains incredible detail even at the stock scale. There is also support for Sigma Dimensions configurations, where the recommended rescale factor is 2.5x or 3.7x for a challenge. You can download Sigma Dimensions here: https://github.com/Sigma88/Sigma-Dimensions/releases Installation Please navigate to the following pages to download and install the version of each dependency for your KSP version: Required To Function Beyond Home - https://github.com/Gameslinx/BeyondHomePlanetMod/releases Parallax - https://github.com/Gameslinx/Tessellation/releases Kopernicus (CHOOSE ONE): FOR 1.9.1 - https://github.com/prestja/Kopernicus/releases Note that Kopernicus 1.9.1 is a pre-release and there are a couple of known visual issues when EVE and Scatterer are not installed FOR 1.8.1: Kopernicus - https://github.com/Kopernicus/Kopernicus/releases Upon starting the game YOU MUST go to settings and enable terrain scatters and turn the density up to 100% for key features of the mod to work! Recommended Environmental Visual Enhancements (Clouds) - https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases Scatterer (Atmospheres) - https://github.com/LGhassen/Scatterer/releases Sigma Replacements (Skybox) - https://github.com/Sigma88/Sigma-Replacements/releases/tag/B_v0.5.0 Hardware Requirements Beyond Home is an incredibly well optimized mod that almost anyone will be able to run, but there are some bare minimum requirements that your system must meet for an enjoyable experience: 6GB RAM (System memory) 1-2GB VRAM (Graphics memory) Delta-V Maps With the amazing help of @JadeOfMaar, the Beyond Home Delta V map is finally here! You can download it in both light and dark modes at incredible resolutions and finally know just how much fuel you're spending Donations I have developed Beyond Home almost completely by myself, keeping outsourcing to an absolute minimum. As of writing this forum page, I have worked on Beyond Home almost every day for just over a year. In 2020 I will not have as much time to develop the mod because I will be in university. Donations are by no means asked for, but are greatly appreciated. Thank you for downloading the mod or if you're a long time supporter, thank you for sticking with it throughout its development Support If think you have encountered a bug you will only get support if you submit screenshots or your KSP log file. Without evidence or logs, I will not help you. Licensing Beyond Home is licensed under All Rights Reserved. This means: You cannot redistribute my work You cannot use my work in another project You cannot create derivatives of my work I reserve all the rights to my work If you would like to derive my work or use my assets elsewhere you must contact me directly requesting permission to do so.
  7. Screenshots JNSQ Of the French phrase "Je Ne Sais Quoi," meaning "Something (such as an appealing quality) that cannot be adequately described or expressed," JNSQ seeks to be a finely crafted and freshly challenging planet pack. "Galileo's Planet Pack (GPP)" as many have come to know, has broken many conventions and raised the bar very high for high-quality, challenging, career-friendly, and long-term thrilling planet packs. But now it is regarded as only a stepping stone next to this. Everything that Team Galileo has done for and learned from GPP, has been or is being put into practice here. Unlike GPP, JNSQ does not remove the stock planets but rather, does reimagine and reinvent them, destroying what you think you know about some of them, and answering the KSP community's cry for a true stock planet visual overhaul and the cry for the planets to be larger. JNSQ also fills out the local planetary system, providing several all new worlds to discover, with a total body count of 31, the amount in GPP. Logic Many KSP modders have considered that while the stock parts (namely, engines) are overpowered for stock scale, they are tuned just right for 2.5x scale. With this in mind, JNSQ is built in natively "1/4 real-life scale" (about 2.7x stock scale) which is modestly larger than 2.5x. Because of this change in scale, the length of the Kerbin day is now 12 hours. Notes Sigma Dimensions and Rescale! are not required for JNSQ to function, and are discouraged from use alongside JNSQ. When starting new saves under JNSQ, we advise that you enter Difficulty Settings and raise the DSN modifier to 4x. JNSQ applies a patch to increase antenna range by 4x, so leave the range modifier at 1 (changing it triggers a bug that may prevent science transmission). The Making History LV-TX87 and LV-T91 engines have had their thrust, mass and cost increased 25% and 20% respectively. This change was deemed necessary to assure they can lift a Mk2 command pod and service module to low orbit at JNSQ's larger scale. JNSQ retains the stockalike Kerbin-Mun-Minmus system to conform to game elements outside or our control, such as the built-in contract system. Be advised, however, this configuration is unstable. For users of the mod Principia, the orbit of Minmus is moved inside that of Mun to provide orbital stability. JNSQ raises the SCANsat scan altitudes by 3x in order to allow reasonable scan speeds at 2.7x scale, and viable scan work at all but the smallest bodies. JNSQ provides at least 14 facilities powered by Kerbal Konstructs and requires Omega's Stockalike Stuctures. Most of these facilities have gameplay features within them for making use of spare kerbals, launching and refueling ships, farming funds or science, expanding DSN coverage, recovering for funds in career. Most of these facilities are hidden by default and must be found. 9 of these are airports. 2 of these directly replace the MH launch sites (Woomera2 for Woomerang, and Darude for Dessert). 2 of these are mountain-top observatories with science farming and full DSN capabilities. Disclaimer / Barrier to Entry ⚠️ The target audience for JNSQ is the same as, if not narrower, than that of GPP. This mod is made not for the player-base at large, but for seasoned players: who greatly respect rocketry, realism and physics; who do not hold much regard for maintaining "stockalike" and "stock scale;" who are willing and able to mod their way to a great or greater game and who are able to troubleshoot a damaged install for themselves and help us to help them. JNSQ introduces and bundles a new utility mod that depends on the Community Resource Pack and makes Ore even more scarce and challenging than GPP does. This mod is appropriately called Rational Resources, whose purpose is to purge the random resource configurations generated by CRP, grant increased compatibility between planet packs and mods that use certain resources, and encourage the use of mods that use advanced resources. Compatibility for mods that expect the stock planets with default topology, biomes, order or radii is not to be expected and will not be provided by us. JNSQ is not recommended for use with other planet packs. Questions regarding other planet pack compatibility will be ignored. Provided Compatibility Distant Object Enhancement Environmental Visual Enhancements Kerbal Health Kerbal Konstructs: We roll our own extra launch sites Kerbalism Kopernicus Expansion: Footprints MechJeb Planetshine Rational Resources ResearchBodies Scatterer (very specifically 0.05x or newer, for KSP 1.6.1 or newer) Skybox via Sigma Replacements, DiRT, TextureReplacer Strategia Waypoint Manager Requirements Kopernicus (latest version for your specific version of KSP, or latest backport release for older KSP versions) ModuleManager 4 or newer Minimum Hardware: 3 GHz quad-core CPU, 16GB of system RAM and 2GB of video memory Recommended Mods Parts Eve Optimized Engines. An engine pack tailored for Eve ascent vehicles. JX2 Antenna, late-game antennae made to reduce the need to spam RA-15 and RA-100 and preclude the need to install Custom Barn Kit. Utilities Antenna Helper adequately and easily shows the power and ranges of combined antenna in VAB, flight and the Tracking Station. Better SRBs: Although a small engine pack, it is primarily a utility. This mod adds very much needed behavior and appropriate rebalances to SRBs in stock and in a handful of popular large parts packs. CommNet Antennas Info expands the panel info for antennae in the VAB. Kerbal Alarm Clock now works with Kronometer; lets you easily mark the times for maneuvers and encounters in many flights. SCANsat: A tiny mod that adds a few parts but is critical to an exploration or ISRU game. Highly recommended for discovering anomalies including most of JNSQ's KK facilities and identifying atypical resource placements by Rational Resources. Sigma Replacements: A suite of tiny Sigma mods for changing things such as the main menu scene, kerbal suits, and the skybox. Licensing JNSQ is licensed by Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0). Rational Resources, bundled, is licensed MIT. 0.9.0 Change log KSP 1.8.1 Added Localization for biomes, body descriptions and loading screen tips: German - Danke @woeller Italian - Grazie @Sigma88 Spanish - Gracias @Adstri Added (Moved in) Karborundum engine tweak from Rational Resources. Updated "No ghosts" sunflare feature to work in scatterer mode. Updated antenna patch to handle NF Exploration's antenna module (not the reflector module). Updated KK bases: Added AirBase (airplane) Boneyard, 30km south west of KSC. Added C. McAuliffe space center. Added Welcome Island Harbor. Adjusted hangar mass limits, raised hangar prices, buffed standalone util building's storage volume. Adjusted C. Yeager space center to not have a box mountain range around it anymore. Adjusted Darude base concerning static positions and a contract waypoint marker. Any landed craft here may be offset or destroyed. Adjusted tile colors to match terrain texture updates. All bases now aligned to the cardinal directions. North runway actually points north. This is due to a KK fix only available for KSP 1.8 and later. Fixed CRP patch structure. It's now contained in a single file. It applies to all fuel depot statics. It will provide WBI Classic stock resources if the WBI ClassicStock pseudo-mod is detected. Made observatory centers discoverable (as anomalies) via SCANsat. Updated asteroids: Now they are only 3.3x dense as stock where they were 33x which was far too much. Updated planet terrain textures to use KSP new terrain shaders. Updated Jool and Lindor: Added some more wow factor. Adjusted/Fixed HazardousBody. Jool-diving remains an exercise in extreme steam bathing. Lindor's rings now have a detail texture to simulate granular debris fields. Updated Kerbin: expanded arid biomes region southward around and over Darude base. Updated Moho: new biome map + Rational Resources config. Updated Nara: new surface + new biome map. Updated Minmus: new surface + no pixelation. Update Huygen: Scatterer atmosphere adjustments. Updated Rational Resources bundle to 1.1.0. Full changelog here. DOWNLOAD Mirror - Google Drive Don't forget to check out our favorite KSP Twitch streamers! @Rocketology And @woeller Please consider becoming a Patron and help us continue to create awesome content for our favorite game!
  8. Rational Resources is designed to operate on the Community Resource Pack or the WBI Classic Stock resources and to strip out the entirely random resource distributions and to apply distribution templates (carefully configured groups of resource distributions) according to the logically expected class and composition of a body. Rational Resources is inspired by Realistic Atmospheres made by @OhioBob and is part of the JNSQ (the planet pack) experience. While this mod is installed, un-configured bodies will have no resources at all (except for less Ore than by default). This mod may inflate your ModuleManager cache quite a bit. Notice that the logo image tells the following: Mun has a sizeable portion of MetalOre and Oxygen, but no Water (will be handled by biome specific config) and no Uraninite. Kerbin has a sizeable portion of Rock and Silicates, and there's a display for crust, ocean and atmo. Duna has a sizeable portion of CO2 in crust and atmo (not in legend), MetalOre, RareMetals and Uraninite, but no Minerals or Silicates. This mod enables planet makers to easily assign these distribution templates to their planet packs and skip the headaches of figuring out and writing the individual nodes themselves, and assorting all of their writings into several per-resource config files. Active CRP Resources Surface and Atmosphere Ammonia, CarbonDioxide, ExoticMinerals, Gypsum, LqdHe3, Hydrates, Hydrogen, MetalOre, MetallicOre, Methane, Minerals, Nitrogen, Ore, Oxygen, RareMetals, Rock, Silicates, Substrate, Uraninite, Water. Ocean Carbon, ExoticMinerals, Gypsum, LqdAmmonia, LqdCO2, LqdMethane, LqdNitrogen, LqdOxygen, MetalOre, MetallicOre, Minerals, RareMetals, Rock, Water. Star Ammonia, Antimatter, Carbon Dioxide, LqdHe3, Hydrogen, LqdDeuterium, Methane, Nitrogen, Oxygen, XenonGas. The resources above are preferred and used. are patched to display them all. Ocean resources only show non-zero values when the scanner vehicle is splashed. The Star series templates apply resource bands to a narrow and general classification of stars, automatically making them all viable as mining destinations for interstellar vessels. The expected members of this seres are: Yellow; Red Dwarf; Red Giant; Blue Giant. Due to a very nasty bug in stock, any resource bands around a star can only have a a maximum span of somewhere under 2 Gigameters. WBI Classic Stock system support: Rational Resources shows in the WBI play mode switch UI. (Picture needs to be updated) Assigning a template to a planet is as easy as: Current templates ISRU With omnipotent Ore being stripped of its Godhood, the following ISRU chains are proposed and encouraged for use by seasoned modders. Ore abundance is capped to 5% and its presence chance to 80%. It will be inconvenient for most players... but it will still be around. Ore tanks will be changed, at least, to hold the cryogenic input resources. Players may find themselves forced towards using Hydrolox rocketry since the required resources (Ore or Carbon Dioxide) for LiquidFuel may often be scarce meanwhile the requirements for Hydrolox (Hydrates, Hydrogen, Oxygen, Water) can be quite abundant. Compatibility Due to the listed resources and the nature of Rational Resources, compatibility instantly extends between configured planet packs and the following mods: Kerbalism (consumable resources only) TAC Life Support Near Future Tech suite Hydrolox rocketry mods (including BlueDog Design Bureau, Cryogenic Engines, Kerbal Atomics) Potential Methalox rocketry mods Some resources and their distributions are conditionally spared while the rest are removed. Spared resources include ArgonGas, XenonGas, but not Karbonite and Karborundum. Purged resources include Dirt (used by MKS alone but supplanted with more Rock) and any other mod that adds resources (and especially extremely handwaved ones) such as The Gold Standard. But a provision exists to allow such resources to not be purged. Requires B9 Part Switch for tank options Requires Community Resource Pack for the resources in the tank options DOWNLOAD :: GitHub :: SpaceDock Wiki :: GitHub LICENSE :: MIT
  9. Help me stay motivated in my endeavors to create more interesting and diverse mods for KSP. Every little support helps! What is New Horizons? Growing tired of the same planets? Need a new adventure? Welcome to New Horizons Featuring an entirely new roster of planets, and an entirely different solar layout, experience a challenge the Kerbol system has never provided before! Designed to 'freshen-up' the Kerbal experience, this pack reorganizes the entire system and also adds 19 new bodies to discover and explore! NH also aims to challenge it's players, with missions needing tight maneuvering, to decades long voyages to the outer systems. Screenshots New Planetary Layout: Videos: Downloads: Github Mirror - CurseForge Dependency: Kopernicus Optional: Want stock planets to look as nice as New Horizons planets? Try KASE! made to improve the stock system while still keeping it's stock feel and fully compatible with NH! KASE Forum Thread Install Instructions: Please ensure you delete ALL files from previous version when updating, or else serious issues can and will occur. A fresh KSP install is recommended if you are unsure what files need to be removed. Simply Download the .zip file and merge the contents into your KSP game directory. Included Mod Support: Supported Planet Packs: Incompatible Mods: Known Bugs: Changelog: v2.0.1 -Fixed SpaceCenter black screen -Tweaked alot of settings -Fixed alot of stuff -Switched ring shader to new version for asthetics Credits: Sarbian for maintaining ModuleManager Kcreator for making KittopiaTech Gravitasi for updating the Kopernicus/Kittopia plugins BryceSchroeder, Teknoman117, Thomas.P and NathanKell for making & maintaining the Kopernicus plugin this mod relies on. CaptRobau as pulling apart his configs for OPM helped me learn how to use KittopiaTech before the tutorials were created. Dunrana for helping fix my ScienceDefs mistakes. Felger for helping me so much with the atmosphere settings License: New Horizons by KillAshley is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  10. Outer Planets Mod v2.2.8 This version of Outer Planets Mod has been built to work for KSP version 1.3.1 - 1.9.*. About The Outer Planets Mod is a mod that expands the outer edges of the Kerbol system to create something akin to the real Solar System's. It adds Kerbalized versions of Saturn, Uranus, Neptune and Pluto as well as several of these planets' moons. These faraway planets provide a challenge rarely encountered in Kerbal Space Program; you'll have to figure out new transfer windows, manage your power supply differently, provide your spacecraft with more Delta-V and be ready to travel years or even decades. This mod is being developed and maintain by a group of collaborators, alongside and following the initial development of the mod creator, CaptRobau. Features Explore 15 new highly detailed planets and moons, all in a stock-a-like artstyle. Discover never before seen worlds, such as a sub-satellite, Trojan moon or a set of binary bodies. Collect science in over 140 biomes, with almost a thousand unique science blurbs. Custom terrain textures and improved ground scatter has made planets and moons never look so good up close. A full set of KSPedia entries for OPM's various bodies helps you to navigate the far reaches of the Kerbol system. Includes a Level 4 Tracking Station upgrade (requires CustomBarnKit) to boost your communication range out to the furthest reaches of the system without requiring additional modded antennas. Extensive third-party mod integration means you can play OPM with a whole range of other mods. Download You can either manually download and install Outer Planets Mod via the button and installation instructions below or by installing it automatically via CKAN (first-party support of CKAN is provided and new releases should automatically be indexed by CKAN in due course). Installation Instructions Extract the GameData folder found in the downloadable .zip directly into your Kerbal Space Program install directory. If located correctly, the OPM and CTTP directories should be found at: \Kerbal Space Program\GameData\OPM & \Kerbal Space Program\GameData\CTTP Dependencies The following KSP mods must be installed prior to using Outer Planets Mod (ensure you install the correct version of the dependencies for your version of KSP): Kopernicus or Kopernicus Continued (depending on KSP version) Module Manager Community Terrain Texture Pack - bundled within OPM Supported Mods Custom Barn Kit Community Resource Pack Distant Object Enhancement PlanetShine Research Bodies Visual Mods By default, Outer Planets Mods does not come with any included visual pack to support EVE or Scatterer. There are a few mods that add these atmospheric visual enhancements to OPM as follows: Stock Visual Enhancements - Retextures the Gas Giants and adds atmospheric scatter and cloud support to all atmospheric bodies. Does not apply effects if Pood's OPM-VO is installed also. Pood's Outer Planets Mod - Visual Overhaul - Retextures the Gas Giants and adds atmospheric scatter and cloud support to all atmospheric bodies. Not been updated in a while so your milage may vary. Screenshots The scale of the OPM system compared to the orbit of Jool: Size comparison of Outer Planets and their moons: Sarnus overview: Urlum overview: Neidon overview: Plock overview: Changelog Please expand the 'spoiler' box below to view all changelog details: Credits Please expand the 'spoiler' box below to view the accreditations for Outer Planets Mod: Previous Threads Original thread by CaptRobau: https://forum.kerbalspaceprogram.com/index.php?/topic/93999-121-outer-planets-mod-21-active-development-has-moved-see-first-post-for-new-thread/ Continuation thread by Galileo: https://forum.kerbalspaceprogram.com/index.php?/topic/165854-ksp-15-outer-planets-mod221-25-april-2018/ License Outer Planets Mod is being maintained by a collaborative group. The mod is still licensed under the original Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.
  11. Solved. See Kopernicus Continued thread. So, recently after my KSP burnout had ended, I was itching to start working on my mod again. But when I loaded up my modding install KSP, there were always problems. Eventually, I traced the problem to this thing in the KSP.log. There were at least 50 of these things. Kopernicus.Components.KopernicusStar.LateUpdate () (at <a181434f66db4beda31114c09e6a6d74>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 10:48:43.485] NullReferenceException: Object reference not set to an instance of an object Then, I checked the Kopernicus.log [LOG 10:48:25]: [Kopernicus]: Configuration.Loader: Failed to load Body: Theta: Object reference not set to an instance of an object Same thing, and it was Theta. However, it had worked before. So, I decided to check the Theta.log [LOG 10:48:25]: Exception Was Recorded: Object reference not set to an instance of an object What? The problem was, it had worked before! This is Theta's cfg. I couldn't find anything wrong, but that just might be me: @Kopernicus:AFTER[Kopernicus] { Body { name = Theta Debug { exportMesh = true update = true } cacheFile = Valor/Cache/Theta.bin Template { name = Laythe removeAllPQSMods = true removeOcean = true } Properties { description = Theta was first discovered when Kerbin was having a solar eclipse. As such, Theta has always been regarded as "Unlucky". Theta is a Desert world, and like Valor, strangely contains oxygen. It has been reported that the oxygen "smells odd". radius = 425000 geeASL = 0.708 rotates = true tidallyLocked = false rotationPeriod = 26000 initialRotation = 0 albedo = 0.25 timewarpAltitudeLimits = 0 80000 80000 80000 120000 240000 480000 600000 ScienceValues { splashedDataValue = 8 landedDataValue = 8 flyingLowDataValue = 7 flyingHighDataValue = 6.5 inSpaceLowDataValue = 5 inSpaceHighDataValue = 4.5 recoveryValue = 6 flyingAltitudeThreshold = 25000 spaceAltitudeThreshold = 220000 } } Orbit { referenceBody = Valor inclination = 0.22 eccentricity = 0.01678 semiMajorAxis = 48965784 longitudeOfAscendingNode = 12 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.760,0.698,0.502,1 } Atmosphere { ambientColor = 0.76078,0.69803,0.50196,1 albedo = 0.52 enabled = true oxygen = true altitude = 70000 temperatureSeaLevel = 230 temperatureCurve { key = 0 204 0 -0.0023 key = 10000 191 -0.0009 -0.0009 key = 25000 172 -0.0018 -0.0018 key = 35000 154 -0.0019 -0.0019 key = 56000 123 0 0 key = 70000 129 0.0008 0 } temperatureSunMultCurve { key = 0 1 0 0 key = 25000 -0.2 0 0 key = 55000 0.25 0 0 key = 70000 0.25 0 0 } temperatureLatitudeBiasCurve { key = 0 11.66 0 0 key = 38 0 -0.591 -0.591 key = 90 -43.34 -0.9599 0 } temperatureLatitudeSunMultCurve { key = 0 61 0 0 key = 38 51.88 -0.462 -0.462 key = 90 18 -0.7505 0 } temperatureAxialSunBiasCurve { key = 0 0 0 0 } temperatureAxialSunMultCurve { key = 0 0 0 0 } temperatureEccentricityBiasCurve { key = 0 3 0 -6 key = 1 -3 -6 0 } pressureCurve { key = 0 4.05300E+00 0 -3.84236E-04 key = 7000 2.04092E+00 -2.07059E-04 -2.07059E-04 key = 13500 1.02843E+00 -1.13057E-04 -1.13057E-04 key = 19500 5.16610E-01 -6.18448E-05 -6.18448E-05 key = 25000 2.61086E-01 -3.34449E-05 -3.34449E-05 key = 30500 1.26726E-01 -1.70558E-05 -1.70558E-05 key = 35500 6.37629E-02 -8.94023E-06 -8.94023E-06 key = 40500 3.11390E-02 -4.56511E-06 -4.56511E-06 key = 45000 1.58821E-02 -2.42331E-06 -2.42331E-06 key = 49500 7.89683E-03 -1.24554E-06 -1.24554E-06 key = 54000 3.85282E-03 -6.19409E-07 -6.19409E-07 key = 58000 2.02409E-03 -3.25113E-07 -3.25113E-07 key = 62000 1.06803E-03 -1.69639E-07 -1.69639E-07 key = 64000 7.78347E-04 -1.22604E-07 -1.22604E-07 key = 70000 0 0 0 } AtmosphereFromGround { waveLength = 0.60,0.64,0.68,0.5 innerRadiusMult = 0.97 outerRadiusMult = 1.025 transformScale = 1.05,1.05,1.05 } } ScaledVersion { type = Atmospheric fadeStart = 0 fadeEnd = 0 Material { texture = Valor/Textures/PluginData/Theta.png normals = Valor/Textures/PluginData/ThetaNormal.dds shininess = 0.05 specular = 0,0,0,0 rimPower = 5.06 rimBlend = 0.3 Gradient { 0.0 = 0.7607,0.6980,0.4313,1 0.4 = 0.7607,0.6980,0.4901,1 0.6 = 0.7607,0.6980,0.5490,1 0.8 = 0.0588,0.0588,0.1568,1 1.0 = 0.0196,0.0196,0.0196,1 } } } PQS { allowFootprints = true FallbackMaterial { saturation = 1 contrast = 1 tintColor = 0.760,0.698,0.502,1 texTiling = 4000 texPower = 0.75 multiPower = 0.75 groundTexStart = 0 groundTexEnd = 6000 multiFactor = 24 mainTex = BUILTIN/RockyGround mainTexScale = 1,1 mainTexOffset = 0,0 planetOpacity = 1 } Mods { VertexHeightMap { map = Valor/Textures/PluginData/ThetaHeight.png deformity = 4500 scaleDeformityByRadius = false offset = 0 enabled = true order = 5 } VertexHeightNoiseVertHeightCurve2 { deformity = 100 ridgedAddSeed = 123456 ridgedAddFrequency = 12 ridgedAddLacunarity = 2 ridgedAddOctaves = 4 ridgedSubSeed = 654321 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 4 simplexCurve { key = 0 0 0.1466263 0.1466263 key = 0.7922793 0.2448772 0.6761706 1.497418 key = 1 1 6.106985 6.106985 } simplexHeightStart = 0 simplexHeightEnd = 6500 simplexSeed = 123456 simplexOctaves = 4 simplexPersistence = 0.6 simplexFrequency = 12 enabled = true order = 200 } HeightColorMap { blend = 1 order = 500 enabled = true LandClasses { Class { name = Bottom altitudeStart = 0 altitudeEnd = 0.7 color = 0.1,0.1,0.1,1.0 lerpToNext = true } Class { name = Base altitudeStart = 0.7 altitudeEnd = 0.75 color = 0.7,0.55,0.2,1.0 lerpToNext = true } Class { name = Low altitudeStart = 0.75 altitudeEnd = 0.85 color = 0.7,0.6,0.4,1.0 lerpToNext = true } Class { name = Grad altitudeStart = 0.85 altitudeEnd = 0.95 color = 1.0,0.9,0.7,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.95 altitudeEnd = 2 color = 0.95,0.95,0.9,1.0 lerpToNext = false } } } } } } } } So far, I am guessing that maybe Theta was loading before Valor, and that i couldn't find Valor because it hasn't loaded yet (Valor is a planet, Theta is a moon of Valor.) My mod is here: It's the 0.2 release that has the problem, 0.1 is just Valor. So, you ask. What are the consequences? Well, KSP gets stuck on the loading screen. Not the one with pictures, the one with the planets on the gray loading thing. However, I can hear the loading music, which is really frustrating. This seems like a Kopernicus problem, but I'm not sure. I am currently running 1.9.1, the only mods I have installed are Kopernicus (Continued), KopEX Footprints (ContinuedEr), KittopiaTech, EVE, whatever ModularFlightIntegrator is (Some dependency for Kopernicus, I think), and my own planet pack.
  12. Welcome to my second mod thread. If you haven't already noticed, I've pretty much halted development for RealExpansion due to low community interest and me wanting to persue Far Lands. Far Lands adds more star systems into the game in a similar style to KSS, with multiple filler stars for gravity assists and to look nice. Far Lands is defined as a mega project as I plan to add a large amount of systems working in between other mods. The goals are very much long term, and updates will be infrequent. Discord - Please join us, we need more people Wiki Download: Github: https://github.com/AR3S-Vega/FarLands Current Development Status: Queued Contact me if you find any bugs/copyright violations No pics no clicks: Special Thanks to: @StarCrusher96 for help with textures and kopernicus @GurrenLagannCWP for concepts and generally being a sound guy @Noah the Smol for ideas and concepts Release Schedule (rough estimates): This mod is licensed by the Creative Commons Attribution 4.0 International - http://creativecommons.org/licenses/by/4.0/. If there are any legal concerns message me preferibly on discord. I'm not the best with licensing.
  13. What is this? The first part of my Light Levels (LL/2L) series It's a planet/"star" pack that adds 3 brown dwarfs 7 planets and 3 moons. Bodies: Brün: A bright brown dwarf that would almost have been a red dwarf, but it wasn't that lucky and still fell into the L class Xing: The first planet of Brün, a cold non-habitable tidal locked water world. Yurff: The second planet of Brün, a Mun sized planet with some special rings and a hilly but cratered surface. Bäz: The third planet of Brün, way farther out there is Bäz. a gas giant half the size and mass of Jool with magnificent rings. Colgo: The icy inner moon of Bäz. Almost similar to Eeloo Æger: The outermost moon of Bäz, it shares similar characteristics with Duna, and it has an extraordinary name. Ømis: The fourth and outermost planet of Brün, Its an icy covered with cracks super Kerbin with a thin atomosphere. Its radius is 1,5 times greater than Kerbin Ve: A small Minmus sized moon orbiting around Ømis with weird surface features Tersa: Another L type brown dwarf, a bit cooler than Brün. Its binary with Iyo Kimau; The inner planet of Tersa. It's a little bit bigger than Kerbin but mostly similar despite the fact it runs on carbon instead of oxygen, with oceans of octane. Jyhe: The outermost planet of Tersa. Its a bit darker than Kimau and has a more Mun like surface with interesting cliffs Iyo: A T type brown dwarf binary with Tersa, its colder and gives off the least amount of light. Gren: A cold selena the size of the Mun, its surface is only visible when Tersa an Iyo are both in the sky. The series -3LR - you are looking at it right now -3LB - A pack with a binary white dwarf and magnetar neutron star, and a whole lot of planets to explore -B2L - A pack that adds in two blindingly bright stars. Download Github: https://github.com/RJVB09/Low-Light-Levels-Red/releases (secondary) Spacedock: https://spacedock.info/mod/2269/Low Light Levels Red Dependencies Kopernicus: (optional) Kopernicus Expansion (footprints): https://github.com/StollD/KopernicusExpansion-Continued (optional) EVE: https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases (optional) scatterer: https://spacedock.info/mod/141/scatterer Trailer/ Kottabos Review The trailer and the review are quite old, things might not be similar to the most recent version Screenshots Contact For development updates join my discord server! https://discord.gg/gHGupT8 Please report bugs here: https://github.com/RJVB09/Low-Light-Levels-Red/issues License https://creativecommons.org/licenses/by-nc-nd/4.0/
  14. What is this? The final part of my Light Levels (LL/2L) series It adds in two stars with a handful of planets and moons ready to be explored I also added wormholes for the people who don't want to use interstellar drives ^ you can also remove them easily if you don't want to play with them Bodies: Rigos: A hot and bright A type star, its twice the size of Kerbol and has a decently sized system. Ben: The innermost planet of Rigos, no REALLY innermost. It orbits so close that its shape got distorted. Teros: A really hot and bright Eve like planet, its atmosphere is so thick that almost all engines don't work. (Tip, use propellors) Gert: The only moon of Teros. Its surface has a nice cratered brown color. Termina: A type II gas giant with water clouds, making the planet very white and bright. Erto: Erto is a small cratered minmus sized rock with a grey color. Tempora: Probably the best place for an interstellar colony. It's very similar to Kerbin, but a bit more dry with vast deserts. Gosa: A mega Kerbin disguised as a gas giant. Probably the most Aqua colored planet ever to be found. Lilk: A cracked Icy inner moon of Gosa. Mago: Cold, covered with craters, a thin atmosphere and some interesting cryovolcanoes. Pjotter: The outermost planet of the Rigos system. Visit him now to make him less lonely! Rouger: A gigantic star, If it were placed in the Kerbolar system, it would just fit in the orbit of Jool! Col: A hot selena getting roasted by this ginormous star. Ufer: Very similar to Tylo, but a tad bit bigger. Qualia: A boiling wet moon of Ufer covered in endless oceans. Spol: The perfect place to insta freeze your ice creams in the nitrogen lakes. Rol: It has had a recent asteroid bombardment covering it in craters. Wol: A weird icy moon between the size of Minmus and the Mun and a bit bigger than its counterpart of Rol The series -B2L - you are looking at it right now -3LR - The other part of this series which adds 2 brown dwarfs. -3LB - A pack with a binary white dwarf and magnetar neutron star, and a whole lot of planets to explore Kottabos Review Download Github: https://github.com/RJVB09/Blinding-Light-Levels/releases (secondary) Spacedock: https://spacedock.info/mod/2395/Blinding Light Levels Dependencies Kopernicus: (optional) Kopernicus Expansion (Wormholes): (Already combined with download) (optional) EVE: https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases (optional) scatterer: https://spacedock.info/mod/141/scatterer Screenshots Imgur Album: https://imgur.com/a/uhveiKZ Contact For development updates join my discord server! https://discord.gg/gHGupT8 Please report bugs here: https://github.com/RJVB09/Blinding-Light-Levels/issues License https://creativecommons.org/licenses/by-nc-nd/4.0/
  15. OUTERSPACE So what is Outer Space? Outer Space is my first Kopernicus planet pack, aiming to bring more challenge in the game. Nothing much at the moment. !WARNING! This mod is in it's early stages, bugs occur! If you experience weird glitches, PM me and i will try to fix it. When is this updated? Updates will happen, but sometimes things can block development time. I can't really tell. Who is in charge of this? @GenesisPlayz (Myself) The lead developer. I'm doing all the coding and stuff. @ModerndayLink Giving me tips in the beginnng and helping me out when i got confused. @SamBelanger For making the textures, i like them and it saves me alot of time (I'm a terrible artist when it comes to rocky plernerts). CHANGELOG KNOWN ISSUES: TO-DO LIST: DOWNLOAD VIA SPACEDOCK: If you want to take an early peek now: https://spacedock.info/mod/1435/''Outerspace'' KSP Planet Pack Eh, SpaceDock doesn't want to update the mod for some reason. Well, here is an alterative via MEGA: https://mega.nz/#!U3QBlKJT!vAExDvviY35GUhp6XoM61A2fuy30yJapyDujP2XZpz8 SPECIAL THANKS:
  16. This is the old forum topic. Please visit the new one! https://forum.kerbalspaceprogram.com/index.php?/topic/182708-181-planets-beyond-home-13/
  17. Astronomical Research Confederation, or ARC, is going to be a mod that adds a galaxy to your game. This galaxy adds 8 different star systems orbiting around a supermassive black hole. Each star system will contain 3-10 planets with most planets having distinct moons. I'm still only working on the skeleton of ARC so, I made this development forum to show you all what I am working on. This is Casiophae It's the supermassive black hole that keeps the galaxy together. Its gravity is 2678564 times stronger than Kerbin's gravity. It also has a radius of 928,393 kilometers. This is Matsunaga, It is a red dwarf star with a radius of 130,800 kilometers and, a gravitational pull 13.5 times stronger than Kerbin's gravitational pull. It will have 6 planets orbiting around it with 4 of those planets having moons. This is Zacarius, It is a class O main-sequence star with a radius of 311,200 kilometers. It has a gravitational pull 32 times stronger than Kerbin's gravitational pull. Zacarius will have 5 planets orbiting around it. This is Phoceda, It's a stellar black hole with a radius of 228 kilometers. It has a gravitational pull 78000 times stronger than Kerbin's gravitational pull. It will have 3 planets orbiting around it. These are the orbits so far. This is only the start of a massive project, I plan to add many different types of star systems within the coming weeks. I will make sure to upload this forum every time I add something to Astronomical Research Confederation.
  18. About: To Boldly Go (TBG) is a stand-alone application that allows users to create a procedural galaxy. It leaves the stock game's planets untouched, but adds new stars, planets, and moons--all using real-world calculations (adjusted for the oddities of the in-game physics). The original author, @daniel l., has asked me to take the lead on development, and after a long time of inaction I have finally made a new thread. Current release: For KSP 1.9 (requires Kopernicus Continued 1.9.1): https://github.com/kjoenth/To-Boldly-Go/releases/latest Instructions: Install Kopernicus (comes with a version of ModuleManager). Copy the contents of the GameData/ folder to KSP's GameData/ folder. An example galaxy is included with TBG, but if you want to make your own custom galaxy, launch the GalaxyGen.exe application and follow the instructions. Maximum recommended galaxy size: 200 stars. (KSP 64-Bit) Launch KSP. Depending on your computer and the number of stars+planets+moons in your galaxy, it might take a while for KSP to start up. If you think KSP might have frozen, look in the Logs/Kopernicus/Cache folder to see if files are being generated. Recommended install: Psi Cartographer -- A fork of Sigma88's SigmaCartographer which provides a way to generate scaledSpace images for procedural world. If you think KSP might have frozen, look in the GameData/Psi-Cartographer/PluginData/ folder to see if folders are being generated. Eeek! A bug!: By all means mention things here, but another good place to report things is at https://github.com/kjoenth/To-Boldly-Go/issues Current features: Automatic of customizable galaxy generation. Use of a seed so you can share more easily share your galaxies with friends. An output txt file detailing the details of your galaxy. Star types (O, B, A, F, G, K, M) with procedurally determined colours based on their mass. A wikiEntry html file that is generated for each galaxy that provides details for stars in the generated universe. Different galaxy types: ellipse, disc, or cluster. Galaxy age (impacts the numbers of star types automatically generated). Ability to have no planets, or no moons. Ability to determine exact numbers of each star type. Procedurally generated water worlds (0.3.8). Procedurally generated Eve-like worlds (0.3.9). Procedurally generated kethane world (0.4.0). Procedurally generated views of planets in map view (0.4.1) Add in planets/moons from any start pack. Instructions here. Whether stars are visible from Kerbin depends on their luminosity and distance. Optional integration with ResearchBodies. Optional integration with Environmental Visual Enhancements (EVE) & Stock Visual Enhancements (SVE). Pictures or it didn't happen: @daniel l.'s imgur album: KottabosGames review of an earlier version: Short video showing the "milky way" as seen from Kerbin:
  19. Welcome to Kane's Planets Pack! (must not be Confused With CCCP,duh) What is this Kane?! This is (Basically) My attempt to Make a Planet Pack. Is the Planet Pack Completed? Ummm...no,not yet,but it is estimated to be done in fall 2020,i think.... KPP adds 3 New Moons for the Stock Kerbolar System and adds 3 new Planets(with 6 new Moons) for Kerbol: Marbly Marbly is a Small moon of Dres. Has a Ring. Moebius A Lonely Dwarf planet orbiting near Kerbin Habitable! Smaller than the Mun. Has Rings! Zvesda A Green Kerbin-sized Planet,orbiting on Kerbol below Jool's orbit. Kane says it's a Ideal place to make Fake Jool Landings! A oceanic World It only has a Moon Zarya Moon of Zvesda. Similar to Eve,however it's Atmosphere is Weak,has Oxigen,Easy to Take off... Has a Small Ring. Magellan New Moon of Eve. Very large than Duna but small than Eve. Volcanic,with a Evil Atmosphere and a Hellish World. Radiators are useless? then in Magellan they will Not be useless! Regan A Gas Giant with Huge Rings than Sarnus's Rings! it has the size of Urlum Has 2 Moons: Drok Drok is the new Moon of Regan Has the size of Ike and a thin Atmosphere. it has a Ring! Yeda Moon of Regan Similar to Tekto Has an Atmosphere. doesn't have a Ocean Helios A Blue Gas Giant,with Oxigen and Atmosphere. Has a Beatiful(Quite Ugly In Reality) View of it's Moons Has 3 Moons. Norad Moon of Helios Similar to the Mun. Has A Thin Atmosphere. Drax Possible Amalthea Analog,Moon of Helios. Smaller than Gilly. Easy to Land,even in EVA or with RCS... Skipper Similar to Helios. has a Ring doesn't have a Atmosphere Has the size of Duna. BUT KANE,YOU CAN'T DO ALL THAT STUFF YOURSELF! Ummmm...are you sure? i know that my mod is not going well,but i'm still working on it,duh... To do List: Note:This mod is in Development,so i don't know how much time it will take...
  20. Hello everyone! This is the new thread for my *HEAVILY* WIP Kopernicus mod: Way Too Big Solar System Revived This mod, as of this edit, has been COMPLETELY restructured. WTBSSR aims to add in new and unique worlds to challenge your spaceflight technologies, reaching absurd distances from Kerbol. There will not be an absurd amount of objects as originally planned, only a few that are going to be quite far from home. Object Concept List Below:
  21. Download at Spacedock Download at GitHub Discuss at Discord Requires Kopernicus, and Kopernicus Expansions Continued RegionalPQSMods (In version 0.6.0 and 0.7.0, Kopernicus Expansions comes with the mod, you don't need to download it. Make sure you delete the old version of the mod before installing the new version when updating.) The Kerbal Astronomical Union's SLIPPIST instrument (Shadow of Light Imaging of Planets and Planetesimals In the Sky Telescope, not to be confused with the Kerbal brand of Root Beer after which the telescope was named), has just made an incredible discovery this week. The SLIPPIST-1 Star System, around which we previously knew of three Kerbin-sized planets, has been confirmed to be the parent to an additional four planets, for a total of seven. At least three of these worlds are known to be in the habitable zone, the region of space around which water can remain liquid. SEVEN WORLDS AROUND SLIPPIST-1 Rendered in a stockalike art style, SLIPPIST-1 is a Kerbalized rendition of the TRAPPIST-1 star system. Planets have been scaled down to 1/10 scale to fit in the Kerbal universe. By default it replaces the stock system, but there is a setting.cfg that can be used to make the Slippist star system into an alien star system a distance away from the stock system. Seven Worlds of SLIPPIST-1 is an up-to-date depiction of a scientifically accurate TRAPPIST-1. Care has been taken to accurately portray each of the planets without getting in the way of gameplay. Full album and explanation of the system here. More Pictures of the Planets: These pictures showcase Scatterer, which is NOT supported right now. PLANNED FEATURES: Asteroids and comets. (Potential early-game landing destinations.) Science Definitions Keep up to date with newer observations Better Scatterer and EnvironmentalVisualEffects compatibility. INTERSTELLAR CONSORTIUM: As of v0.7.0, Seven Worlds of SLIPPIST-1 now supports Interstellar Consortium. There's a settings file in GameData/SLIPPIST-1/SlippistSettings.cfg. Open it with notepad, and you'll find a single setting option: "System Placement = Home." The two options are "Home" and "Exoplanet." If you wish to play from the planet Kerbin and have SLIPPIST-1 be an extrasolar destination like some other star system mods, such as OtherWorlds for example, you must change it to "System Placement = Exoplanet" and the system will be spawned 428 au away from the stock Sun as defined by the Interstellar Consortium guidelines However, for a more cohesive experience when using multiple planet packs, I recommend installing the IC plugin, so that you can play on SLIPPIST-1 and have the stock system or even play starting from one of the other homeworlds supported by Interstellar Consortium. LICENSE: For the beta period at least, Seven Worlds of SLIPPIST-1 is All Rights Reserved. Kopernicus Expansion Continued is under GNU General Public License.
  22. To all new budding planet modders, and perhaps older ones, this is a tutorial on how to create a decent looking texture for a rocky planet. Requirements: GIMP GIMP is a free plugin you can download that is my platform of choice for texturing, and it's what I will be using in this tutorial: Firstly, after you've opened up GIMP, click File > New, and create a new page. The Dimensions are VERY IMPORTANT if you want the texture to work. Use a 2*1 texture, which comes in 1024-512, 2048-1024, and 4096-2048 sizes, you can continue going up if you want, but I would recommend 2048-1024 textures for rocky planets and 4096-2048 for gas giants. In this tutorial, I will be demonstrating a smaller rocky planet. Next, choose a color to fill the page with after you have created it. This will be your theme color. It can be pretty much anything, but I would recommend staying away from purple/pink colors due to it being unrealistic, but it's your texture! In this tutorial I'm using a blue theme color, but the method works for a lot of other colors. Switch the brush to Acrylic 01 and cover most of the texture in variations of the base color. Don't sweat if it's not seamless, we'll worry about that later. Now, using the smudge tool, blend all the various patches together. If you were to export that into a texture for your planet, it would work, but would probably have a horrible looking seam as you are about to see. Go to Layer > Transform > Offset and click. In the X field, put in half the length, or the width of your image, in this case it being 1024. This is what the texture would look like if you wrapped it around a sphere, note the obvious seam cutting through the image. How do we remedy this? Using the smudge tool, blend the two sides of the texture together until the seam is no longer visible. Repeat Layer > Transformation > Offset once more by putting the width of the image in the X field, and you will go right back to where it was before. Now, go to the Filter's tab, click distorts and click of the Polar Coordinates. This is what the planet would look like from the north pole. Look at all that polar distortion! Use the smudge tool once more, and blend the poles to your satisfaction. Now, click on Polar Coordinates once more, to turn back to it's original format, then use Polar Coordinates once more, but disable (or enable) Map from top. This is now the opposite pole. Use the smudge tool again to your liking on the top pole to rid the texture of the polar distortions. Congratulations, you now have a texture! Now, before you save the image, click on the Filters Tab, go to Map, and open the Map Object tab. Change Map To: to Sphere, disable the wireframe, enable transparent background and enable Updating Live. If you go to the orientation tab, and change the y axis, you can look at a mini preview of your planet! Now, you can leave the texture as it is, or you can add surface features, such as craters, canyons, and mountains. Remember to export, not save the image, and make sure to save it as a .png and .dds file (either one works), and place it in the folder of choice. Other resources that might help creating planets: The Kopernicus Wiki: A pretty good documentation of the basics of Kopernicus @OhioBob's Atmosphere Calculator: If you want to create an atmosphere @Poodmund's Planet Texturing Guide Repository: For more fancy tips and tricks on making planet textures. In game examples: (From my Mod, Japris Stellar Neighborhood)
  23. About Real Exoplanets Real Exoplanets (REX) is planet pack that adds several confirmed exoplanets into KSP. As the name implies, all of these exoplanets are real, and all of the planetary systems are located exactly where they are in real life. All of the planets have accurate characteristics and the visual appearance of all exoplanets are based off of our current understanding of planetary science (as well as some artistic license when necessary ). Real Exoplanets is compatible with both Real Solar System and the stock, default solar system. With RSS, REX is properly scaled by a factor of 10. DOWNLOAD ON SPACEDOCK OR ON GITHUB Exoplanet List Below is a list of all of the exoplanet systems added into the game by Real Exoplanets. Screenshots Sources Changelog Credits Squad for KSP of course @Thomas P. for Kopernicus @NathanKell for Real Solar System @Pkmniako for being my original inspiration to begin planet modding @ProtoJeb21 for helping me for ages to recreate real life exoplanets that have accurate characteristics Check out this video of someone traveling to Proxima Centauri in Real Exoplanets: License: All Rights Reserved
  24. The year is 9302. The Mun has been impacted by a huge asteroid and Kerbin is flooded. Begin on an evolved Kerbin. Its continents have moved, its mountains and topography vary drastically. Set many millenia after the Kerbals first took to space, the general culture of former 'Kerbin' has changed drastically. Because of this change, the planet is significantly different - it's known as Gaia and all interplanetary voyages are strictly forbidden by the global government - You must convince them to fly once more. The entire planetary system has overcome a drastic change. A near miss with another star has caused many planets and moons to be captured by Kerbol. Your adventure awaits; take to the stars once more and prove that the eagerly awaiting space-faring Kerbals still have a future. This mod adds more planets and moons to land on whilst keeping the stock feel to the game. I have revisited the entire Kerbin system and added a bit more variation to the different planets and moons, making you feel the joy of exploring them once again. DOWNLOAD FOR KSP 1.4.3 If you feel as if you enjoy the mod thoroughly, feel free, but not inclined to, leave a small donation in return. Thanks DISCORD: https://discord.gg/XmVp23s Installation Instructions: Gameslinx's Planet Overhaul is a planet mod for Kerbal Space Program. This mod is licenced under CC-BY-NC-ND 4.0. Proceed with the following install instructions: Download Kopernicus - https://github.com/Kopernicus/Kopernicus/releases/ Download CTTP - https://github.com/Galileo88/Community-Terrain-Texture-Pack/releases/ Download EVE - https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases/ Download Scatterer - https://github.com/LGhassen/Scatterer/releases/ Download SigmaReplacements https://github.com/Sigma88/Sigma-Replacements/releases/ Download INSTANTIATOR - https://spacedock.info/mod/1624/INSTANTIATOR/ You MUST remove "ExampleConfig.cfg" from the Instantiator folder or it will not work Download GPO - https://github.com/Gameslinx/Gameslinx-Planet-Overhaul/releases Install ALL of those mods correctly - this should be as simple as dragging the correct folder to GameData unless stated otherwise. After that, launch the game in 64 bit. The above photograpah is not ingame imagery
  25. This planet pack is an attempt to create a Planet 9 analog for Kerbal Space Program. FAQ: What does this mod contain? This mod contains one Gas Giant, 3 moons, and one moonlet. How Do I install it? 1. Make sure you've downloaded all this mod's dependencies, (Below) and put them into GameData. 2. Download the .zip file from SpaceDock 3. Drop the folder Planetxpack, NOT HytharaPlanetPack v0.0 into GameData. The correct installation should be: Kerbal Space Program/GameData/PlanetXpack 4. ?????? 5. PROFIT! What does this mod Currently have? The 5 worlds, custom textures for each of them, and biomes for almost all of them. What do you plan on adding next? Science Definitions, better atmosphere's for Hythara, better textures, and more! What Version does this support? 1.8.1. Dependencies: Kopernicus, MIT by Thomas P. ModuleFlightIntegrator, MIT by Sarbian. ModuleManager, CC-SA by ialdaboth, currently maintained by sarbian and Blowfish. Promo Pictures! Hythara, the central gas giant of the system. It has faint rings and is around a third of the size of Jool Riaz, the closest moon to Hythara, the black sooty ring is from ring debri settling onto it's equator. Niran, a once habitable world similar to Laythe now completely frozen over. Gaul, the largest moon in the system, around a quarter of Hythara's size. It has one moonlet, Nemesis. Nemesis, the brownish-reddish moon orbiting Gaul, it's just larger than Gilly. The view from Riaz's Soot biome, Lowell is visible in the background. Niran's islands from the surface. Nemesis from the surface, Lowell is visible in the background. You can view the whole gallery here: https://imgur.com/a/xUzNtoV KNOWN ISSUES Thanks to Kottabos Games for the showcase of my Mod! DOWNLOAD (SpaceDock) License: