Jump to content

Search the Community

Showing results for tags 'ksp 2'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

Found 14 results

  1. We want to share an update for all of our Kerbal Space Program fans: We will now be releasing Kerbal Space Program 2 in Fall 2021. As you all know, we’ve been working hard to make the best and most authentic KSP sequel possible. This is an ambitious goal. We are making a big, expansive game loaded with new features, but doing so will take longer than we previously anticipated. With everything going on in the world today due to the COVID-19 outbreak, we’re facing many unique challenges that require more time to safely iterate, create, test, and make KSP2 as great as it can be. We understan
  2. Nate Simpson here -- I'm the creative director for KSP2, and I've been following the passionate discussion taking place on this forum. There have been a couple of emerging narratives that I'd like to address here. As some of you may know, I came into this role primarily because of my love for the original Kerbal Space Program. I go back to the .15 days, before EVA was even a thing. I remember when Jool was born, and I remember the first time I used the (all-new) NERV engines to get there. This was a game that scratched a creative itch that no other game ever had. For me, it started
  3. weather its light wind or heavy wind, storm or lightning, turbulence or whatever you get the point, there should be weather in ksp 2, think about it weather affects rockets in real life and it'll be amazing for us to have realistic weather in ksp2 i think there is a mod for that in ksp 1 but im suggesting that there should be at least some form of wind or storm that goes in ksp2 and a weather indicator that tells you the weather for the next 7 days, the weather should also be different on other planets too like raining acid on eve or heavy snow on laythe or extreme storms on jool or radiation
  4. https://drive.google.com/file/d/1R9sXMK9kb3bdDf1ypB6xIAg0-yEPyKQ1/view?usp=sharing
  5. Let's say, hypothetically speaking, Star Theory is unable to deliver the game in 2020 due to issues, but they are able to release an early version (which can be upgraded to full version later for free) of the game that is without some key features. Which features are you willing to forgo for early release in 2020? Also, I am not Star Theory.
  6. I saw the KSP 2 announcement and I thought, "Colonies? That's so cool!" Then I read into it a bit more and discovered, you need to launch components to actually construct these habitats. Now, my interplanetary skills are a bit rusty, so I thought it might be a good idea to practice with the original KSP. Then it occurred to me that the developers might alter the mechanics and control schemes, to make the original techniques much more difficult. Can anybody tell me if these changes might occur, and that I might need to re-learn the controls and methods? It would be much appr
  7. I play on PC, but my brother plays on XBox. Since KSP 2 IS going on XBox, would the multiplayer be cross platform for PC and XBox?
  8. KSP 2 Making a second is a bad idea: Ksp Is like Minecraft, there should never be a sequel, it is an open ended creative game, By making a sequel we effectively admit that the first had core flaws that couldn't be fixed with an update. Im sorry but more Minecraft, when Microsoft acquired Mojang, they didn't make Minecraft 2, they instead took the amazing community and built upon it, they did things we never would've thought they could do. Most of the features in KSP 2 that we know of, can be incorporated in an update. Also, some of the parts in KSP 2 seem a little too f
  9. One of my biggest dreams in ksp was having AI that could do mission for me so i could watch like i was in mission control. I wonder in the new game we will have something that will let an ai launch our rockets and do certain missions like going into orbit.
  10. So like everyone else on the forum I shot out of my seat with excitement when I saw KSP 2 was announced. The trailer looks very nice, and what I've seen from gameplay so far it looks very promising aswell. However after the initial extacy of excitment had passed I did have a couple of concerns for the new game that I wanted to vent here to see what everyone thinks and maybe if some people have the same. 1. The release timeline. In the IGN interview with Nate it was stated that the release for KSP 2 would be sometime in spring 2020. Now that is less than a year away, and although I w
  11. Can in KSP 2 be more advanced IVA activities such as flying inside space station modules.It would be good because I didn't want to build space stations using plates and hollow fuselages if i want to fly inside space station.
  12. In regards to graphical fidelity, I made numerous observations from the "Developer Story" trailer pre-alpha footage (which could change at release), including the apparent inclusion of clouds, much higher surface detail on planets, implementation of bloom, and numerous other graphical effects. I'm curious about your thoughts on how this will affect performance on PC's.
  13. Hi! I have a Mac to play KSP on it and i don't really wanna change platform to play KSP 2, so my question is it will going release to other platforms like macOS / Linux ? Or it will be only for Windows? Thanks for the answers!
×
×
  • Create New...