Search the Community

Showing results for tags 'ksp'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

Found 612 results

  1. This is a forums where KSP console palyers can ask other console players questions. I think this will be helpful. KSP1.10 is coming to console.
  2. Olá, entrem no ksp brasil do discord https://discord.gg/J3FPwXB
  3. I DID IT! NO JOKE So, As Im Writting This Post, After 1 Year Of Playing KSP I Unlocked The Mun Sand Castle Easter Egg, This is not joke After I Left A Luna Multiplayer Server This Happened, As I Researched This is Rare? Amazing 18/08/2020 - Thank You For All The Likes! 29/08/2020 - I Got It Again, in Just 1 Week, Its like They Raised The Chance Of Getting This I Did not copy and paste the picture again, you can see by opening the image link and see its different names. and no i did not rename the file.
  4. Miguelsgamingch's First Droneship Landing Landed At Sep 2,2020 5:31 PM GMT08+ After Trial And Error, I Finally Made it On September 2, 2020 I Landed My Falcon 9 Booster ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- More Images: The Landing Legs... Lets Say There Partially Broken. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Video: Thank You For Reading this Thread And Have A Nice Day Mods Used: @EmbersArc's And Now Being Matain By @damonvv KRE Or Kerbal Reusability Expansion Mod - For Landing Legs @damonvv's Amazing Tundra Exploration Mod - Amazing Falcon 9 And Booser @Kartoffelkuchen's Amazing SpaceX Pack - For ASDS And For The One Who Made It All @sarbian's MechJeb2 Mod, With its Amazing And Weird At The Same Time Landing Guidance! Source (Now You Can Do It Your Own, Trust Me Its Like 50|50 Easy And Hard):
  5. Link Welcome to Kerbal Powers, over two years and counting. A game designed to allow you your own little slice of the Kerbol System where you can create a nation, organisation, or private entity in the small system. Many members are experienced with these roleplays and can assist new players get themselves integrated into the game as well as be active members in the game. Our play on the RP premise is based on an RP first method of gameplay with a strong KSP building ethos to back that up, we operate with a pre-approved modpack. The game runs at a slower pace, around a scale of about two weeks a year. It lets players stay engaged in the game regardless of how much time in the week they get. Discord Come to discord for quicker information than forum messages on how to play. Discord is not required to play. Advice for new players Please use the flairs Larger the nation larger the target No coast means no need for navy Allies are important but not vital Don't touch the KSC Read up on local history Losing a war isn't the end of the world What is a roleplay? In the RP you play the role of a nation, corporation, or other groups. All decisions are yours to control. However be aware that other players might not like your choices and there may be consequences to your actions. The user creates their own nation within some guidelines established by the wiki itself, and goes to work involving themselves in an interactive world established by other users like them. Change in leadership doesn't change that you control your role but it gives you an excuse to change national or personality traits. Everything within your nation is within your control. The game as a whole could be described as collaborative writing with KSP. How do wars happen? Warfare occurs in a similar fashion to the board game risk. Depending on the people involved it can vary from almost entirely writing to almost entirely inside the game. When the time comes for war the two will come to an agreed outcome. If they can't, then the will be done inside of the game using BD armory and established rules. How do I make a country? Players can join as nations of almost any shape or size and can share a country if they want to. You just need a name, flag, area of land, and to fill in the form. You can apply to join HERE
  6. Hello all cosmonauts! This is my first post in the community, I hope to post this in the right place. I'm a graphic designer, and I've worked on some mods for other games. But KSP is my passion and I would like to collaborate with the community. I decided to do some tests for an improved interface in the graphic aspect, without intervening in the size, functions or positions of the elements, just perform in reskin of the interface. (especially for QHD and 4k) Seeking to unify unnecessary colors to decrease unnecessary visual complexity, and also make those long trips to Elo more comfortable. The idea is to use flatter textures, with greater contrast when necessary and greater clarity in the shapes. This is a very easy redesign job to apply to the game if the configuration and texture files can be easily modified. With KSP I am a little confused on how to start the work so I decided to ask the community for help to form a team and work on the aspects that I do not know about the game. I have always worked alone, without sharing many of the mods I made, but I think that should change, and the KSP community is one of the best to start learning and sharing experiences.
  7. Causal KSP Missions Simple Missions that I want to do. No stories, no grinding, no mods. Technically played in Career mode. 5,000 starting science to have enough parts to make things look cool. Max Rep and Funds payouts. Default Science payout. Table of Contents Mission 1: Low Kerbin Orbit Science Satellite Mission 2: Lunch (Launch) and Assembly of the Orbital Science Station Mission 3: Delivery of the Station Crew and Satellite service Mission 4: Actually Science on the Orbital Science Station Mission 5: Mun Satellite Network and Munar Rover Mission 6: Minmus Satellite Network and Rover [Semi-Failure] Mission 7: Mun Scanning Satellite Mission 8: To Da Mun and Back Mission 9: It’s Probin' Time Mission 10: Minmus Mission 11: Probin’ the Red Planet ...
  8. Recently rediscovered an old install of mine (v1.0.4) that contained a number of my old mods I made, amongst them my old pelican mod. now in that all i did was mod one big block shape into the game and called it a day, it looked the part but didnt really fly the part. using the blender .mu importer i got my old files back that id have no hope of finding again. i could have just split the model up and re modded but i decided to re texture the thing, and to go for a stock-alike look at that. so here is my work so far, immediately prior to the part im sure im going to have difficulty relearning, all that unity shiz but either way here's how i'm planning to split it up and what it looks like so far ill try and post updates to it (and the eventual balancing) as i go to here https://imgur.com/gallery/3h2M36h
  9. My pc specs are: CPU: Intel Core 2 duo e7200 2.53GHz Graphics Card: AMD Radeon HD 8490 1GB Vram issue: My graphics Card overheats After 5 minutes or less of playing KSP Mods: Luciole , ReentryParticleEffectRenewed
  10. I pressed space bar when jebediah was going out the spaceship... Discord server: https://discord.gg/4d7PSyG
  11. The Adventures Of JSA II is a continuation of the Adventures Of The JSA, which was created back in 2019 and had a total of 11 parts before ending due to problems. In this multi-part series, the Johnster Space Agency continues in a new career save in KSP 1.10, with missions being told in a mission report/story telling style (like how it was done in the original, although with improvements). I'm hoping for JSA get a lot further this time with more being accomplished (such as exploring comets or sending crewed missions to Duna), but if the worst happens and this series also gets problems, I'll try my best to continue it in JSA III (but hopefully I won't have to do that). Anyways, I hope you will enjoy The Adventures Of JSA II: The Return. Table Of Contents JSA's Achievements Kerbals Name Profession Kerbal Type Max. Sustainable G Experience Level Current Status Tanlorf Kerman Engineer Rescued Kerbal 6.0 G ★☆☆☆☆ Idle Morod Kerman Pilot Rescued Kerbal 6.4 G ★☆☆☆☆ Idle
  12. KSP: HISTORIA ESPACIAL KERBAL Tras años de conflictos kerbalianos, que por suerte ya están en su mitigación por completo, el planeta Kerbin se empieza a sumar en la Paz y el desarrollo, y, estos conocimientos se expanden en cuestiones acerca de la existencia de ellos mismos, quienes somos?, a donde vamos? Porque somos verdes? Y muchas más preguntas que creen que pueden tener contestación, explorando el espacio negro que tienen alrededor de sus cabezas, y así surge su denominación, “El espacio”. Con el conocimiento adquirido en gran parte gracias a estos conflictos, y también acerca de su planeta (Kerbin), el desarrollo ha permitido que puedan empezar a explorar mas allá, que puedan ascender a ese espacio y explorar que hay, suponer e imaginar acerca de lo que se encontraran fuera, y, de este modo, empieza lo que se conoce como “La Historia Espacial Kerbal”. 1. KSC - Kerbal Space Center. Tras su revelación y presentación al mundo, muchas han sido las autoridades y grupos que se han unido a este proyecto mundial. Tras estudiar las características, necesidades y capacidades de todos, la unión y resolución de estos ha creado su central de control espacial, la “KSP Central o KSC”, basada en controlar todo el movimiento, ideas, proyectos y necesidades para las carreras espaciales presentes. 2. RES - Rivas Espacial Research. El principal problema, es que no tenían suficiente capacidad de desarrollo solo en la central, al ser un proyecto tan ambicioso y de duración indefinida, necesitaban algún segundo aliado con capacidades según sus requisitos. Y así nació la “Rivas Espacial Research” (RES), que se centrarían en I+D e ingeniería de los proyectos (cohetes, propulsores e ingeniería constructiva en general), para empezar todo lo que se conocerá como “La carrera espacial”, empezando su Año 1 y sus primeras misiones reales. 3.KSI - Kerbal Sistemas de Inteligencia. Asimismo, mas tarde se creo el "Kerbal Sistemas de Inteligencia" (KSI), para garantizar y asegurar las condiciones mas preferiblemente optimas, minimizar riesgos, estudiar inconvenientes y tratar la salud de futuros y presentes kerbonautas a lo largo de todas las misiones. 4. POLARIS ESPRO - Bases de comunicaciones polar. Tras un estudio tecnológico y científico, nuestros expertos vieron viable la creación de una nueva base de comunicaciones, un proyecto que nos facilito una comunicación y un novedoso control mas claro y directo en el espacio profundo de nuestra galaxia, la base de comunicaciones "Polaris ESPRO", colocada en un emplazamiento unico y muy util, en el polo norte de Kerbin, el cual, gracias a las auroras que le rodean, es una antena de ganancia de frecuencias natural, capaz de multiplicar la ganancia y la distancia de las comunicaciones. Posteriormente a todos estos estos años de trabajo, se vio la viabilidad de unir todas estas necesidades en una sola administración, denominada finalmente la KERBAL SPACE AGENCY. La Kerbal Space Agency (KSA) junto al Kerbal Space Center (KSC) como dirección de misión y el holding central de la agencia, es la union de muchos años de trabajo y ciencia espacial de diversos movimientos tecnológicos y científicos, unidos bajo una misma administración para el avance del conocimiento y desarrollo espacial Kerbal. Los integrantes ya los conocemos todos, y seguramente vendrán muchos más, en lo que se desarrolla toda esta historia de ambición y conquista espacial y en poco tiempo sabremos como empieza esta historia, sois todos bienvenidos a conocerla! Fdo. Miguel Angel Kerman (Director del programa KSP) INDICE DE MISIONES: Año 1: - Mision 1: Cohete V2 - Mision 2: Programa Kermes Año 2: - Mision 3: R7-Kemyorka - Mision 4: Satelite Sputnik 1 - Mision 5: Satelite Sputnik 2 Año 3: - Mision 6: Satelite Kexplorer 1 -Mision 7: Satelite Vanguard K -Mision 8: Satelite Sputnik 3 -Mision 9: Satelite Kexplorer 4 -Mision 10: Sonda Kioneer 0 -Mision 11: Sonda Kioneer 2 -Mision 12: Satelite Skore Año 4: -Mision 13: Sonda Luna K1 -Mision 14: Satelite Vanguard K2 -Mision 15: Sonda kioneer 4 -Mision 16: Satelite Kexplorer 6 -Mision 17: Sonda Luna K2 -Mision 18: Sonda Luna K3 -Mision 19: Satelite Kexplorer 7 Año 5: -Mision 20: Sonda Kioneer 5 -Mision 21: Sputnik 5 -Mision 22: Sonda Kioneer P3 -Misiones 23 y 24: Sondas Marks A & B (Duna 1/Duna 2) -Mision 25: Boletin de aviso! Año 6: -KSI: Boletin informativo. -Mision 26: Merkury 2 -Mision 27: Sputnik 7 -Mision 28: Sonda Venera K1 -Mision 29: Vostok 1 -Mision 30: Merkury 3 -Mision 31: Sonda Ranger KM1 -Mision 32: Vostok 2 Año 7 y sucesivos, archivos de misión: -KSC/KSI: Boletin informativo. -KSC informa: La estacion Polaris ESPRO -Archivo SENT.LS.E-V02.1-A7: Kariner 2 -Archivo SENT.LS.D-V01.3-A7: Marks 1 -Archivo SOT.LO.K-V06.1-A8: Vostok 5 & 6 -Archivo SONT.LO.M-V07.1-A9: Ranger KM7 -Archivo SENT.LS.D-V04.2-A9: Kariner 4 Año 10, archivos de misión: -Boletin KSC:10 años de exploracion espacial. -Archivo SENT.LS.MN-V08.1-A10: Ranger KM8 -Archivo SOT-LO.K-V04.2-A10: Voskod-Kemini -Boletin especial: Nueva base de comunicaciones POLARIS ESPRO II -Archivo SENT.LS.E-V01.3-A10: Venera K3 -Boletin KSC:Resumen de una decada de descubrimientos. Año 11, archivos de misión: -Boletin KSC: Ampliacion de la base POLARIS II -Archivo SENT.AT.M-V02.1-A11: Luna K9 -Archivo SOMX-LO.K-V03.12-A11: Kemini-Agena -Archivo SENT-LS.MN-V02.2-A11: Minmus Orbiter K1 -KSA Informa: Creación de la Kerbal Space Agency -Archivo SENT-AT.MN-V03.4: Survekor 1 -Comunicado oficial KSA: Inicio de la exploración tripulada. Año 12, archivos de misión: -Boletin KSA: Presentación oficial del programa espacial tripulado NK1 - Apolok -Archivo SOT.LO.K-V07.1-A12: Apolok 7 (OBK) Inspiración: https://es.wikipedia.org/wiki/Carrera_espacial
  13. Sorry everybody, but this project is lost (My computer's harddrive broke, and I didn't store this on cloud ) Hello everybody. GGKSPMC here. Have you ever been annoyed by CurseForge, or just can't find the right place to upload all of your mods? Well, I am developing a AWESOME alternative to all of those modding websites. This modding website is going to be called GameModHub. Here is a GIF of GameModHub: or at http://i.imgur.com/EsFg5w6.gifv [fileSize is 2mb, so sometimes the browser will say 404 . You guys may be worried that GameModHub will end up like kerbalspaceprogram.com. Well, I will have high paying advertisements and premium accounts kind of like reddit or Curse, except that I will not go overboard on the ads because everyone hates ads! The maximum mod file size will be 500MB without a premium account, and 1gb with a premium account. I hope everyone is excited for GameModHub, because I AM! Please do not comment on things like hosting and bandwith because I have already dealt with all of that :D. Below is my development checklist BOLD: Not worked on yet, most will be worked on when the website is online [IM USING MAMP] Italic: Being worked on, beta feature Strikethrough: Finished Underlined: Never gonna happen until the website gets 2000000 users. HTML CSS JAVASCRIPT Most images Server side code PHP AJAX Uploading mods Virus detecting (Will need moderators to test the mods for viruses) ADS (not a bloody ton of ads. just one ad per page, what other way will I get close to enough money to run a modding website?) Usernames Premium Comments Forums Blogs Wikis Server list Please suggest more features for this website! Please also do not troll anyone on this post, and please be motivational! UPDATE LOGS: ALPHA 1: Nice design/style ALL CSS/HTML worked on Currently Working On: Html/Css [because I need to make it even better] MORE RESPONSIVE JAVASCRIPT!!! Reducing file size SOON I WILL BE DONE WITH BLODDY PHP GameModHub Badges for badgers [PLEASE PUT INTO YOUR FORUM SIGNATURES!!! THANKS!]: User:
  14. Pc gamer came out. Started reading, and saw that they mentioned intergalactic travel and i theorised: ' in that context, a spelling mistake is likely to occur. ' But then, near the end, i get very confused by the following statement: There are multiple solar systems, then, and tech and science advancements that continue well into the intergalactic phase of the game. I do not understand. Can someone clarify this for me?
  15. Wondering, as the summer sale is going on, I was gonna buy making history and breaking ground, but I play on 1.7.3, if I buy the dlc, will it work with 1.7.3 and if not, is there a workaround that means it will?
  16. Hello, I have a question about the containers where you can put things in the inventory. If I drag it into the inventory of the Kerbal I need tools to attach it. Which tool do I need to e.g. to attach to my space station? And how do I do that? Many thanks for the help
  17. Hello, I lost Jebediah Kerman on a mission. (K.I.A.) Now I wanted to ask if I can somehow revive Jebediah via a cheat/ command? Would it be possible. Or is there another option? thank you Greetings MarKu
  18. Commissioning Solar Orbiter instruments from home amid COVID-19 lockdown
  19. Not part of @Ultimate Steve’s Voyage! Prologue The plan was in trouble. There was a game that practically their test, it was called Kerbal Space Program. There were more than 5,000 players on Kerbal Space Program each day, and those were the numbers they could find. And it didn’t help that there were constant challenges to one-up each other. They almost decided to keep all of the KSP players frozen on Earth, when one intern who just joined suggested making a separate challenge for those KSP players. There were two requirements to be considered a KSP player, you had to have played the game for at least 100 hours, and you must be able to create and send your own space plane to orbit. So it was decided. There would be two groups, one with the common people, and the other with the KSP players. So it was said, so it was decided, so it was done.
  20. Hey, I am grade 12 student currently working on my Extended Essay. The topic of my essay involves Oberth Effect. I understand that data can be collected for Oberth Effect on KSP. My essay is due in 2 weeks. I have never used KSP before. Would anyone be able to help me collect data for my Extended Essay. I can share more details if someone can help me out. Thanks alot Pranav
  21. okay, i've kinda made quite a reputation for myself [snip] and i admit, i was just not rational but i did lose a space station that took me weeks to build [snip], but that's not the point here, i want to put people's crafts in orbit, when your rocket gets too big or too heavy, you can ask me if i want to put the craft in orbit for struggling players since i've been playing since 1.2 i have pretty much mastered KSP, i have a good reputation but everyone around me always has a excellent reputation so i want to get there, i want to help struggling players put thier crafts into orbit or maybe, take it anywhere they want me to take it, i don't know how this site works since i rarely visit the ksp forums but i feel like i need to visit this site more often since it has alot of amazing people there and i want to be just like them, so send me your craft files and lets see what i can do. Also btw im using restock, restock+ space station expansion parts redux and planetary base systems, im also on 1.9.1 the latest version and your ''craft'' can be no more than 700 parts since i don't have the best pc, i can just turn the graphics all the way down so i can extend the max parts to 1000 but only on rare occasions because my cpu hits 90 degrees celcius when im running crafts like this. Anyway, if you meet the requirement send in your save file and i can get your craft in orbit. oh and one more thing i live in the UK so the time as of writing this is nearly 6:00 AM so i had no sleep so im gonna be at least 10 hours late to dm's
  22. Just updated my Mac to OS Sierra. Never had issues before, but now KSP freezes upon starting at the "Loading Asset Bundle Definitions". The loading comments keep changing but no matter how long I let it sit, the loading bar never moves past "Loading Asset Bundle Definitions". I know there has been some issues with PC's and other programs or networks, but not much feedback for Mac users present. Please help, not being able to play is killing me! KSP 1.1.3 Mac OS Sierra Running 32 bit Game stays on Loading Asset Bundle Definitions indefinitely while still scrolling through loading comments... player.log file: https://www.dropbox.com/s/4no3juavs1r2sxa/Player.log?dl=0
  23. PUT YOUR PITCHFORKS DOWN AND JUST LISTEN TO ME FOR JUST ONE SECOND, i feel like this needs to be said and i just needed to get it off my chest, i don't trust take two with making ksp 2 because they have a history of screwing over thier fanbase and thier modders, when GTAV first came out, take two (rockstars parent company) decided to and DMCA all the people who made mods for it and only because of the IMMENSE backlash they they received, take two decided to back off and let the modders do thier thing, but something has recently came to surface and when i mean recently, i mean i just found this unheard controversy that take two managed to get themselves into, a modder was making a graphical enhancement for read dead redemption 1 and it looked pretty good, but take two decided to do the worst thing possible, they managed to get the modders personal details and keep in mind that he is 25 years old, he had calls from take two harassing him with lawsuits and DMCA takedowns, not only that, take two harassed his mother and his by blowing up her phone threatening her with the exact same thing, copyright, DMCA lawsuits ect, the modder took it down and he said in an interveiw that take two was not willing to budge on a negotiation they just want the mod taken down period. source: https://www.youtube.com/watch?v=IvKT4eCj_Sg There was another incident where a youtuber discussed the leaked borderlands 3 trailer, now keep in mind that he didnt use any footage from the trailer, he just talked about how the borderlands 3 trailer was leaked and that he is exited to play it, well take two decided to send a false DMCA takedown on his channel giving him a copyright strike, not only that take two sent a false DMCA takedown on his channel which keep in mind its ILLEGAL, they send private investigators to his house to harass and intimidate him to keep quiet, source https://www.youtube.com/watch?v=Ip2nm503Tm0 do i even have to mention how take two killed star theory and stole most of its employees? now i may be nitpicking here but honestly i just dont trust take two at all but hey, im willing to take L's when take two releases KSP2 and if its a good game then ill delete thepost but for now my opinion still stands and i dont trust take two with making ksp2
  24. Who Else believes Kerbal Space Program should add in comets. You would find them the same way as asteroids but they would have there elliptical orbit and would have jets of gas going into space and if you landed on these comets you could see the jets of gas, and like real comets there tails would only be there if they were close to the sun. I would also like to thank the mod "Kerbal Komets" where these pictures were taken for ideas, to show for the ideas These are some images in mind of what comets could look like and how to find them, and get to them, and the naming system, and tracking system.
  25. Now is your time to help SpaceX. We've been waiting for this mission for years and it's finally here. Your task is: 1a) Launch Crew Dragon Demo-1 1b) *Optional* Land first stage booster 3) Rendezvous & Dock with the ISS (International Space Station) 4) Land on Kerbin, alive. Sounds easy? Good, no pressure. Required Mod: https://kerbal.curseforge.com/projects/kerbal-reusability-expansion DOWNLOAD MISSION HERE