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Found 574 results

  1. Table of Contents Orbital Negligence Volume 1: The DSA (Demon Space Agency) Orbital Negligence Volume 2: SRAS Beginnings (StarRunnerAeroSpace) Orbital Negligence Volume 3: SRAS Continuum (StarRunnerAeroSpace) SRAS Continuum 1: Fast Track SRAS Continuum 2: Mistakes SRAS Continuum 3: Jool Odyssey SRAS Continuum 4: Deliveries SRAS Continuum 5: DSA Crew Links to Wattpad versions. (more book like, no comments) Orbital Negligence https://www.wattpad.com/748919266-demon-space-agency-a-play-through-of-kerbal-space How this started:
  2. Everyone plays KSP differently, and some of us play it with different controls or devices completely! So tell me, what do you use to play KSP with? Some use a normal keyboard, others use gamepads, like an Xbox Controller or even something else. In the picture below is an example of what most would use, so tell me, what do you use to play KSP? Why is that? Tell us all below! Option A: Keyboard Option B: Super Nintendo Entertainment System styled PC remote (This is a thing) Option C: Xbox Controller Option D: (Other) Gamepad Option E: Joystick Option F (not shown): Anything else! Please tell!
  3. Recently rediscovered an old install of mine (v1.0.4) that contained a number of my old mods I made, amongst them my old pelican mod. now in that all i did was mod one big block shape into the game and called it a day, it looked the part but didnt really fly the part. using the blender .mu importer i got my old files back that id have no hope of finding again. i could have just split the model up and re modded but i decided to re texture the thing, and to go for a stock-alike look at that. so here is my work so far, immediately prior to the part im sure im going to have difficulty relearning, all that unity shiz but either way here's how i'm planning to split it up and what it looks like so far ill try and post updates to it (and the eventual balancing) as i go to here https://imgur.com/gallery/3h2M36h
  4. The task is to add modules to the Kerbal XX space station in low orbit around Kerbin. Note that certain modules will already be added, such as the crew module and cupola. But other than that, start building! (Lucida Sans Unicode for LIFE) My module: Life support module (You obviously need that to survive!)
  5. KSP: HISTORIA ESPACIAL KERBAL Tras años de conflictos kerbalianos, que por suerte ya están en su mitigación por completo, el planeta Kerbin se empieza a sumar en la Paz y el desarrollo, y, estos conocimientos se expanden en cuestiones acerca de la existencia de ellos mismos, quienes somos?, a donde vamos? Porque somos verdes? Y muchas más preguntas que creen que pueden tener contestación, explorando el espacio negro que tienen alrededor de sus cabezas, y así surge su denominación, “El espacio”. Con el conocimiento adquirido en gran parte gracias a estos conflictos, y también acerca de su planeta (Kerbin), el desarrollo ha permitido que puedan empezar a explorar mas allá, que puedan ascender a ese espacio y explorar que hay, suponer e imaginar acerca de lo que se encontraran fuera, y, de este modo, empieza lo que se conoce como “La Historia Espacial Kerbal”. Tras su revelación y presentación al mundo, muchas han sido las autoridades y grupos que se han unido a este proyecto mundial. Tras estudiar las características, necesidades y capacidades de todos, la unión y resolución de estos ha creado su central de control espacial, la “KSP Central o KSC”, basada en controlar todo el movimiento, ideas, proyectos y necesidades para las carreras espaciales presentes. 1. KSC - Kerbal Space Center. El principal problema, es que no tenían suficiente capacidad de desarrollo solo en la central, al ser un proyecto tan ambicioso y de duración indefinida, necesitaban algún segundo aliado con capacidades según sus requisitos. Y así nació la “Rivas Espacial Research” (RES), que se centrarían en I+D e ingeniería de los proyectos (cohetes, propulsores e ingeniería constructiva en general), para empezar todo lo que se conocerá como “La carrera espacial”, empezando su Año 1 y sus primeras misiones reales. 2. RES - Rivas Espacial Research. Asimismo, mas tarde se creo el "Kerbal Sistemas de Inteligencia" (KSI), para garantizar y asegurar las condiciones mas preferiblemente optimas, minimizar riesgos, estudiar inconvenientes y tratar la salud de futuros y presentes kerbonautas a lo largo de todas las misiones. 3.KSI - Kerbal Sistemas de Inteligencia. Los integrantes ya los conocemos todos, y seguramente vendrán muchos más, en lo que se desarrolla toda esta historia de ambición y conquista espacial y en poco tiempo sabremos como empieza esta historia, sois todos bienvenidos a conocerla! Fdo. Miguel Angel Kerman (Director del programa KSP) INDICE DE MISIONES: Año 1: - Mision 1: Cohete V2 - Mision 2: Programa Kermes Año 2: - Mision 3: R7-Kemyorka - Mision 4: Satelite Sputnik 1 - Mision 5: Satelite Sputnik 2 Año 3: - Mision 6: Satelite Kexplorer 1 -Mision 7: Satelite Vanguard K -Mision 8: Satelite Sputnik 3 -Mision 9: Satelite Kexplorer 4 -Mision 10: Sonda Kioneer 0 -Mision 11: Sonda Kioneer 2 -Mision 12: Satelite Skore Año 4: -Mision 13: Sonda Luna K1 -Mision 14: Satelite Vanguard K2 -Mision 15: Sonda kioneer 4 -Mision 16: Satelite Kexplorer 6 -Mision 17: Sonda Luna K2 -Mision 18: Sonda Luna K3 -Mision 19: Satelite Kexplorer 7 Año 5: -Mision 20: Sonda Kioneer 5 -Mision 21: Sputnik 5 -Mision 22: Sonda Kioneer P3 -Misiones 23 y 24: Sondas Marks A & B (Duna 1/Duna 2) -Mision 25: Boletin de aviso! Año 6: -KSI: Boletin informativo. -Mision 26: Merkury 2 -Mision 27: Sputnik 7 -Mision 28: Sonda Venera K1 -Mision 29: Vostok 1 -Mision 30: Merkury 3 -Mision 31: Sonda Ranger KM1 -Mision 32: Vostok 2 Año 7 y sucesivos, archivos de misión: -KSC/KSI: Boletin informativo. -KSC informa: La estacion Polaris ESPRO -Archivo SENT.LS.E-V02.1-A7: Kariner 2 -Archivo SENT.LS.D-V01.3-A7: Marks 1 -Archivo SOT.LO.K-V06.1-A8: Vostok 5 & 6 -Archivo SONT.LO.M-V07.1-A9: Ranger KM7 -Archivo SENT.LS.D-V04.2-A9: Kariner 4 Año 10, archivos de misión: -Boletin KSC:10 años de exploracion espacial. -Archivo SENT.LS.MN-V08.1-A10: Ranger KM8 -Archivo SOT-LO.K-V04.2-A10: Voskod-Kemini -Archivo SENT.LS.E-V01.3-A10: Venera K3 *Cumplimos 10 años de exploración espacial Kerbal!! Inspiración: https://es.wikipedia.org/wiki/Carrera_espacial
  6. This is my attempt to create a Sky Crane using Stock Parts along with Modded Parts. Here it is: http://kerbal.curseforge.com/shareables/229079-sky-crane-mk1-unmanned The link above takes you to my project page. Let me know what you think and what improvements can be made. I will try to include them when i have spare time. Skycrane Mk1 ------------ Created By: Gyrffen9971 Copyright ©2015, Gyrffen9971 Specs -------- Skycrane Mk1 Mission --------------------- The Skycrane Mk1 is used for taking Heavy rovers' into orbit and land at there intended location. It can detach and take-off again to leave the rover behind safely. Vessel -------- Mass: 24,750kg (26.0t) Delta-V: 38,483m/s TWR: 8.26 (By Itself) Atmo^V: 38,483m/s Height: 7.7m Width: 10.2m Length: 10.2m Parts: 45 Resources --------- Electric Charge: 35.0 Reserve Power: 100.0 Monopropellant: 750 (3,000kg) Deuterium Fuel: 8,0000 (8,000kg) "2,000 per tank" Planned Versions ---------------- Mk1 (Manned) - On Drawing Board Mk2 (Mannned) - On Drawing Board. Mk3 (Manned) - Not yet.(No Kerbal Engineer is ready for the challenge! ) Mk3 (Unmanned) - Not yet.(No Kerbal Engineer is ready for the challenge! ) Planned Upgrades ---------------- For the Mk1 Manned Version - Command Pod For the Mk2 Unmanned Version - Adding of Solar Panels and Batteries. Possible Sci-Equipment, Lights. For the Mk2 Manned Version -Command Pod and all that will be placed on the Unmanned Version. For the Mk3 version - A Manned Command Pod, More Batteries, Solar Panels, Bigger Engines. Page will be updated as Testing/Designing/Building continues.
  7. So, i'm wondering what your favorite update since 1.0 has been so far? Mine is probably KSP 1.7, since it made doing precise maneuvers a lot easier and also added an altitude toggle function that allowed you to switch between ground level and sea level which made landing easier. I can't wait to see what update was your favorite!
  8. I don't know why this is happening, but sometimes, when I have a vehicle on the launchpad and either recover it and launch another vehicle or choose to fly it, the icon for the launchpad stays on the screen during flight and when I am in map mode. I've tried doing stuff like going back to main menu and then going back into the save, but it still stays there, even on the main menu. I know this is a bug, but i'm not sure how to fix it other than closing and re-opening the game. Below are some screenshots i took of this bug/glitch. And this is in Kerbal Space Program 1.8.0, if you're wondering what version. (Also, I can interact with it, but when I click the fly or recover button, nothing happens)
  9. Hello guys i need answers for very important thing for me and many people. I need to remove or decrease to 0 the lifting of B9 Procuderal wings. Because i want to use them us structural parts. I tried to decrease deflection lift coeff to 0 but its not worked. How to remove or decrease to 0 the lifting of B9 Pwings ?
  10. KSP 2 Making a second is a bad idea: Ksp Is like Minecraft, there should never be a sequel, it is an open ended creative game, By making a sequel we effectively admit that the first had core flaws that couldn't be fixed with an update. Im sorry but more Minecraft, when Microsoft acquired Mojang, they didn't make Minecraft 2, they instead took the amazing community and built upon it, they did things we never would've thought they could do. Most of the features in KSP 2 that we know of, can be incorporated in an update. Also, some of the parts in KSP 2 seem a little too far from the present. In my opinion "poor choice", but I'll still play it (KSP 2 ) anyway
  11. Hello, I have decided to make a story. It will be a multiple part story, and its name is Jebediah. The story follows Jebediah Kerman as he embarks on the biggest quest he will ever take part in. Also featured are Valentina, Bill and Bob. Hope you lot are hyped, it's gonna be a pretty good story! PROLOGUE When Wernher Von Kerman published his groundbreaking works on rocket design and orbital mechanics, did he know that he was going to become one of the worlds biggest celebrities? No. He didn't. Did he know that his findings would create the worlds first space agency, KSA? No. He didn't. He had ideas for rockets to be used to give people a new glance at the universe. To, how would one put it? Branch out. In terms of turning Kerbalkind into a space faring civilization. As technology advanced, so did space achievements. the Kerbin Space Race brought many accomplishments; first satellite into orbit, first man in orbit, first space station, even the first landings on the Mun and later, Minmus, Duna and Eve. After that, the public relations boom ended. No one really cared about the space programs around the world. International budgets were lowered and space travel became mostly limited to LKO/KEO travel. The Year is Year 62, and heres where we start. Chapter One: The Last Crew It was another boring launch. Of course, there was a turnout to watch the launch, but it wasn't big. Big turnouts had died off years back. Kerbmerikan Space Station crewed launch 32 was on the launchpad, preparing for takeoff. It could be the very last mission to KSS, as it was far from modern and the alotted budget for the KSA was shrinking every year. MC FLIGHT: "Launch in T minus 5 minutes. You lot good for launch?" KSS 32: "Valentina here, roger." KSS 32: "Bob here, roger." KSS 32: "Bill here, good to go!" MC FLIGHT: "Good to hear you lot are good for launch." MC FLIGHT: "Launching in T minus 4 minutes." MC FLIGHT: "ETHOS, CRONUS, ODIN, ADCO, CATO." MC ETHOS: "Go." MC CRONUS: "Go." MC ODIN: "Go." MC ADCO: "Go." MC CATO: "Go." MC FLIGHT: "Excellent." MC FLIGHT: "T minus 3 minutes." KSS Bill: "Why was Jeb scratched from the mission again?" KSS Val: "He had an important board meeting, since hes on the board. I think its about the heavy budget cuts last week. Half my friends have been fired." KSS Bob: "Sounds about right. Anyway, the KSS awaits!" KSS Val: "Might be the last mission there, this one. I heard rumours that they're re-entering KSS soon." MC FLIGHT: "T minus 2 minutes." MC FLIGHT: "T minus 1 minute." MC: "10, 9, 8, 7, ignition sequence start! 5, 4, 3, 2, 1, ENGINE IGNITION!" MC: "LIFTOFF! WE HAVE A LIFTOFF!" KSS 32: "We are alright here, G Force is doing us good!" * * * Jebediah: "You can't do this to us! Where do we go if we are fired?" Wernher Von Kerman: "We have no choice, Jeb. They aren't giving us enough money. I BEGGED. " Linus: "I agree with Jeb. Do we just give up on the dream? We need to do something." Wernher: "I'm sorry. My decision is final." The room burst into outrage, people lunging at Wernher. He managed to get out, where he made a swift exit to his office in Administration. Jebediah left the room, feeling worthless. Then, he had an idea... Chapter Two: Jebediah's Plan "Alrighty boys, docking sequence initiate!" Valentina, being a young but talented pilot, was mission commander for KSS Expedition 32. She hit a switch above her, illuminating a docking port about 75 metres away. Her displays lit up with {[Automated Docking: Engaged]}. "Things are looking good!" Said Bill, the mission's engineer. As their LKOCS (Low Kerbin Orbit Crewed Spacecraft) drew closer to the space station, mission control were watching carefully from the KSS' hull cameras to ensure the docking was successful. "Dock in 50 metres. 40. 30. 20. 15. 10. 5,4,3,2,1. Dock complete!" exclaimed a very happy Gene Kerman, having the first good news in days. He had attended the board meeting discussing the recent budget cuts, which would make any Kerbonaut (or retired one) pretty sad. * * * Jebediah Kerman was not an ordinary Kerbal. He had traits that not many kerbals have in high amounts. He was a very smart, imaginative person. The previous day, he'd found out the budget cuts had the chance of dismissing multiple Kerbals, demolishing areas of the Kerbal Space Center and well, pretty much withdrawing Kerbmerika's presence in space. This had given him a very, very crazy idea. So crazy that if he was ever found out he would most certainly be arrested for high treason. His plan was, well, to start a war! "What could go wrong?" He mumbled. His plan would be subtle at first. He would have a trained spy infiltrate the Kussian Federations rocket manufacture plant. He'd have the spy drill a very small hole in one of their craft set to launch within the month. If all went well, it wouldn't be detected until it was too late; when the hole had sucked the majority of the atmosphere out of their space station Величественный орел. The federation would immediately launch an investigation, being lured by a metaphorical breadcrumb trail which would lead straight to the Kerbmerikan armed forces... Chapter Three: Infiltration "Jebediah, Jebediah, old friend! How are you?" Jebediah had set up a meeting with his old friend, Phildorf Kerman. They'd been friends since they were kids, growing up in the same town, near Baikerbanur Space Center. They'd watch the early unmanned rockets of Kerbalkind, engines crackling as they ascended into space with awe. Of course, only one would end up in the astronaut corps; Jebediah. Phildorf was a secret agent. He'd do any job flawlessly, so long as one had the money. "So, what want from me, eh? You didn't call me for reunion! Tell me!" Phildorf questioned. * * * "Infiltrate Krussian Space Agency... Very difficult. But I can do." Phildorf gave a warm hug and a handshake to Jebediah, and he was off. How would he do this? Ah. Fake ID. He'd imitate being a native Krussian, which wouldn't be too hard, considering his thick Krussian accent. He caught a flight to Krussia. The next day, he successfully entered the Krussian Space Agency, as a rocket technician. He casually went into the capsule of the Krussian P-1 Crew Transport, got out his drill, and drilled a miniscule hole, which he then glued shut. A seemingly good seal, but once it entered space, it would become brittle and shatter. If all went to plan, it would cause cracking of the hull, causing an explosive decompression. If they were lucky, they might survive. say they were close to the station when it occured, they could either use their EVA jetpacks to get to safety, or the seal might break at the final moment of docking, causing a huge chain reaction, which could blow the station up as well... Phildorf made a swift exit after covering up his trail and laying a false one. Mission complete. Chapter Four: Devastation It was a sweltering day. Of course summer days are, when you're in a desert. The Krussian Space Agency was launching its P-1 rocket from their space center, Desert Spaceport. Jebediah Kerman was watching the launch, of course from a live broadcast at the Kerbmerikan Space Agency. As the numbers counted down, the low grumble rose to a deafening crackle and roar, as the giant rocket rose. Emblazoned with Космическое агентство (Krussian Space Agency), the P-1 rocket was their pride and joy. It had not experienced a major problem since Year 54. The rocket was now about 1250 m high, when something terrible happened. Something that would shape the history of Kerbals as a species. The rocket suddenly became a fireball, or was it? It seemingly hovered there, a flaming, red ball. It looked like a star, only tiny! Mission control was going crazy. Both. Thats how peculiar this was. Kerbmerikan and Krussian watched closely. Suddenly, a monitor in the Krussian Mission Control Room flashed with some text. {[WARNING: NUCLEAR RADIATION LEVELS: EXTREMELY HIGH]} {[PLASMA LEVELS: CATASTROPHIC]} It exploded. All measurements were acting erratic. There seemed to be a tear. What could cause this phenomenon? Jebediah was utterly shocked. Did Phildorf do this? Was it supposed to do this? What science could this... thing hold? The tear seemed to fall down to the ground. Little did the kerbals know that someone, an intelligent species 7 billion light years away, had commenced a nuclear experiment, which so happened to coincidentally occur when the explosion happened. It caused a rift in spacetime, a wormhole...
  12. Link Welcome to Kerbal Powers, over two years and counting. A game designed to allow you your own little slice of the Kerbol System where you can create a nation, organisation, or private entity in the small system. Many members are experienced with these roleplays and can assist new players get themselves integrated into the game as well as be active members in the game. Our play on the RP premise is based on an RP first method of gameplay with a strong KSP building ethos to back that up, we operate with a pre-approved modpack. The game runs at a slower pace, around a scale of about two weeks a year. It lets players stay engaged in the game regardless of how much time in the week they get. Discord Come to discord for quicker information than forum messages on how to play. Discord is not required to play. Advice for new players Please use the flairs Larger the nation larger the target No coast means no need for navy Allies are important but not vital Don't touch the KSC Read up on local history Losing a war isn't the end of the world What is a roleplay? In the RP you play the role of a nation, corporation, or other groups. All decisions are yours to control. However be aware that other players might not like your choices and there may be consequences to your actions. The user creates their own nation within some guidelines established by the wiki itself, and goes to work involving themselves in an interactive world established by other users like them. Change in leadership doesn't change that you control your role but it gives you an excuse to change national or personality traits. Everything within your nation is within your control. The game as a whole could be described as collaborative writing with KSP. How do wars happen? Warfare occurs in a similar fashion to the board game risk. Depending on the people involved it can vary from almost entirely writing to almost entirely inside the game. When the time comes for war the two will come to an agreed outcome. If they can't, then the will be done inside of the game using BD armory and established rules. How do I make a country? Players can join as nations of almost any shape or size and can share a country if they want to. You just need a name, flag, area of land, and to fill in the form. You can apply to join HERE
  13. ¡Buenos días! ¿Como están?, Vengo a darles una invitación para entrar a un grupo de Whatsapp en español de ksp. Si están interesados mandarme un mensaje al privado Saludos
  14. So, what's the coolest thing you have done so far in Kerbal Space Program?
  15. So, what is your favorite ksp challenge that you have done (if any)? One of my favorites would be the Kerpollo Science Career in 9 Parts Challenge because of how it was an interesting idea for a challenge and I like doing challenges. What about you?
  16. Welcome to my Kerbal Space Program career save I started this particular save file after Breaking Ground came out to try a career file with all of the new parts and functionality. So far I've been impressed with the new surface science experiments and surface science features, and my Kerbals had a great time setting up stations around the Mun and Minmus and later landing bases and rovers on both of Kerbin's satellites. At this point in my game, the Kerbals are ready to take their first step out into interplanetary space and have accepted a contract to send a probe to flyby Duna and return. To this end, the KSC has developed the Quicksilver probe: The payload for the quicksilver probe is mounted on top of an older style lifter developed during the early days of the space program, which should have more than enough delta-v to flyby Duna and return to Kerbin. However, the Mission Planners at KSC noticed that the transfer window for Duna only comes up very infrequently. So, in an attempt to launch the probe to Duna early, it was equipped with a slapped-together set of solid boosters for its initial ascent: The hope is that the extra set of boosters will give the probe enough delta-v to reach Duna and return before the optimal transfer window, leaving the best time for a proper Hohmann transfer open for the first wave of full scale exploration ships. Here we see the probe shortly after launch. It has very little control authority on initial ascent, but remains stable at least. The probe reached orbit without incident and deployed its solar panels and antennas. After circularization it still had its lower stage attached, minus the boosters. After some messing-about with the maneuver node editor, the probe was on its way to Duna after its interplanetary transfer burn, now minus the its lower stages. The probe is seen here framed nicely in between Kerbin and the Mun on its trip out of the Kerbin system. Shown below is the (very rushed and inefficient) transfer orbit the probe is on, as well as a picture of the probe's projected orbit once it enters the Duna system. There is a maneuver node planned in the Duna system itself to circularize the probe's orbit to match a satellite contract. The maneuver is tentative, as I am unsure if having this probe actually enter orbit as opposed to just flying by will prevent the next "Explore Duna" contract from being issued. So for now the probe will just head on its merry way until the KSP Mission Planners (aka me!) figure out how to best negotiate with the contractors to fund the full scale of the KSP Duna expedition. Up next: Designing craft for actually mapping and landing on Duna, as well as equipment and infrastructure for the first Kerbaled landings on Duna!
  17. Hi, I hope that squad will finally add multiplayer in the next update, like they very long time ago said. Regards Changelog: - [21.04.19] changed version to 1.8 - [25.12.18] changed version to 1.7 - [16.10.18] changed version to 1.6 - [09.03.18] changed version to 1.5
  18. So, could you recreate (or at least partially recreate) the Gravity Movie as a mission builder mission in KSP? It would include parts like the beginning where they are at the HST on a STS mission and then debris which causes explosions destroy some of the Shuttle and you would have to get to the ISS and then Tiangong station to return to kerbin. I am just wondering if you could do this using the mission builder, or would it not be possible?
  19. In 2013, when i first meet KSP, it was something really new and unusual. I played almost 600 hours between 0.23 and 1.0 and it was really fun. I read DevNotes every week in anticipation of new cool stuff. But then hit a black line between 1.0 and 1.1 - lack of updates, lack of mods ( a lot of my favorite mods was abandoned) DevNotes become boring. Hype is ended, literally. Then 1.1 was released and broke everything, first of all - legacy shaders was removed and i couldn't play. Then BD armory and a lot of relative mods was abandoned. Then i heard that a lot of SQUAD team was leave. And what we have now? Almost no new info about future of KSP. A lot of mods abandoned because of KSP stagnation. No roadmap. And etc. So if compare 2013 with now... seems KSP is dead, or at least at death's door.
  20. So I love to play Real Solar System and Realism Overhaul, together with a bunch of other mods. However, all the crafts that come with mods (I install using CKAN), keep coming back, ever after I reinstalled Kerbal Space Program. Please help me, it's not important, but annoying and time consuming. Oh and thumbnails are subject to it either. Please help me. Thank you!
  21. Hello! Welcome to my second planet mod, Planet Dunope Revamped! Download it here: https://www.spacedock.info/mod/2093/Planet Dunope Revamped Planet Dunope Revamped is my second KSP planet mod which brings back the old Planet Dunope mod in a new and revamped form! Kopernicus is required for this mod to work correctly. Dunope is a small ringed planet located between kerbin and duna. Besides having a nice ring system, it hosts a small green moon orbiting close aswell. Explore this new world with many biomes, and custom scienceDefs! Enjoy a great view of Dunope from its small close orbiting green moon! LICENSE: CC BY-ND 4.0
  22. So, what do you think the big feature of the upcoming KSP 1.8 update will be? 1.6 was a delta-v calculator and delta-v showing up in staging, 1.7 was a better and more precise manuever making system, called Room to Maneuver. So, what do you think 1.8 will be?
  23. The Adventures of the JSA is a multi-part series about the more interesting and cool missions in a mission report/story telling style (with occasional dialog) of my modded career, called Johnster Space Agency (AKA JSA). From unlocking new and futuristic technology like Solar Sails and even FTL Drives to exploring new and unique planets and moons, I hope you will enjoy: The Adventures of the Johnster Space Agency. Table of Contents Modlist (For Those Interested) JSA's Achievements So Far But anyways, I hope you enjoy, and have a good day!
  24. I am working on a part with RCS ports, so I can't use stock RCS effects (they appear to be multiparticle effects, and don't work well with the model in question). Unfortunately, KSP PartTools' particle emitter breaks my saved particle effects, and the "set up particle emitter" button does absolutely nothing. I'm going to see if I can get my effects to work without it, but I doubt KSP will support them. Help.
  25. Here's mine! ( for my friend and I's 'company', 'agency' and (future) Youtube channel) 'H2RE & CO' stands for 'H2 Rocketery Enterprises And Co.'