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Found 488 results

  1. Hojoz

    Hojoz's Videos

    This is basically my thread for posting my videos on, hoping that someone sees them, views them and likes them (Not like button like but like as in it's good content) My channel on YouTube is HojozVideos, and amongst other stuff I post random KSP videos and Cedara Fighting Competition ones, which is oriented at fighters made using BD Armoury continued. Please excuse me for any mistakes, I'm new to the KSP forums.
  2. Welcome to the first annual KSC Car and Air show. This is a special contest for builders of cars, trucks, planes, and other wacky stuff. It is a community driven air show where KSP players can upload their craft here to be a part of this event. After all the slots are full, I will set up all the stuff in a save file, and then I will announce the winners of each category. I will also share the save file with everyone else, so they can find all the craft in one place. Have fun! Uploading guidlines: PLEASE INCLUDE A CRAFT FILE!! Also, please include screenshots, a good description, and the category of entry. (Cars/trucks/small aircraft/large aircraft/crazy wacky stuff) No more than 1 entry per category per user. STOCK ONLY! (Ven's stock revamp and BDarmory are allowed, as well as Airplane plus, KAX, Tweakscale, SXT.) DEADLINE: THERE IS NO DEADLINE! HA HA HAHA!! Open slots: Light Aircraft: 0 SLOTS OPEN. SUBMISSION IS CLOSED. Heavy aircraft: 0 SLOTS OPEN. SUBMISSION IS CLOSED. Cars: 3 slots open. Trucks: 4 slots open. Wacky stuff: 5 slots open. Sponsors: Thanks to our sponsors, Forests Inc., And Bullseye LLC. ALL RIGHTS GO TO SQUAD for the images. Current entries: "Heavy Aircraft:" Haruspex. (Condor) Thor_Wotansen. (Borr) drtricky. (ABH-17 Rapture) ShadowWolf56. (Boeing 737) Skylon. (SB-1 Dragonfly) EpicSpaceTroll139. (Airbus A380) DarkLion. (Batwing-SSTO) Draconiator. (KTR-10NP) DunDun92. (KC-1 Transport) ImmaStegosaurus. (AN-12E) "Light Aircraft:" Triop. (F-20 TigerShark) NotAnAimbot. (F-2F) LazySoUseHyperedit. (Cessna) TheEpicSquared. (AF-1) GDJ (Kraken-MK1-Disarmed) DunDun92. (F-10 Striker) Mumbro Kerman. (F-16C-50 Fighting Falcon) Draconiator. (Kerbtrolite-K-1) PaperAviator. (MIG-21) Draconiator. (IHNCWTNT) (I have no clue what to name this) "Cars:" Azimech. (Charger RT-31) tgaerospace. (TSG Zelion) qzgy. (BAC-Mono type 5) 53Miner53. (Formula-Solar-Stock) GDJ. (Avro-G-Prix Special) Dark Lion. (Kustom-Krazer) doggonemess. https://kerbalx.com/LevAerospace/M8-SpyRover-II-ORV(M8-Spy-Rover-II-ORV) "Trucks/tanks/trains:" KenjiKrafts. (10-15-Hllensturm-HDMT---32) Qzgy. (Mallard V3) NotAnAimbot. (Wolverine-2A1) EpicSpaceTroll139. (Oskar-Mayer-Wiener-Mobile) 53Miner53. (Deora-II) Ozelui. (Cargo-mate tractor) (Exo-Trailer) "Wacky stuff:" PaperAviator. (Canada Goose) EpicSpaceTroll139. (E-50A - Triton) DarkLion. (Bo) HB Stratos (BAC-Concorde) Andetech. (ADX-FJC Flying Car)
  3. jinnantonix

    Eve Science Challenge

    Eve is a big challenge, especially for collecting science. This mission challenge is as follows: Design and fly a mission to Eve, achieving the following: Collect surface samples and atmospheric (Fluid Spectro-Variometer) data from Eve Minimum amount of data is from 3x land biomes and 3x water biomes. Situations must include Surface and Flying Low (altitude = 0-22km). A scientist must collect the data, and return it to the KSP. No transmitting of data. Only single transit to Eve and return. Multiple KSP launches with Kerbin orbital docking is allowed. ISRU is allowed. Notes: Land biomes are: Poles, Lowlands, Midlands, Highlands, Foothills, Peaks, Impact Ejecta, Olympus, Craters Water biomes are: Explodium Sea, Akatsuki Lake, Shallows, Crater Lake ,Western Sea, Eastern Sea Flight control mods (eg MechJeb, Bon Voyage etc) are allowed, this about craft/mission design, not piloting skills Hyperedit not allowed (except for testing), you must complete the mission from KSP and return. Craft price and size is unlimited. Make anything you want. This is about making a craft that can return science from Eve. Collecting more science is encouraged, but you only need meet the above requirements to make the leaderboard. The leaderboard is in order of science points collected. Kudos will be granted for cool craft design and potential to collect more science. Leaderboard Stock parts only <name> <version> <science points> <craft design and mission description> <name> <version> <science points> <craft design and mission description> Mod parts allowed <name> <version> <science points> <craft design and mission description> <name> <version> <science points> <craft design and mission description> Below is screenshot showing that I have completed this mission with minimum science points. Can you do it too? Good luck! Eve Explorer Mission
  4. Hello there, I've recently started modding KSP again, and I wanted to try out BDArmory and its addon mod North Kerbin Dynamics. As you can probably tell from the thread title, I've been having an issue. I've managed to install BDArmory, PhysicsRangeExtender and North Kerbin Dynamics in the most recent version of KSP. The items were all in working order, as far as I could tell, but I was missing a very important one: the Weapon Manager. I've re-installed the mods countless times, but the problem keeps reoccurring. I have either been downloading outdated versions of the mods, or I am doing something wrong with the installation order. If any of you could provide help, it'd be nice.
  5. Hello, and I am making Boeing 787 parts for a mod. I am using Blender to model the parts. My problem is how to make the windows flat, because whenever I use the knife tool to cut out the shape according to the 3-view diagam, it still is curved, when it isn't supposed to be that way. Thanks, BottleRocketeer
  6. (SOLVED)So i'm not an expert at programming, so could you help? output log error log
  7. Should it, or should it not? It's by far one of the most viewed and popular threads on the forum (approaching 50,000 replies, and having 3.5 million views as of date), and allows people to share their work, achievements, failures, and stories. Thoughts?
  8. Metro_Stalker

    Construction Grouping

    I was wondering if there is a away or a mod that allows for grouping of parts when constructing a craft. I know the game does this automatically but that is only done to parts that are attached to a part you are moving, resulting in the disconnection to the main body (ultimately to the command unit) for the parts attached to the part you are moving (Confusing? Yeah, I know ) I am asking if there is away for me to group things together so that if I decide to move it, it all moves. For example, when building a wing I may us multiple parts forward to aft along the fuselage to create a wing. I would like to be able to select a part that makes up the wing so I can move it along the aircraft without having to move each individual part.
  9. Hello everyone! The second patch for Kerbal Space Program: Enhanced Edition is live! This patch includes many bug fixes and improvements. We are also implementing new quality-of-life features taken directly from feedback provided by the community, such as the addition of Physwarp to the Radial Menu, the option to disable trim in the Mini-Settings, the inclusion of cursor speed settings, and more! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Edition Patch 2 ======================= +++Changes * Added preview metadata to vessels. This fixes some issues and improves overall performance whenever vessels are being listed. * Add physwarp to Radial Menu * Option to disable trim in mini settings * Modify response when using L-stick to move PAW sliders * Added cursor speed setting * Added EVA functions to left/right dpad radial menus +++Fixed Bugs * Editor text input box does not scroll horizontally * Game blocks using only emojis as quicksave name during a flight * In precision control mode the Roll/Pitch/Yaw inputs are locked * Opening the debug screen after a crash locks the game * Title loses functionality when pausing the game while switching to the 'Crew' tab * Rename flag window focus can be lost performing a set of actions on Simplified preset * App Region becomes unresponsive using Simplified control scheme * "Space Center" button can be focused and pressed at any moment using Simplified controls preset * It is not possible to scroll through the 'Settings' menu when in the VAB and SPH * Cursor disappears in the Space Center when closing the KSPedia with 'Time Warp' enabled * 'Select An App' feature has no functionality when creating a new subcategory in the VAB or SPH * The title loses functionality and freezes when the user rapidly deletes saves in the pause menu on the Career home screen. * Broken input when using timewarp while planting a flag * The application crashes when loading a save after planting a flag * Flag cannot be changed when selecting 'Change Flag' from the pause menu in VAB * Parts may no longer be interacted with after returning to the Space Center with a 'Confirm delete' prompt open * The reset button cannot be used with the cursor enabled in the 'Actions' tab * Title loses functionality after entering the pause menu while deleting a player made craft * The A/Cross button remains on screen if all Applicants are hired on the Assigned or Lost tabs in the Astronaut Complex * A Null Reference Exception occurs when selecting a single part after moving a part stack in the Staging Editor. * Time Warp Mode' becomes stuck on the screen after resuming from a paused state on the 'Space Center' * Title becomes stuck in the 'Change a Flag' menu when attempting to dismiss the menu after previously entering it through the pause menu * Changing a flag from the 'Space Center' allows the menu to become overlapped with other menus * There will be a non-functional 'Remove' option for 'Lost' K.I.A. Kerbals in the Astronaut Complex. * The Title terminates while scrolling through the list of ships with a large number of created ships * Cursor disappears when resuming the title with the cursor previously on any of the advanced mode features * There is incorrect Options text in the Basic Flight Tutorial on Xbox One. * The user is taken to a non functional KSC screen when selecting Recover Vessel during flight Training missions. * Mission to Tylo Trophy is getting awarded too early * Collect Data dialog is not capturing the Cross button * Using look around with EVA makes it move * Title loses functionality after pausing while reverting to the VAB from the 'Launch Pad' * In Radial preset, map "Force Physwarp" to a key combo * Directional buttons make Kerbals rotate while on EVA * Selecting 'Controls' from the pause menu in the VAB/SPH will block the user * The 'Pause Menu' can no longer be accessed after deleting a 'Custom Category' in the VAB/SPH * Changing controls preset before placing the command module in the editor will cause many parts to remain locked * Ambiguous Circle button terminology is displayed in the second Dialog box of the "Getting Started and Basic Construction" training * Fine move does not work when Angle Snap is toggled off in the Vehicle Assembly Building or Space Plane Hanger. * The title loads a save file incorrectly and loses most functionality when bringing up the pause menu as a save file is loading while in gameplay. * NREs are generated and players are unable to dismiss the 'Quicksave As...' prompt after reconnecting a controller during flight * Difficulty options are lost when entering the VAB after editing settings in the Space Center during gameplay. * Space Center buttons lose functionality after signing back into the active profile in the VAB and SPH 'Change Flag' menu and returning to the Title Screen * Controls screen will remain on screen until title is closed and reopened if Flight Results screen appears prior to closing * The 'QuickSave' button prompt has no functionality in the 'Continue Saved Game' menu when there is no created saved data * PAWs require multiple button presses to appear * The User is unable to delete a save file when in gameplay. Thank you and happy launchings!
  10. I have ksp 1.3.1 and when i press F2 it does nothing, i have tried various camera tools but they dont work, can anyone fix this problem?
  11. Link Welcome to Kerbal Powers, an iteration of Kerbal National Rolplay. So you've read the tagline and come to look at a thread that's pitching yet another RP. You will also rightly note that this isn't the first KSP RP and will likely not be the last. Many members are experienced with these roleplays and can assist new players get themselves integrated into the game as well as be active members in the game. Our play on the RP premise is based on an RP first method of gameplay with a strong KSP building ethos to back that up, we operate with a pre approved modpack. The game runs at a slower pace compared to the war-torn hellscapes of previous iterations or other roleplays. The game progresses at a scale of about 18:1. It lets players stay engaged in the game regardless of how much time in the week they get. Discord Come to discord for more information on how to play and join. Advice for inexperienced players Read tbe rules first off You're not a superpower Keep quiet early on Please use the flairs Larger the nation larger the target (Personal) Stop adding the letter K to things and calling it a day What is a roleplay? In the RP you play the role of a nation, corporation, or NGO. All decisions are yours to control. However be aware that other players might not like your choices and there may be consequences to your actions. Change in leadership doesn't change that you control your role but it gives you an excuse to change national or personality traits. Everything within your nation is within your control. The game as a whole could be described as collaborative writing with KSP. How do wars happen? Warfare occurs in a similar fashion to the Fall of Kerbin youtube series. Depending on the people involved it can vary from almost entirely writing to almost entirely inside the game. Most of the time two people will test craft against one another to determine the outcome of any future fights. Then when the time comes for war the two will come to an agreed outcome. If they can't, then the fight may have to be done inside the game. How do I make a country? Just send a flag, map, and name to the mod team. If there are any issues you will be contacteddDirectly.
  12. A Kerbal Apollo - An individual take on manned Apollo missions Since the Apollo program is my favorite part of historical manned space exploration, I have decided to play some Apollo missions on KSP (You might be aware of this if you have been following the What did you do on KSP today thread, but I am redoing this, this time with pictures and somewhat more detailed descriptions). I only intend on playing the manned missions, so flight tests like Apollo 6 will not be included (This means that I will begin with Apollo 7) and also, these missions will not be exact recreations, albeit I will do their rough objectives. (Apollo 8 for example will still be a Munar orbit mission) I also consider to include some of the cancelled missions (Perhaps Apollo 18 and 19, which means some additional Mun exploration), so this will not be just a purely historical recreation of the Apollo missions. The Skylab and ASTP missions will also be included, since I consider them parts of the core Apollo program as well, due to their use of Apollo hardware. Meet the Apollo Kerbonaut Group 1: - Pilots: Jebediah Kerman, Herfrid Kerman, Dooddon Kerman, Theoler Kerman, Buremy Kerman, Rocan Kerman, Melney Kerman, Geofcal Kerman, Samsel Kerman - Engineers: Bill Kerman, Haldos Kerman, Ludbree Kerman, Sigble Kerman, Jensey Kerman, Rodous Kerman, Mind Kerman, Jenlock Kerman, Newdan Kerman, Harmon Kerman - Scientists: Bob Kerman, Gilely Kerman, Ribley Kerman, Harlong Kerman, Bartgel Kerman, Hanton Kerman, Duwig Kerman, Aldrick Kerman, Macdon Kerman Mods used in this savegame: Bluedog Design Bureau (For the Apollo, Skylab and Saturn parts) Kerbal Attachment System (For the containers to carry mission equipment) Kerbal Inventory System (For the inventory inside the LEM containing equipment) Surface Experiment Pack (For the surface experiments used on the Munar surface) Tantares (For the Soyuz parts used in ASTP) USI Exploration Pack (For the rover) DMagic's Modlets (For several minor modlets) Modular Launch Pads (For the Saturn IB/Saturn V launch towers) Final Frontier (For the ribbons for the Kerbonauts) Feedback is welcome
  13. I have made a KSP Mod and kopernicus comes up with: Object reference not set to an instance of an object. It is the same in both the kopernicus log and ksp log. Please Help. PS: It is only one planet i have made, all the coding is correct, it just wont work...
  14. Hello everyone! The second patch for Kerbal Space Program: Enhanced Edition is live! This patch includes many bug fixes and improvements. We are also implementing new quality-of-life features taken directly from feedback provided by the community, such as the addition of Physwarp to the Radial Menu, the option to disable trim in the Mini-Settings, the inclusion of cursor speed settings, and more! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Edition Patch 2 ======================= +++Changes * Added preview metadata to vessels. This fixes some issues and improves overall performance whenever vessels are being listed. * Add physwarp to Radial Menu * Option to disable trim in mini settings * Modify response when using L-stick to move PAW sliders * Added cursor speed setting * Added EVA functions to left/right dpad radial menus +++Fixed Bugs * Editor text input box does not scroll horizontally * Game blocks using only emojis as quicksave name during a flight * In precision control mode the Roll/Pitch/Yaw inputs are locked * Opening the debug screen after a crash locks the game * Title loses functionality when pausing the game while switching to the 'Crew' tab * Rename flag window focus can be lost performing a set of actions on Simplified preset * App Region becomes unresponsive using Simplified control scheme * "Space Center" button can be focused and pressed at any moment using Simplified controls preset * It is not possible to scroll through the 'Settings' menu when in the VAB and SPH * Cursor disappears in the Space Center when closing the KSPedia with 'Time Warp' enabled * 'Select An App' feature has no functionality when creating a new subcategory in the VAB or SPH * The title loses functionality and freezes when the user rapidly deletes saves in the pause menu on the Career home screen. * Broken input when using timewarp while planting a flag * The application crashes when loading a save after planting a flag * Flag cannot be changed when selecting 'Change Flag' from the pause menu in VAB * Parts may no longer be interacted with after returning to the Space Center with a 'Confirm delete' prompt open * The reset button cannot be used with the cursor enabled in the 'Actions' tab * Title loses functionality after entering the pause menu while deleting a player made craft * The A/Cross button remains on screen if all Applicants are hired on the Assigned or Lost tabs in the Astronaut Complex * A Null Reference Exception occurs when selecting a single part after moving a part stack in the Staging Editor. * Time Warp Mode' becomes stuck on the screen after resuming from a paused state on the 'Space Center' * Title becomes stuck in the 'Change a Flag' menu when attempting to dismiss the menu after previously entering it through the pause menu * Changing a flag from the 'Space Center' allows the menu to become overlapped with other menus * There will be a non-functional 'Remove' option for 'Lost' K.I.A. Kerbals in the Astronaut Complex. * The Title terminates while scrolling through the list of ships with a large number of created ships * Cursor disappears when resuming the title with the cursor previously on any of the advanced mode features * There is incorrect Options text in the Basic Flight Tutorial on Xbox One. * The user is taken to a non functional KSC screen when selecting Recover Vessel during flight Training missions. * Mission to Tylo Trophy is getting awarded too early * Collect Data dialog is not capturing the Cross button * Using look around with EVA makes it move * Title loses functionality after pausing while reverting to the VAB from the 'Launch Pad' * In Radial preset, map "Force Physwarp" to a key combo * Directional buttons make Kerbals rotate while on EVA * Selecting 'Controls' from the pause menu in the VAB/SPH will block the user * The 'Pause Menu' can no longer be accessed after deleting a 'Custom Category' in the VAB/SPH * Changing controls preset before placing the command module in the editor will cause many parts to remain locked * Ambiguous Circle button terminology is displayed in the second Dialog box of the "Getting Started and Basic Construction" training * Fine move does not work when Angle Snap is toggled off in the Vehicle Assembly Building or Space Plane Hanger. * The title loads a save file incorrectly and loses most functionality when bringing up the pause menu as a save file is loading while in gameplay. * NREs are generated and players are unable to dismiss the 'Quicksave As...' prompt after reconnecting a controller during flight * Difficulty options are lost when entering the VAB after editing settings in the Space Center during gameplay. * Space Center buttons lose functionality after signing back into the active profile in the VAB and SPH 'Change Flag' menu and returning to the Title Screen * Controls screen will remain on screen until title is closed and reopened if Flight Results screen appears prior to closing * The 'QuickSave' button prompt has no functionality in the 'Continue Saved Game' menu when there is no created saved data * PAWs require multiple button presses to appear * The User is unable to delete a save file when in gameplay. Thank you and happy launchings! [Click here to enter the discussion thread]
  15. Multiple times now, Kerbal Space Program has crashed and I don't know why There are three crashes so far, and each crash happens when I land on Kerbin and return to Space Center and enter a building. I use unmodded KSP 1.44.2215. This actually happened about a week after I first downloaded and played the game. here is the latest report: Kerbal Space Program [version: Unity 2017.1.3p1 (02d73f71d3bd)] KSP_x64.exe caused an Access Violation (0xc0000005) in module KSP_x64.exe at 0033:74f7c704. Error occurred at 2018-07-15_174822. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe, run by (my name here) 50% memory in use. 8067 MB physical memory [3993 MB free]. 16003 MB paging file [9361 MB free]. 134217728 MB user address space [134210558 MB free]. Read from location 0001affc caused an access violation. Context: RDI: 0xfffcc864 RSI: 0x00020660 RAX: 0x0000002c RBX: 0x00024050 RCX: 0x000dc770 RDX: 0xfff3e8a4 RIP: 0x74f7c704 RBP: 0x00000031 SegCs: 0x00000033 EFlags: 0x00010202 RSP: 0x0f8cf5c8 SegSs: 0x0000002b R8: 0xffff74c4 R9: 0x00000000 R10: 0x00000000 R11: 0x000e57ac R12: 0x00000001 R13: 0x00000014 R14: 0x00056cb4 R15: 0x0008dfc0 Bytes at CS:EIP: 4c 8b 4c 0a e8 4c 8b 54 0a e0 4c 0f c3 49 e8 4c Stack: 0x0f8cf5c8: 745db0cc 00007ff7 00024050 00000000 ..]t....P@...... 0x0f8cf5d8: 00000031 00000000 00020660 00000000 1.......`....... 0x0f8cf5e8: fffce464 ffffffff 00020588 00000000 d............... 0x0f8cf5f8: 0008dfc0 00000000 00000014 00000000 ................ 0x0f8cf608: 00056cd0 00000000 00056cb4 00000000 .l.......l...... 0x0f8cf618: 00056cb4 00000000 00020530 00000000 .l......0....... 0x0f8cf628: 745d5f0d 00007ff7 00022450 00000000 ._]t....P$...... 0x0f8cf638: 1483d86c 00000000 00024050 00000000 l.......P@...... 0x0f8cf648: 00000000 00000000 00000000 00000000 ................ 0x0f8cf658: 74fe723c 00007ff7 000001db 00000000 <r.t............ 0x0f8cf668: 00000000 00000000 00056cb4 1483d86c .........l..l... 0x0f8cf678: 00000011 00056cd0 00000000 00000000 .....l.......... 0x0f8cf688: 00000000 00000000 752fa068 00007ff7 ........h./u.... 0x0f8cf698: 000000a0 00000000 ffffffff 00000000 ................ 0x0f8cf6a8: 0f8cf808 00000000 00020530 00000000 ........0....... 0x0f8cf6b8: 745d696e 00007ff7 0f8cf858 00000000 ni]t....X....... 0x0f8cf6c8: 1483d86c 00000000 00000000 00000000 l............... 0x0f8cf6d8: 00000000 00000000 00000100 00000000 ................ 0x0f8cf6e8: 00000000 00000000 00000000 00000000 ................ 0x0f8cf6f8: 00000000 00000000 753cf801 00007ff7 ..........<u.... 0x0f8cf708: 73ff77c1 00007ff7 468f8350 00000000 .w.s....P..F.... 0x0f8cf718: 31219cd0 00000000 00000000 00000000 ..!1............ 0x0f8cf728: 00000000 00000000 753cf930 00007ff7 ........0.<u.... 0x0f8cf738: 73ff79f7 00007ff7 753cf880 00007ff7 .y.s......<u.... 0x0f8cf748: 468f8350 00000000 05121310 00000000 P..F............ 0x0f8cf758: 0f8cf8a0 00000000 468f8350 00000000 ........P..F.... 0x0f8cf768: 747b6c9e 00007ff7 753ccf30 00007ff7 .l{t....0.<u.... 0x0f8cf778: 0512c770 00000000 ffffffff ffffffff p............... 0x0f8cf788: 05121310 00000000 7505fdd5 00007ff7 ...........u.... 0x0f8cf798: 745d730c 00007ff7 00000000 00000000 .s]t............ 0x0f8cf7a8: 0f8cf8a0 00000000 0512c770 00000000 ........p....... 0x0f8cf7b8: 7505fdd5 00007ff7 74fe7200 00007ff7 ...u.....r.t.... 0x0f8cf7c8: 00000000 00007ff7 00000000 00000000 ................ 0x0f8cf7d8: ffffffff 00007ff7 0449cef0 00000000 ..........I..... 0x0f8cf7e8: 00000014 00000000 753ccf30 00007ff7 ........0.<u.... 0x0f8cf7f8: 00000014 00000000 00000042 00000000 ........B....... 0x0f8cf808: 468cddf0 00000000 00000064 00000000 ...F....d....... 0x0f8cf818: 0f8cfab0 00000000 00000064 00000000 ........d....... 0x0f8cf828: 00000042 00000000 00000000 00000000 B............... 0x0f8cf838: 53736572 00007f00 0a6e6c40 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Module 1 C:\WINDOWS\SYSTEM32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x0001e000 File Size: 107368 File Time: 2007-04-04_195422 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 Module 2 C:\Program Files (x86)\Steam\tier0_s64.dll Image Base: 0x6e280000 Image Size: 0x00172000 File Size: 379168 File Time: 2018-06-08_193908 Version: Company: Valve Corporation Product: tier0_s Dynamic Link Library FileDesc: tier0_s Dynamic Link Library FileVer: 4.55.34.56 ProdVer: 1.0.0.1 Module 3 C:\Program Files (x86)\Steam\vstdlib_s64.dll Image Base: 0x6e400000 Image Size: 0x00079000 File Size: 477984 File Time: 2018-06-08_193922 Version: Company: Valve Corporation Product: Steam FileDesc: vstdlib_ s.dll FileVer: 4.55.34.56 ProdVer: 3.0.0.1 Module 4 C:\Program Files (x86)\Steam\steamclient64.dll Image Base: 0x6e480000 Image Size: 0x00e47000 File Size: 14726208 File Time: 2018-06-08_193906 Version: Company: Valve Corporation Product: Steam FileDesc: Steamclient.dll FileVer: 4.55.34.56 ProdVer: 3.0.0.1 Module 5 C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64_Data\Plugins\steam_api64.dll Image Base: 0x6f2d0000 Image Size: 0x00041000 File Size: 249120 File Time: 2018-06-30_123704 Version: Company: Valve Corporation Product: Steam Client API FileDesc: Steam Client API FileVer: 4.4.91.85 ProdVer: 1.0.0.1 == [end of error.log] == Please help Btw I run a pc with 4 gb of ram and integrated graphics w/ 32 mb of vram
  16. Kerbal Space Program. Ангар Джеба. Наверно многие слышали о сообществе KSP. Ангар Джеба. Идея, которая распространилась по нескольким развлекательным соц. сетям, в том числе в ВК и приложении Discord, а также на площадке YouTube. В группе ВК вы сможете увидеть множество интересных рубрик, которые содержат сборники артов, видео, научные рассуждения об игре. Каждый день выходят новые посты, арты, песни и другие интересные умозаключения. Также вы можете выкладывать свои крафты, истории полетов. Если крафт понравится и другим участникам группы - он может попасть в меню в раздел "Ангар". Там и хранятся самые лучшие крафты, которые были представлены Ангару Джеба. Наше меню - единственное огромное хранилище аппаратов, существующих на данный момент среди других групп по KSP в ВК! Kerbal Space Program. Ангар Джеба в ВКонтакте Также у нас есть сервер в приложении Discord. Присоединившись к нам, вы сразу сможете общаться в главном канале, обсуждать игру, технические проблемы, делиться достижениями и т.д. Также на сервере есть система автоматической выдачи ролей за уровни: активно общаясь с другими игроками, обсуждая разные вещи, вы получаете опыт, вследствие чего у вас повышается уровень. Так, после вступления на сервер вы получаете доступ почти ко всем каналам. При 10 уровне вы получаете роль "Хорошие Люди". При 20 у вас есть возможность стать одним из руководителей сервера, получив роль "Модераторы". Получив 30 уровень, вы становитесь "Редактором", а при 40-ом - Мл. Администратором, имея все права на управление сервером. Сервер постоянно дорабатывается и приобретает все лучший облик. Мы - единственный крупный русскоязычный сервер по Kerbal Space Program в Discord! Сервер Kerbal Space Program. Ангар Джеба в Discord Вы спросите, а как же стримы и видео, ведь это тоже важный компонент для распространения контента и общения с аудиторией? Конечно! Для такого случая у нас есть свой канал Ангара Джеба. На нём регулярно проводятся стримы, в которых мы летаем на разные планеты, делаем обзор крафтов из группы ВК, подводим итоги конкурсов с сервера Discord, или же просто болтаем и спасаем кербалов. Подписывайтесь, не пожалеете! Канал Ангара Джеба на YouTube! Надеемся, вам понравится! Присоединяйтесь! Администрация сообщества Ангара Джеба. ©2015-2018
  17. The_Cat_In_Space

    I'm bored

    Hi. For some reason, I just don't feel like playing KSP any more. I've been playing Star Wars Battlefront for days on end and I'm just not interested. What do I do?
  18. planet-creations

    Some Works of the Celestial Bodies I Made

    So I decided to make some arts using PlanetMaker, which is a useful tool to create planet ideas, real planets, simulated planets, and even imaginary planets. I unfortunately can't show the results because the freaking thing won't let me for some reason. But hey, at least I can prove that links will work! Laythe Kerbin Mun Duna Eve Kerbol Water World Enjoy
  19. planet-creations

    Kerbal Space Program RP!

    You can RP as anybody from the KSP Universe. *Kerbin sits in the dark void of space, orbiting Kerbol*
  20. Hi, I hope that squad will finally add multiplayer in the next update, like they very long time ago said. Regards Changelog: - changed version to 1.5
  21. Hey, Back in the days I was too young to have ever heard about steam, so I bought the direct download version. Now that steam workshop is a thing, I really want to have the steam version without paying money to get it, just for a steam workshop function. Is there any way to make my hopes and dreames reality? Thanks anyway
  22. Thecandym0n131

    Need help

    Ok i really enjoy this game but i suck at building like really bad so anyway ive been to both moons landed and returned but for the life of me i cannot get anywhere else. All kinds of this happen but what ever the reasob im tired of sending kerbels to there " death" so i was wondering will someone tell me part by part how to build an interplanetary rocket i dont care wherr it can get to and i dont want the perfect rocket i just need to build a basic concept so i can see how its done plz plz help im on ps4 if that matters
  23. This challenge is set to find the best fighter of KSP [1.4.3] The contestants will have to make a video that will demonstrate the Fighters abilities. Your Fighter Jet will be tested on the following: -Acceleration: plane must start by flying at 100 m/s at the height of 500 m and will accelerate to 900 m/s (timed) - Stability : your plane has to be edited to have an orbit with this statistics (ap= 100,000 m pe= 20,000 m) and at pe, it has to perform a 90 degree dive. the “no heat damage” cheat may be enabled for this test. - Maneuverability : This test will be split into 2 parts: 1) The plane must be flying at 500m/s (or higher for better points) at the altitude of 500 m and will have to perform a 180 degree turn (timed) 2) the plane will have to be at altitude of 500 m and fly at the speed of 500 m/s and should decelerate to 100 m/s (timed) Rules: - The game version must be in [1.4.3] - The plane must be fully stock - Cheat console must be on screen at all times to show that the cheats are not used (except when allowed) - Testing should be conduced on Kerbin - No engine clipping allowed The contestants must send a video of their fighter in the comments below. Good luck, and may The Kraken be ever in your favor!
  24. cratercracker

    Abstract Kerbol System [Drawing}

    Hi guys! I just wanted to share my work with you! Don't judge the pixellization, please! I did this as a tribute to countless work of graphical designers,programmists and the whole SQUAD team! Hope you like it!
  25. So i am working on a mod that adds HTP engines (High-test-peroxide) to the game.Some are absolutely tiny! I mean they are smaller than the ion drive! Much smaller(smallest making a tremendous 0.5 KN , that is already done) And i made one engine, full with configs, and a compressed air tank, because some of them will need pressurization because they are pressure fed, and the engines will eat the fuel, and some of the air in the tank.Some will not use the pressurization, because they will have a gas generator that decomposes HTP and pressurizes the tank with the gas. I have real life sounds, i will put them later here in sound cloud or something, and i plan to do RO configs (i already made RP configs). I plan to do like the BMP engine as an extra. Some of them will be bigger, and i plan to do a Falcon 9 amateur replica 1:10 scale sounding rocket. So , what do you think? SHOULD I CONTINUE? WILL ANYONE DOWNLOAD THE MOD? Please tell me your opinion. BMP 5 test fires: BMP 2 MY FAVS(pure htp engines)