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  1. One thing I've always loved to do with Kerbal Space Program is plan my craft. It's dang fun, and even if all my wacky designs never actually pop off the drawing board, it's nice to be able to brainstorm. The way that I was able to do that was memorize the KSP Parts catalog and just draw simplified versions of the parts, which worked splendidly. But for that I needed the KSP Wiki to show me what the parts' properties were. I was wondering if a KSP 2 Wiki is going to come out soon so I can start designing bases and all the cool stuff they showed in the cinematic trailer! Thanks,
  2. So I was re-watching the KSP2 launch trailer and noticed several things. 1. This moon. (Merbal) Featured in a shot of Ovin is a moon. This has been out for a while and I'm sure someone has noticed this and I was wondering, has anyone figured out this moon's name? 2. Possible surface of Puf or This was confirmed in a follow up, behind the scenes trailer to be the surface of Merbal. As this shiny spacecraft lands, you see a strange landscape. While it does say "Not actual gameplay" at the beginning, I can't help but notice some similarities between Puf and this la
  3. I have done some reaserch here and I have found a part with a a name. The Protective MK7 Nose Cone. It’s not confirmed that this part will be in KSP2 but here is the link to the fandom wiki page below (I made this page): https://kerbal-space-program-2.fandom.com/wiki/Protective_Rocket_Cone_MK7 Here is the image of the description of the nose cone. It looks like the (Mamoth size fuel tanks) nose cone used for caping the mammoths sized parts. https://sites.google.com/view/protectivenoseconemk7/home In this image we notice that it looks like that using parts uses r
  4. It maybe a little early for KSP2 Krakens but it good to be prepared. Have you found any KSP2 Krakens?! Report here and send images and other useful insights fo this new KSP2 Kraken. Here on this topic. Report now! (When KSP2 is released)
  5. weather its light wind or heavy wind, storm or lightning, turbulence or whatever you get the point, there should be weather in ksp 2, think about it weather affects rockets in real life and it'll be amazing for us to have realistic weather in ksp2 i think there is a mod for that in ksp 1 but im suggesting that there should be at least some form of wind or storm that goes in ksp2 and a weather indicator that tells you the weather for the next 7 days, the weather should also be different on other planets too like raining acid on eve or heavy snow on laythe or extreme storms on jool or radiation
  6. The polls are pretty self-explanatory. Just say what you think will happen as we approach the release date and on a scale of 1-10, how good the finished game will be. Comment why below. I said that it would be released on time and be great. I think the devs will do a good job and will not disappoint us. I said the rating would be a 8. It would be difficult to not have a few bugs.
  7. We need a KSP2 Development and Suggestions Disscussion. This will make sure that all suggestions for KSP2 will (Hopefully) make it to the game. This will also bring the community’s together and tell developers on what KSP2 needs and what can be added to make it better!
  8. As they developers of KSP2 release pre-alpha footage gameplay the Communitron 88-88 seems to make an apprentice in the game. Watch the pre-alpha game play and you will find it. Look closely. Here is the video I found it in: And here is the time I found it at: 5:43
  9. WARNING: This thread contains trace amounts of metallic hydrogen and other choking hazards. Premises: Before going into the hearth of the debate I would make some useful premises to avoid wasting time repeating a discussion that’s already been done elsewhere: Metallic hydrogen is useful as rocket fuel only if it is metastable at decent temperatures and pressures. Recent experimental results seem to suggest that metallic hydrogen is not metastable or at least that the seventies models that predicted its metastability are woefully wrong. If you don’t agree with s
  10. So I was thinking about how the devs were going to approach the problem of new solar systems. As we all know by now, new solar systems are a major part of KSP2. It is the main reason behind the new parts and even the game. So how are the devs going to handle new solar systems? I came up with two ideas (feel free to suggest more): 1. Hand crafted planets If you are like me, then this is the first idea you had when you heard the words "interstellar travel". But this would be insanely limiting. First the devs would have to make a sun, planet, any moons and all the other planets and ext
  11. Let’s see mow many features were wishes for KSP2!
  12. In other threads, some folks have voiced justifiable concerns about the presence of certain engine types in the game. I posted some ideas which I thought might be acceptable compromises for all involved. One of these ideas was that the game should include a tech progression editor, a tool used at the creation of a game to decide where, when, and whether the player unlocks certain parts, classes of technology, etc. This is essentially just turning a toggle for X propulsion system into a system for greater personalization. For example, one could remove all fusion drives, or make Vectors ava
  13. now this is a great idea because the stock ksp game doesn't have life support, but it would be really cool if ksp2 had life support systems put into the stock game, i know it would be more of a challenge to maintain your craft by monitoring your food water and oxygen but the thing is that cramming kerbals with nothing to eat is pretty unhealthy for them but if they had self sustaining bases or motherships then it would be amazing to build but hey, its just a suggestion, hopefully take two sees this and considers putting this into the game. Now, this is not pressuring take two to put something
  14. Returning Planets and moons This includes planets that we know are returning planets/moons in KSP 2 Jool (and system): We have seen multiple clips of some of the greatest places in the Kerbol system. We also in Friday Funday saw a clip of Laythe KSP 2 developement. Kerbin (and Mun): We see our homeland and we have seen multiple clips of the new KSC and we have seen clips with the mun in it. Note how over time Kerbin has recieved clouds Minmus After some texture comparisons I was able to comfirm it's Minmus, Pretty cool actually how it looks minty in a different wa
  15. New video from the official KSP youtube channel. There is a lot of awesome looking stuff in here, so I'll leave others to do the forensic analysis:
  16. Well, it finally happened. After three years of reading people's fanfic on this site, I finally got around to making my own. I hope you enjoy it. So, here goes! Chapter 1:
  17. There been a lot of talk about this with people ik irl and people saying similar to this idea but I feel like we are missing out if they don't add this mode. When it comes to me I had played ksp for years but was never really any good at it. But when the career mode was introduced it forced me to learn each step and vitalize the items I had on me. I made me feel like an engineer to face the problem of money restraint and vitalizing my designs so they do exactly what the need to do. All though if I had to add a system with it it be a rival space industry race me for contracts and we need to mak
  18. I just think it would be odd for ksp2 to have advanced fusion propulsion but no 5 meter parts. I also feel that both dlcs should have been stock updates (minus the mission builder.) Feel free to explain your answers.
  19. So today i stumbled upon recent PC Gamer article about KSP 2. I recommend to watch the videos, reviewing this article, before reading this post(or you can check out transcript somewhere on this forum). Videos can be found on ShadowZone and Matt Lowne YT channels. https://www.pcgamer.com/space-odyssey-our-first-big-look-at-kerbal-space-program-2/ I'm not gonna talk about the whole article, but rather about the part, that states, that KSP 2 will have what is called "Adventure Mode". From my understanding of this article, there is planned to be no funds/contract system in the game, because dev te
  20. Space Odyssey: Our first big look at Kerbal Space Program 2
  21. Back when KSP2 was first announced I posted a question in the Announcement thread on this forum to Star Theory asking if KSP2 will be developed ethically. Completely free of crunch and other developer-hostile practises. They responded and they said yes. Then this happened: KSP2 is no longer being developed by Star Theory, and the way it ended up no longer being developed by Star Theory was, regardless of why it happened, Unethical As All Hell. As someone who's both interested in video games and as someone who works as a game developer I'm not sure I can ethically speaking purchase this game an
  22. Seeing that the release date has been pushed to late 2021, I'd love to see something about an Early Access release on Steam or something. Or a Demo to quench my thirst. Maybe taking the KSP1 route is a good idea, because that means you have countless people constantly testing your game, finding bugs, and giving feedback in general. I feel like a lot of people on this forum would be up for testing KSP2 even if it was in a half broken state. They could keep it a closed alpha as well where you have to sign NDA against surprises for the community and stuff. I for one would love an opp
  23. PUT YOUR PITCHFORKS DOWN AND JUST LISTEN TO ME FOR JUST ONE SECOND, i feel like this needs to be said and i just needed to get it off my chest, i don't trust take two with making ksp 2 because they have a history of screwing over thier fanbase and thier modders, when GTAV first came out, take two (rockstars parent company) decided to and DMCA all the people who made mods for it and only because of the IMMENSE backlash they they received, take two decided to back off and let the modders do thier thing, but something has recently came to surface and when i mean recently, i mean i just found this
  24. I'm wondering if the moderators have given thought to how KSP2 will (or will not) be integrated into the Forum? For example, in Challenges and Mission Ideas, will there be a separate KSP2 section, or will they all be together and it is up to the poster to distinguish? For all we know, there may be many challenges where participants could have the option to do them in either game--in the same way we sometimes create separate leaderboards for stock and modded submissions. I have no preference, but it might be a good idea to have some outline idea. I think this is a superb forum, and
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