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Found 81 results

  1. (Morning music) Good morning/night my dear KSP players. Ever wanted too land an Orbital booster (after that OB) ? without happening like this? or this? (i needed this aero stuff just for fun)) ) well. haha. that's impossible. technicaly. just training and stuff. BUT!!!!)) i'm having a small guide for you too faster landing stuff. before we start. you need to know how to: Get to sub orbital trajectory. Get to orbital trajectory. Know how to use fast vessel switch ( using " [ " and "]" ) and map switch. Have some felling of intuition. Have some patience. please. ready? let's start! here i'll leave a rocket.so you can download it . https://kerbalx.com/Jeronimo/Dragco (p.s. i'm too lazy to add pics.) So now that we have an a craft. let's Begin! Ok. when it's on the launch pad. check the staging. after you checked, LAAUNCH IT LIKE A CRAZY MAN)) but for real. be careful. ok here are the pictures. so on speeds around 100 m/s. start turning up to 80-70 degrees Keep the throttle at max. between times look at your apoapsis/apogee is around 100,000 M above Earth Kerbin. after you reach 100,000 M above kerbin (at apogee point). Pull the throttle at 0. switch back from map view to rocket view. and decouple the first stage w/ second. after this use fast switch. and pull up the throttle a little bit. until it's gonna be a safe distance. flight up until it will show 230,000 or more (the more the better, just keep fuel to get in orbit) use fast switch (or map switch) to switch back to our Orbital Booster. after that make an retrograde manuver. (PRO TIP: make the retrograde manuver end near the island airport. in case of which you could just add some Dv to speed it up. as shown) burn the manuver at half the time shown. Ex. if it's showing 18s. burn at T - 9. after you finish your "ideal burn". we can deploy the ace from our cards. by the name A.I.R.B.R.A.K.E.S. slow down the rocket and adjust the trajectory. after some entry burns. were going for the final burn. the suicide burn. the hardest part of the flight. from here there aren't a lot of pictures. so use your intuition. (PRO TIP:if this is not your variant to use your intuition. use light. there good as a height showers.) here is a picture of me using my intuition. and if you are lucky. congrats you landed it (don't turn off the RCS) my result. and don't forget about some one in the sky. the second stage! right! using map switch. we will get it to orbit. switch back to the second stage. and get it too orbit. and congrats! now you know how to do stuffs w/ your rocket without using quicksave. (or using idk). thanks for reading my article. all questions to me on this article or my profile. cya!
  2. jebidah'sleftthumb

    American landing site

    I think I found an American landing site on the mun. It's a large obliesk with an American flag with a small lander. Anyone know the history of it, why its there? Thanks in advance :) Also to confirm finding it was an accident. I've never heard about it before, and happened to stumble across it on my second mun landing
  3. Xemina

    First Mun Landing:

    In this thread, you can post your first ever Mun landing, your proudest Mun landing or any landing of that type. RULES: - It has to be a manned vessel. - You have to have an image. - It has to be YOUR photo and landing Listen, this thread was not made for me as no matter how hard I try, I either crash on the Mun or do not have enough fuel to return... I wish I could land on the Mun, and maybe someday I'll be able to, but for now, this thread is for the amazing Kerbal Kommunity and not me. Some people might know about my tries, such as @Orb8Ter , @Monkey Taylor and @Eveeloo , two of which have left the forums. Hope you all enjoy!
  4. Hello All, New to this forum and would like to suggest a challenge. So, I looked for videos of anyone that has landed on the Mun on the default "To the Mun" training/mission and couldn't find any! (share link if you know one)This one guy tried it and successfully got to the Mun but exploded on landing,... as have I multiple times now. Now, the mission may seem like quite a simple one to the more advanced players,... and it might well be. But i think maneuvering with limited fuel for the landing might present an added challenge. It could also be a great contribution for novices like me to learn from, and for the person who does it, to flaunt their awesome skills and be hailed as a hero by the community for their awesome accomplishment So without further ado, I challenge anyone to: Land the Landing Module on the default "To the Mun - Part 1" training/mission, and post a link to the video on this thread God speed and good luck!
  5. Does anyone have a table or list of calculator with the upper limits of the Delta-V require to go from say a 50-100km orbit to a safe landing. I get it wrong too often. I just landed a base segment on Minmus with literally 10 times the Delta-V it needed. I ended up just throwing away all that fuel because it was late at night and I had to get to bed. It would also help if the resource you supply me with also listed optimal acceleration figures for landings. That's been on of my problems in these 155 years too. Help me improve my game, please.
  6. I really want to know how to decelerate efficient for landing. example, landing to mum, If I decelerate too early, my vessel will drop down, and I have to decelerate again, this will waste some fuel. If I decelerate too late, It's dangerous to crash. so, How to know, what altitude is best to decelerate can save fuel? I see MechJeb didn't have this Item that can display this information. But I use its auto landing function, I see its operation, it's good, very efficient. no more redundant action. But, I don't like auto-operation, I like to control by myself hand
  7. I wish to land near a supply depot that I landed before on the Mun. The problem is, no matter how I try, I land some 3 kilometers away from the target. How do I land within a 100m of the target?
  8. My stubby little plane bounces like crazy on the front wheel. I've tried numerous combinations of spring strength and dampening, and I cannot solve this. Ironically, I've had a bit better luck with the rear gear (though it is also problematic), and considering it is really oversized for this aircraft, I would assume I would have more problems with it than the medium one on the front. The video is with the front gear a 1.3 spring and .9 damper, but I have tried extremes at either end and cannot seem to tame it sufficiently. Thoughts? I realize this is a light aircraft and my approach was a little steep, but this seems a bit over the top.
  9. **Before I start, a little about me; I've played KSP for a long time, I can't remember exactly which version, and I got into it thanks to Robbaz' YouTube series. I've restarted several playthroughs and been a part time lurker on these forums, but now that's changing. With this career I've decided to become more active, particularly with the Mission Reports and general conversations, I might even take on a few challenges within my career. In my entire time with this game I haven't left Kerbin's SOI, but again, I'd like to change that. My mission reports may be inconsistent in their formatting and style, but one thing I'll try to keep throughout is a track of the money earned from each mission (space exploration is a business, after all), and the science earned from each mission. Without further ado, here is the first instalment, landing on the Mun.** Mission Report: Year One, Day 16. ** OPERATION MUNSTRIDER ** After the successes of the Space Program thus far, the Kerbin World-Firsts Record-Keeping Society has allocated funding for the next milestone; to land on the Mun.The recent flybys and sightseeing launches have piqued interest in the planet's closest natural satellite, and it's time we landed on it and returned safely. Mission Objectives: PRIMARY - Land 3 Kerbals on Mun's surface and return them to Kerbin safely. - Gather scientific data by performing every available experiment we have currently developed; Materials Bay, Mystery Goo, Barometer, Thermometer, Surface Samples, Crew Report and EVA Report. SECONDARY -Proof of concept and test run of a reusable lander, able to land on the surface and return to orbit capable of docking with another craft for refuelling. -Plant flag for FLOOYD Dynamic Research Labs. We've been allocated a 70,560 advance in funding to develop and construct the lander and launch vehicle. The launch vehicle and lander came in a a total of 54,353. *Mission Updates* - Launch went off without a hitch, and Bob, Bill and Val settled into an 85km orbit, before burning out towards Mun. - An uneventful transfer between Kerbin and Mun, tensions began growing as Mun grew bigger. - Orbital insertion burn to Mun was nominal, and the ship settled into a 20km orbit. - Landing Sequence began, targeting the western edge of the East Farside Crater. - Bill reported concerns regarding fuel levels, we ran the numbers and there was cause for concern. - Touchdown on Mun! - Bob took samples from the crater, performed an EVA report and planted the flag as per the mission objectives. Bill inspected the craft for damages and areas of concern. Val's mental state deteriorated, Bill's concerns over the fuel pushed her into a state of panic, she refused to leave the cockpit for fear of being stranded. However, she did manage to fill out a crew report of the situation. - Bob decided to go sightseeing, being a surfer in his spare time he decided to visit a wave-like formation at the edge of the crater. Flight Control was not impressed. He retrieved a surface sample and returned to the ship, spectacularly wiping out on the way, proving the resilience of Kerbalkind and the spacesuits. **CRITICAL MISSION UPDATE** Low fuel levels, insufficient for return. Develop refuelling drone to perform orbital rendezvous in Munar orbit. Kerbin World-Firsts Record-Keeping Society provided additional contract and funding to bring the mission home. PRIMARY OBJECTIVE - Rendezvous and dock in Munar orbit, then return to Kerbin. - Val managed to get the ship into a stable 8km orbit, Flight assured them that they had a solution for their fuel shortage, and that this was part of the secondary objective, and they could use this time to gather more data from orbit. - Refuelling drone launched into orbit with no issues, sitting at 90km before launching towards Mun. - Bob performed several EVA's in orbit, setting a new record. - Refuelling drone docked with Munstrider with no issues, a testament to the capabilities of our probe technology. - Refuelling drone undocked and launched itself into the surface of Mun. **END OF CRITICAL UPDATES** - Val brought the crew home, touching down on the deserts of Kerbin. *Mission Summary* Primary Objectives. Moderate Success. Further development of lander needed, fuel issues need solving before further Mun Landings. Science returns outstanding, can use returned info to develop technologies further. Secondary Objectives. Docking capabilities adequate. Current model is unfit for re-use, development required. Flag planted for FLOOYD Dynamic Research Labs. Space Program reputation increased, public opinion tracking at a record high, funding will be more readily available, providing we can continue to push, to innovate, and inspire. **Funding Breakdown** - Initial Contract - Kerbin World-Firsts Record-Keeping Society 70,560 - Advance 332,640 - Reward -54,353 - Cost --------------------------------------------- 348,847 - Total Earned -Additional Contracts -FLOOYD Dynamic Research Labs 69,000 - Advance 191,400 - Reward ------------------------------------------------- 260,400 - Total Earned 609,247 - Running Total -Kerbin World-Firsts Record-Keeping Society 124,992 - Advance 589,248 - Reward -24,985 - Cost ========================= 1,298,502 - Total Earned Official Images:
  10. Pawelk198604

    :-( How to land Boeing 737 in MFS X

    I think that question is scientific enough, i just started Microsoft Flight Simulator and tried to fly from Okęcie, Warsaw Poland (EPWA) to Schönefeld( EDDB) i managed to fly to Berlin but failed to land, even trough programmed ILS and set autopilot into approach mode i just wonder does only i had graphic issue on MFSX Steam edition ?
  11. Hi everyone! I'm experiencing the following problem since the last patch has been installed (not experiencing for sure before Making History). The landing struts keep exploding even at very small velocity, in conditions they were working just fine in the past. They explode landing on the Mun or even on the launching pad. Anyone having the same issue? I've the Making History dlc installed and the custom Kerbal Engineer Redux installed (https://github.com/jrbudda/KerbalEngineer/releases). Thanks for your help!
  12. NewtSoup

    Deploy those tail fins!

    I've often wondered what the deploy function was for on winglets and tail fins. They didn't seem to have much use at all. So I've never, ever bothered binding that function to an action group. This is my current "Science Plane" - It's got an octo for stability control - a load of science bits a couple of engines and two tail fins, the reaction wheel is not necessary, I just like it for making "on the spot" turns instead of faffing around taxiing in a circle. Its ugly but it flies pretty well and it does the job. The wing section at the front is for a kerbal to stand on when they climb out of the cockpit. As long as you are doing less than 80m/s you don't get blown off the wing. Though I wouldn't recommend "let go" or "climb out" or you will disappear into the distance which is why everything can be reset from the cockpit door - no the wing is to stand on to take surface samples when landed really. Anyway back to my point - I've always had to slow down to do EVA's in flight and to reset the science stuff. This has led me to wish I had air brakes. Today though I thought "I wonder?" so I went back to the SPH and bound the deploy function to RCS toggle because I only have basic action groups available right now. Lo and Behold a PAIR, you must have 2 or things will go very bad for you, a PAIR of fins turn in on each other and produce a massive amount of drag working just like an air brake!. This resulted in my first ever successful landing at the abandoned island air field. As you can see the tail fins are turned inward this allows me to really control my speed on approach to a runway and indeed on the runway itself to aid in braking. I would highly recommend this kind of setup (2 fins or winglets ) to anyone making planes because it's just so useful. The first deployables you get are in Aviation ( Tail Fin ) and Flight Control ( AV-8 Winglet) - Obviously you need Aviation for making planes anyway but there may be a use for deployed winglets in aerobraking maneuvers.
  13. Hotel26

    Pinpoint Landings (again)

    (Apologies in advance for opening a topic again on something that's been discussed a lot but don't want to reopen old discussions either...) Apologies also if someone has already pointed out what follows... S = 1/2 a.t^2 The concensus in the forum seems to be that the best way (no atmosphere) to take off and the most efficient way to land is expend the greatest percentage of work on the horizontal velocity component to either establish or eliminate orbital speed. This is in line with Newton's idea that if he could climb a high enough mountain and shoot a baseball toward the horizon at a high enough (instantaneous) speed, it would come back to hit him in the head 90 minutes later. The problems with screaming in low and fast for a landing are terrain clearance; pilot reaction time (as this will effectively be a suicide burn which is what makes it efficient); and therefore inaccuracy. I just tried this at my mining camp on Moho and touched down softly 24m from the target. (For those who religiously don't use MechJeb, leave the autopilots alone but MechJeb provides essential displays; in this case: Orbit Info; Surface Info; Vessel Info and Rendezvous Info.) I suggest the procedure is as follows: perform any desired inclination change 270 degrees before the target; lower the periapsis to a few km above the target, 180 degrees before the target; on the first attempt, use the altitude of the highest mountain as your target periapsis to avoid premature contact; watch true altitude for a minimum which will tell you how much you can lower the target periapsis on future landings; your speed will increase as you get lower which means that your orbital speed will serve only as an initial (low) approximation; Vessel Info displays your max deceleration rate. Reducing speed from 828 m/sec with a deceleration of 16.18 m/sec/sec will take 51.2 secs; S = 1/2 a.t^2 suggests that in that 51.2 secs you will travel 21.2 kilometers; when the Rendezvous Info display says you are 21.2 km from the target (or a little before if you are nervous), fire Full Astern; Using a periapsis of 6km above the target, I arrived 2km over the target and a little after the target (because I got distracted and fired late). And vertical and horizontal speed zeroed out approximately together, which is what you'd expect from retrograde. (The MSA for this approach is actually around 5.1km, so I possibly can tune this down near 1.1 km above target.) You exit suicide burn at this time or a little earlier, when your confidence is ready. Then fly the navball in what is pretty close to a short vertical descent. The reputation is that this low, screaming approach is inaccurate, but if you are avoiding terrain anyway, it adds up to "landing" (arrival) a kilometer above the target and then a short walk in the park to get down and dusted off. The hard part is knowing when to fire and this is where the equation above is your friend. A quick manipulation of that equation gives you the following: S = 1/2 v^2/a S = 1/2 828*828/16.18 = 21.186 km (If there's enough interest, I'll make a video.)
  14. FlyingDutchman_

    Optimal Rocket Landing

    Hi everyone, I'm trying to figure out what is the most efficient way, fuel-wise, of landing on a celestial body. What are the equations that I must plug my values in? What is the T value that I should start retrograde burning so that just when I'm going to touch base I'll have a velocity of 1 m/s or so? How to figure out this physics problem?
  15. Coolinee Kerman

    Falcon 9 Dimensions?

    Does anyone know where I can find the exact dimensions of Falcon 9's Fairing, Stage2, interstage, Stage1, and dragon? I'm trying to build a perfect replica in RO
  16. Hello, and this is my first post here! I hope this is not too much of a noob question, but is there anything like a VOR to help landing an aircraft, SSTO, or shuttle? If there is then I missed it, if there isn't then what else can I use to help make landing a bit easier? Is that too many questions? Any and all advice will be gratefully accepted. It is needed. Thanks you in advance, but I must attend to my clockwork band.
  17. Steve Kerman

    Landing Tips

    This is where you browse for useful information for your planet/moon and some helpful tips to not die. Please share your own useful information, that would be so great!
  18. So I've just finished construction on what I hope is my first unmanned mission to Eve, but the thing is quite expensive, and I play with revert off, so I need this thing to succeed. Anyway: Lander parts, bottom to top, according to descent orientation: Heat Shield (43.90 Ablator) Decoupler Fuel Tank w/ 6 Landing Struts Service Bay w/ Rechargeable Battery inside Probodobodyne OKTO w/ 2 Communotron, 4 Photovoltaic Panels, a Barometer, and a Thermometer, all attached radially Fuel Tank with 4 Parachutes, and 4 Tail Fins, attached radially. Terrier Liquid Fuel Engine I use the scaling mod, so here is a screenshot: Any help would be greatly appreciated!
  19. I'm a noob in the SPH and working on only my second (2nd) airplane. This one is a supersonic transporter (named Aquila Ursa) All was going well with previous development versions including a number of short-field landings and take-offs, which is its primary mission. Then I extended its body to insert a short cargo bay in which to load the Prospector 1 (stock) rover. Gross weight is now 75t. It takes the whole 3km to reach Vr = 120m/sec, but with half tanks it will do it at 40 m/s and climb solidly. Cruise is Mach 3+ and range is 75% Kerbin circumference. Problem is that I cannot land it any more without the wings breaking off. (Maybe I just need to get better at landing but this one is palpably fussy about it compare to my SSTO (which is a good deal lighter)). I've moved the engine close and equally-spaced to the gear and moved all closer to the wing root. I tried aligning the main gear as best I could. I tried using Toggle Snap for alignment as well. I can accept not being able to land it with full fuel and that's fine. (Do the mission or don't come back!) But I want to be able to land it reliably on half tanks or less. I will really appreciate any help on this because I am so EXCITED: who needs to go into space when there is all of Kerbin to explore!!?
  20. Nothing to see here. Move along. Maybe go install "Trajectories" and, in map view, zoom out.
  21. NewtSoup

    Best Landing So Far

    I know others have done it and I won't be the last either but I was particularly please with this result. Having rescued Parey from the suface of The Mun and Oremy from orbit of the same I let them have a few hours R & R and snacks aboard the space bus docked at Babylon K ( Only Parey was granted access to the K proper due to the all female crew, no boys allowed! ). Once refreshed they were taken by Space Bus ( previously Level Up Bus in another thread but renamed ) to Kerbin Orbital Station where they transfered to a rocket bus flown by Valentina. As Valentina had a go at throwing the ship at the KSC. The results were better than expected. At 7km up things were looking very promising! Then at 1100 meters she remembered that she should probably open parachutes at this point. The final result being a gentle touchdown on the landing gear just 1.8km from the VAB
  22. While landing a rocket near a target is very simple, because you see the "anti-vector" () of the target position on the navball, landing precisely near a waypoint it's impossible. When you set the navigation, in the navball only appear the waypoint vector and not the "anti-vector". So when you are landing, and of corse your rocket is facing the sky, you don't have any clue if you are going in the right way, because you don't see the direction (the marker is in the other half of the navball, and you can see it only pointing the spacecraft "nose-down"). Anyone knows a mod that add it? I've searched for a while now, and it surprise me that there isn't a plug-in out there for this simple problem. I've tried waypoint manager, that add the waypoing on flight mode, and searched for a non-exsisting uptated version of enhanced navball
  23. Just wondering. Can you land using drag alone? Parachutes don't count here.
  24. 16th July 1969 was the launch of the first crewed lunar LANDING mission. Exactly this day, 48 years ago. Due to the anniversary I decided to recreate Apollo 11 lunar landing mission in STOCK KSP (KER was used to help with orbital data). NOTE: This is not 1:1 accurate, I was limited by the stock ksp parts and physics. Thanks