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Found 12 results

  1. The Titan-Proton GLVM is a mix of a Titan II GLV and Proton-M rocket. The first stage is a Titan II first stage with Proton-M boosters, stage 2 is a proton second stage, stage 3 is a Titan II GLV second stage, and the payload inside the fairing is a Gemini spacecraft. Its the second of my "combined rockets", and works pretty well! You could probably put the spacecraft into munar orbit if your good enough with its fuel. Parts: 71 Crew: 2 Mass: 131.83t Cost: 144,559 Downloads: KerbalX, Steam Workshop
  2. Yep, the challenge is simple. Recreate a footage or photo outside KSP (Other games are fine) inside KSP. Rules, for those who still don't understand what I'm trying to mean & those I can think of Include the original video / picture. No original footage, no compromise. Some of us don't know what you're trying to mean without the original footage. Declare your achievements, and your total point, together with your submission. me when lazy to actively judge stuff be like lol If it's a video, you may use the audio from the original video, as long as Picture and/or video is made in KSP. Artworks are allowed. It could be a movie / game release poster, or an official proposal drawing of something like a rocket, plane, etc. A user can post up to infinite amount of entry, as long as at least ONE user enters a submission, then the user before user B can enter another submission. No doublepost, in short. Cheats are not allowed, sorry. Only Autostrut, Unbreakable Joints & Kerbal Joint Reinforcement allowed. Decouplers, wings, structural panels, etc. are fragile, bends and bows, isn't it? Mods are allowed. Recreating a formation flight in KSP is quite hard without Burn Together, isn't it? Except if you put two crafts and moving it away using the 'Offset' tool. Moving craft using Vessel Mover or Making History is allowed, but if you moved your subject using another vehicle, grab some bonuses below. Adding filters will... uhh... check out the Bonus Points section. Bonus Points (aka Achievements), of those I can think of [20 Points] Contestant! - You've joined. I give this to kickstart your mood. [30 Points] Photoshop Skills? - Add filters to your picture. For now, I'll ban "Negative", "Colour Inversion" or any similar filter. It's an eyesore, am I right, guys? [30 Points] Exact Replication - Your craft (If involved) has (At least near-same) exact same parameters as their real-life counterparts. [35 Points] Interesting - Your footage is interesting / attractive. [40 Points] Nat Geo Wild - Recreate a documentary on animals, or recreate a shot with animals involved. Oversized animals are allowed, but all the other animals involved in the current shot must also be oversized in the same scale if even an animal went oversized. Do you got what I mean? [40 Points] Useful Information - Add a narration (Only applies for videos, picture entry with captions will not receive this award). Narration from original footage is allowed. [45 Points] MIND BLOWING!!!!11!!11111!!!ONEONE!!!1!ONE!!1! - Did I need to explain furthermore? [50 Points] DEJA VU! I'VE JUST BEEN AT THIS PLACE BEFORE, HIGHER ON THE STREETS! - Do an Initial D-style drift. Kerbinside & Kerbal Konstructs are recommended, since these mods have hill roads to drift at. [60 Points] Straight Out Of 2012! - Recreate one of the scenes from the film 2012. [60 Points] Kard Rock - Recreate a rock concert, picture or video. [65 Points] EDM Seems To Be Picked Up By Kerbals... - Recreate an EDM Concert footage, of whatever artist you prefer; Alan Walker, Martin Garrix, Marshmello, Deadmau5, etc. [70 Points, 50 Kudos Point] Teleported Into KSP - The footage subject is exactly at the same coordinate as its real-life counterpart. Good luck searching for one. [80 Points, 75 Kudos Point] Some Ole' Thing Teleported Into KSP - The footage subject is from before Internet became commercially available (Late-1980s - Early-1990s) and exactly at the same coordinate as its real-life counterpart. Good luck searching for one. Leaderboard @klond - 120 Points @Laie - 85 Points @purpleivan - 85 Points [Badges Coming Soon]
  3. Jules Kerman ATV & Ariane 5. (Ver 1.2) Jules Kerman Automated Transfer Vehicle and Ariane 5 Launch vehicle. You can use the ATV to transfer resources and propellants to your stations. Use the Ariane 5 to lift the ATV to orbit, or use it to lift to orbit up to 2 payloads simultaneously using the Sylda decoupler. This mod is meant to be used with TAC Life Support. If you have TAC Life Support installed you will be presented with 2 EPM parts (Equipped Pressurized Module). One for transfering Oxygen, Food, Water and Monoprop and one for transfering Liquid Fuel, Oxidizer and Monoprop. The EPM has a functional interior and can house one Kerbal when TAC Life Support is used. If you don't have TAC Life Support only the Fuel variant will be available. There is no docking port part included. Recommended is the HOYO Docking Port from the HOYO CSM mod and fits like a glove on the ATV. Ideal for use with the LonesomeRobots Station Parts mod. Using Kerbal Joint Reinforcement is always a good idea. Supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. Supports kOS and Telemachus. Also not bundled with the release. This mod comes bundled with dependencies. Module Manager, TexturesUnlimited (For Reflections and solar panels), RasterPropMonitor (For functional interior), Alexustas' ASET Props 1.5 & ASET Avionics 2.1. INSTALLATION Be careful, this mod comes bundled with the latest version of ASET Props (1.5) & ASET Avionics (2.1). Delete these mods if you have older versions before installing this mod. Unzip and merge with your GameData folder. The folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1536/Jules Kerman ATV %26 Ariane 5. LonesomeRobots Aerospace .craft files for all LRAERO ships can be found here . These are saved from KSP 1.3.1. Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TexturesUnlimited created by Shadowmage. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props 1.5 & ASET Avionics 2.1 created by Alexustas. Redistributed as per license. changes in this version Reflections are now handled by the awesome TexturesUnlimited mod. Texture Replacer is now deprecated. Solar panels use the TexturesUnlimited Solar Shader. --------------------------------------------------------------------------------------------------------------------------------------- Jules Kerman ATV & Ariane 5. (Ver 1.1) Jules Kerman Automated Transfer Vehicle and Ariane 5 Launch vehicle. You can use the ATV to transfer resources and propellants to your stations. Use the Ariane 5 to lift the ATV to orbit, or use it to lift to orbit up to 2 payloads simultaneously using the Sylda decoupler. This mod is meant to be used with TAC Life Support. If you have TAC Life Support installed you will be presented with 2 EPM parts (Equipped Pressurized Module). One for transfering Oxygen, Food, Water and Monoprop and one for transfering Liquid Fuel, Oxidizer and Monoprop. The EPM has a functional interior and can house one Kerbal when TAC Life Support is used. If you don't have TAC Life Support only the Fuel variant will be available. There is no docking port part included. Recommended is the HOYO Docking Port from the HOYO CSM mod and fits like a glove on the ATV. Ideal for use with the LonesomeRobots Station Parts mod. Using Kerbal Joint Reinforcement is always a good idea. Supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. Supports kOS and Telemachus. Also not bundled with the release. This mod comes bundled with dependencies. Module Manager, TextureReplacer (For Reflections), RasterPropMonitor (For functional interior), Alexustas' ASET Props 1.4 & ASET Avionics 2.0. INSTALLATION Unzip and merge with your GameData folder. The folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1536/Jules Kerman ATV %26 Ariane 5. LonesomeRobots Aerospace .craft files for all LRAERO ships can be found here . These are saved from KSP 1.3.1. Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props 1.4 & ASET Avionics 2.0 created by Alexustas. Redistributed as per license. changes in this version Changed ModuleRCS to ModuleRCSFX for all parts with RCS thrusters. Now when firing RCS produces sound. Rebalanced the EPM module RCS for better stability during translational thrusts. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Jules Kerman ATV & Ariane 5. (Ver 1.0) Jules Kerman Automated Transfer Vehicle and Ariane 5 Launch vehicle. You can use the ATV to transfer resources and propellants to your stations. Use the Ariane 5 to lift the ATV to orbit, or use it to lift to orbit up to 2 payloads simultaneously using the Sylda decoupler. This mod is meant to be used with TAC Life Support. If you have TAC Life Support installed you will be presented with 2 EPM parts (Equipped Pressurized Module). One for transfering Oxygen, Food, Water and Monoprop and one for transfering Liquid Fuel, Oxidizer and Monoprop. The EPM has a functional interior and can house one Kerbal when TAC Life Support is used. If you don't have TAC Life Support only the Fuel variant will be available. There is no docking port part included. Recommended is the HOYO Docking Port from the HOYO CSM mod and fits like a glove on the ATV. Ideal for use with the LonesomeRobots Station Parts mod. Using Kerbal Joint Reinforcement is always a good idea. Supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. Supports kOS and Telemachus. Also not bundled with the release. This mod comes bundled with dependencies. Module Manager, TextureReplacer (For Reflections), RasterPropMonitor (For functional interior), Alexustas' ASET Props 1.4 & ASET Avionics 2.0. INSTALLATION Unzip and merge with your GameData folder. The folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1536/Jules Kerman ATV %26 Ariane 5. LonesomeRobots Aerospace .craft files for all LRAERO ships can be found here . These are saved from KSP 1.3.0. Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props 1.4 & ASET Avionics 2.0 created by Alexustas. Redistributed as per license. SCREENSHOTS
  4. Ver 1.3 Launch vehicle for the HOYO CSM. Includes first stage solid rocket booster with 2 textures, J2X second stage engine, liquid fuel tank and decouplers/adapters. This mod is intended for the latest HOYO CSM (ver1.5) link at the end of the post. Supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. This mod comes bundled with dependencies. Module Manager, TexturesUnlimited (For Reflections) and FireSpitter (For SRB texture switching). INSTALLATION Unzip and merge with your GameData folder. The folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1314/ARES I-X. LonesomeRobots Aerospace Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. Firespitter created by snjo. Redistributed as per license. TexturesUnlimited created by Shadowmage. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. If you haven't tried the HOYO CSM yet check the following link http://forum.kerbalspaceprogram.com/index.php?/topic/154088-122113-lonesomerobots-aerospace-hoyo-csm .craft files for all LRAERO ships can be found here . These are saved from the latest KSP 1.3.1. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Ver 1.2 Launch vehicle for the HOYO CSM. Includes first stage solid rocket booster with 2 textures, J2X second stage engine, liquid fuel tank and decouplers/adapters. This mod is intended for the latest HOYO CSM (ver1.3) link at the end of the post. Supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. This mod comes bundled with dependencies. Module Manager, TextureReplacer (For Reflections) and FireSpitter (For SRB texture switching). INSTALLATION Unzip and merge with your GameData folder. The folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1314/ARES I-X. LonesomeRobots Aerospace Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. Firespitter created by snjo. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. If you haven't tried the HOYO CSM yet check the following link http://forum.kerbalspaceprogram.com/index.php?/topic/154088-122113-lonesomerobots-aerospace-hoyo-csm .craft files for all LRAERO ships can be found here . These are saved from the latest KSP 1.3.1. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Ver 1.1 Launch vehicle for the HOYO CSM. Includes first stage solid rocket booster with 2 textures, J2X second stage engine, liquid fuel tank and decouplers/adapters. This mod is intended for the latest HOYO CSM (ver1.3) link at the end of the post. Supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. This mod comes bundled with dependencies. Module Manager, TextureReplacer (For Reflections) and FireSpitter (For SRB texture switching). INSTALLATION Unzip and merge with your GameData folder. The folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1314/ARES I-X. LonesomeRobots Aerospace Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. Firespitter created by snjo. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. If you haven't tried the HOYO CSM yet check the following link http://forum.kerbalspaceprogram.com/index.php?/topic/154088-122113-lonesomerobots-aerospace-hoyo-csm .craft files for all LRAERO ships can be found here . These are saved from the latest KSP 1.3.0.
  5. Got bored, so i decided to make the Blue Origin New Shepard rocket... And i think i did it well, this thing really is a joy to fly. both pieces regularly launch from KSC LC-1 nowadays, each carrying a crew of 3 paying kerbals on a suborbital hop that included up to 10 mins of pure weightlessness (That they don't get to experience because they are strapped to their seats ) Anyway, tell me what you think!
  6. Craft files: Aurora Winged Booster (SPH) Block I Hurricane Solo Block I MLLV Hurricane Duo Block I HLLV Hurricane Trio Block I SHLLV Block II Hurricane Duo Block II HLLV Block III Hurricane Duo Block III HLLV Hurricane Trio Block III SHLLV Background: Those of you who tried to reproduce the Space Shuttle in KSP knows the number one problem is asymmetric thrust. There I was wrestling with the same problem when I had the brilliant idea of "why not just use more of them?" A pair of shuttles sandwiching an ET between them, now there's some symmetric thrust. But then I thought about this idea some more, why a shuttle in the first place? Well by attaching your expensive engines to a winged... thing you get to recover and reuse those engines. But the "thing" part doesn't actually have to mean "aircraft shaped fancy payload fairing". Seen as my double shuttle idea calls for the "shuttle" part reaching the orbit together with the ET I may as well put the payload on top, then move majority of the fuel tanks to the "shuttle" part. Then I recall I saw something similar once, and then sure enough after some research I realised I came upon the same idea as Energia II (Uragan): | Or at least, the winged booster part of the idea. Hurricane Launch Vehicle Family Block II parachute ET recovery assumes average recovery rate of 80% of the value of the ET, otherwise all recovery are assuming 100% recovery value as they are flyback. Awww yes the convenience and familiarity of vertical rocket launch with the low cost/ton of SSTO spaceplanes. Normal vertically launched rockets, even partially reusable ones specially designed to offer low cost to orbit can barely break the √1000 per ton barrier, so under √600 per ton in a rocket is amazing. The Hurricane launchers achieve this by using the reusable Aurora Winged Booster (more on this later), throwing way only the cheap, engine-less External Tank. As these launchers are all based on the same propulsion unit they fly just about the same way (they're basically the same rocket, just on different scales), let's have a look at the typical mission profile: Aurora Winged Booster The basic propulsion unit for the Hurricane Launch Vehicle family is the Aurora Winged Booster separately developed in the SPH. The extremely low cost per ton achieved is done via recovering the Auroras which represent a significant proportion of the launch vehicle, including all of its engines. Let's have a look at a typical flyback process: The craft file for Aurora Winged Booster is intended for SPH. Note that it's partially fuelled as this is the test fuel load for horizontal take off to orbit and deorbit mission. For use as actual booster I recommend filling all bipropellant fuel tanks and then retract the landing gears before you save the subassembly. Speaking of subassembly, here's a how to: Of course just because I used the Aurora to create the Hurricane launch vehicle family doesn't mean they are limited to this, they are useful for all sorts of payloads that can support radial boosters such as this interplanetary ship:
  7. Welcome! Here you can post your payloads (either in craft of sub assembly form), and people will deliver them to their destination with their own launch vehicles! Pictures of the payload are encouraged but not required. It is also encouraged that you show the payload's creator pictures of the payload delivered and/or being delivered. Happy launches!
  8. Falcon 9 Reusable | SpaceX Replica This rocket is a replica of the spaceX falcon9 v1.2 launch vehicle. It's first stage is capable of sending a 2nd stage with a payload of up to 17t into orbit, and autonomously return for a landing. PAYLOAD REQUIREMENTS Fairing: <2.1t Payload mass: <17t Cost per ton: $1450.59 Cost per launch: $24660 WARNING: Some part clipping involved. Instructions on how to use the launcher. The first stage has 9 engines in an octaweb configuration. During launch, all 9 engines will fire. However, when returning, only the center engine will fire. DOWNLOAD HERE Here are some gifs showing the first stage landing. Enjoy!
  9. So a while ago I created the Nova II Ultra Heavy Lift Launch Vehicle. But there was always a bit of nagging thought in my mind that it was a compromised solution. The main reason why the original Nova II had a reusable upper stage was that at the time I didn't think it was possible to recover the entire core stage of the asparagus. The reusable upper stage solved the problem of cost, but also introduced a structural weakness with its thin probe core / reaction wheel section that weakened the rocket and was only partially fixed by strut spam. Then, while working on my fully reusable launch vehicle I came upon a way to recover large rocket stages horizontally: Of course this is a relative small stage, a Nova II core will be more than 3 times as heavy as this, but nevertheless it showed the way forward. Nova IIB Ultra Heavy Lift Launch Vehicle Craft file: http://kerbalx.com/Temstar/Nova-IIB-UHLLV (Craft file contains proofing payload) Specifications: dry weight: 156 tons wet weight: 866 tons cost: √304,039 (including fairing) part count: 163 payload: 230 tons to 75km x 75km orbit payload fraction: 20.58% core stage value (without fuel): √110,299 Cost per ton to LKO: without recovery: √1320 95% average recovery rate: √865 90% average recovery rate: √889 Nova II's original cost per ton was calculated incorrectly because the RHEUS value was double counted, cost per ton to orbit with 95% recover for Nova II should be √1080 per ton. Comparing the two vehicle the Nova IIB has cheaper per ton to orbit, slightly higher payload to orbit, lower part count and greater structural strength by getting rid of the upper stage weak spot. When not using a fairing the Nova IIB can launch a 240+ ton payload, the same payload cannot be launched at all on the Nova II because it will snap the upper stage at its structural weak point. So it's cheaper, stronger, more powerful and less complex. Typical mission profile: Enjoy
  10. Having designed a low cost per ton launch vehicle for the Light Lift category and another one for Ultra Heavy Lift, it's now time to fill the big gap in the middle. Being in the middle can be a bit tricky though - they're too big for monolithic SSTO flyback booster and too small for highly optimised asparagus giants. Some new thinking is needed here. Of course to make the upper stage reusable is easy - Nova II already demonstrated this feasibility with its Reusable High Energy Upper Stage. The problem is the larger lower stage - they get left behind in the atmosphere and their tend to cost a bomb due to their sheer size. Getting rid of them by making a single stage to orbit rocket also becomes increasingly difficult once your payload get bigger. Now SRBs are cheap, and if you look at the list of launchers in real life that use them: space shuttle, Ariane 5, Atlas V, Delta IV, etc etc I'm by no means the first person to think of them as a way to reduce the 1st stage price. But if you have played with SRB first stages in early career you would know that they are quite fiddly beasts - you either get too low TWR on lift off, or too high TWR on stage burn out or rocket losing control as SRBs have no gimbling and fins lose control authority. Then it occurred to me: why not just use MOAR BOOSTERS on a bigger rocket? Having a big payload on top means TWR swing won't be too crazy and the all solid stage will burn out while still in lower atmosphere, where fins still work. Thus I present you: Honest Jeb Medium Lift Launch Vehicle Craft file: http://kerbalx.com/Temstar/Honest-Jeb-MLLV (Craft file contains proofing payload) Specifications: dry weight: 59 tons wet weight: 268 tons cost: √88,646 part count: 99 payload: 45.5 tons to 75km x 75km orbit payload fraction: 14.51% Cost per ton to LKO: without eRHEUS recovery: √1948 95% average eRHEUS recovery rate: √770 90% average eRHEUS recovery rate: √832 From this you can tell how cheap the first stage is, considering it contributes 1/3 of the delta-V from the bottom. I must say too, that bottom stage coupled with that upper stage and lofting that payload really makes a nice looking rocket. Typical mission profile
  11. Edit: an updated version of this launcher, the Nova IIB UHLLV has been released. This version is now considered obsolete. Tired of launch vehicles that barely register as a blip next to the monster rockets built by aliens from the Sol system? No longer! Presenting: Nova II Ultra Heavy Lift Launch Vehicle Craft file: http://www./download/92j7fo82d2ecfj1/Nova_2_UHLLV.craft (Craft file contains proofing payload) Specifications: dry weight: 181 tons wet weight: 849 tons cost: √234,004 part count: 181 payload: 229 tons to 75km x 75km orbit payload fraction: 21.25% Cost per ton to LKO: without RHEUS recovery: √1022 80% average RHEUS recovery rate: √824 50% average RHEUS recovery rate: √898 Features of Nova II: usability focused design targeting a balance between payload fraction, cost per ton to orbit and part count asparagus staging with fine tuned stage separation and TWR reusable upper stage for precision orbit insertion, space loitering capability, clean space act compliance and reduced launch cost Typical mission profile
  12. Welcome to Rocket of the Week! This week(12/8/15-12/15/15)'s featured rocket: Delta III Rocket of the Week is a place where we will feature one rocket that is currently operational, retired, or planned. A new rocket will be featured each week. All members are welcome to comment about the featured rocket and even make suggestions about rockets that should be showcased the following week. Sometimes polls will be held for members to vote on their favorite rocket. Also, if the rocket is available in a KSP mod, it will be showcased as well. This is a place for all rocketry enthusiasts to gather and to talk about rockets (and sometimes spaceflight)! This week's featured rocket will be the Zenit-3 rocket, which likely made its last flight on December 11, 2015. Links to previous (or current) featured rockets of the week: Delta II: http://forum.kerbalspaceprogram.com/index.php?/topic/126822-rocket-of-the-week-delta-iii/&do=findComment&comment=2315493 Delta III: http://forum.kerbalspaceprogram.com/index.php?/topic/126822-rocket-of-the-week-delta-iii/&do=findComment&comment=2315504 Zenit 3: http://forum.kerbalspaceprogram.com/index.php?/topic/127481-final-flight-of-zenit/ Rocket of the week is a place where real-world rockets will be featured. It is meant to give people more information on real-world rockets, and hopefully influence some rockets that are being built in KSP. My goal is to provide information about these rockets that will give people sufficient information on these rockets, which can be famous or forgotten. I hope to bring these rockets to life through weekly informative posts about these rockets to the KSP community. Enjoy!