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Found 63 results

  1. Laythe, I just tried to use your atmosphere to desacelerate me!
  2. LUDLONG KERMAN'S MISSION LOG: Y34D155 - 2H15M (NEPTUNE I) While our space program still sucks at SSTOs, our reserve kerbalnauts are demanding we send people to Laythe. After all, if the Elegail rover is reporting an atmosphere similar to Kerbin's, then it would make a good place to settle. Though our engineers are still working on a feasible method to get people on and off Laythe's surface, Mission Control decided to at least start expanding our Laythe presence - starting with: A space station We have a permanent contract to dock to vessels around Laythe. Return a vessel from Laythe orbit to Kerbin At least we can get a manned orbital reconnaissance mission of the moon with full science points (e.g. crew and EVAs, goo, materials). Too bad it wasn't a landing mission. The Elegail rover on Laythe. While Mission Control is constructing Odin Station - which would look exactly like Hades Station in orbit of Eeloo - the current general plan for the descent vehicle is to land on the surface and rendezvous with a separate return craft upon ascent; that may also be the case if we send an SSTO (which also means we'll have to leave the plane). All future mission plans aside, the three of us - Nathan, Matster, and myself - are flying to Laythe to explore the planet from orbit. We're in the Neptune I, a modified interplanetary travel pod designed to carry less passengers (we need 3 people, not 7), more battery power, and more science. In a couple of years, we'll be right in Jool's orbit. We'll then orbit Laythe and get some science and photographs before heading back home. If anyone has any ideas for a two-way surface mission craft (either a lander or SSTO), I'm open.
  3. Sending a probe to Laythe. server discord: https://discord.gg/EJmz3kE
  4. I tried searching for this on the internet and on this forum, but so far didn't find any discussions on the topic. So here's my story. Skip to the end of the post to see the weird polar caps. So, I recently installed the new KSP 1.9.1. I usually play with Kopernicus planet packs or with Sigma dimensions as stock game does not seem as challenging as it used to be. I usually play with 5 times the scale and 7 times the distance, but Kopernicus is not updated to 1.9.1 so far, so I decidet to play stock with visual/interface mods and no custom parts. I quickly found myself sending rovers to travel long distances on non-atmospheric bodies, even managed to circumnavigate Minmus and Ike, failing to do so with Dres as terrain is just too rough and the rover kept crashing. So then I decided to go to Laythe... (I can share the craft file, if this IMOAB-1 craft looks interesting to you. Goes 50m/s on Laythe, 60m/s on Kerbin, not very good at driving on the ground) I landed in the equatorial region and soon was on my way towards the north pole, making some stops on the way. It took me several hours of real time, but eventually I've reached latitude 80, and so there were the polar caps. Before this journey I didn't even remember if Laythe has them, Scatterer makes it impossible to determine from the map view. But yes, there was solid ground on my way. But it was quite not what I had expected. As you can see here, that looks... Pixelated. And on closer inpection it was even weirder. It was very flat, it ended in the ocean abruptly, there was no slope to drive on. I was able to push the boat onto is, I was glad I used the sharp nosecones, not the stubby ones. My polar expedition was on its way from that point, but I knew I just had to send in a rover from Kerbin to take more screenshots and just show everyone how weird this shore is. In the next picture you can see how this wall just goes down. It seems to go vertically all the way to the bottom of the ocean. And just look at how sharp those corners are. It's... Pixelated. So now I just really want to know if anyone knows the story behind this. Was it unfinished by the developers? Wat it left this way intentionally? Is it one of the easter eggs? Beacuse it's pretty big for an easter egg, the whole shore is like this. And I have never heard anyone talking about it, never have I seen anyone visit this shore in a YouTube video. Maybe I didn't look for it to well. To me this place just feels unfinished and weird. Laythe is by far my favourite place in the KSP, and you've seen screenshots, you know why I love it. So if anyone has noticed this before, I would like to hear your response and your speculation/information on why this exists the way it is.
  5. Kerbin is dying. After many failed launches and some silly scientist leaving their nuclear spacecraft on all year to see if it ever gets off the ground, the amount of toxic chemicals that have been put into the atmosphere has started killing all life. The Kerbals, finding out about this, have made a plan to move to another planet - or should I say moon? You have been trusted to act out this plan. Main mission: Make a base on Laythe and bring 10 Kerbals there. Bonus 1: Collect surface samples from Tylo before landing on Laythe. Bonus 2: Collect surface samples of all of Jool's moons (excluding Laythe) before landing on Laythe. Bonus 3: Bring 20 Kerbals to Laythe and setup two bases.
  6. Dragonfly mission to the ocean moon Titan Your mission is to create as realistically as possible the upcoming proposed Dragonfly mission to Titan, the ocean moon of Saturn. You can read about it here, its really cool. Basically, you have to fly to Titan (Laythe if playing stock), and set up a self sustaining base with explorer quadcopters that can go out and take samples and readings, then return to the main base. Categories are full Stock (visual and info mods only, nothing that modifies parts or physics in any way) or Modded ( I recommend Firespitter for excellent rotors, although your quadcopters will be large) as much as you like. Basically your job is to recreate the mission as close to real life as possible, either in Stock or Modded. I'll accept pretty much any entry, but if you need rules, then the rules are as follows: You must fly the mission, no cheats of any kind, although quicksave/quickload may be used as needed. Be careful loading/saving too much in atmo, parts can do strange things especially offsets You must leave Earth/Kerbin, fly to Saturn/Jool. Next you must make an entry with a heat shield and parachutes to Titan/Laythe, land and set up your base. Your base must be self-sustaining - if playing stock this will require an ISRU to allow multiple quadcopter missions. Your exploration vehicles must be VTOL, preferably as close to a quadcopter as you can make it. You may use jets or rockets since there aren't working electrical props in stock. They must be powered by RTG (like in real life). They must be able to fly 10-100km, take a sample, and return with it. There should be at least a conceptual way to refuel them, although I won't require a demo if the piloting is insane (landing on a docking port, etc). Lots of pictures! We are recreating a real mission, make it look cool!!! Scoring may evolve as new entries come in, since I likely haven't thought of everything, but for now it's as follows: Quadcopter points: Real Weight: 100 points if close to 450kg, subtract points for anything over (10 points/ton) Honest Quad: 25 points if 4 engines VTOL Real Science: 25 points if you recreate sample collection and analysis, seismological studies, meteorological monitoring, and local microscopic imaging using LED illuminators Reusable: 50 points if you show a full round trip copter sampling mission, and are prepped for another More Copters!: 25 points for each additional quadcopter up to total of 4 Mission points: Low Mass: 100 points if launch mass is under 100 tons, subtract 10 points for each 50 tons over weight. Orbital Genius: 25 points for each clever maneuver - aerobraking, gravity slingshots, anything that lowers dV and looks cool. Phone Home: 10 points per relay set up in system for a max of 30 points, it's nice to be able to call home. I will also award an arbitrary number of points for general realism, including but not limited to: Using Real Solar System Accurate models of rockets Making the spacecraft look and function as realistically as possible Finding something cool about the mission that I don't know about, and including it. Have fun! If you are ready to get technical, Here is more detail in a pdf
  7. Background: There is photographic evidence of life in the deep oceans of Laythe. Kerbal scientists want more conclusive evidence. Funds are short, so private contractors are asked to bid for the chance to change the way Kerbals see their place in the universe. Build a lowest cost mission to Laythe, from KSC launch pad, to the DeGrasse Sea biome, do a Mystery Goo experiment, and bring the science back to Kerbin. The twist is: The Mystery Goo experiment must be done on the DeGrasse Sea floor. Rules: Stock parts (including Making History) only, no mods that change game and parts physics, - exclude command chairs (we don't want Kerbonauts going puff in the upper atmosphere), All other flight and aesthetics mods OK (except of course, NO Hyperedit, config file editing, etc). Please check with this forum thread all mods you intend to use, and list them all when submitting. The mission includes two Kerbonauts. At least one Kerbal needs to land on the surface of Laythe. It is optional whether the Kerbal goes to the ocean floor. Both Kerbonauts must return alive to the surface of Kerbin. No formation hang gliding. Spend the Kredits to include a chute, and land your Kerbals safely. No clipping of parts in a way that will change the physics / aerodynamics of the craft. Minor clipping (e.g. into fairings) is OK. Players may turn pressure limits off to avoid the Mystery Goo experiment exploding at depth. ISRU is allowed anywhere, but not on Kerbin. Craft must be fully fuelled for launch in the VAB/SPH Leaderboard will be in order of cost of craft in the VAB at launch (with and without recovery of craft) Leaderboard 1: no recovery @jinnantonix 32,985 funds. Video Craft ISRU equipped, staged spaceplane with dolphin-diving Laythe landing jet. @dnbattley 33,059 funds. Album Craft Cheapo Laythe Rocket (CLR) Mk 15 a.k.a. "The Pleasuredome". A non ISRU non-recoverable craft. Some very clever minimalist techniques are used. Congratulations on being the first on Leaderboard 1. Leaderboard 2: with recovery (cost in the VAB/SPH minus 90% depreciated recovery cost + cost of any components expended during the mission). @jinnantonix 52,865 funds. Album Craft. Low cost SSTO. Fully recoverable including the science experiment and attachments. @farmerben 90,650.26 funds. Posted here. Impressively big SSTO seaplane with ISRU, which can land and take off from the sea. Used RTGs to sink the goo to the sea floor. Rogues Gallery: For entries that don't quite meet the rules or objectives of the challenge, but want to submit anyway @bayesian_acolyte 26,593 funds. Album Craft file. Sandbox mode. Amazing SSTO which uses a lot of clipping to reduce aerodynamics “including overlapping NERV and Whiplash engines, a weird fairing, 4 fuel tanks on top of each other, and a few other instances”. Super clever minimalist design, showing the benefits of ISRU and spaceplane components for this challenge. Does not meet clipping requirements. If legal would have been a contender for winner in Leaderboard 2. .
  8. Hello, everyone. I've already got a surface robot on Laythe exploring one of the islands. However, if I really want to cover some ground, I need to be able to travel by sea too. Does anyone have any ideas for an unmanned boat I can send to Laythe and cruise around with? If you had something that could travel on both land and water, that would be awesome. Thank you. (PICTURE OF ELEGAIL ON LAYTHE'S SURFACE, NEXT TO THE DELIVERY CAPSULE/RELAY)
  9. I was wondering which of jool's moons to make a challenge for and decided to make a poll to see what the greater ksp community thinks
  10. What is the best way to bring a jet aircraft into Laythe's atmosphere safely? Should I dump as much velocity with rockets as possible before insertion, or dump just enough so my perigee is just above the ocean's surface? I've done the latter once before and it almost ended with a flat spin stall and crash; I managed to land safely some how.
  11. [Verse 1] It's a god-awful small affair To Valentina on her EVA But Gene kerman is yelling, "No!" And her teammates have told her to go But her ship is nowhere to be seen Now she flies through her sunken dream To the place where there is map view And she's hooked by the A.G.U [Pre-Chorus 1] But this all is a saddening bore For she's lived it ten times before She’d soon die a fiery death As they tell her to focus on [Chorus] Kerbals watching Jeb and Bill dock Oh no! Jeb has rammed his ship at Bill. It's the freakiest show Take a look at the Kerbals getting in their spaceships Oh man! Wonder if they'll ever know that they will never return home. Is there life on Laythe? [Verse 2] It's on Kerbin's tortured lands That KSC is building up the funds Now the players have struck for fame Because modding is fun again See Kerbonauts in their million hordes From the north to the south poles Rule the star system is out of bounds To anything except them and bugs [Pre-Chorus 2] But this all is a saddening bore For we lived it ten times before soon more kerbals will get blown up As I tell them to focus on [Chorus] Kerbals watching Jeb and Bill dock Oh no! Jeb has rammed his ship at Bill. It's the freakiest show Take a look at the Kerbals getting in their spaceships Oh man! Wonder if they'll ever know that they will never return home. Is there life on Laythe? If you have the power to do so, please make it a real song.
  12. @Jebediah Kerman Jr. had a problem on his hands when Ribfrod Kerman stepped on his return craft's antenna and put his science return mission in jeopardy. Apparently the contract to return or transmit science data from the surface of Laythe was about to expire in eight Kerbin years, and his return craft was stuck in low Laythe orbit with a critical amount of delta-v remaining. While a direct transfer from Jool to Kerbin was possible, the Kerbin re-entry speed would exceed 6 km/s and fry Ribfrod to a crisp. We weren't able to get the save file because he was on the Console edition. But I tossed together an example save file (20 KB ZIP) that I thought reproduces the problem, and kind-of echoes Criske Kerman's Minmus return problem from the stock scenarios. Jeb Jr explained this was a space plane, that it had spent much of its dV just getting to low Laythe orbit and had maybe 2 km/s remaining. The eight-year time limit causes problems for a long-term return with gravity assists. Time is of the essence! The Challenge: Get Ribfrod Home Quickly! Deliver Ribfrod and his surface data from Laythe to Kerbin before the mission timer exceeds eight Kerbin years. Stock craft, stock system, normal difficulty, no cheating. Challenge modes are: Kanada Post: Deliver the craft and Ribfrod to the surface of Kerbin in one piece within eight years. Kerolator: Deliver the craft and Ribfrod home within four years. This one's possible without cheating if the craft had another 100 m/s to spare, or if you can be patient with transfer windows. Kerbal Express: Deliver the craft and Ribfrod safely to the KSC runway within four years. This is a stock save with a modified Aeris 4A in the same style as the Aeris 4B from Criske's return mission. Add-ons or mods that don't reduce the difficulty are permitted. I can add a Stock leaderboard and a FAR leaderboard for the foolhardy. The craft should be stable in FAR or Stock aerodynamics. I have attempted this and managed to almost get the Kerolator mode done, but fell 100 m/s short. I think more patience with transfer windows and less aggressive flight planning would have overcome this. See Jeb Jr's original thread for the details.
  13. In my latest career mode game I am planning to start a Laythe colony. I am using MKS and USI Life Support, with the lowest levels of Interstellar Extended's power and propulsion tech unlocked. In short, no transit times to Jool that would be less than two years or so, at least while carrying a reasonable (30+) number of passengers per trip. I plan to use the Cycler to only carry colonists, building more as time goes on to eventually have a voyage every year or so. Cargo deliveries can be done with traditional Hohmann Transfers. Unfortunately my math and coding skills are not up to the task of determining masses and orbital parameters for this vehicle. I am hoping you nice folks can help me figure these parts out. My questions are as follows: 1. How many ships would be needed for one to arrive at Jool every year? 2. What would be the parameters of the Cycler's initial orbit? 3. How much Delta-V would I need for course changes, ideally or worst case, per trip? Could I use the Joolian moons to reduce this? 4. Is there a more resource-efficient way of doing this cost-wise? I figure that the Cyclers will pay themselves off within two or three voyages because the fuel and construction costs to carry the supplies and crew would be far greater for a similar ship that had to decelerate at either end of the voyage. Once I unlock the more powerful fusion drives this design will be obsolete, but in the interim I have contracts to do things near Jool, and I want to simulate the rotation of specialist personnel that such a facility would experience. As for off-world infrastructure, I currently have a mining and science base on both the Mun and Minmus, a big orbital fuel processor around Minmus, Science/tourism station orbiting the Mun, a science base on Duna with a fuel plant on Ike, and a fuel depot in Geosynchronous orbit over Kerbin, with smaller tugs to carry fuel to crafts in LKO.
  14. AIM: Make a stock ship that would be able to deliver cargo of ore to Laythe from Kerbin. RULES: The ship must be fully stock, no cheating, the cargo must survive, no abusing of the game engine, if manned: it must have some living space and crew must survive, the whole cargo must be carried by one ship PS: (empty fuel tanks may be removed, but apart from them and the cargo containers, all of the ship must survive (fuel tanks cannot make up the whole of the ship.) PPS: ("ship" starts only after it is in LKO, the lifting stage can be dumped) Challenge modes: Participation award: just get to Laythe Noob mode: take your time, land safely 10 tons of ore to Laythe. Easy mode: maximum time 5 yrs, land safely 20 tons of ore to Laythe Hard mode: max time 4 yrs, land safely 30 tons of ore to Laythe, land on land, ship must survive, must be manned Super hard mode: max time 3 yrs, land safely 60 tons of ore, land on land, ship must survive and return safely, must be manned Matt Lowne mode: impress me
  15. Do the mobile science labs float? And if they do, how much of them sticks above the water? I'm not at my home computer and will not be able to test this for some time. If someone could drop a lab in the sea and post a screenshot, that would be great. Also, could you take a similar length of the new structural tubing of the same diameter as the lab, capped by "Rockomax Brand Adapters 02s" at both ends, that would also be great. I strongly considering sending a sea plane base out to Laythe, but I am not sure how to build a craft carrying the required (for me) two science labs. But if I can use the labs as part of the floats, might be easier. I already know I'll need to build massive wings and between 4 and 8 jet engines (depending on the model I use). So if anyone isn't doing anything (I'm ADD-ing in a lecture on the basics of MS Word), some you mind dropping some things in the water for me?
  16. After numerous complaints from construction workers at the Kerbal Space Centre, the Kerbal Construction Union has successfully campaigned for a total ban on Oxidiser created on Kerbin. Despite the R&D Department's best efforts to convince the strikers that their recent breathing difficulties were simply due to a bad case of "The Sniffles," the workers believe that the abundant use of oxidizer in ascent stages has caused a lower oxygen concentration in Kerbin's atmosphere. Without the ability to create oxidizer using Kerbin's oxygen, the KSP has turned to a new source: Laythe. Your challenge: Design a craft capable of landing on Laythe, mining, and returning to Kerbin without using Oxidizer. Any other engine or form of propulsion (excluding Kraken drives) are permitted. Due to Jeb's short attention span, the mission must be completed in one launch in ten years or less. This challenge must be accomplished in a stock game, though Making History and mods that do not affect gameplay (Scatterer, TextureReplacer) are permitted. Scoring: You will gain points for every ore tank you fill with ore mined from Laythe. These tanks must be empty on launch, filled on Laythe, and returned to Kerbin to be scored. +1 point for each radial tank. +4 points for each small tank. +20 points for each large tank. Bonuses +25 for not using NERVs. +25 for not using SRBs. +25 for not using parachutes. Weight Categories (on launch): Ultralight - 25 tons or less Lightweight - 50 tons or less Midweight - 100 tons or less Heavyweight - 200 tons or less Ultraheavy - 500 tons or less Behemoth - Over 500 tons
  17. Hello, to anyone who is reading this post. I have ideas for Laythe SSTOs & I need need some help in fixing my crafts so they can live up to my expectations. Feel free to reach out to me & help me on my goals!
  18. Previously, on “The 100”, you flew 100 colonists to Laythe to establish a bright and explorative future for all of Kerbal Kind. With the first outpost established, you will be able to explore the outer planets much easier, starting with Jools various moons. Buzz Kerbal, one of the colonists transported to the colony, had been given a special mission to build a small VAB facility on Laythe. He couldn’t build a very big one yet, but he has managed to gather enough resources to fabricate a few basic parts for you to use. Valentina and Bill are on site to aid Buzz in gathering materials for his work. Jebediah couldn’t make it because he, well, retired early. In this mission, Valentina will be your lead role. The 100 - episode 1: https://drive.google.com/open?id=1iwg7XpY638dL1C1b_Bi3blRu13yXSSsY The 100 - episode 2_ Buzz's Biz: https://drive.google.com/open?id=1gI4tANbX5Utv-4_QFkK06C_jpuD_V8mJ No mods required, EVER... and only bug tested without them. To install as mission packs, place only the zip files in your Missions folder. Then Open the game and Play Missions. They will be imported and grouped as a mission pack under the same category heading.
  19. Laythe has air and water. We believe it's about time it had life too. You've been tasked with the momentous mission to put 100 Kerbals on Laythe. "The 100", as we have so named them, will all be specially trained colonists. They are not to become a part of any ship crew and to ensure this, we have designated them all tourists. There is a colony structure already in place. Just dock with it and load them in. You'll have 8 years. This is the first episode in what will probably become several (not sure how many though). There is a main mission, and several side jobs that will be thrown at you for extra points, but not to interfere with the main mission. This mission features a few artistic structures, some of which you won’t see until their respective events are triggered. Due to a bug where by you cannot set icons in mission vessels to anything but Rockets and Aircraft, it is advised once you get started you rename the Colony structures and any other ground bases when they appear to change the icon only, not the name. This will make it easier to review only your own vessels. I’ve tried to work around all the known bugs with mission builder as best I can, but some required inserting little notes within the mission to remind you. https://drive.google.com/open?id=1iwg7XpY638dL1C1b_Bi3blRu13yXSSsY This is also my first Mission Pack assembly so to install it as a mission pack, just drop the zip file in your Missions folder. Don't unzip it. KSP will do that for you when you load it up and view the available missions.
  20. I just read on the wiki that Laythe's atmosphere has a lower oxygen concentration the Kerbin's. I assume this effects the efficiency of jet engines. I have a jet powered boat en route to Laythe and another being prepared for launch. The one en route and the new one I'm working on do not have air intakes other than the engine nacelle parts, one for each engine. These provide 5 air, which is more than the engines i'm using require on Kerbin at sea level. But I doubt sea level on Laythe has the same conditions. Should I add air intakes to the boat I'm working on?
  21. I'm building an aircraft in Mission Builder that will fly on Laythe. I'm using the Fat-455 large wings. They hold a lot of fuel, but only liquid. Is there anyway, therefore, to have other tanks be oxidizer only? I realize I can drain liquid fuel out of tanks to save weight, but that still leaves me with a lot of bulk. I'd like to get the most oxidizer in the least amount of space--approx 1200 units--to match what the wings will carry. Also, it needs to be stock, because I hope to share this mission and want to make it simple for others to use.
  22. I lost in some kind of betting game with my friend... So I should do.... "position a satellite at the lagrange point of Laythe". Is this possible? Oh, and no other mods, debug menu, or cheats are allowed... Please, If there's anyone that can help me?
  23. So my first laythe lander failed bigtime. 3 spark vac engines and 1 terrier 3600dV in vac , barly came up to 35000 meters. I know this is a engine issue , and i can just swap it for a reliant/swivel engine. But is the lander better to be a spaceship or just i just fumble with the rapier engine? A photo of laythe lander you use would be great. I need a simple craft for 1 person to land collect science and dock with space station in orbit.
  24. It's just super awesome villa to live on Laythe. There are supplies, rovers and VTOL in this super cool facility.
  25. Hi I'm not quite new to the forums, but haven't been active a lot. Now I decided to share some of my epic missions with you. I'm playing this almost vanilla, just with some minor mods for precise planning, better visuals and of course, to make it more plausible: life support. An (almost) complete mod list: Distant Object Enhancement Environmental Visual Enhancements Kerbal Alarm Clock KAS KIS Persistent Rotation PlaneShine SCANSat scatterer Stock Visual Enhancements TAC Life Support MechJeb SimpleContruction Planetary Base Systems Konstruction Link to my gallery: http://richman1050.imgur.com/ The pale blue dot, circling the green giant has captivated generations of Kerbals since the beginning of astronomy. With the beginning of the space age, Kerbalkind got to taste what it could be to visit it's mysterious twin for the first time. But to find out, what it would look like to visit the beaches of this far off world, there was alot lot learn, a lot of progress to be made, and a lot of mistakes that were awaiting brave pioneers. The KSP, the Kerbal Space Program, as it was officially named had quite some successful missions: Landing a unmanned UAV on Duna: Duna Direct: The Ravenstar: The Rolling Thunder: But all these missions served only one purpose: the get to Laythe one day. Finally, KSC accumulated enough bright minds, technology and of course funds to start with this humongous undertaking. Part I: The construction of the DSV Hermes http://imgur.com/a/8QevU