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Found 9 results

  1. This is a new Let's Play style series with career playthough. It is LiveStreamed on Twitch, and edited for upload to YouTube. Mission Tracking Log: https://docs.google.com/spreadsheets/d/1vkPMdifBnjN54sxyOOFecarbSx-moXSO0K4vsOTFVmA/edit?usp=sharing KSP version: 1.3.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit Modlist (more or less complete, with minor edits): Cetera's Suits for TRR 000_AT_Utils - 1.5 Filter Extensions - 3.1.1.2 Toolbar - 1.7.15 USI Tools - 0.10.1 AlmostFreeLaunchClamps - 0.2.1 AirlockPlus - 0.0.9 Astrogator - 0.7.8 AtmosphereAutopilot - 1.5.10 B9 Part Switch - 2.1 BetterTimeWarpContinued - 2.3.9 Bluedog Design Bureau - 1.1.6 Chatterer Extended - 0.6.1 Chatterer - 0.9.93.1804 CollisionFX - 4.0 Color Coded Canisters - 1.5.1 Community Category Kit - 2.0.2 Community Resource Pack - 0.8 CommunityTechTree - 3.2.1 Community Trait Icons - 0.1.2 Connected Living Space - 1.2.5.5 Contract Configurator - 1.23.3 Contract Pack: Anomaly Surveyor - 1.7 Contract Pack: Clever Sats - 1.4 Contract Pack: Field Research - 1.2.1 Contract Pack: Historical Progression - 1.6 Contract Pack: Kerbal Academy - 1.1.7 Contract Pack: Bases and Stations - 3.7.0.1 Rover Missions - 0.1.7 Contract Pack: Tourism Plus - 1.5.2 Crew Light - 1.10 Crew Portraits - 1.3.1 Crowd Sourced Science - 4.1 CryoEngines - 0.5.10 CryoTanks - 0.4.8 Community Terrain Texture Pack - 1.0.1 CustomBarnKit - 1.1.16 DangIt - 0.7.15 Airline Kuisine - 1.5 DestructionEffects - 1.7 DistantObjectEnhancement - 1.9.1 DMagic Orbital Science - 1.3.0.11 CapCom Mission Control On The Go - 1.0.2.7 Contract Parser - 1.0.7 Contracts Window Plus - 1.0.8.1 Progress Parser - 1.0.8 DynamicBatteryStorage - 1.2 Easy Vessel Switch - 1.5.6471.31118 EditorExtensionsRedux - 3.3.16 EVAEnhancementsContinued - 0.1.12.1 EVA Transfer - 1.0.7.1 Firespitter - 7.6 FlagRotate - 1.1.5 Flexible Docking - 1.0.5 Fuel Tanks Plus - 1.12.1 FuseBoxContinued - 0.1.15.3 GroundConstruction - 1.2.1 Galileo's Sun Flares - 1.8.3 HideEmptyTechTreeNodes - 1.0.1 Historian Extended - 1.3.2 HullcamVDSContinued - 0.1.8 Impact - 1.6.2.2 Interstellar Fuel Switch - 2.10.3 JanitorsCloset - 0.3.3 RasterPropMonitor - 0.29.2 Kerbal Attachment System - 0.6.3 KerbalAtomics - 0.4.10 Kerbal Engineer Redux - 1.1.3 Kerbal Foundries - 2.1.2.11 KerbalHealth - 1.0.2 Kerbal Inventory System - No Fun - 0.1.2 Kerbal Joint Reinforcement - 3.3.3 HyperEdit - 1.5.4 Kerbal Inventory System - 1.8.6557.41950 Kopernicus - 1.3.1.3 KRASH - 0.5.26 KronalVesselViewer - 0.0.8 KSP-AVC Plugin - 1.1.6.2 KSPRescuePodFix - 1.2.0.8 KSPWheel - 0.10.5.21 Lithobrake Exploration Technologies - 0.4 Lights Out - 0.2.2 MagiCore - 1.3 Maeneuver Node Evolved - 1.0.3.3 ManeuverQueue - 0.4.5 Mk1-Cabin-Hatch - 0.2 Modular Rocket Systems - 1.13.1 ModularFlightIntegrator - 1.2.4 NASA_CountDown - 1.3.5 NavBallDockingAlignmentIndicatorCE - 1.0.3 NavBallTextureChanger - 1.6 NavHud - 1.3.4 Docking Port Alignment Indicator - 6.7 NearFutureConstruction - 0.8.4 NearFutureElectrical - 0.9.8 NearFutureLaunchVehicles - 1.1.3 NearFutureProps - 0.2 NearFuturePropulsion - 0.9.5 NearFutureSolar - 0.8.8 NearFutureSpacecraft - 0.7.4 NEBULA_DecalsContinued - 0.1.1.5 Final Frontier - 1.3.6.3189 S.A.V.E - 1.4.7.2860 One Window - 1.0.2 OuterPlanetsMod-Galileo - 1.2.4 PartCommanderContinued - 1.1.2 PartWizardContinued - 1.3.6 PlanetShine - 0.2.5.2 PoodsOPMVO - 0.3.5 Portrait Stats - 1.0.15.1 Precise Node - 1.2.6 Radio Free Kerbin - 1.2.1 RCS Build Aid - 0.9.3 RCS Sounds - 5.2 RealChute - 1.4.5 ReentryParticleEffect - 1.2.0.1 SafeChute - 2.1.9 SCANsat - 1.1.8.2 Science Relay - 1.0.4.2 SETI-Contracts - 1.3 SETI-Greenhouse - 1.2.2 SETI-ProbeParts - 1.3.0.2 Ship Effects Continued - 1.0.8.3 SpaceY Expanded - 1.3.1 SpaceY Lifters - 1.16 StageRecovery - 1.7.2 StationPartsExpansion - 0.5.2 Stock Visual Enhancements - 1.2.7 Surface Mounted Stock-Alike Lights for Self-Illumination - 1.6.6484.37549 Stock Visual Terrain - 2.0.8 TAC Fuel Balancer - 2.14 TakeCommandContinued - 1.4.11 TextureReplacerReplaced - 0.5.4 TAC Life Support - 0.13.6 ToadicusToolsContinued - 0.22.2 Trajectories - 1.7.1 Kerbal Alarm Clock - 3.8.5 Alternate Resource Panel - 2.9.2 Transfer Window Planner - 1.6.2 TweakableEverything - 0.1.23 TweakScale - 2.3.7 USI Core - 0.5 USI Exploration Pack - 0.9 Konstruction - 0.3 Malemute Rover - 0.4 MKS - 0.53 USI Alcubierre Drive - 0.7 Universal Storage - 1.3.0.1 Unmanned before Manned - 1.3.0.2 UpgradesGUI - 1.5 EVAParachutesAndEjectionSeats - 0.1.15 VesselMover - 0.1.6.2 VesselViewerContinued - 0.8.6 Waypoint Manager - 2.7 IVA Kerbal Identifier - 1.0.4 [x] Science! - 5.11 Hanger Grid
  2. I know this may not be for everyone, but I know I enjoy watching other people play. Mods I am using are shown in the first few minutes of episode 1 Here is the first episode of my playthrough: Here is the link to the playlist:
  3. Lightly modded stockalike playthrough!
  4. Hello everyone, and welcome to the Kerbal Commonwealth Space Agency. The Kerbal Commonwealth is a global union of the nations of Kerbin, formed for the purpose of fostering cooperation between nations and undertaking big projects, such as the exploration of space, on behalf of all Kerbal-kind. In this series I will be playing through a custom tech tree I have created myself (prior to 1.0, I was using the Tech Manager mod for this). I am also playing with FAR, DRE, Dang-It and TAC-LS for additional challenge. Below, you will see that I have many parts mods listed, but almost all of these are partial installs. In some cases, I'm only using a single part that I wanted from a particular mod. Hopefully, despite all the mods, the game will still have a stock-ish feel. Here is the current roster for our space program: And here is the first episode, where we survey the region around the KSC using the aircraft shown below. Craft used in this episode: Mod List (as of Episode 21): Adjustable Landing Gear Antenna Range Astronomer's Visual Pack Atomic Age Camera Tools Chatterer Coherent Contracts Collision FX Contract Configurator Contact Pack: Field Research Contract Pack: Tourism Plus Custom Barn Kit Dang It! Deadly Re-Entry Distant Object Enhancement Dmagic Orbital Science Docking Sounds Dynamic Texture Loader Engine Lighting Environmental Visual Enhancements Ferram Aerospace Research Field Scientist Pack Firespitter Habitat Pack Infernal Robotics Improved Chase Camera Kerbal Alarm Clock Kerbal Aircraft Expansion Kerbal Attachment System Kerbal Inventory System Kerbal Engineer Redux KerbCam Kronal Vessel Viewer KSPX Landing Height Minimum Ambient Lighting Mk2 Essentials Module Manager Nav Ball Docking Alignment Indicator Near Future Technologies Orbital Survey Plus Pilot Assistance Planet Shine Procedural Fairings Quick Hide Raster Prop Monitor RCS Sounds RealChute RealPlume Retro Future Planes RLA Stockalike SCANsat Scatterer Science Alert SmokeScreen Spacetux Unmanned Contact Pack Stage Recovery Stock Bug Fix Modules Surface Experiment Pack Surface Lights Texture Replacer TAC Life Support Taurus HCV Transfer Window Planner Tweakable Everything Universal Storage Waypoint Manager Wider Contracts App Wheel Sounds [x] Science! ----------------------------------------------------------------------------------------------------------------- Episode 2 - In which Bob and Bill survey the space center grounds in a science runabout and we fail to satisfy an unwritten requirement of the World's First Record Keeping Society. Crafts used in this episode:
  5. Hey all! I just started a new career mode series with the Galileo Planet Pack (which is great because my dog is named Galileo). The first two videos are up on youtube, and I hope you guys will check it out! We don't get too far yet, but I plan to explore all the planets and moons in the planet pack and get up to some interesting missions and maybe even some livestreams in the future. See you all there!
  6. starting up a lets play channel and kerbal space program is one of the games im playing! come by and check it out
  7. So, I decided to start a sort of Tutoral/Let's play series on youtube. The first 5 episodes are up with more on the way! Join me as I reach for the stars, and if you're not careful you just might learn something! Here's the first episode:
  8. The series thus far Let me know what you guys think! I like to think I'm doing alright for a beginner on zero budget. I've also got a new intro song/soundtrack that's going in as of episode 7.
  9. Woohoo! I got a probe to Duna for the very first time ever playing the game, and it felt sooooo gratifying. The Mun? Moderately hard but not impossible! Minmus? Easy when you've visited the Mun a couple of times. But Duna? Oh boy...! Let's Play: Kerbal Space Program 1.0, Part 43: Duna Probe, Arrival & Execution LESSONS LEARNED during this mission: - I've concluded that I have used a TON of Delta-V for this simple probe, sending the cost of the rocket soaring up, and could have done it with (a lot) less probably - RCS is great for maneuvering, but not for slowing down a descent, even with parachutes out - Parachutes work a leeeeeeeeeeetle different in Duna's atmosphere - It's takes a while to get there & back again, good to note for any manned mission and short running contracts