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Deddly posted a topic in Add-on DevelopmentBelow you can find a list of useful references for anyone interested in modding KSP. This replaces all the old stickied threads. Not all of the information contained below is relevant today, so please comment in this thread to let us know which ones should be removed or which ones should have a comment next to them clarifying what parts of it are still relevant. Thanks for your help! GUIDES Creating custom KSPedia entries (information about fonts may be incorrect) KSP Font System - creating fonts for localization Adding mods to the Application Launcher Localization Support for KSPedia pages and static files Engineer's Handbook - Developing mod parts based on real-world engineering principles Editor Toolbar Modding Guide TOOLS PartTools - import 3D models into KSP REFERENCES Modding tools, tutorials and guides Community-driven documentation (Stock part cost and balance, contract modding, science&mods) PartModule documentation Library of mods that are/were in development Module Manager patch database
Common Suggestions. Delta V Display Multiplayer Aliens Axial Tilt Clouds Bug Fixes (These happen with every update) Career Improvements KSP 2.0 Lagrange Points Life Support Mod (insert name here) added to stock Multi-threaded Physics (Done, Unity5 and PhysX supports this) Music! New Parts New Planets N-Body Physics Realism (And Kerbalism) Science Improvements Steam Workshop Two Kerbal, 1.25 metre command pod UI Improvements Suggestions Implemented by Modders. Advanced Technology Autopilot Bug Fixes Clouds Combat and Weapons Improved Graphics Life Support Loading on Demand More Parts New Planets N-Body Physics (lagrange points) Procedural Wings Procedural Other Parts Realistic Fuel Realistic Overhaul Realistic Progression Real Sized Solar System Robotics Tech Tree Changes Two Kerbal 1.25 metre command pod Erm, No. Changing Game Engine (Unreal4 etc) Nightly Builds Old Already suggested thread, old WNTS thread.