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Found 2 results

  1. It is not possible to scroll through long lists like before by simply hovering the cursor over a list and holding the right stick downwards to scroll down. Details: Platform -> Xbox Version -> Latest update 31/03/2019 without Making History DLC (I'd suggest that the version number be displayed in the main menu screen or the settings screen!) Control Preset -> Cursor or Radial Steps to reproduce: Have the active control preset as Cursor or Radial; Be in control of any vessel; Hover the cursor over the controls app (Top right of the screen, under resources, above contracts); Press A (X for PS4) over the controls app icon to toggle it; Move the cursor over the list that has popped showing all the controls mapping; Try scrolling down (unable!). Steps taken / workaround / notes: The Right Stick should be cursor dependent when Move Cursor is toggled on (by clicking the Left Stick) and the cursor is over a scrollable list, as opposed to control the camera; Now, the list is only scrollable when the "UI focus" is over the controls app icon (workaround): Be in control of a vessel and in Cursor/Radial control preset mode; Press Y (triangle for PS4) to open the Radial Action Menu; Select the "Select an App" action (3ºclock postion); Use the Left Stick to move down through the apps until the green square ("UI focus") is over the Controls app; Use the Right Stick to scroll down/up through the list. This is a workaround, but it adds a lot more unnecessary steps - compared to only having the cursor over the list as before and being able to scroll through. If using the Simplified control preset, you must hold Y (triangle) and move the UI focus over the controls app, very similar to the point above; I'm using the Controls list as an example of scrollable list here, but this problem will be present in every scrollable list, requiring that the Move Cursor is toggled off (click Left Stick) and that the list is the UI focus so that the Right Stick controls the list scroll as opposed to the camera.
  2. This is a place where the KSP community can gather to share, discuss and promote their Favorite MOD lists, a place where new players can come to find sets of MODs that work well together. This place is in other words, a place where experienced players and the new players can come together to help each other and to teach each other. What is the MOD docket? It is a list of lists. Below you will find a list of all the add-on lists in the MOD docket. (Or at least you will if users contribute) Each category contains (or will contain soon) several links that will take you to a user recommended list of MODs that both work well together and share a common theme. So I want to contribute to Lists what do I need to do? (Optional), I recommend that you give your MOD list a Name. No rules for this outside the general Forum rules for good behavior. List the most recent version of KSP that you have used this list on. This is very important so that players do not try and use these add-ons on incompatible KSP versions. This is especially necessary if your list contains add-ons that have not been updated to the version of KSP listed for your list. We are all trusting that you have used it in the KSP version you listed so please make sure you have verified functionality before you list a non update add-ons. When sharing your add-ons it is required that you list the version of KSP that the MOD is updated for. If you choose to share an older version of a MOD you must ensure doing so does not violate licensing of the MOD. You must provide a link to the add-on. Either to an official download site provided by the MOD creator or to the release thread. Preferably you would provide both. Keep in mind that any forum of sharing must be in line with the licensing of the add-on creator. (Optional) let us all know why you think each add-on belongs in your list and how you feel this list is tied together. Significant artistic licence is not only allowed but encouraged in the regard. if you choose to contribute more than one list please maintain only one post for all of your lists that you may share. What role do you play in all of this? I will be maintaining the OP. My job is to keep the user generated lists organized and user friendly. When I share your list I will share your user name, a link to your MOD list, and the name of your mod list if provided. So I want to have a discussion about the list, is that OK? Oh yes! I so very much hope we have many, many discussions here. Please discuss, as long as it is on topic and does not violate forum rules or the rule below: Without further ado: The Busy Father’s Essential MOD’s by mcirish3. "Some career mode enhancements with utilities and some VFX mods." Stockalike Mods for Sandbox Space Explorers by Red Iron Crown. "A tiered list of mods for the space-focused sandbox player." Realistic non Realism Overhaul Real Solar System Mod list by Gaarst. "An alternative to the Realism Overhaul MOD list, for realistic game play." Avera9e's Visual Ultimatum by Avera9eJoe. "49 non-part mods to enhance stock visual sound and veteran career gameplay." Realistic Progression Zero (RP-0) by NathanKell and pjf and Many others. "Lightweight career add-on and associated Mods for Kerbal Space Program's Realism Overhaul" Realism Overhaul by NathanKell and pjf and Many others. "Realism Overhaul is a mod that makes Kerbal Space Program behave more like real life. contains a very RORealism Overhaul does this by modifying other mods and stock parts to perform as their real-life equivalents." large coherent list of mods and as such I feel it should be right at home here in the MOD docket. Community Career Framework (CCF) by CCF. "A Standards Cooperative for Career Games (Standard Career Progression and Part Balance Recommendations for Mod Authors and Players) Tech Trees | Contract Packs | Stock-alike Recommended Standards for Part Mods" Eloquent Spacecraft Systems 1.2.x Modpack byeloquentJane. "This is the collection of mods that I use in my long-term 1.2.x career. They are required to make all of my 1.2.x vehicles function, or give them a location to function, or simply make them look better." Low end Macbook Modpack [1.2.2](WIP) by MaxZhao "I play KSP on a low-end Macbook Air with 1.4GHz Intel i5 and 4G RAM so performance is essential to me. I hope this modpack can help people who wants a range of parts while still keeping their game from becoming a slideshow. Note that not all mods are up to date but they all function relatively well in 1.2.2. " Special Thanks To: Red Iron Crown for helping me set this up and giving thoughtful advice and idea's for the opening page. My Wife Christine for all she does and for giving me the time to do what I do