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  1. Licence: MIT (you don't have to ask me for permission if you want to make a fork ) Description: Around March-2016 I started a fork of DMP to include UDP network messages but it finally evolved to a totally different program and different code architecture. Still, LMP would never exist without the work done by @godarklight as it uses some of its concepts. If you want to support this project, consider donating trough paypal The mod might has some bugs so if you want to report a issue, please do so on github If you want to collaborate testing new versions or help us in development join us in the discord chat Main features: Clean and optimized code architecture, based on systems and windows which makes it easier to read and modify. Multi threaded (as much as Unity allows) Settings saved as XML. Time synced between clients and the server using the NTP protocol. UDP networking using the Lidgren library for reliable UDP message handling. Uses interpolation so the vessels shouldn't jump from one place to another. Nat-punchtrough feature so a server doesn't need to open ports on it's router. Servers are displayed within the mod. Better creation of network messages so they are easier to modify. Every network message is cached in order to reduce the garbage collector spikes Based on tasks instead of threads. QuickLZ for fast compression Supports science and career modes UPnP support for the server. Links: Official website: http://www.lunamultiplayer.com Oficial Github repo: https://github.com/LunaMultiplayer/LunaMultiplayer Download from: GitHub Wiki: https://github.com/LunaMultiplayer/LunaMultiplayer/wiki Discord chat: https://discord.gg/wKVMhWQ Collaborators: @Dagger - Main developer MalteJanz - Developer (career and science modes) @Lothsahn - Developer Sladernimo - Developer @SupperRobin6394 - Website development @godarklight - Assesment & DMP code @Toonu - Testing + Documentation @The HellBox - Testing + Documentation (linux) Video: