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Found 33 results

  1. First of all, I'm trying to install some mods to increase gameplay content. For a reason, if I use mechjeb alone, without any other mods installed, it works just fine. But when I try to install any other mod besides Mechjeb, the game crashes right after the first loading (before main menu), and it says "game has crashed, check the folder" (not exactly like this, but you get it) When I check the error folder, it says this: This happens using any version of the game, it just don't work. I'm using a amd rx 460 (4gb) gpu, 8gb ram, intel pentium 3.3GHz, if this information may help. If someone knows a possible solution or has the same problem, please let me know. Thanks.
  2. So recently my ksp crashed on the loading screen, used to be okay but after replaying it, the ksp crashed while loading. need help. output log:
  3. My ksp is crashing constantly I've installed all the mods via ckan(except kss) and they are all up-to date. Its probably one of the newer mods I decided to try out Ill put the error list here and a list of new ones I tried. Also someone teach me how to read error logs , and If you need the output log tell me.
  4. Crash On Loading

    I have been having issues with a crash on loading. The crash report says the following: List of mods being used: I have a suspicion that it is being caused by ModuleManager, because after I deleted the mod that had been loading when the crash happened (RLA Stockalike), it simply moved to another (DeepFreeze Continued).
  5. How to load mods without restarting KSP

    Hello everyone! This day I will be teaching some people a really useful trick to load mods without having to restart Kerbal Space Program (LONG)! So let's get straight to the point! First of all, go to either the KSC view or the main menu. KSC is usually preferred if you are playing in a save file. Then, press Alt+F12 (Not Alt + F4) Go to "Database" Press "Reload Database" and wait. It may take a bit, but it's certainly faster than closing KSP, opening it up again, waiting for it to load, getting in your save file, and then doing whatever you wanted to do. Done! You have officially loaded a mod the quick way! How to (possibly) reload Module Manager: Try Alt+F11 Click on "Quick Reload" Done! Notes: Warranty void if you end up destroying your KSP in the progress. It may take multiple times for it to work properly, but at least your computer doesn't have to work as hard in comparison to loading and blah blah blah. I might illustrate this later.
  6. Can anyone help me track down the mod that these parts go with? I swear I still have all my same mods installed but some of my crafts will not be loaded in because of missing parts. I believe one or more of the mods were updated by ckan and some parts must have been removed or names were changed. If anyone can help me so I can continue this save, it would be greatly appreciated. If anyone wants me to attach my .craft files or save, I can upload it to google drive or mediafire for sharing purposes. Thanks so much.
  7. PLEASE NOTE THIS IS NOT A THREAD TO COMPLAIN TAKE IT ELSE WHERE THANK YOU So I am sitting here watching my modded KSP load and I wait patiently. I sit here and I wonder, what is the average time that everyone else waits for their client to load up? I am sitting pretty with about 106 some items in my GameData Folder. I usually wait for around, 30 mins for the game to load. What is the average wait time for you? By you I mean anyone that is taking the time to read this? I have a pretty modest gaming rig, I have an FX 8-core AMD processor, a dated Gigabyte Motherboard, 16 Gb of DDR3 Ram, and a Shiny New STRIX GTX 1060OC. I have thought about trimming my Mod Files, I am looking to make a Extensive Play-through Series. I will share what my GameData (see spoiler for link) Folder looks like, if anyone has some pro tips or what not, let me know.
  8. build id = 01804 2017.05.25 OS: Windows 10 64 bit at 17:52:25 CEST Is Using It From Steam Branch: master language = en-us I am helping my friend. He has done a clean install twice and it still is posing him with the same problem that I have never seen. When he creates a shuttle it will not let him Save it. Also on top of that, it will not let him load ones from when he was able to save, **VAB only SPH is working fine** Out_Put Log.txt He has found this like of code, I am unsure if it will help, Any thoughts? **UPDATE** 7/14/17 Ferry_Orpiter_mk2.craft (He has removed all .Craft files and re-added them, one by one till it broke again. he has discovered this file seems to break his ability to Save and Load Ships while in the VAB. Anyone know as to what could cause that?)
  9. Loading Issues

    My game will load but it stops at Squad/Parts/Aero/fairings/fairingSize1/fairingSize1 The game doesn't freeze, because it keeps showing the witty loading comments. Help?
  10. I got the game a few minutes ago and tried looking for some mods to add, since i've always seen YouTubers like Robbaz play with giant ships or missiles, and miniguns, so I thought to put mods in since it looked so easy and fun. I put in KAX, SCANsat, HotRockets!, MechJeb, and Docking Port Allignment. The game loads but then stops and crashes exactly on ModuleManager: FINAL Links to crash.dmp, error.log, and KSP.txt in order:
  11. I am running KSP 1.2.2 with the Fall Of Kerbin Modpack, which is obviously a lot of mods, and none of my saves are loading, not even new ones. Instead, it just shows the loading icon in the bottom right corner, and plays the night theme (the crickets). Any help?
  12. I am encountering a crash during the game loading. As far as I can tell, all my mods are updated (Except for the Phoenix Industries mods, which I removed). Here are my mods. And here is the error file.
  13. I just installed the planetary base system mod (correctly I hope) and reloaded the game and I got to the start screen, and I clicked on start and now it is frozen on the page with start game option, settings option, etc. the graphics in the background are still working but when I go to click on start game (or anything else) it does nothing. I have no idea what is wrong. I (think) I installed the mod correctly. What may I have done wrong? thank you, in advance.
  14. Hello, I need help. AVC shows that I have 104 mods installed and it load forever, but when I had about 80 mods it loads in 20 minutes, now it is not in half way to load in 40 minutes. (If there are grammar mistakes, sorry, I don't use English often.)
  15. Hey, so I was wondering if I can separate my Game Data folder and place it on my SSD? As it stands right now, I have about 75 mods installed and waiting for them to load off my HDD takes a solid 5 minutes to start the game, which compounds when I'm closing the game in between adding or removing mods, or troubleshooting game bugs. If I can't pull my Game Data folder from the /steamapps/common folder without rendering the game broken, then I suppose I could just move the whole of KSP to my SSD, though i'd prefer to keep whole game files off that drive.
  16. I'm trying to set up a comms network by throwing up some satellite in low Kerbin orbit. I've watched a couple of tutorials and built myself an SSTO with a cargo bay. I then built a satellite small enough to fit in the cargo bay, but I'm having no luck at all trying to get the satellite loaded into the bay. How is it done? I loaded up the SSTO then load/merged my satellite in there but I can't get it to attach to the rear or front of the cargo bay. I've tried couplers on the satellite and on the cargo bay but no luck. I tried using docking ports instead of a coupler but that too did not work at all. What am I missing? I'm guessing it's something simple that I've not picked up on in the tutorials. How do you guys load and mount satellites in cargo bays?
  17. I noticed that the game takes longer to load asset bundle definitions than the rest of the game combined. I would assume that it would be a smaller file than the 3D models and textures of all the parts external views, and the iva models, and the sound files. What is this file, and why does this file take so long to load? edit: to clarify, I mean it takes 1-2 minutes to load, while my computer breezes through the rest of the loading before and after at about 30 seconds total, and I was wondering why it takes so long to load the asset bundle definitions. I take it that it is network related?
  18. I recently installed the game on my 13" Macbook Pro early 2015, and whenever I run the game it seems to load fine. It gets to the end – says "Squad/Spaces/mk2InlineInternal/Internal/mk2InlineInternal" – and remains stuck there. I am running the latest version of macOS Sierra, and I could not find any solutions to this problem, although there does seem to be a similar one where it got stuck on assets earlier in the loading sequence.
  19. I just updated KSP to 1.2.1 from the official website, and after opening it, the loading bar says "unpacking assets", so I have left it running overnight, hoping this will fix it, however, I do not know if it will work. If you have encountered this, I would be very grateful for helpful feedback on how to fix it. P.S. this is the Mac version.
  20. Hi! I'm hoping someone can help as I'm not the best with computers but recently KSP crashed (for the first time) when I tried to recover a vehicle, I left it and when I tried to play the next day it got to the end of the bar of the loading screen and then froze. After it just being stuck on the load I got an error message saying that Windows had to perform a restart to fix the problem but it does this every time! The crash happened after I did a nvidia graphics optimisation but might be unrelated, also have uninstalled and reinstalled the game but still the same crash. Any help would be amazing! Thank you
  21. Since I updated KSP to V1.2, it loads all the way until it reaches the file "Spaces/PodCockpit/Internal/PodCockpit" asset. Then it stands there forever. RAM usage at this point is about 1 GB and I have still plenty of RAM free. Same happens with x64 version at the same moment during loading. Before the update from V1.1.2 to 1.2 I was able to run it in x86 and x64 mode with a couple of mods without problems. Oddly enough, it loaded exactly once after I made a completely fresh, unmodded install. But the problem recurred after starting it a second time and has since the exact same problem as described above. The output_log file does not give any immediate clue what's going wrong. - at least not for me. Can someone help here? I have found some similar topics with google, but no reliable solution was given in any of those. I'm running Win7 x64 on my laptop (it's not my gaming PC) 4 GB RAM 2x 2.13 GHz Intel Core2Duo CPU nVidia GT 230M with 512 MB dedicated VRAM
  22. Hi guys, Im trying to get realism overhaul to work but not having much luck. I'm on a windows 10 64 bit PC and running the 64 bit KSP. I've got around 40 mods (all the RO essentials and recommendeds). The game freezes upon trying to load random parts on startup. If I delete the offending part it simply freezes on a different one. Even after deleting every non-stock part from mods, the game froze when loading squad parts. The loading bar on the bottom of the screen always jumps to full as this happens. Vanilla KSP from a different install directory works just fine. The modded install that's causing issues is kept in the same drive but not within steamapps. I've read of similar issues but their solutions didn't work for me. Some things I've tried: Restarting computer. Deleting everything in the ksp folder, re-downloading KSP and re-installing all RO mods from scratch. Using smallest textures on RSS and using autopruner to greatly reduce part count Checked RAM usage, never gets above 50% when loading. Disabling all unused network adaptors. Here are the last few bits and bobs from the logs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [MessageSystem] OnAppInitialized (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [MessageSystem] Reposition 0.1307803 13493 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Trying to reload asset from disk that is not stored on disk // this doesn't sound good, but both ksp installs are on my C drive with steam!?// (Filename: Line: 1010) MiniAVC -> IssueGui was destroyed. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) MiniAVC -> IssueGui was created. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) MiniAVC -> IssueGui was destroyed. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) MiniAVC -> IssueGui was created. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) MiniAVC -> ToolTipGui was created. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) MiniAVC -> IssueGui was destroyed. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) MiniAVC -> Starter was destroyed. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0 at Steamworks.SteamController.Shutdown () [0x00000] in <filename unknown>:0 at SteamController.KSPSteamController.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) [UIApp] OnDestroy: MessageSystem (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) MiniAVC -> ToolTipGui was destroyed. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) MiniAVC -> ToolTipGui was destroyed. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Please help me oh wise forummers! I have been tantalised by the RSS screenies of others and I want more of my own!
  23. So, When i try to launch KSP this happens And it never moves The last thing i did before this happened was launch an Ares I, And then KSP Crashed, So i decided to play sleeping dos, But after 1 day when i wanted to play KSP Again, The bug happens, Please help me fix this, I have tried running as administrator, And this KSP is from steam
  24. Hey guys, I just purchased ksp for mac on steam after playing the demo for a couple weeks. Once I downloaded it, I tried to launch but it just came up with a blank white window and started to spin forever. I cant find the mac support area so I'm hoping someone here can help me. I tried the whole permissions thing but I'm sure its not working or i'm doing it wrong. I'll attach a player log and hopefully someone can help me
  25. Dear devs and community, I have played many hours of KSP without problems, but now the loading time takes forever. I have a decent PC ( i7-4790K and GTX 770 ) and no other network adapters like the other had with the same problem. I tried uninstalling all mods, verifying game cache, clean install on both HDD and SSD (30 and 15 mins respectively), but as you can see 15 minutes loading running from an SSD on a semi-high end PC is quite long. The game does run fine after that, but does anyone have advice for this? It's rather annoying :/ Thanks in advance! ThePyCoder