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Showing results for tags 'luna'.
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Licence: MIT (you don't need to ask me for permission if you want to make a fork ) Description: Around March-2016 I started LMP as a refactoring over DMP but it finally evolved to a totally different program and different code architecture, this means that the code is totally different although it still uses some ideas from DMP like the concept of subspaces. Nevertheless, this mod wouldn't exist if it wasn't for @godarklight's job as he made a solid base and a good example of where to start. If you want to support this project, consider donating trough paypal As the mod is still in beta it might has some bugs so if you want to report a issue, please do so on github If you want to collaborate testing new versions or help us in development join us in the discord chat Main features: Clean and optimized code architecture, based on systems and windows which makes it easier to read and modify. Multi threaded (as much as Unity allows) Settings saved as XML. Time synced between clients and the server using the NTP protocol. UDP networking using the Lidgren library for reliable UDP message handling. Uses interpolation so the vessels shouldn't jump from one place to another. Nat-punchtrough feature so a server doesn't need to open ports on it's router. Servers are displayed within the mod. Better creation of network messages so they are easier to modify. Every network message is cached in order to reduce the garbage collector spikes Based on tasks instead of threads. QuickLZ for fast compression Supports science and career modes UPnP support for the server. Links: Official website: http://www.lunamultiplayer.com Oficial Github repo: https://github.com/LunaMultiplayer/LunaMultiplayer Download from: GitHub Wiki: https://github.com/LunaMultiplayer/LunaMultiplayer/wiki Discord chat: https://discord.gg/wKVMhWQ Current developers: @Dagger - Main developer Legacy developers: MalteJanz - Developer (career and science modes) @Lothsahn - Developer Sladernimo - Developer Collaborators: @godarklight - Assesment & DMP code @SupperRobin6394 - Discrod Bot development @Toonu - Testing + Documentation @The HellBox - Testing + Documentation (linux) Video (Old and outdated version):
I have just stumbled upon the Soviet Rockets mod made by raidernick (great mod btw, you should totally install it), and everything appeared to be fine with the mod. But when i opened a sandbox where i wanted to experiment with my new rocket parts, and my Proton, Zenit and Dnepr rockets were 100% complete no trouble at all. But When looking at my R-7 parts, i saw that only parts for the soyuz showed up, not for Sputnik, Luna, Vostok and Voshkod. I thought i made a mistake and decided to remove and reinstall the mod, and again, the same thing. So i did it again and again and again... but nothing seemed to work. I saw the parts loading while starting KSP, but they dont show up in the parts list. Does anyone know how to fix this?
He encontrado este articulo, bastante interesante,son los codigos del programa que controlaba al Apolo 11 y su orientacion, ya para los mas "expertos" o los que quieran curiosear, les dejo el enlace el cogido propio en GitHub, es una transcripción que empezó en 2003 cuando el investigador Ron Burkey pasó el código del papel a archivos digitales, línea a línea, página a página. Para comprender el trabajo que había en esta transcripción, esta foto muestra a Margaret Hamilton con una copia física de las miles de líneas que se necesitaron en aquel momento. Lo que en KSP seria el MechJeb o algo similar.....jajajaja