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Found 5 results

  1. This is spectacular. The visuals are amazing. Finally some producers understand what space is. Dark sky without stars in daylight, no ambient sound in vacuum, ballistic dust (no convection), and there is even electrostatic lunar dust, it's amazing. I'm just curious how is normal walking in the base explained, because that's not realistic.
  2. In one of my RSS/RO/RP-1 campaigns, I ended up launching a spaceplane before any manned capsules (because reasons), and decided it would be fun to role-play a world where ballistic re-entry is considered unsafe for humans. This does of course make BLEO (Beyond Low Earth Orbit) missions rather awkward, as you can't use the atmosphere to slow you down on the way back. But, with a massively over-complicated multi-launch architecture, I managed to perform a manned lunar fly-by with nary a heat-shield in sight (and all LVs under 275t GLOM). The full write-up, with 65 screenshots, is here on my website.
  3. Hey all, I'm trying to do a crewed lunar flyby in RSS, and I don't really have the tech yet to build a crewed lunar orbiter yet. I was planning to use the science I got from the flyby to unlock better engines and allow a follow up orbital mission. I was planning to do a nice free return trajectory, but I seem to be having serious problems plotting what I am after. Ideally, I want a free return trajectory with the lowest possible perilune (for the science), that is less than 15 days from launch to reentry (life support), and especially a posigrade reentry. I've learned the hard way that even a lunar rated heat shield is generally not enough protection for a retrograde lunar return reentry. Delta-V is not really a barrier, as I have around 4 km/s in the transfer stage. I keep either getting retrograde reentry trajectories, or trajectories that barely enter lunar SOI and take 13+ days to complete. I guess I don't really understand how free returns actually work. I am also curious about the Apollo 13 trajectory, and specifically how the "PC+2" burn (that shortened flight time) worked. Thanks!
  4. Hey guys Got a follow on question to something I asked before. I'm playing with RO/RSS, but I believe this topic should apply to stock as well. Basically, I'd like to know how to get a perilune below 50 km, that will allow me to correct for an Earth return with 300 m/s dV or less. I have a bare bones system with Mk1 pod, lunar heatshield, and service bay, on top of a rocket that can comfortably send it to any type of lunar transfer orbit. I've done a free return successfully now, but I didn't manage to get close enough to complete the contract or get low-space lunar science. I belive I can increase service module dV by 100 m/s or so, but not much more without designing a whole new rocket. (NOTE: I guess if using stock system, think about the service module as holding 100 m/s or so, and the perimun being less than ~30 km) Thanks!
  5. I, Hotel26, have created a pylon course on the Mun. It's a short, triangular course over some of the most rugged scenery the Mun's equator has to offer. Download this Lunar Pylon Course which is a save world to be unpacked in ./saves, next to your other worlds. It comes equipped with 1x Gossamer Albatross parked at the course start next to one of the 3x xenon/MP refueling trucks that mark the course [the "pylons"]. The Albatross is also available (for a limited time, so hurry) from https://kerbalx.com/Hotel26/Gossamer-Albatross How fast do you think you can fly the course? Note the MET (Mission Elapsed Time), take off, fly around the course (on the outside of the pylons!) and land back next to the truck at the origin. Note your MET again and compute your flight duration. Instructions for flying the Albatross are located here: This is the FIRST of THREE challenges I have planned in order to SHAMELESSLY SELF-PROMOTE the awesome power of IONS! [..depending upon audience response...continuing availability of xenon...bla bla bla] Go for it. Have fun! Don't let me hear those crickets now...