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Showing results for tags 'mapping'.
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Probe Locations for the Kerbol System So I recently just came back from a Holiday in Tasmania, and I hear about the new updates, more importantly, the new CommNet network added in the game. So in game and in the tracking station, there is a green line connecting to all the online probes, landers, bases, rovers, space stations etc. The KSP team have also added in a bunch of new transmitters in the game as well. So the green line gets darker when you lose more and more connection with kerbin. This means that it is important to have probes everywhere in the kerbol system. You can also map planets and Moons with the new update. So then that is another few probes on each and every moon to make it easier to find better landing spots and to see where lakes and oceans are if your looking at Laythe or Eve. So my challenge is for someone to post a photo with all satellites and Probes connecting each and every other probe. To comeplete the challenge, you must show proof of: A minimum of 2 probes around each planet At least 3 probes orbiting any of the planets moons 2 probes orbiting around the sun between each planet 10 probes orbiting Kerbin and the Mün All the probes must be connected to each other and must connect to kerbin with a 100% status. 3 screenshots of you mapping the following : Laythe, Kerbin, Jool. Please post a commentl if you think this is a reasonable challenge or you think this is way to overpowered and would take up any of your own ksp time. I will be with you as I have notifications turned on... I don't care if you use cheats or not, I don't care if you use the same probe, just do the 6 steps. And you must show photographic proof of all the probes in their orbits. Good luck, and have fun! P.S. not rccomended for Career mode... Edited 8 hours ago by Dr.K Kerbal Typo
Soooo,i made this mapping satellite,and i want to share it with the whole KSP community! The satellite: The rocket: (feel free to copy the satellite and the rocket,but dont forget to give credit) Launch in 3..2..1 LIFTOFF! SPACE! LATER... Yaaay,a successful orbit! Look how much ore there is!
I might be overlooking something terribly, but how do you set controller buttons and axis? I open the input menu, go to flight, and hit the grey buttons with the arrows. There it says Current Assignment: None. I move the appropriate axis, see the text change to Current Assignment: joy0.1 and confirm by clicking Accept. I open the same menu again, and my axis is unassigned again. This is confirmed in-game, with KSP not reacting to my controller inputs at all. What is going on there? How do I set my buttons and axis so that I can use them in-game. I am currently using the 64 bit version of KSP.
Figured, i could try my gamepad to play KSP. Problem: The mapping from thumb stick position to control input is not right. I try to give an example as sort of table in the following: Stick position Resulting input up pitch up center pitch down little bit down pitch up down pitch up Hence neutral control input is achieved when stick is in the middle between full up and center. Same problem for all the other axes. I guess KSP is mistakenly thinking that the thumb stick is some sort of throttle slider. The controller works fine in GzDoom with all 8 axes! And it is properly calibrated. The controller actually registers as Thrustmaster Dual Analog 3.2. Moreover i have drivers for CH products installed - for flightstick, throttle and rudder. However, neither of them was connected, nor what CH control center running.