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  1. Introduction: In 2010 the Constellation program was cancelled with the only things to show for it was a prototype of the Ares I launch vehicle and a semi developed crew capsule, the Orion Crew Exploration Vehicle. The program had a quite a bit of lofty goals, having to develop new large launch vehicles using the knowlege gained from the Shuttle and Apollo programs as well as creating new crew exploration vehicles that could be used for LEO, the Moon and eventually Mars. It became an extremely costly effort leading to it's eventual demise. Thanks to KSP and a variety of totally rad mods from
  2. The stock game does not have parts to fully enclose a rover and encapsulate a rover during descent. Most people will use the fairings, but the issue is the fairing base will be stuck under your rover and your landings to Mars will not be authentic. There is an outdated mod that did this, but the author has ceased to kerbal. I now will maintain this concept and bring even more parts to the game. In this release I have issued 3 parts to your VAB. This is phase 1 which means I will roll out more parts during which will follow a time-line of events. I think these 3 parts are a good starting c
  3. The martian can now be replicated (a bit) with the rover! though slightly faster than the original it has the same range (half batt default is 35km wth a full batt it is 70km) currently working on ntergrating an exit hatch and adding an IVA http://spacedock.info/mod/30/Ares%20III-%20the%20martian p.s. this is without the pivot activated
  4. Someone please share the craft file for replica of the Perseverance rovar for KSP 1.9 with DLCs
  5. Welcome to the development thread for Duna Direct! What is it? Extraplanetary lander, habitat and parts pack for Kerbal Space Program - Based on the proposal for Mars Direct by Robert Zubrin and David Baker of Martin Marietta in 1990. Fly the mission! Live the adventure in the custom-made mission Duna Direct: The First Flight! Use of mods requires Module Manager Compatible with the following mods (automatically applied upon mod detection): Module Manager (Required for any other mod compatibility) Near Future Props
  6. ► Download Chaka Monkey 161 ◄ Chaka the monkey supports Test Shot Starfish: https://soundcloud.com/testshotstarfish/tracks Chaka Monkey Exploration Odyssey is a space program based on NASA and Boeing proposals for future missions. Part models from a wide variety of authors have been licensed, and new original models made, then combined with all new textures, sizes and configurations, to create craft files depicting the proposed missions. This project is modeled at 75% real sca
  7. This is a crewed mission to Mars, that I have worked on for almost a year. I used (and still use) KSP version 1.2.2 with Real Solar System, Realism Overhaul and Realistic Progression 0 mods (RP-0, not to be confused with the newer RP-1). The reason why I still use KSP 1.2.2 is because of my 4 year old RP-0 career save (created in January 2016) that is in the very advanced stage of progression. The year in that save is 2029 as of typing this post. It wasn't possible to transfer that save to KSP 1.3.1, because the evolution of RP-0 (called RP-1) that was released for KSP 1.3.1 changed too many t
  8. Original title: InSight 2016 launch SCRUBBED So yea... NASA's next Mars mission, the lander InSight, won't launch in March 2016 becuase of a leak in the vacuum compartment of the seismometer, the main instrument onboard, provided by French CNES. This means at least a 26-MONTH delay. InSight's original launch window was March 4th to March 30th. Press briefing to follow at 1530 EST.
  9. For a college "Exploration of Space Environment" project, (my partner and) I need to discuss the potential tradeoffs of picking a particular landing site on Mars. More specifically: What will we gain AND have to sacrifice from landing at this specific site. For example, when it comes to landing along Mars' equator vs on one of its polar ice caps (yes, I have to specify which one), I'll have to consider: Carrying my own water (and, therefore, more weight) vs converting the ice underneath I'll still have to carry a backup supply, but an ice cap landing and utilizat
  10. It seems like the great big Mars colonization discussion has leaked inside threads that are not really intended for it, so I'm making it a seperate thread. Mods, feel free to merge.
  11. Hey, guys! For the last several months i've been working on my new KSP video. It would be action miniseries of 6 episodes, 20-25 minutes each. Here we go!
  12. Here's a video i made of my manned mission to mars and its two moons i did recently it took 3 days to do.
  13. Since in Mars' thin atmosphere hydrogen or helium just aren't gonna cut it, do you reckon airships using a vacuum for lift would be any good for Mars exploration? Considering that with electric propellers and solar power an airship would have practically infinite range, travelling at a much higher speed than any groundbound vehicle could, I think it would be excellent. I'd like to hear your opinions though Note: I certainly didn't come up with this idea, I just read it somewhere. There's a NASA article on this actually, have a look.
  14. One thing that has always bugged me in discussions about colonizing the moon or Mars is the casual way everyone overlooks the growing of food. I have a fairly well rounded background in agriculture, and I have spent a lot of time learning about the complex symbioses that a lot of plants depend on to survive. I know that NASA has been growing salad greens and some types of wheat in a very small experimental area on the ISS, but I don't think it's enough to get a good picture of what agriculture will look like on space colonies. First of all, any system that has colonists reliant on it f
  15. I made a little fan art of mars based on some posters i found, im not sure if this belongs here but i decided to put it here
  16. I'm happy to share with you the first public release of this mod. Most of the parts are done and ready to use and you can now properly replay the Mars colonization mission in KSP. IMPORTANT NOTICE: This mod is absolutely overpowered for the stock game. The engine performance and ship stats are as close to their real counterparts as I could make them, and as of now it works just fine in RSS with FAR and RealHeat installed. You don't need RO for this to work 'realistically' in terms of performance, except the fact that the fuel is not right (liquid fuel/oxidizer instead of liquid methane/ox
  17. We build one base station with a few modules, enough to give shelter to 6 astronauts/cosmonauts and enough fuel to fly to Mars and return to Earth. We add the Mars lander to the station. We send the crew in several capsules to dock to the station. When everyone is there, we send the whole to Mars. When the station is in Mars orbit, some of the astronauts go to the lander, and land on Mars, do their job, and those who have been in orbit help in the analysis of the data. After some time they start from Mars, dock to the station, but do not reject the lander. They are waiting for a transfer
  18. You could have made the same argument about any colonization or exploration people have ever made in the past. And it would be wrong in almost every case.
  19. I've been able to turn most of @silentvelcro's DADV-1 mod (Link to the mod here) into a RO-friendly mod, but it needs serious balancing. I did most of the conversions needed(fuel use,engines,RCS, command pod etc.) But things like tank volume and part mass is quite provvisory. Another great problem is in the aerodynamics themselves : the vehicle should be capable to land on Mars by aerodynamic (so stable pitching without too much RCS use) and propulsive means (6x RL-10 engines). Feel free to edit it if it's needed. Code here: Thank you for your help.
  20. Hello, and this will be the dev thread for my upcoming mod, Kerbobulus Space Industries, which strives to recreate near future spacecraft (not to be confused with @Nertea's wonderful NFT mods), such as the CST-100, and Orion (not the nuclear one, the one NASA is currently developing) in a porkalike style. Currently, I am working on the CST-100, and am about 3/4 of the way through with the service portion. Still, you should expect more coming in the near future. Without further ado, here is the current progress! Downloads: Kerbobulus Space Industries - Miscellaneous Parts Division:
  21. https://www.quora.com/unanswered/I-wonder-what-is-the-reference-system-in-relation-to-the-Martian-landscape-and-more-precisely-the-mountains-on-the-surface-of-this-planet-Mars https://answers.yahoo.com/question/index?qid=20180511212254AAZg1O2
  22. This thread is for the discussion of Aldrin Cycler Ships. First of all, an introduction to the topic- since most readers on this forum are undoubtedly unfamiliar with the concept, and the last time I wrote about it (many months ago) I received a lot of responses from people who clearly had no idea what they were talking about... Please read ALL of the following first, before commenting, I would really appreciate it. None of these are that long, and are only meant to provide a preliminary introduction to the topic: https://en.m.wikipedia.org/wiki/Mars_cycler https://buzzald
  23. KSP: 1.2.2 Windows 64bit Problem: Mars entry glitchy. My ship start spining and become uncontrollable after pass 124 000 Km. Mods installed: https://ibb.co/eCHKuR https://ibb.co/jpJg8m https://ibb.co/gZMvZR Reproduction step : Start Mars entry , in any angle it start spining , and become uncontrollable. I've try dozen of ship , with wings , high rcs power. Pod with heatshield are less glitchy. Log : Can't find it sorry Thank you for your time. Ps: Sorry for my bad inglish , i'm French.
  24. I was intrigued with Elon Musk's tweet about launching his Tesla Roadster to the "orbit of mars". I had RSS setup in KSP and decided to simulate such a launch using Shadowmage's SSTU mod to make a Falcon Heavy and a demo payload. I proved to myself that such a mission was possible. I made a video of the result using camera tools: Falcon Heavy Demo Mission Simulation in KSP. Can't wait for the real life launch!
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