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Found 13 results

  1. I like how ESA uses animation and anthropomorphized characters now. This mission launched last night (UTC time) and will take seven years for the spacecraft complex to gradually bleed off kinetic energy by multiple encounters with Earth, Venus and Mercury itself. Hopefully everything turns out fine. Who knows what'll be the state of KSP in seven years...
  2. Kercury, Kermini, Kerpollo (FASA) In this thread I will share my attempts to rebuild Mercury, Gemini and Apollo "likish" designs. Some are close to be replicas, some just share the common Mercury-Gemini-Apollo style. Vessel links lead to KerbalX (respectively my KerbalX Hangar) and contain all needed and useful data, such as used mods (FASA is the main mod used, furthermore some designs use Hullcam VDS) and AG specifications. I was thinking about using RO but I decided to keep the number of mod-dependencies and the complexity-level as low as possible. To launch this rockets, you may need FASA (and it's dependencies) (stock-compatible, non-RO) BDB (and it's dependencies) Hullcam VDS continued (not all vessels affected by this mod atm) Making History DLC (not all vessels affected by this DLC atm) The vessels have different mod-dependencies and all specific dependencies are listed separetely for each vessel. Kerpollo-Jool I (Apollo-Saturn IB) Uses: FASA Hullcam VDS Continued Kerpollo-Jool II (Apollo-Saturn V (payload lifter)) Uses: FASA Hullcam VDS Continued The vid was made with an earlier version of KSP and reflects the back-then design of the rocket. Some things have been changed in the current design, but it still reflects the basic design and funtionality somewhat well. Kerpollo-Jool II with MEM (Apollo-Saturn V with LEM) Uses: FASA Hullcam VDS Continued If ye wanna, feel free to give 'em a try and share your opionion on those vessels.
  3. May 5th 1961. Almost a month after Yuri Gagarin's loop around the globe, Nasa was finally ready for it's first rocket mission with human crew. Alan Shepard boarded his mercury capsule Freedom 7, strapped on a Redstone rocket and prepared for a Suborbital flight. Follow the instructions and recreate the mission, some parts are completely automated(stage separation, boostback and parachute deployment) Mercury-Redstone 3 at Launch Complex 5. Freedom 7 in space. Download here ---> https://kerbal.curseforge.com/projects/mercury-redstone-3/files
  4. I am creating 2 spaceflight-related alternate histories which would include missions directly launched to Mercury. However, there has never been a direct mission to Mercury (all of them have used gravity assists), preventing me from using an existing launch and the synodic period to calculate their launch dates (the only method I know how to use). So, does anyone know any optimal launch dates for direct Mercury transfers?
  5. I'm sure that plenty of you have heard of the Apollo Applications Programme, and what it aimed to accomplish. That's all well and good, but I'd like to take it a step crazier with a little idea that I call The Mercury Applications Project The idea of this challenge is to build an 'Advanced Mercury' spacecraft capable of remaining in Low Earth Orbit for seven days in proper RSS, with Realism Overhaul and TAC LS or Kerbalism (or any equivalent). Advanced Mercury specifications: Crew: 1 Minimum endurance: 7 days Power: Battery or Fuel Cells (no solar or RTG power) Minimum onboard Delta Vee: 300m/s I've left those specifications deliberately loose, and any craft that fulfills those is welcome. (They're subject to change at any time.) The Challenge: To complete a category, complete everything within it. Easy(ish): 1. Make a crewed proving flight, remaining in Low Earth Orbit for at least 7 days. 2. Perform a rendezvous between two Advanced Mercurys in Low Earth Orbit. 3. Dock an Advanced Mercury to an uncrewed target and remain docked for two days. During this time, the combined spacecraft must raise its apoapsis by at least 50km. Hard(er): 1. Make a crewed proving flight, remaining in Low Earth Orbit for at least 7 days. 2. Perform a rendezvous between two Advanced Mercurys in Low Earth Orbit. 3. Dock an Advanced Mercury to an uncrewed target and remain docked for two days. During this time, the combined spacecraft must raise its apoapsis by at least 50km. 4. Launch a two-crew space station and deliver two Kerbals to the station using your Advanced Mercury spacecraft. You do not necessarily have to dock, do it your own way. The crew must remain on the station for at least 50 days before returning safely to Earth. You have too much time on your hands: 1. Make a crewed proving flight, remaining in Low Earth Orbit for at least 7 days. 2. Perform a rendezvous between two Advanced Mercurys in Low Earth Orbit. 3. Dock an Advanced Mercury to an uncrewed target and remain docked for two days. During this time, the combined spacecraft must raise its apoapsis by at least 50km. 4. Launch a two-crew space station and deliver two Kerbals to the station using your Advanced Mercury spacecraft. You do not necessarily have to dock, do it your own way. The crew must remain on the station for at least 50 days before returning safely to Earth. 5. Crewed Lunar landing. Self-explanatory. You're allowed to modify your spacecraft somewhat for this, and you can do it in whatever style you want, but the electricity rule still stands. NOTE: Vostok style spacecraft are totally allowed. Good luck everyone.
  6. Hi there, I've decided to share my collection of crafts from teh space race era with the community. I think the 60's and 70's were what you could call the golden era of space flight with massive goverment founds for Roskosmos and NASA and extremly fast developments. Me, as a big fan of the spacecrafts of that time i decided to build stock replicas as good as i could and share them. Since i hardly found any stock replicas of those craft (aside from Apollo) I would also love to see your stock replicas of those crafts I built Vostok, Soyuz, Mercury, Gemini and Apollo. I haven't build Voskhod yet since it would only be a slightly changed up Vostok. All my craft have acurate replicas of the lifters too. It was important to me, that all lifters and Spaceships have teh original staging I will include the downlaoad links if you want to download the craft. Vostok https://kerbalx.com/SpaceTrashCan/Vostok Mercury https://kerbalx.com/SpaceTrashCan/Mercury Gemini https://kerbalx.com/SpaceTrashCan/Gemini Soyuz https://kerbalx.com/SpaceTrashCan/Soyuz Apollo (15) https://kerbalx.com/SpaceTrashCan/Apollo-15
  7. Hi All, I've not checked in for a loooong while but thought some people might like to see what I've been working on over the last couple of years since I dropped off the forums! (although obviously I still play KSP in my down time ) Go For Launch is a full simulation of project Mercury. It's not KSP, you don't build rockets etc, it's focus is on accurately recreating the Mercury spacecraft including fully interactive and functioning IVAs. It has support for VR although it can be played on a monitor too (all switches interact with the mouse). It's on steam early access, so just google it if you are interested! EDIT - Some confusion as to what Early Access is, it's already available to buy on Steam, right here - http://store.steampowered.com/app/467400/Go_For_Launch_Mercury/ Here are some screenshots!
  8. So we have alot of argument on the colonization discussion of Mars and Venus. Now the conversation has drifted to space colonization and gamma rays. All of these are things are equally fanciful, except for the fact not the better of any of our space agencies are capable of doing any of these and now everyone is on a race to land on the Moon (deja-vu) and colonize it. None of these plans, at the moment are credible. Primarily there has to be the drive to do it, and maybe the chinese have that drive. We need a project of our own, I propose the colonization of Mercury, not because its doable or easy, but because its hard and true kerbanauts are willing to take the risk. THe project is not to get kerbs to Mercury but humans. Each human needs the resources of 8 Kerbanauts. He also needs to eat and breath oxygen (food and mercury have neither) To start off this project is not going to be an overnight thing. And I think people can participate by designing their own 3D space craft and submitting examples of various landers. I will be submitting from time to time to try to stir the debate. ITs not a project that needs to be done in one step, for instance if a colony needs a solar shield before assembly this can be done. The colony is a one way trip (for relatively obvious reasons), and settlers need to come up with ways to harvest resources. Any and all resources can be used from earth, but only existing technologies. Let us assume that Putin has decided to make the Biggest rocket, but has nothing to launch on it, to you create the payload and he will launch it for you (as well as all future profits of your heirs). The problem is that Russians have no Equitorial launch sites. So you will be launching the mega Rocket from S. Kazakhstan. 45°57′54″N 63°18′18″E This the way I see it. Cons. 1. The sun is very hot and carbonization of human flesh is more than a little painful. 2. Mercury is either very hot (surface tempature) or very cold, there are very few places that are mild. 3. Mercury only has a transient atmosphere as nominal solar winds pass around its surface and sublimate along its sides. 4. Exposure to ionizing radiation from the sun and solar storms are at their highest. 5. Surface is hard (vulcanized) and lacks subsurface water. 6. Mercury is not strickly tidally locked. and so static sites on the light termination might be perilous. 7. sensitive electronics, kiss them good-bye. All electronics will need to be shielded. 8. Zero warning for solar storms. 9. Certain commonly used metals and plastics used in space become unstable with high levels of irradiance. Even solar panels have to be tilted to prevent over heating. 10. The dV requirements are insane for anything larger than a satellite the launch required is enormous. Pros 1. You beat out Mexico as the number one sun destination. 2. There is an endless supply of cheap energy for ion drives and habitation. 3. Its easy to land and take off of, and allows precise targeting of landing sites. 4. Nobody else wants to do it, you don't have to compete with hype like "Zubin said" this or "Musk said" that. Everyone will think you are completely insane which means you are free to design and revise in relative peace and quiet. 5. In terms of Hohmann transfer times mercury is close, on average mercury is closer to every planet in the solar system relative to all other planets. 6. Along the termination water and other less volatile gases sublimate. 7. There is more elemental hydrogen in Mercurys very thin surface hugging atmosphere than any other rocky planet in the solar system. Oxygen is also present (both are at very low levels but pockets of these still exist). Mercury is a great place to harvest solar winds. 8. Mercury has the highest differential between daytime and night time temperatures in the solar system, this might be useful. 9. Its a great place to drop dreamy-eyed martian colonist!
  9. I'm fairly sure its ok to post this as it seems to be free with an option to fund (seems to fit the forum guidelines!)... I've just stumbled on this little gem and I'm blown away that it's apparently made by just one guy! Has anyone tried it? It looks like it's still in alpha but already looks great and even has support for VR headsets (like I dream about for KSP ). Anyway, free download links here for PC and Mac - https://www.indiegogo.com/projects/go-for-launch-mercury-vr-educational#/ You can just ignore all the bits about crowdfunding (although I think I'll drop some money to support the effort!). It doesn't really seem to tread on KSP's toes as it's a different kind of game, a bit more like Orbiter crossed with A-OK (anyone ever play that?).
  10. (Please don't wonder about my english :D) Hi! I'm playing the Career-Mode in RSS (no RealismOverhaul). I want to land on Mercury, but everywhere I land there are mountains and hills and I cant land with my ship! Every time I topple down and thats why I can't fly home after landing. Do you know/Can you give me good coordinates to land? With no gradient and hills etc.? I tried 10 times to land but every landing failed. I watches videos on youtube and there is everywhere a flat area if they land. I think I have an another version of RSS and in real life there aren't very much flat areas on mercury. Thank you very very much for helping! Greetings, Daniel
  11. Check this out. A guy playing KSP inside of Minecraft.
  12. Getting some really great feedback for my current project, Go For Launch: Mercury.... including backing from a certain Scottish Space fanatic! I've been working on this for a while and thought it would be interesting to other KSP fans, particularly with the optional VR support which I know has interested people in regards to KSP. If you like space sims (... you wouldn't be here if you didn't!) please do try the free demo and support if you can! I'm not a company or corporation, just a massive space fan making an Indie game so any support is greatly received. Here's some stuff about it! Free Alpha version here - http://kck.st/1pygkt4 A nice chap playing the desktop version... ...and a crazy guy playing the Oculus Rift version!
  13. This is my first craft that I have put here (at least I think so). So, whaddaya think about it? Do you want to play with it? Well get it here! Thank you. You are welcome.