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Showing results for tags 'mission control'.
Found 4 results
I'm running the latest build (1.3) on Windows and I'm not seeing a single contract for taking tourists on suborbital flights. I read that once you've gotten into orbit they won't show up so the farthest I've achieved so far has been suborbital (to space but nothing sustained). Was this bad info or am I missing something? I have completed and denied several contracts to get some tourists to show up, but that hasn't worked at all.
I'm relatively new to KSP, but I have already put 47 hours into it. It is amazing game, but there is one element that frustrates me the most --> no trajectory planning or at least able to slow down time or have an active pause option where I can plot my orbit. It is really cumbersome to fly, keep the rocket in control and plan the trajectory at an orbital view, while everything happening in real time.... So I wish if there would be at LEAST an option to slow down time in the game. Is this possible to consider this option to implement it in the game or is there a mod that already exist? (I could not find one only autopilot mode, which is not what I'm looking for)
Hi! Some friends and I are trying to fly to Minmus manual mode IVA without map view. We're therefore needing to plan out all our manoeuvres ahead of time. One that is giving us difficulty is the plane correction. We launch equatorial, but need to correct to a 6deg inclination to match Minmus. The burn itself is easy enough, but getting the timing right in order to be co-planar is problematic. We are using telemachus to give us telemetry (aka API access!) and so can see our various orbital parameters. We know that we need to burn at the ascending node - and we have the longitude of this relative to an arbitrary reference line. However, we're not sure how to see our vessel's own longtitude as measured from this same reference point. The longitude offered by the api/telemetry appears to be relative to the orbited body's prime meridian, which of course is rotating in inertial space. Looking at wikipedia, it seems that the way to do it is to take our argument of periapsis, and when our true anomaly is the negative of this, we make the plane change. We'd do this twice: once to correct launch errors (using the vessel LAN, INC->0), a second time to match minmus (using the minmus LAN, INC->6). Does that sound right? Is there any way to time a launch such that we can insert directly into a minmus plane (applying our inclination burn during launch)? Without an orbit, we'd not have a true anomaly or AoP, so we'd not know when we were at the LAN/when we were coplanar with minmus....
I would love to see support for a multiplayer mission control style interface, where people online or on a local network could view your map and telemetry information, and would be able to plan maneuver nodes and send them to the pilot. This would allow for easier KSP Mission Control parties and I think would be a huge hit. I know some mods provide similar functionality, but they've been very difficult to get working, and seem hacky at best.