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Found 77 results

  1. Thelizard

    New Channel

    Considering creating a new KSP channel and would like suggestions for a first mission Thanks!
  2. Hello All, New to this forum and would like to suggest a challenge. So, I looked for videos of anyone that has landed on the Mun on the default "To the Mun" training/mission and couldn't find any! (share link if you know one)This one guy tried it and successfully got to the Mun but exploded on landing,... as have I multiple times now. Now, the mission may seem like quite a simple one to the more advanced players,... and it might well be. But i think maneuvering with limited fuel for the landing might present an added challenge. It could also be a great contribution for novices like me to learn from, and for the person who does it, to flaunt their awesome skills and be hailed as a hero by the community for their awesome accomplishment So without further ado, I challenge anyone to: Land the Landing Module on the default "To the Mun - Part 1" training/mission, and post a link to the video on this thread God speed and good luck!
  3. 5thHorseman

    [MISSION] Jool Mix-Up

    DOWNLOAD: On KerbalX - Jool Mix-Up On Steam - Jool Mix-Up IN SHORT: This mission/challenge is all about navigating the Jool system with only the level of control afforded when you are out of comms range. That's right: no keyboard aiming, no maneuver nodes, no fine-tuned thrust. Pol and Bop won't be too much trouble. Vall could be a challenge. Tylo might be just too much for you. And what about Laythe? Seriously? I you expect me to fly a plane with the "radial out" button? Yes. Yes I do. BRIEFING: This is a PR nightmare! Jeb landed the Bop lander on Pol, the Vall lander on Bop, the Tylo lander on Vall, and the Laythe lander on Tylo! And he didn't realize it until he was getting ready to land the Pol lander on Laythe! You have to fix this. You're our only hope. Oh, and none of the landers have full control, so you'll have to do it blind. Oh, and the only lander we have ANY control of at all is the Bop lander. You won't be able to control any other lander until you're close enough to it and landed. Good luck! MODS: No required mods, but I highly recommend a time warp mod and Kerbal Alarm Clock. Don't use MechJeb or anything else that helps you control the ship, as this mission is all about having very little control. I would suggest not even installing Kerbal Engineer so you don't even know things like how far off the ground you are. DISCLAIMER While I'm not sure what will happen when you either don't win or try to trick it, but if you just play it you'll be fine. If odd things happen, let me know either here or via PM. Also, I'm still learning this whole Mission thing so bear that in mind. THE REST: I got this idea when I lost my relay to an unfortunate encounter with Tylo, and I wanted to say I'd landed on Bop. The only ship I had that could do it was on Pol and didn't have comms. I've beaten this mission in its current state. I learned a lot about controlling the uncontrollable, and hope you will too. I also hope you will find it as fun as I did.
  4. ミッション&フォトコンテスト企画 「小惑星おつかい計画」 参加には ダウンロードコンテンツ「Making History Expansion」が必要です。 日本コミュニティでの第4回ミッションは「小惑星おつかい計画」! 今回のミッションは、カービンの軌道上から始まります。 爪(グラビングユニット)を装備した宇宙船を設計して、小惑星の運搬を成功させよう! このミッションにはスコアはありません、アイデアと機体と技術によるエキシビジョンです。 準備の準備 ミッション報告には公式フォーラムのアカウントが必要なので、まずは↓で登録を済ませよう! 準備 Steamユーザー : Steamアプリから 小惑星おつかい計画 JP-4 をサブスクライブして、手順5に進んでください。 上記以外 : ここから「Mission-小惑星おつかい計画 JP-4.zip」をダウンロード(右上にある↓矢印マーク)。 ダウンロードしたzipファイルは"解凍せずに"そのままKSPのインストールフォルダ内の「Missions」フォルダに移動しましょう。 ※Steamの場合は「\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\Missions」です。 KSPを起動して「ミッションをプレイする」をクリックすると、ミッションが自動的にインポートされます。 他のセーブデータの機体を使用するには、他のセーブデータの「.craft」ファイルを、ミッションフォルダ内の「Ships」フォルダにコピーしてください。 ミッション一覧から「小惑星おつかい計画 JP-4」を選べばミッションスタートです。ジーンさんと一緒にミッションを完遂しましょう! ミッション 爪(グラビングユニット)を搭載し、カーバルが搭乗可能な宇宙船を設計する。 打ち上げ用の装備は必要なし。(ミッションはカービンの軌道上から始まる。) 軌道上に浮かぶクラスAからクラスEまでの小惑星の1つを捕獲する。 ゴールの宇宙船まで小惑星を輸送する。 ゴールの宇宙船で小惑星から鉱石を採掘する。 ルール 機体には1人以上のカーバルが搭乗すること。 小惑星の輸送にはグラビングユニットを使用すること。 掴んだ小惑星はゴールまで手放さないこと。 ゴールの宇宙船の操縦は、1km圏内に近づいた後で行うこと。 禁止MOD MODパーツは禁止。 MechJeb、HyperEdit、その他、難易度を著しく下げるMODは禁止。 使用可能MOD 景観MODは使用可能。 フォーラムに投稿 少なくとも上の「ミッション」に記載されている1,3,4,5のスクリーンショットを撮影する。 スクリーンショットだけではなく、画像の編集や動画の投稿も可能。 4枚以上の画像を張り付けるときはフォーム内の「Spoiler」(後述)を使おう。 スクリーンショット撮影の仕方、投稿の仕方は下を見てね。 スクリーンショット/動画の撮影 F1キーでスクリーンショットが撮影され、KSPインストールフォルダ内の「Screenshots」フォルダに保存されます。 F2キーでUIの表示/非表示が切り替わるので、機体と風景だけの撮影が可能です。 動画はグラフィックボードの機能やアプリ(ロイロゲームレコーダーなど)を使って撮影しましょう。 投稿 スレッドの下にある「Reply to this topic…」フォームに投稿内容を記入して、右下の「Submit Reply」で投稿しよう。 画像は、一旦アップローダー(Imgur、Twitterなど)にアップロードしてから、その画像の拡張子を含むURL、Twitterならツイートへのリンクを貼り付けよう。 動画は、Youtubeにアップロードして、その動画のURLを貼り付けよう。 画像が沢山あるときは、フォーム上のツールバーにある「Spoiler(目のマーク)」を使って、折りたたみ式のパネルに貼り付けよう。 その他 開催期間は無期限です。 参加賞としてミッションパッチ/フラッグをプレゼント! Twitter 複数作品の投稿もOK!腕自慢もウケ狙いもあなた次第、ぜひ参加してね! それでは楽しい宇宙旅行を!
  5. Hello, I have placed a lot of relay networks around the Kerbin system but I would like to move them all above my current missions in the tracking station instead of the sporadic placement of them in between my other missions (e.g. my space station). Is that possible?
  6. Disparia Books

    Jeb's Life: A Kerbal Novel

    *Edit: I will list each chapter as it is available below. ALWAYS download from this post to ensure you use the most up-to-date version* Chapter 1 DXX Download Chapter 2 Download DDX Chapter 3 Download DDX Chapter 4 Download Beta Note: Chapters marked with DX are final and have been played by others and cleaned up of any glitches, errors, or generally broken bits. ------------------------------ Hey all, I've been browsing the forums and it looks like this is a pretty good place to share missions and mission ideas for Making History? I got the DLC day one and have been playing around with the editor ever since. It's powerful, but a bit tricky. That being said, I'm trying to formulate some cool ideas for unique missions and wanted to get your thoughts. I'm a writer by day and love sharing stories. Instead of just doing recreations or one-off missions I thought it would be cool to do a very narrative-driven set of missions that follow each other logically. For example, if you download and play mission 4 and finish it, when you start 5 everything would be in the same place you left it for a bit of continuity. I'm just curious if any of you would be interested in Kerbal missions with a lot of text and story based narrative (that is funny, don't worry) and a mini novel-like approach to missions with each one named with a chapter number in it. The story would follow Jeb from his first day after graduating the Kerbal Space Academy and a rather mundane mission, eventually leading to more elaborate missions exploring the solar system. My first test mission is almost finished and I will upload it here in the coming days for a quick example if anyone wants to see what I mean. I'm still trying to learn everything well enough to actually tell a story though. Thanks everyone! PS-here's Jeb leaving the academy and being swarmed by fans.
  7. 参加には ダウンロードコンテンツ「Making History Expansion」が必要です。 日本コミュニティでの第3回ミッションは「鳥みどりんコンテスト」! セプラトロン4基で、果たしてカーバルはどこまで飛行できるのか!滑空技術でカービンの果てを目指そう! ミッション内容は「滑空機でVAB屋上からスタートして遠くまで飛ぼう」です このコンテストでは、「滑空距離」と「滞空時間」からスコアを算出しています 準備の準備 ミッション報告には公式フォーラムのアカウントが必要なので、まずは↓で登録を済ませよう! 準備 Steamユーザー以外 : ここから「Mission-鳥みどりんコンテスト JP-3.zip」をダウンロード(右上にある↓矢印マーク)。 Steamユーザー : Steamアプリから 鳥みどりんコンテスト JP-3 をサブスクライブして、手順4に進んでください。 ダウンロードしたzipファイルは"解凍せずに"そのままKSPのインストールフォルダ内の「Missions」フォルダに移動しましょう。 ※Steamの場合は「\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\Missions」です。 KSPを起動して「ミッションをプレイする」をクリックすると、ミッションが自動的にインポートされます。 他のセーブデータの機体を使用するには、他のセーブデータの「.craft」ファイルを、ミッションフォルダ内の「Ships」フォルダにコピーしてください。 ミッション一覧から「鳥みどりんコンテスト JP3」を選べばミッションスタートです。ヴェルナーさんとジーンさんと一緒にミッションを完遂しましょう! ミッション 滑空機を設定する。 VAB屋上にいるジェブ君かヴァレンティナさんのどちらか(両方でも可)を機体に乗せる。 ブレーキを解除して、セプラトロンに点火したら競技開始。 着地/着水してスコアを確認する。 ルール 滑空機には1人以上のカーバルが搭乗できること。 搭載するセプラトロンはで4基までとする。 カーバルが携行しているパラシュートは使用不可。 着地/着水までカーバルはコマンドシートから離れないこと。 ※着地の衝撃で落ちるのは大丈夫 禁止MOD MODパーツは禁止。 使用可能MOD 景観MODは使用可能。 フォーラムに投稿 上の「ミッション」の4場面のスクリーンショットまたは動画を投稿しよう。 セプラトロンの搭載数がわかる画像も投稿してください。 4枚以上の画像を張り付けるときはフォーム内の「Spoiler」(後述)を使おう スクリーンショット撮影の仕方、投稿の仕方は下を見てね。 スクリーンショット/動画の撮影 F1キーでスクリーンショットが撮影され、KSPインストールフォルダ内の「Screenshots」フォルダに保存されます。 F2キーでUIの表示/非表示が切り替わるので、機体と風景だけの撮影が可能です。 動画はグラフィックボードの機能やアプリ(ロイロゲームレコーダーなど)を使って撮影しましょう。 投稿 スレッドの下にある「Reply to this topic…」フォームに投稿内容を記入して、右下の「Submit Reply」で投稿しよう。 画像は、一旦アップローダー(Imgur、Twitterなど)にアップロードしてから、その画像の拡張子を含むURL、Twitterならツイートへのリンクを貼り付けよう。 動画は、Youtubeにアップロードして、その動画のURLを貼り付けよう。 画像が沢山あるときは、フォーム上のツールバーにある「Spoiler(目のマーク)」を使って、折りたたみ式のパネルに貼り付けよう。 その他 開催期間は無期限です。 参加賞としてミッションパッチ/フラッグをプレゼント! 複数作品の投稿もOK!腕自慢もウケ狙いもあなた次第、ぜひ参加してね! それでは楽しい宇宙旅行を!
  8. 「ミッションビルダー」仕様に生まれ変わりました!さらに Steamワークショップ にも対応! 参加には ダウンロードコンテンツ「Making History Expansion」が必要です。 日本コミュニティでの第一回ミッションは「僕の私のSSTO-軽量機部門-」! 自慢のSSTO(Single-Stage-to-Orbit:単段式宇宙往還機)で宇宙へ飛び立とう! ミッション内容は「軽量SSTOで宇宙ステーションにドッキング」です SSTOとは、いかなる部品(ブースター、エンジン、燃料タンク等)も切り離さずに、単独で離陸→大気圏突破→軌道投入→再突入→着陸、が出来る再利用型機体です。 あなたが設計したSSTOでこのミッションに挑戦して、画像や動画をシェアしよう! 準備の準備 ミッション報告には公式フォーラムのアカウントが必要なので、まずは↓で登録を済ませよう! 準備 Steamユーザー以外 : ここから「Mission-僕の私のSSTO-軽量機部門- JP-1.zip」をダウンロード(右上にある↓矢印マーク)。 Steamユーザー : Steamアプリから 僕の私のSSTO-軽量機部門- JP-1 をサブスクライブして、手順4に進んでください。 ダウンロードしたzipファイルは"解凍せずに"そのままKSPのインストールフォルダ内の「Missions」フォルダに移動しましょう。 ※Steamの場合は「\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\Missions」です。 KSPを起動して「ミッションをプレイする」をクリックすると、ミッションが自動的にインポートされます。 他のセーブデータの機体を使用するには、他のセーブデータの「.craft」ファイルを、ミッションフォルダ内の「Ships」フォルダにコピーしてください。 ミッション一覧から「僕の私のSSTO-軽量機部門- JP-1」を選べばミッションスタートです。ヴェルナーさんとジーンさんと一緒にミッションを完遂しましょう! ミッション カービンから打ち上げ/離陸する。 機体をカービンの楕円軌道に投入する。 上空15万mの軌道にある宇宙ステーションにドッキングする。 カービンに無事に着陸する。 ルール 機体には1人以上のカーバルが搭乗できること。 機体重量は30t以内であること。 ドッキングポートを装備すること(大中小どれでもOK)。 禁止MOD HyperEdit VesselMover 使用可能MOD 景観MODは使用可能。 MODパーツは使用可能。(ただしゲームパランスを著しく崩すものは不可) MechJebは使用可能。(ただし使用した場合は「MechJebを使用」と書いて投稿してください) フォーラムに投稿 上の「ミッション」の4場面のスクリーンショットまたは動画を投稿しよう。 4枚以上の画像を張り付けるときはフォーム内の「Spoiler」(後述)を使おう スクリーンショット撮影の仕方、投稿の仕方は下を見てね。 スクリーンショット/動画の撮影 F1キーでスクリーンショットが撮影され、KSPインストールフォルダ内の「Screenshots」フォルダに保存されます。 F2キーでUIの表示/非表示が切り替わるので、機体と風景だけの撮影が可能です。 動画はグラフィックボードの機能やアプリ(ロイロゲームレコーダーなど)を使って撮影しましょう。 投稿 スレッドの下にある「Reply to this topic…」フォームに投稿内容を記入して、右下の「Submit Reply」で投稿しよう。 画像は、一旦アップローダー(Imgur、Twitterなど)にアップロードしてから、その画像の拡張子を含むURL、Twitterならツイートへのリンクを貼り付けよう。 動画は、Youtubeにアップロードして、その動画のURLを貼り付けよう。 画像が沢山あるときは、フォーム上のツールバーにある「Spoiler(目のマーク)」を使って、折りたたみ式のパネルに貼り付けよう。 参考資料 SSTOなんて設計したことないよ!と言う人は、@Meila さんによるSSTO設計の手引を見てみよう! その他 開催期間は無期限です。 参加賞としてミッションパッチ/フラッグをプレゼント! 複数作品の投稿もOK!自慢のSSTOでぜひ参加してね! それでは楽しい宇宙旅行を!
  9. AdmiralAndre

    N1-L3 Mun Landing

    Comrades, it's time to join the space race. The N1 stands ready. Let's land on the Mun and show all of Kerbin what we can achieve. https://www.dropbox.com/s/udod72znlzzcgbc/Mission-N1-L3 Mun Landing.zip?dl=0 Admittedly, this is my first mission, so I tried to keep it as simple as possible to avoid mishaps. I hope it will be enjoyable.
  10. This is the record of my first official Joolian mission and the craft, infrastructure, and various steps to make that a reality. I'm not sure if this will be an actual "Jool 5" attempt, although we'll see as it progresses. Mission Goals Design, build, and implement comprehensive space-faring infrastructure to facilitate a kerbaled mission to Jool and its moons Complete the process for the next Joolian transfer window within 1 Year, 96 Days, 4 Hours (Transfer window is Year 2, Day 245) Document key moments in the process via screenshots, specifically milestone achievements, main spacecraft, and orbital infrastructure Mission Objectives Create large-scale space stations, massive transfer vehicle, smaller spacecraft (landers, etc.), and other probes to support the overall mission The mission must travel as a single craft: the Zeus Transfer Vehicle ('ZTV' or 'Zeus'). This will include smaller payloads (craft, satellites, escape pods) all combined into a single launch towards Jool Construction of modules and sub-components for the Zeus must be completed in orbit (more efficient, based on early testing) using RPs manufactured in orbit from metal also processed in orbit. Ore will be ferried to orbit from Kerbin and/or extracted from other local bodies (Minmus, asteroids, etc.) Narrative Elements This mission report will be primarily first person, not really a "role playing" or storytelling document for the parts & pieces of the mission. That said, I hope to communicate with some degree of gravitas the different stages of the evolution of the history of space flight that leads up to the Joolian Mission. Here are some parts of the narrative that I'll document that have inspired our kerbals to undertake the Joolian Mission: First steps into space: "Spirit of Jebediah" spacecraft, first Munar mission Evolution of spaceflight: Mk3 Shuttle Program Vision for Jool: Construction of the 'Olympus' Orbital Facility Early Space-faring Infrastructure: 'The Foundry' Orbital Manufacturing Platform, Minmus Survey Mission Secret Missions and Skunkworks projects from the infamous Helmut Von Kerman (Werner's "evil" twin brother) Gameplay Rules I thought I'd put some thought into basic rules of gameplay that I'll try to follow in this mission. These of course are subject to change (and ignoring if necessary!). HyperEdit shall be used for testing purposes and whenever the Kraken/physics-easing makes things too ridiculous (i.e. if I don't want to re-design) Case in point: Olympus was actually HE'd into orbit after literally 10 attempts to lift off with at least 8 unplanned disassemblies. None successful. All parts mods and other functionality are acceptable (obv). But I'm not using any physics-changing mods or solar system-changing mods, other than OPM. Ore for refining can't come from the VAB via new launches. Since Foundry & Olympus both launched with ore, I'm considering dumping them to recreate the need to fill them. Additional missions for support craft, such as more Mk3 shuttles, additional satellites in the Kerbin system, or unkerballed probes to Jool will be launched from KSC. Larger craft or infrastructure, including material transport ships and ore mining platforms should be built from Foundry. I may do trial-run missions in an "alternate reality", i.e. save games that move forward in time but aren't going to be part of the "prime timeline" (my main save). Case in point: My Joolian Probe test missions are going beyond Year 5 to work out orbital injection, etc. and test spacecraft design. I don't want my other infrastructure sitting around in the meantime, so I'm using alternate saves. [Will add more if I think of them] Special Thanks! Awesome flag artwork by @cratercracker Excellent advice and support: @B-STRK, @Geschosskopf
  11. せっかく作ったミッションはシェアしないとね! ここは、KSPの拡張パック「Making History Expansion」で追加された機能「Mission Builder」で自作したミッション(のzipファイル)を公開したりダウンロードしたりする場所です。 ↓参考↓ 日本コミュニティミッション 世界のミッション投稿所(英語) https://forum.kerbalspaceprogram.com/index.php?/forum/98-making-history-missions/ ↓ミッションのエクスポートとインポート方法↓ ミッションをエクスポート!(表示するにはこの下にある「Reveal hidden contents」を開いてね。) ミッションをインポート!(表示するにはこの下にある「Reveal hidden contents」を開いてね。)
  12. Story: Jeb forgot his Key Card for the KSC (again!) and Gene is about to fire him! Get Jeb's Key Card from the Island Runway and hurry back to the VAB Roof. Summary: - fly to the island runway - land - get out and pick up your Key card - fly back to KSC - parachute onto the VAB roof and run to the door sounds easy? true but HOW FAST CAN YOU DO IT? Can you do it in less than 3 minutes? DOWNLOAD v1.1: <HERE> CHANGELOG: 1.1 - you have to EVA and get close to CoolCat Kerman on the Island Runway now (getting close within a craft isn't enough anymore) - Kerbal Recovery removed as endgoal - parachute to VAB roof door as endgoal added
  13. Snark

    Bob Likes Ike

    "Wait... where's Bob?" "Didn't you check on him?" "Hey, I thought YOU checked on him!" The words echoed ominously through the crew cabin of Duna I, the first crewed mission to the red planet. After an initial stop on Ike, the crew prepared to descend to the surface of Duna itself. Jeb, Bill, and Val strapped into the command pod, while Bob took a nap in the crew module. ...Or so they thought. Turns out he was so excited he just had to step out and get just one more rock sample, unbeknownst to his crewmates, who took off and left him behind as they landed on Duna. Now they're in a pickle. They don't have enough dV to land on Ike again and then go home. Somehow... Bob has to get to them, without a ship, using only his EVA thrusters. He's got limited air in his suit, so there's no time to lose! Your mission: Bring Bob to the Duna I, board it, and get them all safely to low Duna orbit in preparation for the trip home. Download Notes Starting conditions The mission begins with Bob on Ike, while the Duna I is parked on Duna's surface. Duna I only has enough fuel to get to orbit-- not to land on Ike again. Bob has enough EVA propellant that he can fly himself from Ike's surface to Duna's. Objectives Bob has to board Duna I within 4 hours of mission start, or he runs out of air and you fail. After boarding, you need to get Duna I to low Duna orbit with at least 140 units of fuel remaining. Strategy It's a kind of "reentry golf": the challenge is to eject from Ike so that you land on Duna reasonably close to Duna I. Your EVA chute gives you a few kilometers of maneuvering room, once you hit atmosphere. If you end up landing a bit too far to walk... there's a rover parked next to Duna I, which you can use to go retrieve Bob. Scoring None. The mission's a pass/fail. Either you make it, or you don't. Would have loved to add bonus scores for various things (e.g. extra points if you land close to Duna I, penalty if you use the rover, etc.), except that the mission builder has virtually no nodes available for tracking an EVA kerbal's actions. "Board vessel" is basically all they have. Achievements (These are informal, not actually modeled as a score in-game because the mission builder doesn't have the right nodes for it. Just my suggestions for things to challenge yourself with. Sorry, due to lack of artistic talent I don't have any "badges" to offer.) Get It Done, Level 1: Just complete the mission successfully. Get It Done, Level 2: Complete the mission without needing to use the rover (i.e. land close enough that you can walk to the ship before time runs out). Get It Done, Level 3: Land within 100 meters of Duna I. Hole in One: Glide down and grab on to the Duna I ladder without actually touching the ground. I've never managed this myself yet, so I don't actually know that it's possible. It might not be; for one thing, stall speed for an EVA parachute at Duna I is around 10 m/s, which I expect will be... problematic. If you do manage to pull it off, though, please let us know! Bragging rights to the first person who manages it. Orbital Rendezvous: Instead of sending Bob down to the surface, send him into low Duna orbit. Then launch Duna I to rendezvous with him there. I've never done this myself, but I believe it to be possible. It'll be very tricky, because you have very little propellant left by the time you get to Duna, meaning that you'd need to aerobrake just right. And you'd better rendezvous on the first pass, because you'll be in danger of passing the four-hour time limit. If you pull this off, please let us know! Bragging rights to the first person who manages it.
  14. Welcome to my third mission report! As for the first two, one save got eaten by the Kraken(Speaking of Krakens, liking your Mission Reports @Alpha 360!), and the second one got its mods eaten and I gave up on trying to resurrect it. Links to these are here if you want to see my old work: The My Space Program Thread, the first mission report I did, and the second one, a 2.5x playthrough. Please don't post in these threads, they are old and discontinued. Hopefully, the third time is the charm! Also, this one will have a bit of a storyline. This S.A.V.E (Thanks @Parkaboy, I also need to catch up on Plan Kappa, although I haven't seen it in a while.) is in Sandbox mode, in the stock star system, lightly modded. The mods I have are... goes and checks GameData folder... BetterBurnTime, and BetterCrewAssingment, by @Snark, MechJeb, the Making History DLC, and Kerbal Alarm Clock by @TriggerAu (right?). I will be doing a Jool 5 mission, although I doubt that I will be able to keep my readers strung along for as long before getting to Jool as @Kuzzter did(I'm actually caught up on that, eagerly awaiting more!). I will also be doing in-depth missions to Laythe and Duna(Sort of like @Brotoro's, if you've read them; if you haven't I highly suggest reading them, they are wonderful!). I will also be establishing bases on the Mun and Minmus. Don't expect my story to be as good as @Just Jim's(I need to catch up on Emkio Station too.), but hopefully, it will be good enough. Project Voyager: Jool 5 Mission. Mothership launch. I have surprisingly few pictures of the launch of the mothership, these are the only ones. The launch of the Val/Pol/Bop lander: Intrepid. The pictures of the launch have disappeared. Valentina Kerman: "Mission Control, this is Intrepid." Docking successful." "We'll float through the hatch and join the boys. Mission Control(CAPCOM): "Roger Interpid, have fun." Well, 4/5 of the crew are partying in orbit, let's see the ship designs, and figure out who the last 1/5 of the crew is. Tylo Lander "Nut" in the VAB. Stats: Stage 2: 3953m/s of Vacum DeltaV, 2.30 Tylo Local TWR. Stage 1: 3148m/s of Vacum DeltaV, 5.09 Tylo Local TWR. Crew Capacity: 2 Kerbals. Laythe Lander "Dawn": Stats: Stage 1(0) 3975m/s Vacum DeltaV, Laythe SLT 2.17. Crew Capacity: 2 Kerbals. Vall/Pol/Bop Lander "Intrepid": Stats: Stage 1(0): 4058m/s Vacum DeltaV, 4.70 Vall TWR. Crew Capacity: 2 Kerbals. Vall has the heaviest gravity of the three moons, so the TWR's for the other moons are higher. Mothership: K.S.S. Eagle: Stats: 10703m/s Vacum DeltaV, without landers, with tugs. Crew capacity: 10. Writing this I just realized that those "tugs" on the docking ports lack RCS thrusters, which means that the other landers will have to have their transfer stages dock them too. Also, the vacuum TWR without landers is 0.77. Let's meet the other crewmember. Linser Kerman, a scientist. Well, I'm off to play the game. I feel like I wanted to say more, but I can't remember it.
  15. ミッションを企画・開催しよう! KSP1.4の拡張パック「Making History Expansion」で「ミッションビルダー」という機能が実装されました。 これは、いわば「KSPツクール」ともいえるもので、こんな機体を作ろう!この星を目指そう!この場所に着陸しよう!といった指令を組み合わせて、簡単な遊びから本格的な宇宙開発ミッションの立案まで可能な、奥深い機能です。 KSP1.4.3現在ではまだ日本語の表現がおかしかったり、バグがあったりしますが、面白いミッションを思いついたらぜひ作成したり、提案してくださいね。 ↓参考↓ 日本コミュニティミッション 世界のミッション投稿所(英語) https://forum.kerbalspaceprogram.com/index.php?/forum/98-making-history-missions/
  16. I've been playing with the missions built in to Making History, and while some of them are fun challenges, the whole mess is filled with problems. The big one is that on two occasions I've encountered sudden out-of-nowhere "FAILURE" messages just before succeeding in the final mission objective. • Munar 1: I designed an excellent replica of the Saturn V, flew it all the way to Mun, landed my LEM, re-orbited the top half, docked with the Command Module, transferred crew, flew the Command Module back to Kerbin, started re-entry, disconnected from the Service Module, and everything seemed to be going fine, when suddenly FAILURE pops up out of nowhere. I closed the message, continued airbraking, deployed parachutes, and landed safely. Why the sudden FAILURE? My only guess is that the no-longer-needed Service Module (not even part of my vessel anymore) had just blown up from re-entry heat, and the program thought "oh wait, a required part has just blown up! FAILURE!" • Acapello 13: orbited Kerbin, went to the Mun in spite of the setbacks, landed Jeb in the lander, got Jeb back into the Command Module, returned to Kerbin atmosphere, got the "oh noes your parachutes have failed and you'll have to bail out and use personal parachutes" message, had all three of the crew bail out and deploy personal parachutes... and then suddenly got an "I told you you should've bailed out!" message from Gene Kerman and the FAILURE message out of nowhere. Again, I closed the FAILURE message and continued playing... Valentina (the one I was controlling at the moment) landed safely; the other two kerbals seem to have vanished into thin air (in spite of their parachutes having already been deployed); the crew capsule, ironically, made it to the ground completely undamaged! And yet FAILURE anyway. No clue why. I've also been having problems with the Service Module part that is required to be used in the Munar 1 mission. I loaded it up with fuel tanks (of the 1.25m variety), and discovered when I reached the appropriate stage that they weren't feeding fuel to the engine (connected directly to said Service Module) at all. I started over, discovered that the tanks were attached to the ceiling of the SM, and tried attaching them to the floor of the SM instead--the "fuel overlay" view confirmed that they should both be feeding fuel to the engine. When I actually flew it, though, only half of the tanks (either just left side or just right side; I forget) fed fuel to the engine; the other half remained full and untouched throughout the entire mission--and untouchable, too, since apparently the "transfer fuel from one tank to another" ability has been disabled?? By some miracle of engineering and the Tsiolkovsky equation I made it back to Kerbin anyway, but, well, FAILURE; see above. I hate to complain here, because KSP is such an amazing product and as a physics teacher I get so much use out of it both personally and professionally... but I'm getting really tired of these bugs. I'd expect to see this sort of problem in a hastily assembled mod, not purchased DLC that was in development for so long.
  17. I am currently working on a complex mission. I want to check if a certain Kerbal has entered a specific part of my vessel. However, as soon as I switch to that vessel, the node is triggered automatically, no matter where the Kerbal is. I have no idea how to fix this. Help? EDIT: if I add a "Kerbal boarded" check beforehand it works correctly. But this is not possible in the mission scenario I have planned. It would make no sense to EVA and board just to correctly transfer the Kerbal to its correct capsule.
  18. KSP 1.4.1 and Making History on Windows 10, 64 Bit: and Linux Mint 18.3 x86_64 So I started the first of the MH missions, "Dawn of the Space Age" and built the first rocket, launched it and so on. Then I quit the game, started it again and wanted to continue the mission where I left. Unfortunately, this will not work and you are placed in map view with a focus around the "sun" (shouldn't that be Kerbol?) and the date suddenly is: Year 999, Day 499 - 05:59:59. Also there is no way to access the menu in order to leave map view (e.g. select Tracking Station or Space Center).
  19. Cpt Kerbalkrunch

    Top Secret Mission to Gilly

    It is now Val's turn in the pilot rotation. Her mission has been classified Top Secret. Kerbodyne has designed a new ISRU that will speed ore conversion by 300%; without an engineer. She is to travel to the low-g world of Gilly to test the new converter. The mission is straight-forward and confidence is high. Safety risks are minimal. Mission is considered to be routine. The stage is set. Take Val to Gilly, land, drop your drills, and test the new converter. What could possibly go wrong? https://drive.google.com/open?id=1dHFY9n-rVrXEAV7lfJX8DVfIaKPlcEJ7 This is my first mission, and I've been working on it for awhile (mostly testing). Some of the functionality in the Mission Builder is not quite right yet, so I couldn't do everything I wanted; and had to find some workarounds for others. Overall, it turned out pretty well, I think. I used creator-built vessels to help expedite things. The mission is somewhat difficult in a couple of places, so I thought it would help speed things along if you didn't need to spend time in the VAB working on your design. Also, I thought it might be fun to fly somebody else's ship (something I've yet to do; gonna start delving into other people's missions now that mine is complete). Anyway, I hope you guys dig it. Any questions or comments are welcome. And any feedback (either good or bad) would be appreciated. As I said, it's my first mission, so I'm eager to improve however I can. Thanks, Cpt Kerbalcrunch
  20. This is a simple mission designed around doing a free-return trajectory with the Mun, with a few tips to guide them along. See if you can get to low Mun space and low Kerbin space with no maneuvers from when you reach the Mun's SOI onwards! I suspect there's something wrong with the mission logic somewhere, but I figure that it'll only be discovered by getting it out and tested. Download link For those having trouble with maneuver placement etc., here is a hint at what a good free-return node looks like: https://imgur.com/uGcr9QC
  21. So Explore the Mun seems to be broken. I can't seem to complete it. I have orbited at all heights. Looked at the mission requirements and attempted orbits from other directions. Is this a bug or is this user error?
  22. Hey guys, so I am working on my first mission and thought to create a rather oldschool mission to reach a stable orbit as efficiently as possible using a specific craft, the "Efficiency Star". There are still some bugs like messages not showing up in the end graphic. It could be a mission builder bug but I'm not sure! My workaround is to work with dialogs that pop up next to it! The way I have designed the mission is quite complex because there are some nodes missing yet. For example a node that returns a resource number so that I could directly turn that number into a score. I hope that will be implemented! So right now the score can only jump by 100 points when you reach certain milestones. To achieve GOLD you have to reach 2400 points which is for the pros! You need the latest KSP Making History Expansion to play this. All you have to do is to unpack the zip file into your KSP/Missions folder. Example path: Steam\SteamApps\common\Kerbal Space Program\Missions\Efficiency Star Challenge I hope you enjoy and post your result here! Remember, this is not as easy as it looks. Mission Download (I get a possible virus alert on my browser but it's just the exported zip file) --- edit: I fixed an issue where it would show a success allthough the player ran into a fail condition. Explosions are not bugs! ;P You should always get a message when something went wrong.
  23. Hello everyone! I would like to introduce my first simple and fun mission about Kerbin community. Briefing: So, our martketers decided to start flights for tourists. We developed an uniq cheap rocket with solid fuel that can be returned back by parachutes. But there is one "but"! The first tourist is Kerbin President Mr. Vondelf Kerman! We need to show us for everyone as the best space company (I know there is only one space company on Kerbin). Oh... that stupid marketers... Download Here
  24. I came across this issue when I was trying to find out what the periapsis should be over KSC if you want to land there. I noticed the orbit and location of my ship changing each time I tried testing the mission. KSP Version: v1.4.1.2089 (WindowsPlayer x64) en-us What Happens: Orbits created in Mission Builder do not save correctly. Mods /Add-Ons: All Stock (Fresh Install) Steps to Replicate: 1) Open Mission Builder 2) Open Mission Brief - rename - click ok 3) Select 'Spawn Vessel' node 4) Choose 'Creator Built' 5) Choose 'Create New Vessel' 6) Select 'Take me to the VAB' 7) Select 'Mk1 Command Pod' 8) Leave - Click 'Save and Continue' 9) Select 'Spawn Vessel' node 10) Choose 'Untitled Space Craft' from 'Please select a craft' dropdown 11) Choose 'In Orbit' from 'Situation' dropdown 12) Change Periapsis to 38000 13) Change Apoapsis to 100000 14) Change Arg. of Periapsis to 196 degrees 15) Change Target of Mean Anomaly to 260 degrees 16) Click 'Assign Crew' 17) Assign Jebediah Kerman to the Mk1 - click ok 18) Save and Test Mission 19) Return to Mission Builder 20) Click 'Spawn Vessel' node 21) Test Mission 22) Finish the test mission by crashing 23) Return to Mission Builder - End Test 24) Click 'Spawn Vessel' node Result: Note 1 - step 18) The purpose for this is to crash near KSC Note 2 - step 18) You will notice the Target of Mean Anomaly is not 260 degrees Note 3 - step 18) You will notice the Periapsis where it should be Note 4 - step 20) You will notice Target Mean Anomaly is still set to 260 degrees, but the world viewer does not reflect this Note 5 - step 20) Changing Target Mean Anomaly from and to 260 degrees updates the world viewer Note 6 - step 22) Mission time should finish around T+ 0y, 0d, 00:18:45 Note 7 - step 24) You'll notice the Periapsis is no longer above the KSC Note 8 - step 24) Even though Mission Start Time is set to 0 time seems to have jumped forward for the orbit and world viewer after testing. Saving and playing a mission instead of just testing yields the same results of the last test. Fixes/Workarounds: N/A Other Notes/Pictures/Log Files: Pictures of 3 different Map Views with the same settings.
  25. Hey guys! I wonder, if there is any collection thread concerning missions made in the mission builder? Or even better: could we get a sub-forum for user-created missions? Best Regards, Mario