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Found 48 results

  1. There's over a dozen threads in the technical support section reporting that several tutorials are bugged, the most prominent being the getting to orbit tutorial. Most of them have 0 replies and range from 2014 to 2017, a span of 3 years. This is not even counting the numerous threads on Steam and Reddit. I just tried the suborbital and orbital tutorial today after the latest update and it is still BUGGED. Even if you activate SAS targeting mode and manage throttle as per the instruction, you run out of fuel every single time. I don't think that the space craft is even capable of getting to orbit. Are the tutorials going to get fixed or what? It's not that hard to build a space craft capable of orbit. For a beginner it is the most frustrating thing ever. I remember trying it for a whole day in 2015 and eventually not touching the game for half a year.
  2. Hello everyone. I have an idea for a unofficial KSP mission that shall include mods. This mission as you can guess from the title needs a mod (or mods depends feed back from all of you) that extends the Kerbal-Verse (Universe for the kerbals) and possibly adds extra terrestrial technology or enemies. Thats right, the Kerbals after conquering the Mun turned their eyes towards the other possible galaxies and such stuff and decided to start a new mission. Extended Galaxy Resaech Team 1 or EGR1 This mission is in prototype stages and wont be shared soon unless some of you volonteer to help me find mods and test them. This is and idea i might remind you so dont get to comfy on the idea. If i get lots of good feedback i will start EGR1 P.S: Anyone knows mods that can add planets to the Kerbal-Verse please either give a direct download or a site where i can download the mod or review it. P.S.S: The mods need to be in 1.3.1 (I use a Mac with Steam) Good luck to all who participate in this grand adventure.
  3. On this thread, I will shout out a users name for them to do a challenge in KSP. If the user doesn't respond, please atquote (@...) their names so they respond yes or no. 1. @adsii1970 Mission: Send a submarine to Duna, to sail its "once oceans". If you don't want to do the challenge, say so.
  4. I've launched the following craft twice, it's got an antenna, batteries, and solar panels. Only after separating the first stage (solid rocket booster + fairings) it no longer is a valid unmanned probe. Note that the fairing is the root part. After rerooting to the OKTO and launching it a third time (no other changes), everything worked fine
  5. This is the record of my first official Joolian mission and the craft, infrastructure, and various steps to make that a reality. I'm not sure if this will be an actual "Jool 5" attempt, although we'll see as it progresses. Mission Goals Design, build, and implement comprehensive space-faring infrastructure to facilitate a kerbaled mission to Jool and its moons Complete the process for the next Joolian transfer window within 1 Year, 96 Days, 4 Hours (Transfer window is Year 2, Day 245) Document key moments in the process via screenshots, specifically milestone achievements, main spacecraft, and orbital infrastructure Mission Objectives Create large-scale space stations, massive transfer vehicle, smaller spacecraft (landers, etc.), and other probes to support the overall mission The mission must travel as a single craft: the Zeus Transfer Vehicle ('ZTV' or 'Zeus'). This will include smaller payloads (craft, satellites, escape pods) all combined into a single launch towards Jool Construction of modules and sub-components for the Zeus must be completed in orbit (more efficient, based on early testing) using RPs manufactured in orbit from metal also processed in orbit. Ore will be ferried to orbit from Kerbin and/or extracted from other local bodies (Minmus, asteroids, etc.) Narrative Elements This mission report will be primarily first person, not really a "role playing" or storytelling document for the parts & pieces of the mission. That said, I hope to communicate with some degree of gravitas the different stages of the evolution of the history of space flight that leads up to the Joolian Mission. Here are some parts of the narrative that I'll document that have inspired our kerbals to undertake the Joolian Mission: First steps into space: "Spirit of Jebediah" spacecraft, first Munar mission Evolution of spaceflight: Mk3 Shuttle Program Vision for Jool: Construction of the 'Olympus' Orbital Facility Early Space-faring Infrastructure: 'The Foundry' Orbital Manufacturing Platform, Minmus Survey Mission Secret Missions and Skunkworks projects from the infamous Helmut Von Kerman (Werner's "evil" twin brother) Gameplay Rules I thought I'd put some thought into basic rules of gameplay that I'll try to follow in this mission. These of course are subject to change (and ignoring if necessary!). HyperEdit shall be used for testing purposes and whenever the Kraken/physics-easing makes things too ridiculous (i.e. if I don't want to re-design) Case in point: Olympus was actually HE'd into orbit after literally 10 attempts to lift off with at least 8 unplanned disassemblies. None successful. All parts mods and other functionality are acceptable (obv). But I'm not using any physics-changing mods or solar system-changing mods, other than OPM. Ore for refining can't come from the VAB via new launches. Since Foundry & Olympus both launched with ore, I'm considering dumping them to recreate the need to fill them. Additional missions for support craft, such as more Mk3 shuttles, additional satellites in the Kerbin system, or unkerballed probes to Jool will be launched from KSC. Larger craft or infrastructure, including material transport ships and ore mining platforms should be built from Foundry. I may do trial-run missions in an "alternate reality", i.e. save games that move forward in time but aren't going to be part of the "prime timeline" (my main save). Case in point: My Joolian Probe test missions are going beyond Year 5 to work out orbital injection, etc. and test spacecraft design. I don't want my other infrastructure sitting around in the meantime, so I'm using alternate saves. [Will add more if I think of them] Special Thanks! Awesome flag artwork by @cratercracker Excellent advice and support: @B-STRK, @Geschosskopf
  6. Kerbin Aerospace Research Agency

    In the years following a surge of violence all over the world, Kerbin elected to establish a non-military space program. Having the various branches of military bodies disband their own space programs, they concentrated the effort under a single roof made the Kerbin Aerospace Research Agency. Not all missions will succeed, not all will end in triumph. But through trial and tribulation, Kerbin will grow from a fledgling pool of little green men into a space-age species of science, exploration, and adventure. We follow KARA from its humble beginnings, with the first two series of rockets under their program: Rocket 1, Series 01, Variant Able (Mobile) Pictured; Dr. Leonid Kerman supervising in the foreground as tests on the platform were run, Dr. Henry Kerman in the background is also running through checklists. Also seen: A hangar crew wandering aimlessly, running the clock till their shifts end. Originally called the Mjolnir Rocket Artillery Platform (MRAP), this rocket was designed to be a light vehicle to follow a small squad of Kerbal through rough terrain and quickly fire from hillsides. The military spec of this rocket had moving fins and a heavy explosive warhead. With a range of 30 kilometers, it was a formidable, cheap weapon. Due to the military advances in rocket artillery, KARA was able to procure a number of them for their own program. While several were used as part of the Able series, some were also adapted to work as upper stages for future designs. Pictured: Able-1 in flight, heading north from the KSC for its first test flight.
  7. Hello! I just wondered is it possible to create some scripts in career that will make the game more alive? For example: the contract says: "You have to deliver those habitats, tools, life support systems, materials and other stuff with 2 or more Kerbals to the Duna on the certain location". When you did it and all conditions were met then the script is started. Kerbals began to unpack baggage and build their new homes, make experiments... The building isn't has to be complicated, it can be as shown in strategies like "Starcraft" or "Warcraft" etc... And so on, another scripts like that. Because it's very stupid when you land on the Duna, then perform another misson to Eeloo and it turns out that those Kerbals on Duna were just sitting in their sits and smiling to the camera in front of them for like 20 years. P.S. Of course the player can disable those scripts and do everything on his own.
  8. I have a mission to "build a new unmanned probe...". My plan is to make a spaceship with one kerbal and an unmanned probe attached, so that I can position the satellite and bring some science data back as well. But when I reach the designated orbit and have the unmanned probe un-docked, the mission requirement "build a new unmanned probe..." is still not fulfilled...... The probe has everything required (probodobodyne, solar panel, antenna). And if I remove the kerbal before launching, the "build a new unmanned probe..." is immediately fulfilled when the spaceship is on launchpad. Is this a bug, or I have to launch it with no kerbal to satisfy the "unmanned" requirement?
  9. I'm still building my Minmus base, Rura Penthe. I decided to run two missions at once. One to launch a triplet of ore tank modules and one to launch an orange fuel tank storage module. As you can see I launched the two missions pretty much two days apart with the idea of giving me two days grace to orbital maneuver and landing the Ore Tanks on Minmus etc. Both had the same dV requirements naturally and I set up maneuvers to capture into Minmus Orbit. However: Instead of two days grace I've ended up with two hours and indeed the second mission is arriving before the first ( taking two days and two hours less to arrive than the first mission!) I'm sure there's a logical explanation for this. Can someone tell me what's happened?
  10. Diary of a Kerbal:

    Diary of a Kerbal Daily reports from the KSA (Kerbin Space Administration) Day 1: Today at the KSA, we decided we would launch our first rocket straight to orbit. We used the Pyro 1, flown by Jeb, Bill and Bob. The launch was fine until Jeb let out some gas, which caused the rocket to destabilize for a few moments. After that the rocket was stable and they got to an 87 thousand km Ap and 84 thousand Pe. Jeb did all this without manuevers, we told him off, but he didn't even care.
  11. Hi, I'm trying to complete the "Explore Kerbin" mission, where I need to rendezvous two vessels close to each other and remove all relative velocity. I did that, so I don't know why the mission doesn't complete. What am I doing wrong? Thank you in advance. Screenshot
  12. Hi. The mission titled: Test RT-5 "Flea" Solid Fuel Booster in flight over Kerbin. Required conditions are: 1. Test RT-5 "Flea" Solid Fuel Booster 2. kerbin 3. flying 4. Alt: 30000 to 34000 5. Spd: 450.0m/s to 530.0m/s I built a rocket with three RT-5 engine cascaded and fulfilled 2. to 5. above requirements except for 1. How can I complete this mission? What does "Test RT-5" mean? I thought just igniting the engine fulfill it. Thanks, aki
  13. I have recently improved my Saturn V replica, and conducted a mock mission of Apollo 11 to the Moon (Mun) in KSP, using real NASA Audio. Its made with a 100% stock parts and looks as realistic as I could make it with the help of fairings. I felt it appropriate as the Apollo 11 anniversary is soon coming up. Check out the video: If you want the craft file I have it on Curse.com: https://mods.curse.com/shareables/kerbal/245459-stock-saturn-v Here are some pictures I recorded the video and took these screenshots with the following visual mods (they are pretty good):
  14. Mission to The North Pole

    MISSION TO NORTH POLE, KERBIN. Just a normal day until I realised I haven't been to one part of Kerbin, the North Pole. I asked on the forums how should I go there, they said: So I went to VAB, and loaded my latest rocket, Spallrow 2. I wanted to bring Jeb, but I guess that's lame, so I created a new Kerbal named 'Kerbal Network' that has maximum courage level and 0% stupidity using the cheats. Liftoff! Okay, it went well. Now it's in sub-orbital heading north. Inside the Mk1 Command Pod. During apoapsis: After 4 minutes, it finally reached the hardest part : re-entry Chute deploy: It went well, until suddenly at 4 kilometres from ground it glitched, forcing the parachute to cut itself. The pod was travelling at 6 m/s, and now 70. Luckily I quickly reacted and did an EVA, and I landed hard. The command pod crashed onto the ground, but at least I am safe. Even though I landed nearly at the north pole, and not at it, it was an achievement for me. Please tell me if I made a mistake in this post or if I misspelled. Thank you for reading.
  15. A Dres Mission

    Welcome!!! Here I will be posting a mission report that will be about my latest Dres mission. (btw second trip to Dres) This will be done over several weeks or so. This mission will have a special twist and I hope it is shown up on the Dres appreciation thread!!! Stay Tuned!!! I have done the dumbest thing ever using ksp 1.2.9. Now I can't even change back to 1.2.2!!!!
  16. NFS "Intrepid" In Mid-April 2017, a disaster destroyed the NFSS Intrepid. Now a new station has been commissioned to replace it. It is very similar, but with lessons learned as well. It is made in KSP 1.2.2 with many mods. Core Module First version of the Crew Vehicle, made for the escape pod challenge. Going to the station Docked FURTHER IMAGES IN PROGRESS
  17. I have a problem building a new unmanned satellite for a mission. I tried once launching the saved ship design i used for another mission and when the orbit was identical i noticed that the new unmanned satellite wasn't ticked. Then i even tried with testing new ships, built from scratch and different names, even flags but no result. I've found nothing that help in any similar case...any ideas? screenshot:http://prnt.sc/f5nqjm Thanks in advance
  18. Hello I can't finish my Mission. It tells me: launch a new unmanned satellite that has an Antenna and can generate Power... I did this many many times before. but since I got some new version here, what happens?: http://www0.xup.in/exec/ximg.php?fid=15430220 The funny thing is that it was checked just before I had launched. and now I'm in Orbit and it's unchecked... This is the second time I'm bringing this sattelite up there. Apparently I don't know how to launch an unmanned satellite that can generate power anymore...I was actually done with this? what is going on
  19. This Thread is closed now! I will setup a new mission in a while!
  20. So, I accepted a mission called "Help a scientist perform experiments at Minmus's Lesser Flats" involving taking a scientist to a marked position and then doing certain science experiments. One of the experiments is "Experiment: Plant growth study" but I have no idea how to run this experiment. There are no science parts in the VAB which allows this kind of science. I downloaded the Station Science add on and tried taking the plant study module to the site along with a lab and accumulating Eurekas and all that stuff to run the experiment. Still it doesn't work. Can anyone help please.
  21. So, I accepted a mission called "Help a scientist perform experiments at Minmus's Lesser Flats" involving taking a scientist to a marked position and then doing certain science experiments. One of the experiments is "Experiment: Plant growth study" but I have no idea how to run this experiment. There are no science parts in the VAB which allows this kind of science. I downloaded the Station Science add on and tried taking the plant study module to the site along with a lab and accumulating Eurekas and all that stuff to run the experiment. Still it doesn't work. Can anyone help please.
  22. Grand Tour ++

    Mission Challenge: Build an Interplanetary Ship that can go until Jool, Use it to Drop 1 Ship on each planet Sun - Jool, also the moons, that needs to land, an perform atleast 1 Science Experiement! Manned! Im trying now for 3 Hours and i still havent managed to do this! Mods are allowed as long they are: 1. Ballanced //Well... 2. No Warp Drives etc. 3. no Supply Systems ONLY for Building //i think you need to assemble this in orbit, The Drop Ships for each Planet dont have to be the same, also on planets you cant land you dont have too... (Jool, Sun, etc.) Have Fun HurricanKai
  23. Well, title says it all. Picture is linked below. I'm getting the message that I'm entering the zone in question and the message that I'm exiting the zone, but I can't seem to get the little checkmark telling me "hey you measured the temperature there good job". So far I've tried measuring it and storing the information and measuring and transmitting the science back to Ground Control; neither seems to have worked. My altitude at both attempts was below 9 km. Could someone please help with this?
  24. Hi Folks, first time poster, long time lurker, so please be gentle. I've recently accepted a mission to tow a Class A asteroid into Kerbin orbit. Except: I can't find any class A asteroids. I've got class E (huge) right down to Class C (Medium) but no class A asteroids. There are about 7 asteroids visible from the tracking station. Question: am I missing something? Do I need to send out a scanner, or just wait until a class A asteroid meanders into tracking station range? For info, I'm playing career mode with kerbnet on and standard difficulty settings. Thanks in advance!
  25. It's year 11 in my KSP save. After finishing my Kerbalnational Space Station it was time to start a new project. I was looking for the Chinese Station that will launch somewhere 2023/2030. So I thought that, because not many people have tried it, to make my own. I'm not going to do anything too realistic. I use the launchers and parts that I think fits well in my world of KSP. Progress: My inspiration image for this project is: Mods I'm currently using: Mission 01 - Ghidorah 9 (01): http://imgur.com/gallery/VQtAD Mission 02 - SYS-121: http://imgur.com/gallery/xKdN1 Mission 03 - STS-122: http://imgur.com/gallery/bnOhZ Mission 04 - Shenzhou (01): http://imgur.com/gallery/Vhxe0 Mission 05 - STS-123: http://imgur.com/gallery/kEKD6 Mission 06 - STS-124: http://imgur.com/gallery/czSI9 Mission 07 - STS-125: http://imgur.com/gallery/09jip Mission 08 - STS-126: http://imgur.com/gallery/3daad Mission 09 - Ghidorah 9 (02): http://imgur.com/gallery/Z7HwB Mission 10: Coming Soon™