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Found 4 results

  1. Hello all, I had a mod idea which I would love to see made. Many people use this mod: I was wondering if it is possible to create a toolbar, which lets you edit the values of _Metal and _Smoothness from the cfg in the vab itself, so that you could change the shininess and metallic texture in your own way. I personally would love this feature. And which ways/tools/guides would you recommend me, to learn how to make mods? I personally know a bit of python, but can python help in making mods? On the web, all the modding tutorials are using C#... Thanks for reading!
  2. I have way too many star system ideas. Unless I have somewhere to park them, I'm not gonna get anything done. So I did this. This is all my star system ideas. At one point I might put these into a mod. The systems: T-types M-types K-types This will probably be neverending.
  3. I'm going to preface this with the fact that I have zero experience in C# and my C++ experience was like two high school courses going on 9 years ago, so while I have a general idea of how this might work I have no idea how feasible it is. The problem: I run with a very large number of part mods, and I like playing realistic-ish progression career games. The problem is none of the maintained tech tree mods satisfy my particular needs as far as part progression go, I like the CTT but the way most parts are organized doesn't quite fit my needs, plus I always have quite a few mods that
  4. Found this article and thought it might be of use to modders here. Magnetoshell Aerocapture. Need I say more? Here's the link to the article and the NASA site where the selections are all listed. I don't have the time or the skills to do any of this, I just thought there was some great mod ideas. http://www.techtimes.com/articles/158564/20160516/nasa-invests-in-futuristic-plans-such-as-cryogenic-sleep-chambers-magnetoshells-and-more.htm This NASA link is a goldmine of ideas: http://www.nasa.gov/feature/niac-2016-phase-i-and-phase-ii-selections
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