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Found 3 results

  1. G'day! It's early days for Kerbal Space Program 2, but I am wondering if there are any relevant resources regarding development for modifications for KSP2. Has there been any official/unofficial information or tools released? Are there any unofficial community forums or resource locations which could be of invaluable assistance? I have not developed any mods for KSP1 other than editing files here and there to my liking, but am looking to try my hand at some more involved tinkering. Cheers in advance, Bradyns
  2. Good evening everyone, and I hope everyone has see ' Worzel Gummidge' because I need you to bring your best thinking head with you. I have just started designing aircraft and cargo aircraft in particular. Most are just very basic designs until I get the hang of all the parts, but what I need is some help with refining anything I do build. If any of you have built, or do build, aircraft then I would like your help with the process of improving the design. What do I look at? What should I start with when trying to improve the performance of a design? (beyond just using bigger engines, etc,) What needs to be tweaked? What should I always have? You get the idea...any help would be appreciated. No jerks.
  3. As everyone knows, making history has some huge, new parts. and I've been playing around with them, the end result was a rocket that crashed my game... three times (not really). unfortunately, I'm no expert in huge rockets, and there are a stupid amount of wrinkles that have to be ironed out. if you have a strong computer and like a challenge, be my guest. PS: no, seriously, this thing kills frames https://kerbalx.com/Victor/The-Brutuse Sorry, forgot
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