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LASA Robotic Space Program (Lukes Awesome Space Agency) I bring you the Robotic Space Program from LASA. This is somewhat of an experiment/challenge for myself. But I also like story telling so I figured I'd make this thread here. What is the plan then? Well I plan to fly all flights IVA (Hudless where possible) unless they are being controlled by KOS controllers or other similar computer based options. I won't fly remote missions manually though I will manually load scripts to the vessel computers for performing the flights. I'll provide copies of all my scripts in this post. All vessels and Crew must be recovered at the KSC Green Patch unless picked up by Stage Recovery. I have also included a new starting team member Luke Kerman. The crews new programmer (engineer) who's speciality is doing as little actual work as possible. Self Enforced Rules Can only automate flights or control Kerbal IVA/EVA (Where this is unavailable I will use default view to control kerbal, eg: EVA) Once Cameras are available Ships without kerbals on board must be viewed from cameras. Otherwise They are viewed from IVA. Vessels and Crew must be recovered from the Green Patch around KSC. (Stages recovered through Stage Recovery count as recovered by a private contractor. Independent recovery is a priority.) All Manned flights must have an escape/abort system. Contingencies must be made to ensure crew survival. quick loading is for game crash security only. Difficulty The difficulty is basically hard mode but a little harder. Here are the basic starting difficulty and while I have put resource abundance back up to 100% I have turned on loads the extra difficulty options and reduced my starting cash from 10k to 3k. The Kerbals Jeb Kerman - Rocket Pilot/Mission Specialist (Jeb often screams "More boosters!" in his sleep so it's only fair to give him the job. When asked what he thought of atmospheric flight he stated it was a pointless pursuit if it didn't result in orbit. This disagreement between Jeb and Bob prompted the management to hire an Aeronautical Pilot to ensure a more diverse technological development stream, since Bob and Bill think it may be possible to reduce costs by flying into space instead of dumping engines off the coast of Kafrica from rockets.) Valentina Kerman - Aeronautical Pilot/SSTO Specialist (While some people (Bob) might say she was a diversity hire, the truth is she was the only one interviewed who was willing to sit on a giant tank of liquid fuel going the speed of sound only a few metres off the ground. Valentina loves the skies more than anything in the world and dreams of someday experiencing life under and in different colour skies.) Bob Kerman - Lead Scientist/Extra Planetary Specialist/Cook (Bob is all about the science. He has put forward some of the most highly questionable proposals the space agency has ever seen and often argues with everyone else on the team. If it weren't for his genius he'd probably be placed on the experimental test team by now. I mean seriously, do you know anyone else who can remember the names of BOTH of Kerbins moons? Bob can and even knows the sun is called Kerbol. Who would have thunk it? Bill however thinks he's funny but that's mainly because he likes to wind Bob up whenever he can.) Bill Kerman - Lead Engineer/Colonisation Specialist (Bill is a real character. A wind up merchant but a brilliant engineer. Rumour has it he thinks in 3D and scans of his brain do indeed prove that his brain is in fact three dimensional. The space agency hired him on his ability to solve almost any logistical and mechanical issue as well his work on his beercan space program which while admittedly a "failure" by everyone's standards but Bills, was an inspiration. That and Bob would only join the space agency if Bill was hired too. But we aren't Allowed to tell Bill that. Since he is also the only Kerbal on the team to have had an ant farm as a kid he was also appointed the position of Colonisation Specalist. He actually still has the farm and Bill says it's on it's 19th generation of monarchs and doesn't expect a revolution in the coming decade.) Luke Kerman - Lead Programmer/Drone Specialist/Rover Specialist/Horticultural Specialist (Luke really is good at doing as little actual work as possible and as such makes him perfect for his main roles. His work on Kemp based rocket materials is somewhat underwhelming however as it seems most of the Kemp is being harvested for THK extraction and curing for reasons beyond the management. Best they can tell is he's burning it in some sort of experiment or extraction process though any results are yet to be seen. The management have requested that Luke take his Kemp production and experiments out the back of the R&D center as there have been complaints from Bob who says the fumes make him drowsy and unable to concentrate. His ability to not fly rockets is surprisingly valued But Jeb and Val say if they are going up in one of his puter guided missiles they want Luke to go first. This technically makes Luke an Experimental Test Pilot as well but management won't give him the role for both insurance and payroll reasons. His background is rather mysterious however as he just showed up one day and set the clocks on everything in the space center. When the Management discovered the microwave clock was accurate they decided to give him a job as Lead Programmer. He claims to be robot wars intergalactic champion but nobody at the KSC has ever heard about such a thing , nor have they ever heard of Kraig C Kerman.) Missions 1. Advent (Sounding Rocket) More Coming Soon.
I like changing the UI scale to fit my needs, but Kerbal Engineer and Mechjeb's buttons and HUD seem a little out of proportion for me. So, is there any way to change their sizes? KER's HUD really doesn't fit in with my UI scale. An option to have KER's HUD align with my UI scale would be nice, but are there any current solutions for this? Mechjeb's drop down menu is also nice, but at the same time, out of proportion with my UI scale. Pretty much the same situation as KER but with Mechjeb. So (for the fifth time), is there any solution to the proportions of the HUD and buttons?
Everytime I load up KSP, it crashes. It might be memory problems, but I checked that and it seems to be fine. I used to be able to launch KSP fine with over 150 mods, now I can barely even use 50 without crashing. KSP crashes during loading, FYI. I copy and pasted my KSP file a bit back, so I used that. It still doesn't work. Does anyone have any clues on how to fix the constant crashing?