Search the Community

Showing results for tags 'mods'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

Found 451 results

  1. So I'm playing KSP in version 1.6.1 and I was just wondering what the recommended total amount of mods I would be able to use that my game/computer can handle. Specs: i5-4570 3.20GHz CPU 930gb ram
  2. So I'm trying to start up KSP, but it stops halfway through, specifically at the stock jet engine for some reason. Is there something wrong with this part? Are there any conflicting mods? Mods I'm using: Realism Overhaul and Real Solar System including their dependencies as seen on the GitHub page. (https://github.com/KSP-RO) Real Solar System Visual Enhancements including its dependencies.
  3. I have installed the "After Kerbin" mod and I wish to remove it I was able to delete everything in it except "sigma" I tried deleting it multiple times and it's still has all the planets from the mod
  4. So I wanted to Hype up for KSP so i took some mods (Much mods) and played i Created a mun base and noticed i cant use the Swivel Engine and some Thrusters in General or I cant Change how much fuel is in the Most Tanks Which mod is causing this? https://imgur.com/q9sGfUa On This Picture you can See that i cant do it https://ibb.co/WH4QRvy Here you can See what mods i have installed Just Tell me if you need more information
  5. Hello people of Kerbin! Just something been pondering , looking for some feedback. I have been trying to find a "Core" list of Mods that i feel i cant go without for some time. Most have not changed but with recent expansions some have not been updated to make the move with me. Then I spend Hours repairing gamedata, or waiting for load screen to finish. So..What Id like to know is, Anyone else do the same Then add new mods to this list? How many Patches seems excessive? (my current MM has 19k) Finally, Any Mods in my list that stand out as "issues"? Thanks in advance.. KSP: 1.8.1 (Win64) - Unity: 2019.2.2f1 - OS: Windows 10 (10.0.0) 64bit 000_AT_Utils - 1.8.2 ClickThroughBlocker - 0.1.9.4 Toolbar - 1.8.0.5 USI Tools - 1.3 ToolbarControl - 0.1.9.4 Aviation Lights - 4.1 B9 Part Switch - 2.12.1 BD Animation Modules - 0.6.5.8 Community Category Kit - 5.0 Community Resource Pack - 1.3 CommunityTechTree - 3.4 ConfigurableContainers - 2.4.7 CryoEngines - 1.1 CryoTanks - 1.4 DeployableEngines - 1.2 DMagic Orbital Science - 1.4.3 DynamicBatteryStorage - 2.1.1 Easy Vessel Switch - 2.0.7235.25545 Environmental Visual Enhancements - 1.8.0.2 EVA Struts - 1.0.6 Ferram Aerospace Research - 0.15.11.3 Firespitter - 7.14 FShangarExtender - 3.6 GroundConstruction - 2.5.0.1 HeatControl - 0.5 IntegratedStackDecouplers - 0.1.5 Interstellar Fuel Switch - 3.12.2.5 JSIPartUtilities - 0.5.0.4 KAS - 1.5.7239.36651 KerbalAtomics - 1.1.1 Kerbal Engineer Redux - 1.1.7.1 KerbalHealth - 1.3.8 Kerbal Joint Reinforcement - 4.1.15 Kerbal Inventory System - 1.23.7234.41726 KSP-AVC Plugin - 1.4.0.3 MagiCore - 1.3.2.3 Infernal Robotics - 3.0 ModularFlightIntegrator - 1.2.7 NearFutureConstruction - 1.2.1 NearFutureElectrical - 1.1 NearFutureProps - 0.6.1 NearFuturePropulsion - 1.2 NearFutureSolar - 1.1 NearFutureSpacecraft - 1.3 NSS-OctoSat - 0.1.13.4 PatchManager - 0.0.17 RealPlume - Stock - 3.0.1 RemoteTech - 1.6.3 RemoteTechRedevAntennas - 0.1.1 RetractableLiftingSurface - 0.2 SensiblePumpsCont - 1.3 KSP_ColorPicker - 0.1.0.1 KSP_Log - 0.1.0.1 PartHighlighter - 0.1.0.1 SpaceTuxLibrary - 0.0.2.3 Spacetux - 0.3.12.4 StationPartsExpansionRedux - 1.3.1 TweakScale - 2.4.3.10 USI Core - 1.3 USI Exploration Pack - 1.3 Freight Transport Tech - 1.3 Konstruction - 1.3 USI-LS - 1.3 MKS - 1.3 NuclearRockets - 1.3 VenStockRevamp - 1.14.2 KSP Interstellar Extended - 1.25.0.5
  6. Hey all. I'm coming back to the game and want to get into it properly, as I have never quite managed it before. SO I ask you oh great hive mind, what are a few quality of life mods, nice simple one's that you'd recommend, compatible with 1.8.1 and beyond.
  7. Let's be honest some of the most popular games out there have it to where you can download a mod straight from the Steam workshop. So why is it chaos be like that why can we only download crafts from the workshop we already half a workshop and we already have mods so why don't we combine the best of both worlds.
  8. Does KerbalEDU support expansions and mods? We are considering using this for homeschool, but I know my son will want to be able to use the expansions and mods.
  9. I stopped working on my mods for some time, however I want to update them for 1.8. Thankfully the parts work just fine in terms of functionality, the problem is that the textures now look very strange. It looks as if half of one part has one shader while the other half has a different one. This doesn't happen with all parts, so I'm at a loss about what might be going on here. Any input would be greatly appreciated. Below are some images of the weird looking textures Strange dividing line: Another strange dividing line: Normal looking one, for comparison:
  10. Does anyone know if there is a way to detect mods that are not being used? Alternatively, is there a way to detect which mods are being used in a particular save file? Also of use would be a tool to enable/disable mods in-game, if such a thing exists... Thanks, Crash
  11. Hello everyone, my problem is all in the title, honestly. I am not a fan of the appearance of the Scan Sat parts, they're not very stock-alike and quite boxy imho. It is however a wonderful mod and I need it in every of my campaigns. Now before you tell me that there are no remakes of these parts, I call jack on that because I used to have such a mod in a previous install of the game, but I have no idea which one it was... Maybe it even was part of a mod for al I know. So what I'm asking you today is if you know where this is from ? Thanks alot for your help ! picture as reference :
  12. Wouldn't it be better if you could use a Mod for 1.3.1 in 1.4.0? This would not only be helpful for players who have to wait for new releases of the Mods but also Mod creators so they don't have to go through updating the mods.
  13. You guys know the BD Armorys Armor Plates i want to duplicate them and give different texture to them. I using armor plates as structural parts for my star destroyers . I did copy armor plates folder and edit needed things in cfg. Except one thing; texture. Cfg file has not texture file name and directory line. But even so it is always using bd armory texture file directory. I want to change directory and texture file name. How to do this? (Please speak simple, my english not eough to understand complicated sentences)
  14. I can only think of EVE but it needs a config, and SVE doesn't seem to work. And scatterer is broken and tried to be forked into Skedaddle but was shot down. (I predict the same will happen with the new fork of PlanetShine.) Somehow Matt Lowne got EVE and SVE to work in 1.8??? https://www.youtube.com/watch?v=1KTsdd043t0
  15. Are there any mods where I could set up a mission which would be repeated on a regular basis? Such as having a space station around Duna with craft that automatically go down to the moons and mine for fuel so the space station always has fuel? I'm more specifically thinking about this so is there another way of doing this so I dont have to be constantly doing the same mission over and over again?
  16. Hi. I had a long brake in the game. I played in the very modded 1.4 - used TAC, KAS, KIS, relay network, real fuels, near future, preesed node, a lot of mods for an additional experiments, and a other popular modes, but not RSS. Want to return to game. What changes? Am I understand correctly, now relay network, KAS, KIS not requires because part of vanilla game, right? BTW, I bought both DLC to support developers.
  17. Like here: https://www.youtube.com/watch?v=lm8e4qVoXmM The things that move the telescope from its launch configuration to on top of the station. Can't find them anywhere. Don't want to have to launch a bulky rocket.
  18. I installed Environmental Visual Enhancements, made sure I had the right configs, that it was setup properly, and the clouds still don’t work. I have set my KSP version to a compatable version also. Any ideas?
  19. I've noticed in my updated 1.7.3 install, that it takes much longer to switch from Flight mode into Map view. Is this a known thing with any specific mods? I've tested a stock 1.7.3 install (only mod is Hyperedit) versus my fully modded install, and the stock install is practically instantaneous. Modded install takes approx. 5 secs, which doesn't seem like a lot... but it's painfully obvious. So most likely something is going on with my mod interactions and the Map View loading... Thanks for any input, advice, or troubleshooting direction! Here's my list from CKAN for reference: Most recent log also provided for reference: KSP Log 092619 T1016.log
  20. The goal of the game will be to say what is your favorite mods Rules No links and images (GIFs and videos Ex) Have fun No spams Here we go! My favorite mod is OA, DD, RA and OS
  21. http://prntscr.com/p1iax1 When ever I go and install EVE and SVE the graphics never change... What do I do?
  22. No clue what's happening. I am trying to get BDArmory and MechJeb2 to install correctly. I have both of their folders inside KSP/GameData. I can provide more information if needed. Help!
  23. I plan on starting a career save, can i get some good mods to install on it, thank you in advance. PS: please make sure they are somewhat updated, so it's not full of errors.
  24. Graphics Enhancements Assembly: New Age V7M3.1 Graphics Enhancements Assembly: Lite V1.04 What is GEA? The Graphics Enhancements Assembly includes a lot of textures and settings, allowing you to making your graphics in KSP even better and more colorful. So, what's included in the assembly? GEA: New Age: 4k & 8k clouds textures for Eve, Kerbin, Duna, Jool and Laythe. 5k lightnings for Eve, Kerbin, Jool and Laythe. 8k auroras for Kerbin, Laythe and Jool. Cloudy weather for Kerbin. Snowstorms for Duna, Kerbin and Laythe. Storms for Eve and Duna. Surface glow. Atmospheric scattering for Eve, Kerbin, Duna, Jool and Laythe. GEA: Lite: Clouds textures for Eve, Kerbin, Duna, Jool and Laythe. Auroras for Kerbin and Laythe Cloudy weather for Kerbin. Snowstorms for Kerbin and Laythe. Storms for Duna. Atmospheric scattering for Eve, Kerbin, Duna, Jool and Laythe. Delete previous versions before downloading new ones! Screenshots album [Imgur] Special thanks to: @Astronomer for fantastic textures of lightnings and from AVP [CC-BY-NC-SA] @Thesonicgalaxy for beautiful textures of auroras from Better Atmospheres. [CC-BY-NC] @Artyomka15 for help me with translation of this page. @shaw and @RangeMachine for Texture Replacer. [MIT license] @blackrack for Scatterer. [GPLv3] @Nhawks17 for Real Plume. [CC-BY-NC-SA] @sarbian for Smoke Screen. [BSD 2-Clause licence] @MOARdV for Distant Object. [CC-BY] A lot of thanks for help to: @Zeka3535 @Artyomka15 @septerflash @Dimon Download GEA: New Age from SpaceDock Download GEA: New Age from CurceForge Download GEA: Lite from Github THIS MOD IS LICENSED BY CC-BY-NC-SA-4.0