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  1. Modular Rocket Systems Parts Pack Cooperates with other mods: TweakScale FAR / NEAR AVC (Add-on Version Checker) RemoteTech2 Engine Ignitor Community Tech Tree HotRockets! Connected Living Space Part of the NecroBones suite of mods, that work nicely together: Modular Rocket Systems (stock-alike parts pack, NASA-like alternatives, and filling the gaps) SpaceY Heavy Lifters Parts Pack (stock-balanced large rocket parts, 5m parts, large SRBs) Color Coded Canisters (replacement models/textures for stock fuel tanks: prettier, cleaner, and diameter color-coding for the tank end-caps) Fuel Tanks Plus (collection of large stock-like tanks with Color Coded Canister style) ColorFuel Lines (color-selctable fuel lines) Lithobrake Exploration Technologies (lander parts, large chutes/legs/ladders/etc) Author: NecroBones Special Thanks: Red Iron Crown, for lots of feedback and ideas, and alpha testing. And many others for bug reports and feedback! Modular Rocket Systems is a parts pack for KSP, with the following design goals: Fill in some of the gaps in the selection of stock parts. For example, size-3 and size-0 SAS modules, and size-3 monopropellant tanks. Preserve the stock balance. All parts have their costs, masses, and capacities chosen based on stock analogs. Provide some additional cosmetic choices. Examples include the 2.5m fuel tanks, and various nose cones. They have direct analogs in the stock line-up, and share the same stats, but give you additional aesthetic options. Maintain a stock-like appearance and seamlessly fit into the game, while following its own artistic style. This one is trickier, but by taking cues from the stock-parts, it's possible to make something new, that also fits with the game's existing aesthetic. Be friendly to your CPU/GPU. Very importantly, these parts follow most of the stock-part rules for how polygons are used, and collision meshes are configured. They shouldn't reduce your framerate any more than the stock parts do. All of the models and textures were made 100% from scratch, using Blender, Photoshop, and Unity. The only exception is the "mini orange tank" which borrowed a scaled-down sample of the orange pattern from the stock Jumbo Orange tank. "Modular Rocket Systems" is also the in-game manufacturer of these parts, and they will appear as an agency that can provide contracts for career mode (assuming I've set it up right - untested), and have a flag available for use as well. Image Gallery: (Note that the stats, appearances, and descriptions of the parts shown below are subject to change, or may be out of date) Feature on "2-minute mods": Installation Instructions: 1. If upgrading from a previous copy, it's recommended to delete the old "ModRocketSys" folder first. 2. Backup your "saves" folder! While not required for installing mods, it's a good idea anyway. If any parts you have already used (including stock parts) fail to load, you'll have ships getting deleted! 3. Download and open the ZIP file. 4. Copy the "ModRocketSys" folder into your "GameData" folder. 5. If upgrading, check your designs in the VAB/SPH. If attachment nodes have changed, you may need to reposition parts. --------------------------------------------------------------------------------------------------------------- As a general rule, parts have their mass, cost, capacities, and so forth based on stock analogs. Where possible, they are direct ratios of stock parts. Parts inventory: (as of version 1.5, 2015-01-16) Full Version: Lite Version: --------------------------------------------------------------------------------------------------------------- Download the FULL VERSION: SpaceDock -or- Curse.com download page -or- ksp.necrobones.com Download the LITE VERSION: SpaceDock -or- Curse.com download page -or- ksp.necrobones.com --------------------------------------------------------------------------------------------------------------- Creative Commons 4.0 Attribution-NonCommercial-ShareAlike CC BY-NC-SA --------------------------------------------------------------------------------------------------------------- Change History: 1.13.2 (2018-03-12) - Tweaks. - Added some missing data to the Tweakscale config. 1.13.1 (2016-10-21) - Fixes. - RCS sounds/effects added. - Radial battery moved to Electrical menu tab. 1.13 (2016-10-11) - KSP 1.2 Compatibility. - Added MM "NEEDS" conditionals to RemoteTech modules in probe cores. - Updated categories for many parts. - Added KerbNet/transmitter modules to probe cores. - Landing Leg updated with 1.2 variables and sounds. 1.12.8 (2016-07-12) - Tweaks. - Guidance Nose Cone balance tweaks: - Cost increased. Research cost increased (was erroneously left at "0"). - Reaction Wheel torque and electrical usage reduced by 25%. - Moved to Flight Control tech node. - Adjusted some tags, including adding nickname tags for engines. - Added NearFutureElectrical support for RTG. - Moved ModuleManager patches to Patches folder. 1.12.7 (2016-05-20) - Tweaks. - Updated the description for the inline RTG. - Fixed a copy/paste error in the "corner" RCS configs. 1.12.6 (2016-04-22) - Transparency fix. - Fixed the "always transparent" problem in the VAB for cargo bays in 1.1. 1.12.5 (2016-04-17) - Tweaks. - Moved rocket cargo bays to Advanced Construction and Specialized Construction tech nodes. - Tweaked leg settings. - Moved leg wheel collider to allow for more accurate aerodynamic occlusion. 1.12.3 (2016-03-29) - KSP 1.1 Hotfix - Landing legs updated to not be 100% deadly. Suspension still doesn't work, legs are rigid for now. - Added tags for most parts. 1.12.2 (2016-03-20) - Hotfix. - Rotated the RCS blocks back to their original orientation, so as to not break previously created vessels. 1.12.1 (2016-03-17) - Nose cone hotfix. - Re-added basic stability control to the Guidance Nose Cone. - Moved Guidance Nose Cone to "Engineering 101" tech node, so that it at least has to be unlocked before use. 1.12 (2016-03-17) - Minor Update. - Added ConnectedLivingSpace configs for slimline 2.5m docking port, and cargo bays. - Changed attachment rules for docking helpers, to allow surface-attaching them (and in turn turned off accepting surface attachment). - Reduced Guidance Nose-Cone's capabilities some more. Removed remaining SAS, weakened reaction wheel, lowered max temp. - Redesigned RCS blocks to look more stock-alike, and tweaked their price and mass. - Added RCS blocks to the "Lite" pack. 1.11.1 (2016-01-29) - Fixes. - Corrected a typo with thermalMassModifier in the LAS Shroud. - Corrected a typo with Agency mentality. - Added a note in the "Inline Drill" description warning against using it as a root part. 1.11 (2015-12-02) - Decoupler pass. - Increased heat tolerance of 2.5m stack decouplers by 200 degrees. - 2.5m "low profile" stack decoupler updates: - Added internal "sepratron" solid motors as optional separation aids (remove propellant to not use). - Increased cost and base mass (to balance this against stock decoupler). - Added drag-cube to match stock decoupler. Changes prior to 1.11: ---------------------------------------------------------------------------------------------------------------