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Found 35 results

  1. Mars-Bound Hokie

    Moho Fleet

    IF YOU CAN MAKE IT THERE, YOU CAN MAKE IT ANYWHERE That's what I say about Moho; if I have enough Delta-V to get to Moho, then I can sure as hell get to anywhere else in the Kerbol system (especially Jool's moons). Anyway, I'm preparing a fleet for a trip to Moho and I want your input on what I may be missing for the first wave - or if you think it's good for now. U.S.S. Tarawa*: Can hold up to seven Kerbals at a time {1 viewing cupola, 1 lab (and I also carry all science but the telescope and ore scanner), 1 hitchhiker}, has 32 Mk. 2 docking ports and 16 Mk. 1 docking ports, 4 RA-100 Relay Antennae and plenty of liquid fuel and oxidizer in the reserve tanks. After the boosters run out of fuel, the station will be powered by four nuclear-powered engines to a designated orbit around Moho and send the crew to a prograde equatorial orbit around the planet. I have plenty of spare pure liquid fuel tanks in reserve for the return pod (when I get around to sending it), and reserve tanks of liquid fuel and oxidizer ready for landers. I should have plenty of Delta-V to make it to Moho from here (after I jettison the ascent boosters, of course). * I named it the Tarawa because, before I was born, my dad was in the U.S.M.C. He served in the U.S.S. Tarawa aircraft carrier while stationed in Hawaii; Mom was waiting patiently for him for about a year. Now that Dad's retired from government (he was in the State Department after the Marines), I thought it would be a fun way to honor his service to his country. Interplanetary Weather Satellite: Will put up in polar orbit around Moho and scan for rich ore deposits around the equator. Once I find a spot with a satisfactory minimum concentration (let's say 30% cutoff), I will set up a waypoint there and put my rover and lander there. I also carry some reusable scientific instruments on it. Moho Lander: capable of sending one Kerbal at a time from the U.S.S. Tarawa to the surface of Moho and back up. Doesn't have science on it to save mass since, well, "I'm a lander pod, not a science ship." Which reminds me, I tested its rendezvous and docking capabilities after sending this bad boy up to the Mun and refueling it before ascent - everything worked PERFECTLY. In this screenshot, I'm pointing at the Terrier fuel engine for the final stage (7.288-t mass). Do I have enough thrust to ascend/descend safely? Mini-Bus: Capable of carrying five Kerbals at a time (but will send unmanned), it will carefully land on a spot along Moho's Equator that's rich in ore deposits and start mining ore. When the lander gets there, I will use the claw and dock the rover with the lander before refueling it - it may take a while, but I can't risk running out of fuel during the lander's return rendezvous with the Tarawa. Check out my YouTube channel to see it in action. Concerning landing spots, as Robert Eddison once said, "I must choose, but choose wisely." That's why I'm sending the ore scanner in a polar orbit - to find a good spot beforehand. According to the Delta-V gauge on MechJeb and the community map, I should have enough juice to make it to Moho's surface. I don't want to send too many ships at once, otherwise I may miss my burn window while distracted with one ship (since, you know, nuclear engines are slow with their Delta-Vs). It should still be satisfactory to start a decent operation there. I originally planned to send a permanent single-stage base there too, but then I thought "Nah, send it with the second fleet - after we get a good first peek of the planet. I'll also send the return pod with the replacement crew for the Tarawa along with the base in the second fleet. Questions/concerns/comments?
  2. I'm trying to plan a mission to Moho. While I have MechJeb's Delta-V gauge to tell me if I can or cannot fly directly to Moho - fleet construction and organization is another problem - it does not tell me if I have enough Delta-V to do an Eve Gravity Assist to Moho. Here's the story. While planning transfer orbits for my Eve Fleet two months ago, I saw that the planned maneuver would have taken me in an escape trajectory out of Eve and into a somewhat low circular orbit around Kerbol - I forgot the specifics of the orbit, but it would have enabled me to put the crafts in some designated path for a contract. Now it got me thinking "Hey, maybe I can do that for a trip to Moho." If that's the case, here's my plan for a Eve gravity assist to Moho: Wait until the next Kerbin->Eve transfer window to escape Kerbin's sphere of influence (I have Kerbal Alarm Clock) As soon as I reach Eve's SOI, set my periapsis to 100-125 km and (possibly, it's been months since I was last at Eve) get in an escape trajectory out of Eve. Low periapsis requires less delta-V. Anything lower than 90 km will be dangerous (atmospheric burn-up, aerobraking messing up my escape trajectory, etc.) After leaving Eve's SOI (and in solar orbit), set up a Hohmann Transfer to Moho. On one hand, I get to do a really cool physics-based maneuver and (possibly) save delta-V (I don't say "fuel" since it's not the only factor used in MechJeb's Delta-V gauge) on my way to Moho. On the other hand, here are some numbers that may convince me that flying directly to Moho is just as good as using an Eve gravity assist. DIRECT FLIGHT LKO to Moho's Surface = 5490 m/s LKO to Low Moho Orbit = 4530 m/s EVE GRAVITY ASSIST TO SURFACE LKO to Eve Intercept = 1140 m/s Eve Intercept to Moho's Surface = 4350 m/s 1140+4350 = 5490 m/s TO LOW MOHO ORBIT LKO to Eve Intercept = 1140 m/s Eve Intercept to Low Moho Orbit = 3390 m/s 1140+3390 = 4530 m/s NO DIFFERENCE, IS THERE What do you think I should do to save Delta-V? Should I just stick with direct flights to Moho, or do you recommend I use the Eve Gravity Assist? If the direct flight is the best bet, fine. If the Eve assist is the best bet, then: How do I time it right to have the most efficient flight? Remember: I have Kerbal Alarm Clock. Any instructions for such a flight, or does my plan sound solid? Either way, off to the drawing board (I mean V.A.B.) for me. Your input is greatly appreciated. Thank you.
  3. Hello! I've got some problem. My plan was to take almost all of my kerbals on a trip across the system to level them all up. The first point of the travel was Gilly (Eve's moon) because it so happened, that a transfer window coming right about then. From that place, the next closet window was to Moho. But what I didn't do, and what I should have done, was to check the amount of delta V , that is needed to perform that maneuver. Thus while I'm parked in the south pole of Gilly I have 3439 m/s delta V plus around 200 from emptying monopropellant tank and converting ore. I figured that the best moment to get ejected from Eve's system comes In 8 days, because then I almost don't need to correct my trajectory for Moho's orbit inclination. You can also see the way how I get out of Eve's system here. Opposite to the planet's direction of orbiting the Sun. That seems to be the most optimal. That's like the transfer trajectory between planets looks like: And this is the moment when I close the orbit around Moho (not even landing): I reckon that I would need another thousand more to land on the surface. Concluding, in total I'm somewhere around 1500 m/s to short on delta V to pull that off. My question to you guys is... do you see any way of making it work? Maybe some better way of utilizing oberth effect or any tricks of that kind? Thought that there maybe are some space veterans who had some advices. I know I could just refill the fuel in the mid flight with KLM, but I would rather wait for a window to other planet than using cheats. Regards, T
  4. The Moho Challenge We neet to talk. About Moho, this tiny, obscure rock close to the burning ball of plasma that is Kerbol. When it comes to exploration, Moho is often dismissed as too tiny, too hard to reach and too hard to land at. But still: Moho is a planet in need of exploration! I challenge you to send a mission to Moho! Scoring You will get 30 points just for reaching the Moho SOI. So even a flyby qualifies for this challenge! However, a lot of additional points can be earned: Mission parameters: +10 points: Reach Moho SOI with a manned craft +40 points: Land your craft of the surface of Moho +10 points: For each landed Kerbal (capped at 30 points) +40 points: Return (i.e. land or spash down. If a few parts rip of, it's fine. But not just crashing) at least a part of your vessel to the surface of Kerbin +10 points: For each Kerbal returned to Kerbin from the surface of Moho (capped at 30 points) Science: +10 points: Transmit some kind of science from the Moho SOI (not cummulative) +10 points: Transmit some kind of science from the Surface of Moho (not cummulative) +10 points: Return some kind of science from the Moho SOI to Kerbin and retrieve it. (not cummulative) +10 points: Return some kind of science from the Moho surface to Kerbin and retrieve it (not cummulative) +20 points: Return a surface sample from Moho and retrieve it. +30 points: Collect science from two different biomes +20 points: Explore the Mohole (use your own discretion on what accounts for "explore") Misc: +5 points: Plant a Flag at Moho +10 points: Leave behind a science station (need probe core, energy, sciency thing and antenna). Mods that grand additional information (e.g Kerbal Enginer) are fine, as are cosmetic mods and so on. No part mods or mods that automate flying. I open to suggestions for more goals. Leaderboard Stock Foxster - 215 points Physics Student - 125 points Modded -
  5. Hi all! I've finally built that base! The space program was so busy with multiple launch windows (I had 3 in less than 20 days: Eeloo, Jool and Duna!), countless lucrative contracts and other shenanigans, that I did not have the time to warp much during the Kerbin -> Moho transfer... And then, the landing site was plunged in the dark upon arrival so, Kerbals had to wait in orbit during almost 30 days until it goes back into daylight. The base has more than 300 parts. The fps was terrible, I had to speed up the videos to around 3:1 - 4:1, so that a second lasts a real second. Next time, I'll assemble a more compact thing in LKO and haul it whole to target. Regardless, the contract system gave me insane amounts of money to finance that. Extract ore, plant a flag, build a teeny-weeny base with a solar panel, 4 seats, an antenna and a docking port, take measurements here and there... It all summed to almost 4.5 million funds and I've only used a fraction of that... Now to the video! Happy launches, Snaky_le_Vrai
  6. Hello internet stalkers with little to no social life! I am here to announce that this project is alive again! -------------------------------------- Today we are going to discuss Moho! Not so many of us have ever been to Moho, probably because it is quite difficult to get there. But we are not going to talk about its future or present. Today we are talking about its past! So I am going to put in a few folders! Running-out atmosphere Orbit Surface features
  7. Hi everyone! I would like to show you my lastest mission to Moho. It may help new players who have some issues reaching this body, or some of you looking for design ideas. Before beginning, note that this was done in Career mode. Transfer Window Planner and Kerbal Engeneer were the only mods used. This mission is completely stock parts. Let's get it started ! First of all, here's the goal of this mission : Fulfill 'Explore Moho' Contract. I'm using an 'apollo style' design in 3 different stages : - Main engines & liquid fuel - Hab module - Moho lander. The whole ship is approximatly optimized for this mission, in terms of weight and delta-V required, but some adjustments can still be done. My personnal challenges on this mission were : Create a 'half-reusable' asparagus nuclear cluster, made with mk3 LiquidFuel parts => using it for this mission, then refueling and reusing it for a closer one. Use high efficiency of the nukes to bring the less fuel possible on our cluster. There won't be any 'interplanetary kick' stage made of size 3 parts. Remember : less is more ! Bringing all the science done home with the crew. Enough talking, let's show you what it looks like ! The trick to catch up Moho is to slow down at your solar periapsis to reduce your injection burn in a significant way. This mission is a single example, feel free to comment or post yours ! Hope this will help !
  8. Speeding Mullet

    Ohno it's my second mission to Moho!

    There comes a time in everyone's KSP career when a destination must be considered.....again! That's right, the first mission to Moho wasn't big enough, so let me introduce OHNO IT'S MY SECOND MISSION TO MOHO! Let's just remind ourselves with a picture of how compact I went the first time round: the first mission to Moho was no small feat, but there was definitely room to go bigger! If you didn't get it from the picture let me fill you in that this was clearly no small probe. I genuinely started out with the best intentions the first time round, but as the wish list for "doing Moho" grew I decided that I required the following to say that I had effectively "done" Moho: 1) Lander: Clearly why bother unless we are actually going for boots on the ground (and returning them safely) Room for 2 Kerbals 2) Orbital outpost: If we are going we are going big and I'm pretty confident I don't want to be sending any more than 1 rocket if I don't have to. Room for 24 in emergencies, but otherwise built to handle 6-12 in spacious living conditions 3) Return vehicle and habitat: Yes, it's a pretty long mission, so the crew needs somewhere to play cards and also to return safely if at all possible. Supports a crew of three with extended living space If you still don't get a picture of the scale of this absurdity then let's cover off some basic facts on the mission with my mission factoids section: Tall - 50.2 meters to be precise. Not the tallest out there but nearly the height of the VAB and certainly long enough to experience massive noodling Wide - Almost exactly 25 meters each way. It's both long and very chubby Heavy - Four thousand five hundred tonnes, and seven hundred kilos (snacks). the trans Moho injection vehicle and payload alone are over 800 tonnes Computer crushing - 608 parts on the launch pad. Could be worse but it's not friendly. Luckily Gerty 3000 is up to the job Expensive - 1,659,692 things. So what's going to change this time? Why bother going any bigger than I already did? Well a couple of reasons. Firstly I don't think I did the ground well enough. This will be a much bigger ground mission, taking into account two separate challenges: The Moho Challenge by @Xeldrak: The Elcano Challenge by @rkarmark: So I'm going to go to Moho, deploy both ground and orbital modules and gain as near to maximum points as possible in the Moho challenge, complete the Elcano challenge for Moho, and then somehow get home. Not only am I going to do this, but it's going to be stock (apart from visual mods for pretty pictures) and there's going to be some sort of narrative, and lots of interesting things to see along the way with you joining me right at the start of the design phase. So let's take stock of where we are at at this point. The first module that is already complete is the Moho ground operations platform: Room for 8 in an emergency, but designed for mission length ground operations for 4. With 43 parts, and weighing 11.508t it means I'm already on my way to a computer melting ship. The Moho ground operation platform descends on two Mk-55 Thud engines, and will decouple 1 drop tank during it's descent to the surface. Margins are tight, but it should be able to cope with a landing from around 150km orbit. Once on the ground it will mark the start and end point for the Elcano mission, as well as providing valuable points for leaving behind a science platform (an orbital platform is also planned) Delivery of the Moho ground operations platform was courtesy of the new Kenman Superduty truck specifically designed for transporting heavy payloads to KSC: The Kenman Superduty will be the main vehicle for transporting completed modules to the VAB for assembly into the main payload. Two or more may be required to shift the massive weight of the as yet unknown launch vehicle. Here's another view of low loader plus payload: So that's it for the moment folks. I'm expecting this mission to take literally weeks or very possibly months, but I will provide updates and interesting tidbits as I run through the design and engineering phase, and then on to the mission proper. Stay tuned! SM
  9. Prologue: Year 2110 This is the start of a new series. This is NOT related to Advancing through Hardships, this is an entirely new alternate universe. I am going camping though these next few days so expect sometime before the first chapter.
  10. My newest videos of a Moho transit and a simultaneous Eve and Mun transit. Used Tarsier Space Tech.
  11. Nice and straightforwards: land on Moho, come home to Kerbin, do it as cheap as you can. Three categories: Basic: land and return any vessel. No Kerbals required. Intermediate: land and return alive a Kerbal. Plant a flag while you're there. Advanced: land and return alive a Kerbal scientist (so a probe core or copilot will be required for SAS) plus one of every scientific instrument (ie: materials bay, goo pod, thermometer, barometer, seismometer, gravity detector, atmospheric sampler)[1]. Plant a flag while you're there. Stock parts only and Wheaton's Law applies. Autopilot and visual mods are fine, but nothing physics altering. Try to keep part-clipping and similar trickery to cosmetic levels; minimise the cheese factor. You can use any method you like; single launch, multiple launch, refuel in orbit, nukes, ions, ISRU [2] whatever. But the cost-minus-recovery of every launch involved goes against your score. Post VAB screenshots of every vessel involved to show the price; also post proof of the journey and proof of recovery for any parts recovered. Distance from KSC does matter for recovery value. Cheapest mission wins. SCOREBOARD Basic @Clancy, √4,996 @ManEatingApe, √7,925 Intermediate Advanced @Clancy, √4,523.6 @ManEatingApe, √28,628 @Physics_Student, √55,218 (no recovery) @Wanderfound, √86,770 [1] As in, send scientist and experiments, return scientist. You don't need to bring the goo pod etc. home; just the data wil do. [2] No ISRU mining on Kerbin to offset fuel costs, however.
  12. StinkyAce

    Sea worthy

    Well I figured the KSN Kraken worked out ok, so why not try a surface ship. I present KSN 120 Moho. She's a 400 ton destroyer.
  13. Does anyone have any experience and/or tips regarding the use of ion engines when voyaging between Kerbin and Moho? (Pardon me if this has been discussed elsewhere. Search seems inop at the moment.)
  14. This was based of this challenge: The Challenge Fly from the surface of Kerbin to the surface of Moho and back using a craft that weights 50 tons on the launchpad. You must bring a Kerbal on the mission. Scoring The lowest mass gets the biggest piece of cake. How low can you go? The leaderboard also has 2 categories, those that used ISRU and those that didn't. The Rules: - The Kerbal cannot push the ship back to Kerbin with their EVA pack since it will refuel when they enter the craft giving you limitless delta-v if you're patient enough. - You can do as many gravity assists at you deem necessary. - You must bring at least one Kerbal on the mission. - No cheats such as infinite fuel or hack gravity. (obviously) - No kraken drives. - ISRU is allowed. Submissions - Submissions can be submitted by imgur album, mission report or video. You don't need to capture everything but you should document the important burns and course corrections that you do. - If your submission shows that you completed the challenge then you will be added to the completion list with a link to your submission. Completion Board (No mining) - @JacobJHC :42.64 Tons, Used a large xenon tank and an orange tank only, had to aerocapture back at Kerbin without a heat shield. Did not bring parachutes. Video Submission - @HarrySeaward: 37.973 Tons, used a spaceplane apparatus to lift it onto a suborbital trajectory, used a nerva to push into orbit, then to Moho on a direct encounter. Used an ion engine for the capture burn. Used a small spark powered lander, used ion shuttle to return to Kerbin, landed in a capsule left in orbit from launch. Video Submission - 19.116 Tons, A second submission, Used a spaceplane style launch using 2 rapiers and a nerva. Used an ion shuttle to go to Moho, land and return. Once in low Kerbin orbit the craft rendezvoused with a capsule they left in orbit at launch. Video link here. - @IncongruousGoat: 24.233 Tons, used a spaceplane style launch, used an ion shuttle to get to Moho, used a tiny lander to get down to the surface. Tight xenon margins upon return, landed in an invisible ocean. Overall a very nice mission. Imgur link here. - 4.750 Tons, One word, how? A second, astronomically more impressive submission. Used a rapier engine to get mostly into orbit, finishing circularization with an ion engine, used an Eve gravity assist to get to Moho, used a small lander with the transfer stage's ion engine to land and return to the main ship. Used the ion engine to slow down back at Kerbin, aerobraked a little bit before safely spashing down in the ocean with a drogue chute. Very impressive. Imgur Link here. - @Mesklin: 6.174 Tons, Oh my indeed. The ship, called the Sun Shark, used a single rapier to throw the ship off the surface and into the upper atmosphere then used an ion engine to push the ship to Moho, detached a lander using the same ion engine, then returns to Kerbin where Phoanna Kerman graciously landed on top of a mountain. Imgur link here (check this thing out). - @Firemetal 34.053 Tons, used a small launch vehicle to get to orbit, used a terrier engine to circularize and begin the ejection burn, used an Eve gravity assist, used an interesting multi-stage ion shuttle with a tiny lander. Aerocaptured back at Kerbin and landed in the ocean by using only the Kerbal's jetpack. A truly Kerbal mission that was executed excellently. - @maccollo 49.639 Tons, used a conventional rocket without xenon, air-breathing engines or command seats. He used a spark engine for the landing and return to Kerbin, a long nerva stage to help him into orbit and then transfer, capture and help land on Moho, and lastly a vector engine to get out of the lower atmosphere of Kerbin. Video Submission Completion Board (Mining)
  15. mobylettespaceindustries

    Moho base deployment mission

    I'm not sure about the rules of this sub, Am i allowed to post a link to my website ? I ve written an extensive mission report about the deployment of a base on Moho. If yes, here is the article ( split in 5 parts) https://mobylettespaceindustries.wordpress.com/2017/01/13/moho-02_01/ if no, well, let me know and remove it!
  16. Sheppard

    Mohole Report

    Hello everyone! Just a quick report on my first Moho mission. I chose to deploy my rover, small outpost and ship for returning to the orbiting mother ship, near the famous Mohole, at the North Pole. I also brought a special rig to go down to explore the very bottom and return to tell the story and cash in the Science. Here are the pics: Scorching hot Moho! Bringing down the crew of 3 merry Kerbals. The infamous Mohole from above... A nice view from near the Mohole at the North Pole. Bringing down the outpost and the rig for the Mohole. Now to deploy the rig with a little Kerbal Scientist into the volcanic funnel. What's at the bottom? Apparently the South Pole! That's how deep it is! Slowly, slowly and we have a lock in the walls And we are still South-Pole-deep. But there is still a little bit to go. Fortunately I have a smaller probe attached below. Decouple! So close, a few more meters until the very bottom. Oh well, close enough. Over 4,6km into Moho's crust! Also, the perspective shifts to this... So, what else is at the bottom, besides the South Pole and rocks and dust? Well, sunlight, plenty of it. Could also be starlight, but enough to keep things going. No need for fuel cells. Ok, it's getting late, better get back before the Snacks get cold (no way, never going to happen on Moho). Off we go! Aaaaand... MADE IT! "Moho Base, this is Allela Kerman. I'm back from the pit! No Hades there; confirmed they are just stories to scare little Kerbals. You better still have all my snacks there, I'm starving." ... on to the next adventure!
  17. SmithMicro has recently renamed their 2d animation product (previously "Anime Studio") Moho. really. /our Moho came first.
  18. Yukon0009

    Mission to Moho

    So, I've only ever been to Moho twice, one was a flyby probe, the other was a single Kerbal return mission. This time, I've decided to bring 3. And two small rovers to boot. The ship also serves as the lander, and is asparagus staged with 3 nuclear engines, 2 of which can be jettisoned for higher efficiency on the return trip. Combined, with a transfer stage with 7k dV, should get me to Moho and back easily. Launch weight- ~1300 tons Crew- Original 3 (Jeb,Bill, Bob. Sorry, Val.) The launch stage was unable to fully get it into orbit, had to give it a little kick from the transfer stage. Trans-Moho burn. Nothing can go wrong.
  19. How you guys go to Moho? Even with transfer window planner mod i just cant get it right. So I used the same system as the Mun, on Kerbol. i launch with the minimum delta v necessary to escape kerbin but being as close as circular to kerbol. Once outside i align plane and do a hohman transfer. The price, around 7k delta v.
  20. This is a version of a near-identical post on Sufficient Velocity. For years, I have played the Kerbal Space Program. I have traveled world to world, exploring the very bizarre terrain scattered throughout the Kerbol system. From the space program's inaugural flight to the colonization of Laythe, my veracity was unbroken. Plans were finished and dreams were fulfilled, but there was always one world I never ventured to, one no Kerbal ever stepped foot on: The scorched ball of rock known as Moho. Something important to note is that my visual mods and screenshot resolution vary within missions. Unfortunately, this was my fault and, though eventually corrected, it will plague the first series of images. Mod conflicts are wonderful, aren't they? First up, a Dawn-1B lifts off with an unmanned satellite. Known as the Vulcan OreSat, this satellite is to scan the planet for valuable resources and double as a reconnaissance orbiter. VOS will inject into Moho's orbit approximately two days before the manned spacecraft, entering a polar orbit four hours from then. Next up is the interplanetary spacecraft. To carry a crew of three to Moho both safely and effectively, a nuclear tug must push a crew module and a lander to the planet. In this, I have opted for a near-minimalist approach while remaining in the general guidelines. In the original plan, four launches were necessary to construct a spacecraft in orbit. Fortunately, I was able to shrink the nuclear propulsion stage and fit it into a single launch, lowering the total launches to three. This saved cost and time removes ~1000 ΔV from the spacecraft, leaving little room for error. The first piece is the nuclear stage. Launched atop a Seraphim-II Heavy, the 200-ton Behemoth Nuclear Stage is injected into a circular, equatorial orbit of 125 km x 125 km. This booster separation remarkably resembles the R7's Korolev Cross. In fact, the bottom of the boosters actually push upwards, then the booster nosecones push away, separating the heavy boosters in a beautiful fashion. Following the launch of the Behemoth Nuclear Stage, a lander, Haven, will attach to the forward berthing node. This lander is a two-stage unit with excess ΔV to carry the primary module home, should the BNS fail. It's launch vehicle is a standard Seraphim-II with a Taurus upper stage and Proprietary Avionics Package (PAP). The Taurus deorbits itself shortly after separating from Haven. Several days after Haven berthed with the BNS, the Moho transfer window lies only one day away. The well-trusted Wyvern crew module is to be the crew's living space and escape pod, while Haven provides room to stretch their legs. The launch vehicle, the Sentinel-1A, is a partially-reusable rocket that works in a similar fashion to the Falcon 9; first stage is recovered via boostback or, in this instance, barge, while the second stage is expended. Scatterer + EVE + EngineLight = TERRIBLE ENGINE LIGHT A mobile pad on the ocean is the target of the first stage. Abort tower jettison. Unfortunately, I never took any images of the Wyvern docking to the main ship. Also, broken sunflare. That is one of the reasons I was changing out visual mods. With the vessel constructed, it was time to orbit thrice and then set off for the inner world. The crew were eager, Mission Control was prepared, the engines were ready for full-power. Only one more objective had to be fulfilled before the mission could commence, and that was... giving the ship a name? I'm such an idiot. Throughout the entire planning, construction, launching, docking, and tracking of the spacecraft and planets, after giving every individual module a name, I never once considered to name the entire spacecraft. For basic communications purposes and being able to keep track of the damned ship, I rushed to create a true name, and fabricated one: Shepherd of Fire. Currently, this is where the mission stands. A maneuver node lies 65 days away for the Shepherd of Fire; 63 days from VOS. Both spacecraft will soon correct their orbital positions and traverse to the huggled world. Check back for updates!
  21. MarcRan17

    Moho on a budget

    I'm sure most of us have been there: your mission plan didn't quite estimate delta-v right and now your probes are drifting in interplanetary space, out of gas and lonely. I've been working on a ksp career save for about a year now, slowly working away shooting off probes in every which direction, and while I've had many successful missions and many on the go, my biggest failure to date on this career has been Operation Infernus. The goal was to place three probes at Moho. One a lander, one an orbital cartography satellite, and one an orbital science satellite. All were for not however, as none were capable of slowing down enough for capture and now they're drifting in low solar orbits, entirely useless to me. So I gotta get to Moho eventually (for science!) but I'm working on a very tight (hard mode) budget. I wanna plan the second attempt a little better, so that I can get to Moho and do all the intended science for as cheap as humanly possible. Now, efficient engines are swell and all, but efficiency in hardware comes at a price. I wanna know what kind of clever planning and design can get me to Moho for the lowest possible funds cost. And that's my challenge to you! Construct a rocket that can get a minimum 1.5 ton payload to Moho, for as little funds as possible. I wanna know your design tricks, I wanna know your wacky but efficient manoeuvring techniques. I want to see the cleverest, cheapest way to send a 1.5t payload to a low Moho orbit. GROUND RULES: >payload must have a mass of at least 1.5 tons. >final Moho orbit should have an apoapsis no greater than 500km and a perhaps is no greater than 100km >bonus points will be awarded if you perform the mission after year 2 day 250 >further bonus points will be awarded if you come up with a manouver that's particularly clever. (as judged by me ) >a specific set of mods are allowed as follows: -RLA stockalike -Kerbal Engineer Redux -Dmagic (though it won't really help) -Ask about any others, but those should be it for part mods SCORING: Score will be directly determined by launch cost. Since payload is only being judged by mass, not content, the cost of the launch should be recorded without a payload. Without a payload, the vehicle should cost no more than about 80000 funds. So, from this I'll determine score. The cost of your vessel at launch, minus the payload, is to be subtracted from 80000. The difference will be your score. Highest score wins. If you performed the mission after y2d250, you'll be awarded an additional 5,000 points. If I found your manoeuvring particularly clever, you'll earn an additional 10,000 points. Thus the theoretical maximum score is 95000, but of course I expect the best submission won't crack 50000. To submit an attempt, simply reply to this post with a photo of your payload, with either KER or the engineer's report demonstrating that the payload's mass is at least 1.5ton, as well as photos of the vehicle at launch, and in the designated Moho orbit, including a detailed explanation of your flight plan. Video submissions are of course also welcome. Best of luck, and happy flying! --------------------------------------------------------------------------------- CURRENT LEADERBOARD: Maccollo 75079 points Jetski 36334 points
  22. Allright lads! Figured that since people have such a hard time with reaching Moho and returning that I would upload my own Moho mission. Was able to reach the planet, get into a circular orbit and return with some fuel to spare. PS - This game uses mods such as Scatterer, Texture Replacer, SVE, Kerbal Engineer, NFT, RPM, OPM, Planetary Bases etc. I don't use MechJeb or anything that should be considered "cheating".* Was also played on a Science Sandbox game. I should also add that I have TAC installed, so the Kerbals required Food, Water and Oxygen to remain alive (adding to the challenge). Anyways, without further ado, here goes! *On Kerbin re-entry the Kraken struck, causing my craft to be insta-destroyed about 3 minutes into re-entry (this was with half ablator, G-Force down and a shallow approach, with SAS on and rigidly sticking to the retrograde icon. Moreover, I had already shed 2000m/s off my incoming velocity). I have reported it as a bug and was forced to put on the overheating cheat to circumvent the issue. Should also add that multiple quickloads were needed for various stages of the landing and such (which explains the irregular times on the mission clock). Decide on that as you will! Introducing the Titan MK I; a massive rocket (for a massive job). Capable of crewing 4 Kerbals for extended periods of upto 6 years or more in the outer planets and returning them safely to Kerbin.
  23. I have what's proving to be quite a difficult mission in career mode to save a Kerbal who's in low orbit of the sun. I designed a refueling station as part of the rescue operation, with the intent of landing it on Moho as a "last stop" gas station before heading inward. However after studying the Delta-V subway maps a little further, I'm wondering if Gilly might be a better spot to invest the resources for a fuel stop (due to it having far less dV requirements to land / orbit / escape). Any thoughts?