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Link to the old thread: http://forum.kerbalspaceprogram.com/index.php?/topic/135965-jool-500-kolonization-challenge/&page=1 Before I get into the rules and everything (which I mostly copied over from the original thread). I am still in the process of editing it to comply with KSP 1.2. Rules Mods are allowed and some are required for certain difficulty levels, but some (of course) are banned for balance reasons. No cheating (e.g. the f12 menu, hyperedit, any other similar cheats). Re-entry heating and resource abundance must be set at atleast 100%. I