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Found 8 results

  1. I remember this being the reason I gave up playing KSP on my iMac a year or so ago, and it seems the bug hasn't been fixed yet. In the VAB or SPH (but also sometimes while flying an active craft as well), the buttons are rarely clickable (they highlight, but clicking has no effect, sometimes it helps to hold the mouse button down for a few seconds, sometimes it doesn't), the scroll bar on the parts panel seems to get stuck to the pointer and not be able to click off it, the camera randomly spins and changes angles without warning, it's basically impossible to build anything. As soon as you line a part up (after managing to get it clicked and created in the first place) the camera starts spinning on its own. If it spins to the right, sometimes holding down the right arrow button for 3-5 seconds will stop it, but it'll start spinning again after a few seconds. And if you somehow manage to be lucky enough for the camera to stay still for a moment, then you can't place a part because clicking on the attachment point has no effect and it just drags around with the pointer. Other problem is in flight mode, the same thing happens - the controls randomly keep pitching up, down, yawing left and right. It's as if KSP is picking up wasd messages without touching the keys - and this is only a problem that occurs in KSP, I don't have it with any other games or programs. Has anyone else encountered this problem? OS Sierra 10.12.16 Late 2015 27" iMac 3.2GHz i5 8GB RAM AMD R9 M390 2GB KSP version 1.3.1.1891 (OSXPlayer)
  2. I've searched forums, but I'm not sure I've seen this issue. Does anyone know why occasionally when loading into the Launch Pad from the VAB, the mouse & keyboard will become completely non-response for basic UI functions? I can still click on Unity-specific things like MechJeb or the toolbar. But the Pause Menu doesn't come up, Staging (from SPACE) does nothing. Changing between Launch Pad & Space Center or Map, etc. does not resolve. The only resolution I've found is to CTRL-ALT-DEL the game. Help!
  3. Hi everyone ! Following my last post (https://forum.kerbalspaceprogram.com/index.php?/topic/164409-a-new-type-of-mouse/), I gathered all the information I wanted in order to prepare my gaming mouse project. I want to thank you all for your answers, there were so many ! This time, I'll try to answer to all of you, promise Now, I only need one thing to perfect my presentation : the configurations of the mouse for KSP. So I ask for your help again ! Here is the list of the buttons and X, Y, Z axis : - Left and right clics - 2 side buttons - Joystick button (you press the joy) - Analog joystick 360° : config on 4 directions - Analog tilt 360° : config on 4 directions - Translation up, down, left, right - Scroll wheel up, down - Scroll wheel button - Lexip button (under the scroll wheel) - Scroll wheel sensitivity - Mouse sensitivity - DPI (01 to 5040) You can set up all these buttons with the Control Panel. You can do what you want (keyboard keys, shortcuts, macros…). How would you configure the mouse ? Thanks again !
  4. Hi I work in a company which has created a 3D mouse designed for graphic designers and 3D designers. I find the format suitable for video games and I would like to know your opinion on the subject. Our mouse is called "Lexip 3D", it has a joystick and a tilt allowing movements in 3 dimensions on 6 axes. Companies like Dassault Systems have had the opportunity to work with. Today, we don‘t sell this product anymore but we are working on a new basis for our professional target. On my side, I would like to present some mouse’s configurations on video games to my superiors to propose the development of a Lexip gaming mouse. I had the opportunity to do some tests on your game: You can set the tilt, the joystick, the buttons as well as the classic keys of the mouse. As regular players, what do you think of our mouse? Would it be interesting for KSP? Do you have any configuration ideas? Thanks !
  5. I am having problems with my mouse inputs in my parallel windows 7 desktop, inside my mac computer. The thing is I have 3 mice and none is able to rotate the camera on any scene. Sometimes this happens and I unplugg and plugin again on different input entries and it starts working. But now I have been doing this and its not helping any more. What can I do? is this a known problem? Playing on modded and non modded is the same...
  6. If I right click in flight or anywhere, my camera rotates very crazy! With right click I doesn't mean something like "drag'n drop", noooooo, I mean a normal right click! And the rotation comes before the real "right-click" is executed, that means, "righ-click -> rotate -> click to open part gui". Can any body help me? OS: Windows 10 64-bit KSP: v1.2.2.1622-64-bit (unmodded)
  7. Well this thread is inspired by this cute video thumbnail, generic theme and lyrics: Mister Trouble never hangs around When he hears this Mighty sound. "Here I come to save the day" That means that Mighty Mouse is on his way. Yes sir, when there is a wrong to right Mighty Mouse will join the fight. On the sea or on the land, He gets the situation well in hand. rule: pretty simple share stuff about your mouse and eventually comments about yours or others contributors mouse keep things fun and cool. (non mouse users are welcome to because well evolution is like that ; ) 1 - : Mine really start looking like this and this are it's best friends because well getting old is hard even for a computer mouse but who said lifting rocket in ksp is an easy task ? ; )
  8. I am trying to display contextual information about an orbit just by hovering the mouse above it. Obviously, clicking on an orbit allows you to place a maneuver node at that position, so there must be a way to translate mouse position into orbit + obit UT. The question is how? The OrbitRenderer seems to have some info about that. It has a GetMouseOverNode function and a mouseOver member, but it is not clear what they mean. Does anyone have any insight on this? Thanks, Zentarul