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Found 34 results

  1. I play KSP for many years and we still waiting for the multiplayer features. I know somes mods who mimic a ''Multiplayer'' but it has somes flaws with the warping's gameplay but i had a idea today to fix that warping gameplay issue in multiplayer ! For the Time Warp issues; the solution is simple; Play with friends on One Ship at a time or design rockets and ships when your friends are flying ! Your rocket can hold 4 kerbals ? Then you can Coop with 3 friends. We all Warp together ! All we have to implement is a system to share each controls separately and give them exclusively for each player. Example A : Player 1 : Control WASD Player 2 : Control SAS's Force Player 3 : Control RCS Player 4 : Control Thrust and Staging Example B : Player 1 : Control Piloting stuff : WASD + SAS + RCS + etc Player 2 : Control Sciences stuff : Execute minigames in flight to conduct sciences experiments Player 3 : Control Engineering stuff : Execute minigames in flight to stabilise the rocket's components and temperatures Player 4 : Control Recording Camera : Move around the camera to record epic adventures and stream online. Docking and Undocking Phase In a radius on 50 Km, the player can split into many group to take control of others vessels. If others players exit the 50 km radius around the Player 1; they are teleported back into the Player 1's Vessel ( Player Only, not the Kerbal itself if he was in EVA ). In Radius Coop mode, the time warp is limited to X speed and only Player 1 can Warp if all others players are inside and accept the Warp Vote. It's simple enough to be implemented in the next Update. Sincerly; i don't know why Squad didn't implemented that Solution yet. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- A: That sounds like it might work on a planetary transfer with a large ship, but with something on the order of a small Mun lander, with the controls all in different hands? Coordination sounds like a nightmare! Then throw in a bit of lag at the wrong moment. Answer : This isn't the point of making a Coop ? Getting challenged ? Nasa pilots doesn't have member to assist him ? For the Lag issue ; can we consider them like malfunctions and communications noises ? B: This sounds somewhat more logical a way to divide tasks, but Science seems a bit thin to justify a player dedicated to it. Same with working the camera. Answer : That's why we need to implement minigames and more sciences test in flight. More than a simple clic experiments. Enough to make the scientist rushing to get all science he can in one flight. Same for the engineer, he must watch and tune fuel balancing and temperatures at same time to solve malfunctions warnings with the scientist. For the Cameraman ; he must have plenty of options to record a nice video with post-effects and transitions. Cameraman, it's a career, he will have plenty to do if you want a nice stream on twitch. Four players, three seats on the ship. This leads to a problem. Also, "Player Only, not the Kerbal itself"? What does the "disembodied" player get to do then? Answer : Consider Players as ''AI'' who can get control of Functions or Kerbal. If the ''AI'' go to far away with a kerbal; the ''AI'' came back into the Player 1's vessel and the kerbal need to be rescued like a normal rescue mission. All Players ''AI'' will get access to a HUD panel where he can cast a vote for each functions he want or the Kerbal he want to play. Player 1 will accept or not the requests.
  2. So I looked over the first 5 pages of this thread and couldn't see anything related to Multiplayer so... I for one would very much like it to coop with friends on joint missions and goals. • Have I missed an update, has MP been mentioned of late? • Is it time to revisit Multiplayer? • Now Making History is done, what is next?
  3. Every time I browse the suggestions thread I see a multiplayer thread and decide to check it out to see if anybody has even played the already existing multiplayer mod. Timewarp timewarp timewarp... If you don’t know how DMP handles timewarp, it’s a little tricky at first and isn’t very orthodox. But it works. Basically. Every person gets their own time reference frame. You can warp just like in single player, but you disappear to everybody else not in that time frame. When you get out of warp, people will be behind you in time. Don’t think about it too much, just as long as you can’t travel backwards in time (wich you cant) there won’t be any huge paradoxes. Other people can view the multiplayer menu and “sync” to your time frame. Now you can see each other again. They get pulled very rapidly into the future and everything is dandy as long as you aren’t sub-orbital. If they warp ahead, they can no longer see you, you have to warp to them. You cannot sync to people in a past time frame, they have to sync to you. mods? Mods are easy to handle. Have stock servers and modded servers. Have a mod list for each server (only part mods matter). What’s wrong with DMP then? It’s biggest issue is that it’s a mod, it’s not stock. (It’s got framerate issues and teleportation bugs and whatnot) The games code could easily be optimised and tweaked to work well with multiplayer, but you can’t tweak base code from a mod. All squad has to do is adopt the mod like they did for so many others, and all will be happy. Imagine it though.. building a base with your bud on pol.. or maybe a rival space administration.. The KSP system is too big to explore it all alone.
  4. Are there any good stock servers? And how do I fix "no such host is known?"
  5. Not sure if this has been discussed before or is something in development, but it would be great to have the game multiplayer, especially on Steam as their servers can handle all this, I would very much like to see this happen.
  6. Buenas, soy novato en el juego adquirí el juego hace escasos días, me gustaría saber si hay algún grupo en steam o en algún lugar, en donde este la comunidad de KSP en español, mas que nada para consejos, ayuda, etc. También he visto que hay un mod para multiplayer, aun funciona?
  7. Licence: MIT (you don't have to ask me for permission if you want to make a fork ) Description: Around March-2016 I started a fork of DMP to include UDP network messages but it finally evolved to a totally different program. Still, LMP would never exist without the work done by @godarklight as uses some of its concepts. If you want to support this project, consider donating trough paypal The mod still has some bugs so if you want to report a issue, please do so on github If you want to collaborate testing new versions or help us in development join us in the discord chat In order to implement interpolation we need some person with maths + orbits knowledge that could help us do it Main features: Clean and optimized code architecture, based on systems and windows which makes it easier to read and modify. Multi threaded (as much as Unity allows) Settings saved as XML. Time synced between clients and the server using the NTP protocol. UDP networking using the Lidgren library for reliable UDP message handling. Uses interpolation (still buggy) so the vessels shouldn't jump from one place to another. Nat-punchtrough feature so a server doesn't need to open ports on it's router. Servers are displayed within the mod. Better creation of network messages so they are easier to modify. Every network message is cached in order to reduce the garbage collector spikes Based on tasks instead of threads. QuickLZ for fast compression Supports science and career modes Caveats: Sometimes weird bugs appear Links: Oficial Github repo: Download from: GitHub Wiki: Official website: Discord chat: Collaborators: @Dagger (kidneykiller on reddit, gavazquez on Github) Developer MalteJanz Developer (career and science modes) @Lothsahn Developer @SupperRobin6394 Website development @godarklight Assesment & DMP code @Toonu Testing + Documentation @The HellBox - Testing + Documentation (linux) Video:
  8. [1.3.1] BDDMP [BDAC 1.0.0]

    BDDMP Now with `unsafe` code and probably still as many bugs, but now with more Kraken Greetings everybody, and welcome to BDDMP. This mod does one thing. Make BDArmory sychnronise over DMP. Why? Beccause hilariously entertaining multiplayer combat encounters can now happen in mostly real time, which is fun. Background This mod was originaly made by DsonBill, then died, then was resurrected by me. Then it died again, around the time BDA introduced Radar, as that involved a total BDA rewrite, which also broke almost all of the existing code, as the mod required a forked version of BDA to function. Then on the request of a couple of forum users, and my own boredom, I though, why not, and re-built it. New Version Features? Support for BDArmory continued, since BDA was deprecated Utilisation of detours and extensions, meaning that downloading an entirely new copy of BDA is a thing of the past More features than the last one (as I re-implemented some more things) What is the point? To mess around with the powers of multiplayer. Will it work reliably over a high ping? Probably not. (Have tested it) Download Spacedock Sources Github Licencing All of my code is licenced under CC0. Any BDArmory code is licenced under CC 2.0 BY-SA. NAQ Q. Does this work with BDArmory expansion mods A. It should, if they don't use their own plugin Q. Vessels Are Duplicating A. That's due to a lag based fault on the end of DMP As always feel free to ask any questions. Thanks for reading.
  9. KSP BD armoury war

    I’m interested in doing a KSP turn based war using BD armoury, similar to “fall of kerbin” and “kollaborative warfare”. The game will require 2 or more players/teams, building there own vessels and setting up defenses and attacking each other’s bases by taking it in turns to pass around the save file. Should be really good fun! I’ve tried doing a similar thing by myself but that’s getting boring now! Will need to come up with rules. Reply if interested
  10. There was a mod called BDDMP that made BDArmory compatible with DMP but it is for 1.0.5 and that version crashes with a lot of mods as there is no x64 executable.(and itd pretty old , also unity4) Mod Link: I wonder if the new BDArmoryContinued is compatible with the DMP mod. We really want to make dogfights and stuff. Any help would be appreciated. I searched a lot for it on the internet but couldn't find anything.
  11. Dark Multiplayer Not working

    Hello everyone Figured I would look for some help on the forum... So I recently downloaded this mod.. and well... I try to hit the add server button and nothing is happening... am I doing something wrong? I followed all of the steps for installing the add-on correctly... but for some reason every time I try to hit the button it does not work... any help would be great
  12. simultaneous career mode

    I was wondering if there were any mods that allowed for 2 different space centers and two separeated careers at the same time. Me and my little brother are going to play multiplayer by this method: It would be excellent to have 2 different careers running in the same game so we could advance at different rates and have a true space race. Dose anyone have any info on a mod like this? It would be much appreciated if you could share.
  13. Kerbal space program has been around for a while and there is still no official online multiplayer? Why? This feature is screaming to be added. For example an online sandbox mode where you can play with friends. Not only would this allow current players to enjoy this great game even more, it would generate the company more money. More people would be asking their friends to buy the game so that they can play online with them. So what is up with this?
  14. Hi, I hope that squad will finally add multiplayer in the next update, like they very long time ago said. Regards Changelog: - changed version to 1.5
  15. Galera, criei um server DMP online pra quem quiser jogar KSP 1.3 multiplayer. Está em modo carreira para testes, pois antigamente os contratos eram compartilhados e agora parecem não serem mais. A intenção é que façamos nossa carreira online, com interação/colaboração e mais diversão. Quem quiser participar, basta baixar a última versão do cliente Dark Multi Player Lá mesmo vcs encontram o servidor KSP Brasil, mas deixarei aqui os dados para conexão: Endereço: Porta: 6702 É permitido utilizar mods, recomendo KWRocketry + SimpleAdjustableFairings, DMagic, TAC-LS (em testes, talvez seja retirado para compatibilidade stock), KIS + KAS, K2Pod e SETIprobes. Não são obrigatórios, quem quiser jogar sem mods poderá, mas perderão certa interação com os usuários. Assim como podem acrescentar outros mods, desde que não quebrem o sistema Kerbal original (RSS ou qualquer outra modificação do sistema que não seja apenas visual). Qualquer dúvida ou comentário, só postar. []'s
  16. Hello! I am a fan of KSP, as I am sure most of everyone else here is. Recent updates have brought a lot of new features that I enjoy; however, I am really looking forward to Multiplayer. Feel free to put your Multiplayer ideas on this topic, I will be listing mine below: Space Race: (Max of 16 players) Setup: Each player chooses: 1. A flag and name for their space program. 2. A color for the accents of their kerbal's suit and/or color of suit. 3. Where to put their KSC on a map of Kerbin (Must be at least 50km from other player's agencies). 4. Game Moderator/Owner of the server decides normal game options when they make the server, and get to choose the max amount of players they want on their server. Game: Mostly the same as singleplayer, except you are competing with other players for the max amount of science (First to make a discovery gets the max amount, second gets less, third gets even less, ect.), world first milestones, and achievements like beating the other players to the Mun. Above that competing players can sabotage others or make alliances. Rockets can be used to destroy players KSC's or vessels, and force them to declare bankruptcy (a loss in multiplayer). Players can also share plans for rockets, money, and kerbals. If they really want to they can declare another person an ally, or go to war with them. Time Warp: This essentially is the hardest part of designing Multiplayer, and there is no perfect option for time warp shared with multiple people, so I have a few suggestions. 1. There is a max amount of timewarp given for each play session. (Ex. everyone has 50 days to work with during this play session.) at the end of the max amount, a player will be told that all current missions are saved, and then have the option to log out or to spectate other players. 2. At the end of a play session, everyone's time syncs up to the person who has used the most timewarp. A notification is displayed as you log out describing how far ahead you will skip. (A game moderator can decide whether or not the time a player has skipped ahead is unreasonable and talk to the player. 3. (Not my idea) Lowest time warp is used. (Ex: P1 - 4x, P2- 10x = 4x is used across the entire server) 4. (Suggested by mattinoz) Various zones or spheres of influence have a fixed warp that is higher where space is emptier. Player can slow down from warp back to normal time but only for a fixed period after which the server forces them back to warp + syncing warp to catch up with the timeline of the sphere. That way no one can get "physically" in front of the another player unless they fly faster. Others: 1. No two players can have the same color, flag, or name for their agency on a server. 2. The list of contracts are global, everyone has access to the same list, and once one is taken by another player, it is not available anymore unless it is declined/discarded. 3. Mods are allowed, but only ones that are agreed on by the moderator of a server. I am open to other suggestions, as well as ways people think I can improve my ideas. Thank you!
  17. [1.3.1] Race Into Space

    As those of you who watch @NathanKell's Twitch streams may already be aware, I recently developed an asynchronous multiplayer mod, Race Into Space. The idea is that everyone in the game syncs with the server every now and then, to say "my game is at $date" and "I achieved $milestone on $date". Then, when everyone's game is past the first date on which a milestone was achieved, the server now knows who got it first, and they get some extra funds in their game (and bragging rights, which are of course far more important). One person (usually whoever organised the game) has to run the server, which is a Python program using Twisted and Nevow, and needs to be network-visible (so e.g. if behind a router/NAT you will need to port forward). The other players just connect to that server from within KSP. They can also view the game state by pointing a web browser at the server. Apart from needing a common set of contracts, the players can have completely different mods installed, although for the sake of balance and fairness you will usually want to agree on a list of allowed mods. Currently it's in beta testing, and it only has configs for RP-0 (the RSS career mod). If someone wants to write configs for other contract packs, pull requests welcome. It still has a few rough edges, like a total lack of access control on the server, but it seems to be working so far. The source code is at, and releases can be downloaded from Currently (v0.1.4) it works with the Developmental branch of RP-0. Network details (rule 6 compliance): The Race Into Space client KSP addon communicates over the network. It will only communicate with the server specified by the user in the in-game UI (which defaults to localhost), and its communication consists of reports on the current game state, which are only sent when manually triggered by the user (by pressing the SYNC button), requests for the corresponding state of other players (triggered by the Join, Refresh and SYNC buttons), and messages used to Join or Leave a game on the server. The full protocol is described in the file 'protocol' in the top level of the source repository, which can be found on github.
  18. I'm sure it's been suggested before! But I'll talk again! Need a coop! That more than one player can control the same base and the same ship doing different things! That a player can be taking care of the first stage while the second is taking care of the second and carrying in orbit or both doing things on the same ship! And in a space mission on some planet each one controls a character and does different things, but always free to do anything! The game is good today! But with coop of form officially without lags and problems would be perfect! Imagine people traveling through space with up to 4 friends can do everything! I realize that the problem is in the matter of game time! But you have to have a solution to have a good experience with friends! It could be a DLC paid! But it has to be perfect in the coop! Would be ideal!
  19. Hey there, this is an idea for KSP Multiplayer. What do you think about it? Missioncommander: Only Player to control Time Warp. Time Warp Markers in Orbit (Warp here) can be set by other Players. If the Commander dies, someone else will be Mission Commander. Gameplay: Every Player can choose a Class: Pilot, Ingeneur or Scienetist. Engeniers can repair rocket parts, like broken science experiments so the scientist can use them. The scientist can create navigation points so the Pilot fly the rocket to its destination. On the way to another planet events can accure. Something like small asteroids damaging the ship. Engenier needs to EVA and repair them. Before landing the scientist needs to check for biomes, so the pilot can land the ship. This way alle the different Players have to support each other. Any Suggetions?
  20. War multiplayer

    Are there any war servers out there that have active players on for us to dogfight battle or destroy with hyperedit kax airplanes plus and bd armoury or procedural dynamics
  21. Thema: KSP im Multiplayer mit Mods! Hi, mein Name ist Norman ich bin 29 Jahre alt und habe über 2000 Stunden KSP. Ich bin sehr Aktiv und Täglich mehrere Stunden online und erreichbar. Da der Dark Multiplayer derzeit ziemlich gut läuft suche ich mitspieler für meinen KSP server mit Mods! Aktuell habe ich 3 bis 4 Aktive Mitspieler und ein paar Gelgenheitsspieler. Der Server ist seit dem 25.10.2016 online und ist 24/7 erreichbar. Teamspeak3 steht zur verfügung. Nun zu dem Server. Wie bereits geschrieben ist er 24/7 online, Server einstellungen sehen wie folgt aus Jeder spieler startet mit 250.000 Funds Reptutation verschlechterung ist wegen Bugs ausgeschaltet Jeder verdient sein eigenes Geld und Science. Mit absprache könnt ihr solche auch Tauschen / Handeln what ever. Das KSC teilen wir uns, wenn einer ein upgrade macht. Bekommen das alle. Kerbals werden ebenfalls geteilt. Wer tot ist, ist tot. Durch bugs gestorbene Kerbals resette ich jederzeit. Verbindung besteht nur zum KSC, keine zusätzlichen Boden-Funk-Stationen. Entry Pruchase ist an. Man muss teile nach dem Freischalten von Science also auch finanziell einmalig freischalten. Ansonsten ist alles auf Standard. Zuletzt habe ich mal eine Aktuelle Modliste angelegt und werde sie des öfteren bearbeiten. Wer Interesse hat mitzumachen kann hier gerne drunter schreiben oder sich bei mir Privat melden. Steam name ist der gleiche wie hier im Forum oder schaut mal im Deutschsprachigem KSP forum vorbei für Aktuellere Informationen: mfg Schtiebuu MODLISTE: (kann auch von Dropbox heruntergeladen werden)
  22. One thing I would love to see is a collaboration version. Something were multiple people can participate on the setup sharing the same model. Each part you add carries your name on it as it was your addition. It would be great if others could join as an observer so people can watch but not limited to watch only because streaming would do that easily but also for people to have read only rights where they can inspect and visualize but not modify. It would be also great if the people playing together could see when someone added something new... for example, when you log in everything that was added new shows up in a list and you can clean the list after you see. I think this would leave to fantastic ships been built and could even be an additional module/expansion. I would definitely pay for that.
  23. SYNCRIO – by Caylis1397 KSP Version: 1.2.2 , 1.3.0, and 1.3.1 Current Mod Version: v0.9.0.1/v1.0 Beta 4.1 Download(SpaceDock): Client Server Download(Github): 1.2.2 1.3.0 Download(v1.0 Beta 4.1) 1.3.1 Source code: GitHub News: (4/19/2018) Because of life stuff I am no longer going to be working on Syncrio. I changed the license to MIT, and uploaded the progress I had on the complete rewrite of Syncrio. The rewrite is incomplete, but it was mostly working as of KSP 1.4.0. If anyone want to pickup where I left off, then feel free to do so. However Luna Multiplayer is beginning to replace Syncrio. LMP already has some basic career data syncing complete. I want to thank you all for the support and the chance to be a part of the KSP community. I hope that one day somewhere down the line I will have time to return, but it wont be for quite a while, if at all. Again, Thank You. DESCRIPTION: Syncrio is a modification of Kerbal Space Program that features multiplayer-style scenario syncing. The multiplayer-style scenario syncing allows you to sync your scenario data (funds, reputation, science and tech trees) to a group so that other players in the group a sync from the group and have the same scenario data as you. You can have many groups on a server, this allows you to have competing space agencies or if you want to play coop just have one group. Syncrio is mostly meant to be used with DMP to achieve a true multiplayer experience. Although it works just fine on its own, you just won't be in the same kerbal universe. Known Bug(s) and Issues: Anti-Keyloggers and Comodo auto-sandbox are known to crash Syncrio. You have been warned. If you find any bugs please report them. And if you do report them please follow this guide on making a bug report. Thank you. SUPPORTED MODS: DarkMultiPlayer -Note: By default this is turned off. To turn it on in the server run the server once and then go to the config folder then open the settings.txt file and set DMP-Coop-Mode to true and then on the client side in the connection window click settings and enable DMP Co-op Mode. COMPATIBLE MODS: Historical Progression Tech Tree. Although any tech tree mod should work great with Syncrio, but I have only tested it with HP Tech Tree. So I can't say for sure. Planet packs should work too, but I have not tested any yet. SPECIAL THANKS: @godarklightand the DarkMultiPlayer team for their great work on DarkMultiPlayer! @Ippo for the Open Node Parser. And Squad for KSP! REQUIREMENTS: Windows or Wine / Mono (if you have a Linux or Mac OSX) -Note: Wine or Mono should do the trick if you have a Linux or Mac OSX, but I have no way of testing it. LICENSE: This mod is released under the MIT license. UI Pics(Very Old):
  24. Looking to do a test

    Hi there Kerbalister I'm looking to test how many people can simultaneously connect to my DMP server - I currently set the limit to 2000 and I wish to test if I can reach that high with a great server stability you can connect with the following IP : Its a Sandbox so feel free to let beautiful creation around
  25. So I've been thinking about making a Multiplayer Career for a long time, so much that I've tried to do it with some friends I have IRL, but failed, as they aren't Kerbal players. I've asked this on reddit, but got few responses (1), so I'm asking here, on the forum, if anyone would want to play a Space Race Career with people. This Multiplayer career would consist from 2 to 4~5 people playing Kerbal in a Multiplayer mod (DMP or KLF if the first is too unstable) using the following mods: (They can be discussed) Dark MultiPlayer (DMP) or Kerbal Life Feed (KLF) Kerbal Konstruct Kerbin Side Ven's Tantares and LV TweakScale Procedural Parts ALCOR landing pod DMagicOrbitalSciences KIS KAS Near Future Tech Mk3MiniExpansion HabTech ScanSAT 2K System (Every body is make 2 times bigger) Any that you would want but RemoteTech ---------------PROPOSED--------------- FASA FTP SpaceY KWRocketry x1 Size Kerbol system (Stock) Each person would get 1 or 2 launch sites in a specific part of Kerbin. No one would be using the KSC. Cooperation is allowed, but not at the start (As if we were in a Kold war) If you want to play in this career you have to put this on the comments: Amount of free time: Ability to open a server if needed: Any mods you recommend/dislike: Where you live (So it's know when each one can play): Also, you can use a custom flag. The thing will take a little bit to set up, as I'm in finals exams and I'm sure I'm not the only one. Also, sorry if I'm very plain, If you want to contact me, my Skype is "pkmniako" Candidates: Vulkasitos - Afternoons - Can host server - (GTM+1) nosirrbro - Free teag2 - Free - Could Host a Server if needed Kuansenhama - Can vary if free or not - Could Host a Server if needed -(GMT-7) - Would like FTP and SpaceY amarius1 - ??? ZooNamedGames - Has Left. ...