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  1. So, how do you think multiplayer, a thing we've all (or some) of us wanted in ksp for some time and are now getting in KSP 2, will work? My idea is that there might be a create server thing and after you create a server you can invite players to the server and build with them in real time. Maybe there will be a space-race mode where you can play against someone else and try and beat them to the mun or another moon or planet. But that's just my idea, what about you? (Edit: I guess this has now turned into a discussion thread, you can express your thoughts about the addition of multiplayer)
  2. Download Links Release & Development client, server, updater, modpackupdater from the build server. Client and server from d-mp.org. Client and Server download from SpaceDock Client download from Curse (New releases make take a while to show up) It's also available on the CKAN, which is an amazing community project mod manager. Go check it out CurseForge does not allow me to host exe files, so DMPServer will NEVER be available on curse. Remember to back up your GameData/DarkMultiplayer/Plugins/Data/[private|public]key.txt files if you move to a new instal
  3. Licence: MIT (you don't need to ask me for permission if you want to make a fork ) Description: Around March-2016 I started LMP as a refactoring over DMP but it finally evolved to a totally different program and different code architecture, this means that the code is totally different although it still uses some ideas from DMP like the concept of subspaces. Nevertheless, this mod wouldn't exist if it wasn't for @godarklight's job as he made a solid base and a good example of where to start. If you want to support this project, consider donating trough paypal As the
  4. This question is pretty simple, but how will consoles behave with multiplayer? Will they be cross compatible with other consoles and pc players, will they have full multiplayer but limited to other users of the same console. Will they have limited multiplayer (for example only co-op, no servers?)
  5. As multiplayer will be a thing, a large number of people will be setting up roleplay and PVP-enabled servers, so, that presents them with a very interesting set of challanges. The most important one is transportation. The best option i see is a mod that facilitates FTL travel, or some kind of kraken drive ( to reach ~C ). What do you think the community will prefer? As for weapons, the stock parts can provide good (but limited) weapon capabilities. Some that come to mind are : Mini-missiles Engine plume accelerators Reaction wheel cutters Deorbit claw
  6. I am thinking about Playing KSP with some of my Friends and now have these questions about the mods that exist: "Which is the best mod ?" Do they work over hamachi? Do they support other mods? How easy/quick can the server be set up? Should i suggest my friends, who don't own KSP, buying KSP1 or should we wait for the KSP2 Release? How does time warp work? How is the game performance with the Mod? How accurate is the syncing of the crafts? Can multiple players launch rockets with a dockable payload simultaneously from the equator and then d
  7. I play on PC, but my brother plays on XBox. Since KSP 2 IS going on XBox, would the multiplayer be cross platform for PC and XBox?
  8. Hi, I hope that squad will finally add multiplayer in the next update, like they very long time ago said. Regards Changelog: - [21.04.19] changed version to 1.8 - [25.12.18] changed version to 1.7 - [16.10.18] changed version to 1.6 - [09.03.18] changed version to 1.5
  9. Hey fellow Nauts, Wanting to see if anyone is down to play some multiplayer? We can do pure stock or even add in some BDA or whatever. Luna Multiplayer is what I planned on using. Let me know, I am so red eye to play!
  10. KSP version: 1.7.1.2539 - Windows x64 The problem: When I and another player enter a dark multiplayer server, we can't interact with each other, for example: we can't see the physical shapes of the ships, If someone's base was damaged, the other one can't see it. Installed mod: Dark Multiplayer v0.3.3.0 Reproduction steps: Download the D-MP "Client" version, then install it by placing the folder named: GameData(this folder you will find in the downloaded zip file) into the "Kerbal Space Program" file. Also you should install the D-MP "server" version, make sure the port forwardi
  11. Galera, criei um server DMP online pra quem quiser jogar KSP 1.6 multiplayer. Está em modo sandbox para testes. Quem quiser participar, basta baixar a última versão do cliente Dark Multi Player (Link do Space Dock: https://spacedock.info/mod/10) Lá mesmo vcs encontram o servidor KSP Brasil, mas deixarei aqui os dados para conexão: Endereço: phoenyx.sytes.net Porta: 6702 Discord para comunicação: https://discord.gg/pwA7gnN Não utilizem mods que quebrem o sistema Kerbal original (RSS ou qualquer outra modificação que não seja apenas visual). Como está em fase de testes re
  12. Aside from the discussion of whether and how multiplayer is possible and whether or not the devs are going to implement it soon, let's find out what the community thoughts are on how it would be served by such a feature if it had to have timewarp limited to some extent or even outright ditched.
  13. Hello my fellow Kerbals, I wanted to create this thread to test the waters and get an idea of the amount of people who would be interested in taking part in a persistent shared space program. For years me and my two brothers (all early to mid-20s with various career paths from engineering to accounting) have conducted joint space programs together in the standard KSP manner of coming up with mission ideas and passing around the share file. We have traditionally made our space program a USSR themed Soviet era type space operation for kicks. I thought it may be fun to make this more formal
  14. Hey guys, It's my first post- and I want to kick off this journey with a new idea! The idea of multiplayer is not new at all. Many players have suggested it before, but the level of difficulty cooperating with other players would be nearly impossible. What I'm suggesting is a race to the science tree, and other Celestial bodies. The players would _not_ interact with eachother, however. They would only be connected via leaderboard. Each player would have their own save file. Time warp would not be an issue. (See scoring) I haven't quite though of a scoring value,
  15. Kerbin Kollapse is our attempt at starting a stock multiplayer war in KSP. We're using a discord server to organize the war and keep track of everything. The link for the discord is down below for those who don't need more info and want to jump right in. Kerbin Kollapse isn't entirely stock. It has to take in use a few mods to make it work. The most important of these are LunaMultiplayer and vesselmover. There's no part mods or anything that makes the weaponry and such easier to make. All the vehicles need to be made fully functional in stock version of KSP. It might be hard, but the chal
  16. Hi, in order to implement a safer interpolation mechanism on LMP I store the orbital positions in a queue and replay them after 2 seconds have passed. The code looks something like this: var startTime = KspOrbit.epoch; var targetTime = Target.KspOrbit.epoch; var currentPos = KspOrbit.getRelativePositionAtUT(startTime); var targetPos = Target.KspOrbit.getRelativePositionAtUT(targetTime); var currentVel = KspOrbit.getOrbitalVelocityAtUT(startTime) + KspOrbit.referenceBody.GetFrameVelAtUT(startTime) - Body.GetFrameVelAtUT(startTime); var targetVel = Target.KspOrbit.getOrbitalVeloci
  17. Kerbal space program has been around for a while and there is still no official online multiplayer? Why? This feature is screaming to be added. For example an online sandbox mode where you can play with friends. Not only would this allow current players to enjoy this great game even more, it would generate the company more money. More people would be asking their friends to buy the game so that they can play online with them. So what is up with this?
  18. SYNCRIO – by Caylis1397 KSP Version: 1.2.2 , 1.3.0, and 1.3.1 Current Mod Version: v0.9.0.1/v1.0 Beta 4.1 Download(SpaceDock): Client Server Download(Github): 1.2.2 1.3.0 Download(v1.0 Beta 4.1) 1.3.1 Source code: GitHub News: (4/19/2018) Because of life stuff I am no longer going to be working on Syncrio. I changed the license to MIT, and uploaded the progress I had on the complete rewrite of Syncrio. The rewrite is incomplete, but it was mostly working as of KSP 1.4.0. If anyone w
  19. I play KSP for many years and we still waiting for the multiplayer features. I know somes mods who mimic a ''Multiplayer'' but it has somes flaws with the warping's gameplay but i had a idea today to fix that warping gameplay issue in multiplayer ! For the Time Warp issues; the solution is simple; Play with friends on One Ship at a time or design rockets and ships when your friends are flying ! Your rocket can hold 4 kerbals ? Then you can Coop with 3 friends. We all Warp together ! All we have to implement is a system to share each controls separately and give them
  20. As those of you who watch @NathanKell's Twitch streams may already be aware, I recently developed an asynchronous multiplayer mod, Race Into Space. The idea is that everyone in the game syncs with the server every now and then, to say "my game is at $date" and "I achieved $milestone on $date". Then, when everyone's game is past the first date on which a milestone was achieved, the server now knows who got it first, and they get some extra funds in their game (and bragging rights, which are of course far more important). One person (usually whoever organised the game) has to run the serv
  21. So I looked over the first 5 pages of this thread and couldn't see anything related to Multiplayer so... I for one would very much like it to coop with friends on joint missions and goals. • Have I missed an update, has MP been mentioned of late? • Is it time to revisit Multiplayer? • Now Making History is done, what is next?
  22. hello I've been a player of ksp for a long time and I think it would be good to add a multiplayer. I think these multiplayer features would be the best and serve for ksp: first off adding friends this is simple we have a online username account that well be used to pull up the players account page and you can add friend or join game which means the player is playing with the other players. groups this can be made by any player and a group can serve as just for friends or it can serve for a certain amount of players only like 20 multiplayer players and the user wants 10 he can do that
  23. Every time I browse the suggestions thread I see a multiplayer thread and decide to check it out to see if anybody has even played the already existing multiplayer mod. Timewarp timewarp timewarp... If you don’t know how DMP handles timewarp, it’s a little tricky at first and isn’t very orthodox. But it works. Basically. Every person gets their own time reference frame. You can warp just like in single player, but you disappear to everybody else not in that time frame. When you get out of warp, people will be behind you in time. Don’t think about it too much, just as long as you can
  24. Are there any good stock servers? And how do I fix "no such host is known?"
  25. There was a mod called BDDMP that made BDArmory compatible with DMP but it is for 1.0.5 and that version crashes with a lot of mods as there is no x64 executable.(and itd pretty old , also unity4) Mod Link: I wonder if the new BDArmoryContinued is compatible with the DMP mod. We really want to make dogfights and stuff. Any help would be appreciated. I searched a lot for it on the internet but couldn't find anything.
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