Search the Community

Showing results for tags 'mun'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

Found 188 results

  1. My rocket was a Saturn V replica and i was playing on 1.5 version. So i launch the rocket, peform a orbit burn, munar injection, docking with the lunar module and land near an easter egg. Yes, i landed near an easter egg. It was one of the 3 Mun archs on Mun. When i see the easter egg, i was suprised, because i didn't see an easter egg in my front. I was thinking if i could pass near him and plant a flag, but i didn't, cuz i was scared if my kerbonaut dies in EVA flying with EVA proprellant. So i decided that i will plant my flag where i landed, getting back and rendezvousing with the CSM, docking again, transfering the kerbonauts, undocking the LM, injecting to return to Kerbin, taking my notes, re-entry the atmosphere, deploying the parachute and land. That's it! So yeah! I was just doing my Mun mission normally and a Mun arch had appeared in my front while i landed on Mun's East Crater. That was my happy moment as a Kerbal Space Program player.
  2. Here is the Lil' Guy 1 light spacecraft KerbalX Craft File Lil’ Guy 1 Lil Guy 1 is a multi-purpose light craft designed for maximum precision and fun. It sports a unique and practical feature set that’ll make any rookie Kerbonaut look like an ace pilot! Its lightweight aerodynamic frame, combined with powerful RCS ReEntry Control System, allows for an unexpected amount of glide in the atmosphere, and should have you touching down in, or at least near, your intended LZs. The orbiter carries all the basic experiments plus Goo, and a Kerbal on EVA can collect them all without leaving the ladder. With more than 2K dV in the tank, this ship can cruise all over the local system, and even venture to distant planets. After activating the orbiter’s main propulsion system, all 3x engines will be enabled by default. Action group 3 toggles off the outboard Switch engines to enter Eco-Friendly Gas-Saver mode. Toggle them back on when you need the extra zip! Reentry attitude should be facing retrograde for a braking phase, and then reorient to prograde for a precision glide landing. Chutes won’t support the full weight, so leave some gas for a final braking maneuver on touchdown. As a bonus, this Launch Vehicle comes with the Smart-@5S remote controlled transfer stage. After reaching orbit, flight plan calls for a transposition and docking maneuver, where the fairings will be shed to save weight. After docking, Action Group 0 shifts control to the Xfer stage. You are now free to move about the solar system! Imgur Album
  3. Ok so here’s the deal (very small font to fit a lot of words) What you need to do is design a mun lander that can go to the mun and back to kerbin. (optional) You need to have the following: ”Terrier” engine FT-400 fuel tank (OX and LF) Mk1 command pod Inline reaction wheel Extra external fuel tanks etc. you get the idea You also need a rocket that can get into a 75,000 meter orbit around kerbin that carries the lander The rest you can do on your own! Thanks for reading!
  4. This contract has me confused. I scanned a surface feature within a large crater, yet I have no idea where to go from there.
  5. I have accepted the contract to build ground science station on a Mun and to collect the science data of observing the mysterious slime. But I can't finish this contract. I tried to pick up a science module with a slime to a ship, but when I came back to Kerbin the contract still was uncompleted. What should I do to complete this contract? On the picture(there's on Russian) on the marked place written that collected 607% of 50% of data
  6. I need to find a big crater on a Mun and to skan it, but I can't find it. I came to a biomes:South-West crater and to the Far crater(In the contract written that I can find the crater in these biomes), but I can't find the "Big crater"(I found out it's not so big). I tried to find the crater in a game that I started before the releasing of DLC. Can be the problems with viewing objects to study in these games or not?
  7. Hi everyone! I have a contract from StrutCo to skan a big crater on the Mun. I have landed on the very big crater(watch the pic, this is other crater, just the one where I landedis on dark side) http:// https://steamcommunity.com/sharedfiles/filedetails/?id=1760939288 I landed, released the rover with medium robotic arm, but it can't skan the crater. Tell me please if I need a smaller crater or something else to do.
  8. So im struggling big-time. I cant get a grip on the shuttle cockpit. Ive tried 100 times now , even stopped the engines just before contact Ideas ? Dont comment on the ship , its fantastic :-)
  9. Welcome to the second KSP challange! the challange for this Saturday is as follows: Bronze: Go to the Mun Silver: Go to the Mun, and then go to Minmus Gold: do it without refueling or using ISRUs Good luck, fly safe!
  10. Here’s the challange: build a base on the Mun, and put a space station into orbit around the Mun. Scoring: Score levels Basic Build a Mun base in only one launch, and have nothing fancy max of 3 Kerbals orbiting station is basic, and one piece. Rather Basic Multiple launches, but base components aren’t docked max of 5 Kerbals Station is max of 3 launches. Good Base is multiple pieces, and they’re docked Max of 7 Kerbals Station is capable of ISRU refueling passing ships Amazing! Base has a rover, and also a science area, complete with surface samplers and experiments. max of 10 Kerbals sation has a ring and can seat 10 Kerbals *dies of shock* Base is at the polar areas with steep mounatins Max of 15 Kerbals Station’s ring spins and also has a full Comm array. I will allow mods, but not any that add pieces specifically for bases. No motor mods for the station’s ring, either. Visual mods are acceptable and so are ones that make the game harder. No cheating/HyperEditing please. Screenshots are a must, and videos are better. You don’t have to send a video, but please try.
  11. Hey all This is an update of this post to v3! The objectives get a little messy but its all there, it's working all the way through with points for medals now. The only mod needed is Kerbal Engineer because I added the tape recorder MechJeb part to the CSM. I think a lot of you use MechJeb so maybe this is a positive, let me know if that's a negative and I should make one completely stock. APOLLO 15 v.03 on KerbalX LINK HERE Thanks, and please send out some feedback if possible! Apollo 15 launched from KSC on 7/26/1971, on a scientific expedition to the Hadley-Appennius region of the Lunar surface. The first 'J-Class' mission, Apollo 15 had more advanced capabilities than previous flights, including a LM equipped with the Lunar Roving Vehicle (LRV), and an orbital science kit stowed in the Service Module. Recreate this historic mission in Kerbal Space Program by launching a Saturn V rocket to a precision landing in the Munar Midlands! Once safely on the surface, you'll unpack the MEM and commute via rover to collect samples in several biomes. Setup the Surface Experiments (AMSEP) package while the CSM performs orbital science collection. Once surface operations are complete, you'll rendezvous and dock in orbit, deploy a subsatellite, depart Munar orbit, perform a spacewalk en route to Kerbin, and land safely (hopefully...)! All in a days work for the crew of Apollo 15! IMGUR for a few highlights -
  12. I'm always having trouble getting to the Mun(every planet in general too), I can land fine, Just its the part after orbit and before landing on target that I cant get. Anyone have any tips to help?
  13. Hello Fellow Kerbonauts, We know from the Impact the Mun challenge that it is possible to fly to and crash something on the Mun in a mere 12 min. This is a great first step towards adding boosters to stuff in order to go fast, but only shooting the Mun isn’t that useful, right? This challenge aims at proving that our rockets can be fast and useful. So for this challenge, you’ll not only need to reach the surface of the Mun as fast as possible, but to also bring a rock back to Kerbin as a proof you got there and to demonstrate the scientific relevance of adding moar boosters. Rules : Depart from KSC Reach the surface of the Mun Take a surface sample Bring it home Your place on the leaderboard depends on your mission time when the sample lands on the ground Challenge ends on the 28/02/2019 at 00h00 UTC (just one month; how handy) Not limit on the number of boosters used (obviously) Rockets or planes, It doesn’t matter Undock/dock as many times as you want Launch as many vessels as you want, but the timer starts when the first vehicle takes/lifts off and ends when the sample gets to the ground (show METs on the tracking station screen if you used multiple vessels) Land, bounce or lithobrake on the Mun, as long as you manage to take a sample and bring it back Only the surface sample has to make it to Kerbin’s surface (but the Kerbal can land as well) No Kerbal should be armed in the process, though. This includes the command chair; no prolonged use, not in harmful environment. The surface of the ocean is part of Kerbin’s surface We need the sample (mostly) intact for the science we’ll get from it, so smashing it on the ground doesn’t count if whatever contains/carries it gets destroyed/killed No fiddling with the cfg files, hyperedit, Kraken exploit, etc. Stay fairplay. Latest versions of the game only (when was the last aerodynamics update? 1.0.5?) No DLC engines or fuel tanks Pictures are good, videos are good(er). In any case, make us understand and enjoy. Multiple submissions are allowed. Mods : If you used any, provide the list Stock aerodynamics Stock engines and fuel tanks Modded fairings and wings are allowed Nothing that messes with the physics engine Ask the permission to use anything else than mods that blatantly do not interfere with the challenge (RemoteTech is OK, Alcubierre drive is not OK) Awards : Precision delivery : Have the sample landing next to the KSC facilities so that our scientists can start analyzing it as fast as possible. Relay race : Bring the sample back with a different ship that the one which brought your Kerbal to the Mun Sepratron : I like the separation (who doesn’t?). Use sepratrons as a significant source of thrust in your design to please me and earn this award. Full throttle : Do it the most kerbal way and maintain full throttle for all the duration of the mission (with empty stages for the landing?). It probably is not possible and certainly is not reasonable, but I know how crazy some people are. Vanilla addict : Stock and only stock. No mod award. Temporary leaderboard (last edit : 04/02) : @Laie - 1h 19m with a good amount of boosters and an interesting packaging design. (Prev. time : 1h 30m 43sec) Rewards : No pics, no submits Nice badges like this one : I will make some with medals and awards when I find the time. Feel free to recommend other awards if you think of any. Same for rules amendment if I missed anything. Also, if anyone else feels like remaking/improving the badges or making medals, please go ahead, I’m not that confident with Gimp Photoshop. Fly fast!
  14. Today im challenging you to try and beat my 0.4 ton unmanned mun lander satellite/spacecraft (aka the smallest satellite w/engine), which was originally supposed to be just a satellite that would orbit kerbin but when I decided to try and land it on the mun it was able to with extra fuel to return back to kerbin! This is the craft, you download it if you want: https://kerbalx.com/JohnsterSpaceProgram/Smallest-Satellite-wEngine
  15. I got these awesome views of kerbin from the mun!
  16. Hello! Welcome To The Second of Many What I've Done So Far in Career Mode, where I share with you what ive done so far in my new career mode! If you haven't looked at the last one I made about the career mode, I suggest you read that post first before reading this one, so you will know what has previously happened. So, this is what happened this time I played my new career mode. First, Ikicked off space tourism by doing my first tourist contract from the tourist plus contract pack, as seen in the images below (everything went well!) Next, after successful minmus flyby and orbiter missions, I did the first landing on the minmus and safetly returned back to kerbin! (Though I ran out of fuel so I had to push the craft most of the way back) The next few images show the actual landing, which was easy due to minmus having low gravity (only 2nd to gilly's, im pretty sure) After landing, I planted a flag and did some science for a contract. (Tell me who's on the flag, in the 3rd image below) So after that I took off and headed back to kerbin. Expect that I ran out of fuel and had to do this for about 20 real life minutes just to get back... Now, the spacecraft is approaching kerbin, and had a successful landing in a grassy area of land. And so that brings the end of the 70, almost 71 day long mission to land on minmus and get back. But I have one more mission to share with you, Luna 2. So yeah for another historical progression mission, this time I did Luna 2 (AKA Lunik 2), which impacted the moon. https://en.wikipedia.org/wiki/Luna_2 And that brings and end to the second post of this, I hope you see the next one!
  17. Hello! Welcome To The First What I've Done So Far in Career Mode, where I share with you what ive done so far in my new career mode! If you haven't looked at the previous 2 posts I made about the career mode, I suggest you read those posts first before reading this one, so you will know what has previously happened. Post 1: Post 2: Ok, so now that you have read those 2 previous posts or have already read them, lets get started! So, starting this off, the first thing I did after completing the minmus flyby, was doing a mission to orbit it (for some more science), as seen in the pictures below! The orbit I was in was roughly 18,000 m by 20,500 m so I could get more low science data and do EVA reports as I flew over different biomes I also got this awesome image of kerbin and the mun rising over minmus from orbit. After doing a few orbits and collecting lots of science, I did a burn to leave minmus and head back for a landing on kerbin. (Notice the mun orbiting around kerbin in the background as it changes position.) After reentering kerbin's atmosphere, I landed this time (not splashed down) near some mountains and planted my first flag, as seen below: After collecting lots of science from the minmus orbiter mission and spending it on better parts in the tech tree, since I have the historical progression contract pack installed, I decided to recreate the Soviet Luna 1 mission next, which was the first spacecraft to flyby the moon. (More about it at: https://en.wikipedia.org/wiki/Luna_1) After a successful launch and burn into orbit, I did another burn to put the spacecraft on a munar flyby trajectory to put it into a solar orbit (like the real life mission). After entering the mun's SOI, I took a screenshot with kerbin setting in the background in 2nd/3rd image (you can call it kerbinset, since its the opposite of earthrise). So after ejecting the other stage from the spacecraft it changed the periapsis to just about 4,800m (which is dangerously close). Luckily the spacecraft survived the close approach to the surface and I got a good view of some rocks on the surface and later a kerbinrise (similar to earthrise). After that the mission was complete and I got the contract complete screen (as you can see below it shows what the acutal mission did, pretty similar to mine, but not as close) And so that brings an end to the first of many to come What I've done so far in career mode posts! I can't wait to share what I've done next tomorrow!
  18. I am relatively new to the game, and after logging in about 40 hours, I have finally managed to land on the mun! It was especially hard because it was a dark side landing and I only had 6 lights to keep me for destroying all my (un-quicksaved) work. And without further ado, here are some of the screenshots that I took. I would also like to see any first mun landing post that you may have
  19. So, I'm building up a mining colony at Minmus, but I'm trying to make it as efficient as possible. I am using Kerbal Attachment System mod, just for reference. Would it be more efficient for me to process minerals on minmus and then ship it to orbit, or to ship minerals to orbit and process it there?
  20. I think I found an American landing site on the mun. It's a large obliesk with an American flag with a small lander. Anyone know the history of it, why its there? Thanks in advance :) Also to confirm finding it was an accident. I've never heard about it before, and happened to stumble across it on my second mun landing
  21. Hi, I class myself as an advanced ksp player who has gone to most reaches, but I have hit a problem with my current ideas of where I want to go. My game is modded but causally using stock ideas. My problem is: I have a landing craft that I want to land on the mun from Kerbin. It has a landing structure that surrounds the launching device that contains stuff I want to leave intact on the mun. The entire craft needs to land, then detatch the surrounding doughnut-like structure completely as it was built (but maybe without fuel). I cant return and re-assemble the part with docking ports at a later date (that would be too easy). Please I need help as I really get annoyed with this. If I find a way to do it this will really unlock a lot of techniques for ship designs to use. I am open to all ideas.
  22. In this thread, you can post your first ever Mun landing, your proudest Mun landing or any landing of that type. RULES: - It has to be a manned vessel. - You have to have an image. - It has to be YOUR photo and landing Listen, this thread was not made for me as no matter how hard I try, I either crash on the Mun or do not have enough fuel to return... I wish I could land on the Mun, and maybe someday I'll be able to, but for now, this thread is for the amazing Kerbal Kommunity and not me. Some people might know about my tries, such as @Orb8Ter , @Monkey Taylor and @Eveeloo , two of which have left the forums. Hope you all enjoy!
  23. Hi, I hadn't played KSP for more than a year before I decided to pick it up again yesterday. Today I decided to send a very small lander to the Mun. I managed to land it very smoothly (at like 1 m/s). As soon as I landed, the landing legs compressed and then extended like a spring. Since then, the lander keeps bouncing, reaching less than one metre in the air and then falling back down. As it touches the ground, there is an instant in which it is basically still, allowing me to time warp. However, as soon as I go back to real time, the bouncing continues. If I exit the game and reload the craft, it shoots up a lot higher and then goes back to bouncing. Does anyone know how I can solve this issue? Thank you very much! Edit: here's a gif of the issue: https://imgur.com/a/XETJPJX (I am struggling to embed it into this post, sorry)
  24. I was bringing new kerbals to my Mun base. But when I came too close to the base, the base, rovers and landers around it exploded. After that I reloaded my save and looked carefully at the base by zooming out. I saw That the base was in the ground. and now (also when I swithed to the base) when I come too close it explodes every time How can I fix this?
  25. I've just landed a Mobile Processing Lab on the Mun and I've just realized that I forgot to put any antennae on it, I did remember to put a relay satellite in orbit at least. Is there a way for me to add an antenna to the Lab if there are no docking ports?