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Are your cars boring.. do they keep crashing Well now we have Jeb's magnificent Multicar!!! Now you can crash it even more this car can: Be a car!! Go faster Crash!! Fly!! Fly faster!! Go to your favorite vacation destination! [Rocket not included] Crash at your holiday vacation! Lets see what jeb thinks about his car Download: https://www.dropbox.com/s/nfefktj7fjay56s/Jeb´s MultiCar.craft?dl=0 (you need the making history expansion) Here are the controls Key Function 1 Toggle hover rockets 2 Retract/Extend Wheels 3 Activate sepratron boosters 4 Activate normal boosters 5 Extend/Retract Landing legs Backspace In case of an emergency Good luck with driving/flying My youtube channel: https://www.youtube.com/channel/UCx793lGty6iIoOreAoEA90g?view_as=subscriber
Hello there people! Today I have yet another blender render for ya'll, this time I created Elon Musk in the shape of a fellow kerblad. I took a still image from the Behind-the-Scenes video made by National Geographics and tried to recreate the looks of Mr. Stark, all of which I did in Blender. This is what I came up with: You can use this as a desktop wallpaper if you want. Yours sincerely Roartal
This mission report is in pursuit of this challenge: as well as: This was my first time ever going interplanetary. I knew I could do this easily enough with ISRU, but I wanted to try something different, since ISRU on Mars isn't nearly so simple as extending a drill into one spot in the ground. I decided I would use chemical engines only with a booster+tanker+ship arrangement. In lieu of Dunian ISRU, I decided I would send one of the tankers along for the ride, aerobraking both in turn but leaving it in orbit around Duna so it could refuel the crew ship for the homeward journey. However, after building my ship, putting it in LKO, and painstakingly refueling it, I realized that my not-very-balanced TSTO design and KSP's smaller scale meant that I had enough dV in my crew ship to get to Duna and back in one piece, so I dropped the tanker-along-for-the-ride plan. The only mod was Tweakscale, and I only used it to decrease part count and streamline aerodynamics. All crew-carrying parts are fully stock. With no further ado: That's the first part! More to come, very soon........